
tjknight
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Necro/EA... look at the resistance numbers your pets end up with.. especially with the resistance unique IO's added.
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Necro/Thermal = Flaming Zombies. Seriously never gets old to watch - and you can get Zombie's resist pretty high with pet resist IO's + Thermal Shields.
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I really enjoyed Mercs/Nature.... the heal, absorb, and + damage helps mercs a lot. And because they are ranged they stay in your healing patch. I find having some simple binds to keep them from running off is also helpful.
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I found Spines/Dark really fun on live.
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Do Mercenaries do anything better than the other pet types?
tjknight replied to malleable1's topic in Mastermind
I really enjoyed pairing Mercs with /Nature for this very reason. Nature does a very good job of shoring up Mercs weaknesses, they like staying at range. Someone gave me this slotting suggestion a while back: Soldiers: Achilles Heel & Touch of Lady Grey Spec Ops: Touch of Lady Grey Commando: Explosive Strike -
From playing Sentinels I stick with my old argument. They are not blasters, and shouldn't be. Comparing Sentinels to blasters is always a losing, pointless, circular argument. They are hybrid AT, the do a little of everything (dps, buff, debuff, minor control). This is evidenced in their epic pools, in my opinion. A hybrid by design, is never "the best" at anything, but they are versatile and solo well. If we are doing an AT to AT comparison, it makes more sense to compare them to the EPIC AT's and Corruptors. For me, they most closely resemble the VEAT's. But comparing them to blasters doesn't really make sense. Especially if you look at the Sentinel's AT modifiers and their inherent. They are not designed to be top-notch DPS, they are designed to debuff hard targets, do middle-tier dps, and have a little utility. If anything, I'd like to see their buff/debuff modifiers buffed, and the inherent tweaked to not be so reliant on the first tier attack powers.
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My short answer.. stacking buffs make them great. VEATS are primarily force multipliers.. one on any team is good.. more than one is excellent. My favorite toon by far is my Claws/Psychic Fortunata, with double leadership, and near-perma mindlink. Stupidly high defense, decent smashing/lethal resist from melee IO's, and superb passive team buffs. I know that any team I'm on will benefit from her being there. I went with a suggestion from the boards to mix the widow claw attacks w/psychic attacks. So I guess you could say she's technically a Night Widow. She can solo EB's and even farm a little (Council or Cimerorans are best). I don't find her squishy at all, especially with incarnates slotted. But even exempted down for lower level task forces/strike forces she play well. No complaints at all... and to be honest she was decent even before max level, incarnates, and IO's. Those things just put her over the top.
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In the past it wasn't really possible to play a classic durable comicbook style ranged character. Iron Man, the Human Torch, and Nova dont crumble like paper after a few bullet hits. Now it is. That's basically what sentinels are. The issue for me is that people continue to compare sentinels to blasters. They are not blasters and shouldn't do blaster level damage. At least that's where I stand on the issue. They are much closer to epic archetypes, in that they are a hybrid AT. It's more fair to compare them to Kheldians or Arachnos Soldiers. Personally, I think their damage and buffing/debuffing values should match what Arachnos bring to the table. So basically Srntinels are damage/buff/debuff hybrids. My criticism is that the current design doesn't lean into that as hard as it should.
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Necro/Thermal - I had a lot of fun with this, even though I've yet to take it to 50 (thanks to alt-itis). But flaming zombies was super fun to watch. Plus the global resist IO's + thermal shields pushed Zombies resistance way up. They were super tanky and on fire. Demons/Kin - My Demons/Kin was fun too. Probably not the most effective build, but watching the Demons go berserk was amusing. Plus Demons have decent survival buffs which made /kin as a secondary decent.
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I teamed with Almighty Magic once this weekend purely by chance. It was amazing, A.M. cleared a fire farm map in less than 4minutes. Plant and Fire are easily considered the top tier damage primaries among control sets.
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Warshades basically getting 'Fold Space' for free is a game changer. You can pull a large mob into your orbiting fields of disorient and death. Unleash multiple AoE's, and most things are kaputt before long.
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I'd agree my lvl 50 Elec/Psi can handle EB's quite well. I haven't tried to solo an AV with him, but he was able to deal with Silver Mantis and Valkyrie as EBs. I'm sure there were others, but it's been awhile. /Psi is amazing and would be my goto for a Dom AV killer.
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Mercs/Nature: CDF Assassins With a Side of Choom-Boom
tjknight replied to Decaying Rose's topic in Mastermind
I have a Merc/Nature and this guide offered some great advice. Thanks!- 9 replies
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Mercs are ok.. you can do just fine as a /Mercs MM. But they are so outclassed by the other MM sets it makes them look terrible (not just mediocre). For example, thugs do the 'elite soldier' thing much better than mercs. I agree with a lot of the suggestions though, fix the animations, buff the medic, and make serum AOE. I also think their crowd control powers of the second tier pets could be looked at and buffed.
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You're not alone. I'm one of those weirdos that likes exemping too and I appreciate when people post builds that exemp well.
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Thank you @Coyote all great suggestions!
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I had one of these on live and I really enjoyed it. Trying to recreate what I had back then, I think I did ok. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Psirex: Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Energy Assault Power Pool: Speed Power Pool: Force of Will Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Mesmerize -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(3), CaloftheS-Acc/EndRdx(3), CaloftheS-Sleep/Rng(5), CaloftheS-Acc/Sleep/Rchg(5) Level 1: Power Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9) Level 2: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(15), BslGaz-Rchg/Hold(15), BslGaz-EndRdx/Rchg/Hold(17) Level 4: Bone Smasher -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(17), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(19), AbsAmz-EndRdx/Stun(21) Level 6: Hasten -- RechRdx(A), RechRdx(21), RechRdx(23) Level 8: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(23), CrcPrs-Acc/Conf/Rchg(25), CrcPrs-Acc/Rchg(25), CrcPrs-Conf/EndRdx(27), CrcPrs-Conf%(27) Level 10: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31) Level 12: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(31), CaloftheS-Acc/EndRdx(33), CaloftheS-Sleep/Rng(33), CaloftheS-Acc/Sleep/Rchg(33) Level 14: Mighty Leap -- EndRdx(A) Level 16: Power Up -- RechRdx(A) Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34) Level 20: Whirling Hands -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(36), Stp-Acc/EndRdx(36), Stp-Stun/Rng(36), Stp-Acc/Stun/Rchg(37) Level 22: Weaken Resolve -- Acc(A), RechRdx(37) Level 24: Unleash Potential -- LucoftheG-Def/Rchg+(A) Level 26: Terrify -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(37), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(39) Level 28: Total Focus -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(39), CrsImp-Dmg/Rchg(40), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(40) Level 30: Boxing -- Empty(A) Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(42), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(42), CrcPrs-Conf/EndRdx(43) Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), DefBuff(45), DefBuff(46), EndRdx(46) Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 44: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48) Level 47: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), DefBuff(50), DefBuff(50), EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Heal-I(11), Heal-I(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13), EndMod-I(13) ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 14.75% Defense(Energy) 14.75% Defense(Negative) 6% Defense(Psionic) 16% Defense(Ranged) 6% Defense(AoE) 11.25% Max End 3% Enhancement(Stunned) 8% Enhancement(Confused) 10% Enhancement(Sleep) 118.8% Enhancement(RechargeTime) 22% Enhancement(Accuracy) 91.56 HP (9%) HitPoints MezResist(Confused) 23.75% MezResist(Held) 23.75% MezResist(Immobilized) 23.75% MezResist(Sleep) 23.75% MezResist(Stunned) 23.75% MezResist(Terrorized) 23.75% MezResist(Teleport) 100% (20% chance) 18.5% (0.31 End/sec) Recovery 12% (0.51 HP/sec) Regeneration 1.5% Resistance(Smashing) 1.5% Resistance(Lethal) 6% Resistance(Fire) 6% Resistance(Cold) 6.75% Resistance(Energy) 6.75% Resistance(Negative)
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This isn't a top notch high-performing build. This is an alt I cobbled together from cheap sets plus enhancements I had in storage (Sudden Acceleration KD proc is a must have here). However, I wanted to play with the Teleport pool (specifically Fold Space), so this build is what I'm running now. So overall, I'm finding almost all of the teleport powers useful for him. I had to be economical with power choices, so teleport is my main travel power (hence no Combat TP). However, any of the following techniques seems to work fine solo: - Teleport into mobs and pop cinders. - Fire Flashfire + Firecages from range, run in then pop Fold Space to clump them together. - TP Target troublesome enemy NPC's into Bonfire + Pets. - Fold Space large groups from range into Bonfire + pets. Of course I'm using Fulcrum shift whenever possible on clumped mobs. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Hexefire: Level 50 Mutation Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Teleportation Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Char -- EssofCrr-Acc/EndRdx(A), EssofCrr-Acc/Rchg(50), EssofCrr-Hold/Rng(50), EssofCrr-Acc/Hold(50), EssofCrr-Acc/Hold/Rchg(50), EssofCrr-EndRdx/Hold(50) Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Heal(50), TchoftheN-%Dam(50), TchoftheN-Heal/HP/Regen/Rchg(50), TchoftheN-Acc/Heal(50), TchoftheN-Acc/EndRdx/Rchg(50) Level 2: Fire Cages -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(50), EnfOpr-Acc/Immob/Rchg(50), EnfOpr-Acc/Immob(50), EnfOpr-Immob/Rng(50), EnfOpr-Acc/Rchg(50) Level 4: Teleport -- EndRdx-I(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 8: Hot Feet -- Mlt-Acc/Dmg(A), Mlt-Acc/Dmg/EndRdx(50), Mlt-Acc/EndRdx(50), Mlt-Dmg/EndRdx(50), Mlt-Dmg/EndRdx/Rchg(50), Mlt-Dmg/Rchg(50) Level 10: Siphon Speed -- Acc-I(A), Acc-I(50) Level 12: Flashfire -- RopADop-Acc/Stun(A), RopADop-Acc/Stun/Rchg(50), RopADop-Stun/Rng(50), RopADop-Acc/EndRdx(50), RopADop-Acc/Rchg(50), RopADop-EndRdx/Stun(50) Level 14: Teleport Foe -- EndRdx-I(A) Level 16: Increase Density -- EndRdx-I(A) Level 18: Cinders -- Lck-Acc/Hold(A), Lck-Acc/EndRdx/Rchg/Hold(50), Lck-Acc/Rchg(50), Lck-EndRdx/Rchg/Hold(50), Lck-Rchg/Hold(50), Lck-%Hold(50) Level 20: Speed Boost -- EndRdx-I(A) Level 22: *Fold Space -- EndRdx-I(A), RechRdx-I(50) Level 24: Maneuvers -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50) Level 26: Bonfire -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(50), Dtn-Dmg/Rchg(50), AirBrs-Dmg/Rchg(50), Dtn-Dmg/EndRdx(50), SuddAcc--KB/+KD(50) Level 28: Tactics -- EndRdx-I(A), ToHit-I(50), ToHit-I(50), ToHit-I(50) Level 30: Boxing -- Empty(A) Level 32: Fire Imps -- BldMnd-Dmg/EndRdx(A), BldMnd-Acc/Dmg/EndRdx(50), BldMnd-Dmg(50), BldMnd-Acc(50), BldMnd-Acc/Dmg(50) Level 35: Transference -- EffAdp-EndMod/Acc(A), EffAdp-EndMod(50), EffAdp-Acc/Rchg(50), EffAdp-EndMod/Acc/Rchg(50) Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(50), RechRdx-I(50) Level 41: Scorpion Shield -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50) Level 44: Disruptor Blast -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(50), Dtn-Dmg/Rng(50), Dtn-Dmg/EndRdx/Rng(50), Dtn-Acc/Dmg/EndRdx(50) Level 47: Tough -- EndRdx-I(A), ResDam-I(50), ResDam-I(50) Level 49: Weave -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- EndRdx-I(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A), Empty(50), Empty(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A), Empty(50), Empty(50) ------------ Again, except for some uniques I added later, there aren't a lot of expensive IO's in this build. Fun, simple, and economical were the goals for this alt. Lockdown in Cinders works very nicely in Cinders. A the proc fires off with amazing consistency.
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I had three doms on live... Plant/Thorn, Mind/Energy, and Fire/Psi. Even back then Mind/Energy was a soloing king. I haven't played with the I26 changes to energy, but I can only imagine how awesome it must be now. Electric assault has never been that great on Doms as I recall.. I don't think very many people choose it. Go with Mind/Energy, it's pretty much a sure thing.
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Fortunata build - Claws Of Confusion
tjknight replied to KaizenSoze's topic in Arachnos Soldier & Widow
Great build. This is really close to the build I have (w/o confuse). I find mixing melee/ranged attacks with the Fortunata to be very effective. Follow up - Strike - Spin - Psychic Tornado is nice. But I skipped the Epics to get the Fortunata's nuke . Also, double leadership and mind link are super nice if you team a lot. Thanks for the post! -
There's tougher content in the game. People skip the harder mobs for easier enemies. Arachnos, Praetorians, Awakened, Malta, Carnies et... They all provide a challenge for even fully IO'd teams.
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The build I was running had great +recharge and easily achieved permadom, but it was very squishy. Something I noticed more on 8 man teams, then I did solo. After searching through the forums I found a couple of builds and tweaked them for myself. The result is a build that has great Smashing, Lethal, and Energy defense (along with lower levels of other typed defense) and is still permadom. The difference was really noticeable. I ran an ITF shortly after respecing and was really surprised at how survivable the build was. Of course not a tank, but I'm not sneezing at 46%+ (for some reason on live I'm going between 46% - 48% smashing/lethal def). I can't claim this build as 100% my own invention as I used a build from the forum and slightly tweaked it. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Malachi Salizar: Level 50 Mutation Dominator Primary Power Set: Electric Control Secondary Power Set: Psionic Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Villain Profile: Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 1: Psionic Dart -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(50), EntChs-Dmg/EndRdx/Rchg(50), EntChs-Dmg/Rchg(50), EntChs-Heal%(50) Level 2: Chain Fences -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-EndRdx/Rchg(50), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50), SprAscoft-Rchg/+Dmg%(50), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50) Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(50), CrsImp-Acc/Dmg/EndRdx(50), CrsImp-Dmg/EndRdx/Rchg(50), CrsImp-Acc/Dmg/Rchg(50) Level 6: Jolting Chain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/Rchg(50), Tmp-EndDrn%(50) Level 8: Conductive Aura -- EffAdp-EndMod/Acc(A), EffAdp-EndMod(50), EffAdp-EndMod/Acc/Rchg(50), EffAdp-EndMod/Rchg(50) Level 10: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Knock%(50), KntCmb-Dmg/Rchg(50), KntCmb-Acc/Dmg(50) Level 12: Static Field -- CaloftheS-Acc/Rchg(A), CaloftheS-Acc/EndRdx(50), CaloftheS-EndRdx/Sleep(50), CaloftheS-Sleep/Rng(50), CaloftheS-Acc/Sleep/Rchg(50) Level 14: Super Speed -- Clr-Stlth(A) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50) Level 18: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/Rchg(50), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 20: Drain Psyche -- DctWnd-Heal/Rchg(A), DctWnd-EndRdx/Rchg(50), DctWnd-Heal/EndRdx(50), DctWnd-Heal(50), DctWnd-Heal/EndRdx/Rchg(50), PrfShf-Acc/Rchg(50) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def/EndRdx(50) Level 26: Synaptic Overload -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(50), MlsIll-Conf/Rng(50), MlsIll-Acc/Conf/Rchg(50), MlsIll-Acc/EndRdx(50), MlsIll-Dam%(50) Level 28: Subdue -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(50), Dcm-Dmg/EndRdx(50), Dcm-Acc/Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50) Level 30: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(50) Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Rchg(50), Obl-%Dam(50) Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50), RedFrt-Def/EndRdx/Rchg(50) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ The operations manager in me is figuring that it requires a great deal of work hours to fully IO a dominator. I'm estimating at a minimum of 35 hours of work time total, not including time spent leveling. The time spent farming for infamy, salvage, merits, and recipes is no small task, and it required me using several of alts to get everything needed.
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o.O wow.. I never thought of that.
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I haven't really played a permadom since running my old Fire/Psi on the live servers. I forgot how much fun and addicting permadom is.. My Elec/Psi feels like a buzzsaw now that I have him permadomed. The thing about CoX is the unique AT's like dominators that other games just don't have. There is really is nothing even close to the control and power of the Dominator AT outside of the CoX games universe. Other games really minimize the impact of crowd control and it's my favorite game mechanic. Just excited to play a dominator again... I truly forgot how much I liked it.
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Somewhat cheaper more affordable permadom, which is what I'm running now. I might farm for the more expensive sets, but this build has 177% recharge up (w/hasten). Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Malachi Salizar: Level 50 Mutation Dominator Primary Power Set: Electric Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50) Level 1: Psionic Dart -- Acc-I(A) Level 2: Mind Probe -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/Rchg(50), CrsImp-Acc/Dmg/EndRdx(50), CrsImp-Acc/Dmg(50), CrsImp-Dmg/EndRdx(50) Level 4: Super Speed -- EndRdx-I(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Conductive Aura -- EffAdp-EndMod(A), EffAdp-EndMod/Acc/Rchg(50), EffAdp-EndMod/Rchg(50), EffAdp-EndMod/Acc(50), EffAdp-EndMod/EndRdx(50), EffAdp-Acc/Rchg(50) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 12: Static Field -- CaloftheS-Acc/EndRdx(A), CaloftheS-Acc/Rchg(50), CaloftheS-Acc/Sleep/Rchg(50), CaloftheS-EndRdx/Sleep(50), CaloftheS-Sleep/Rng(50) Level 14: Mental Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(50), Dcm-Acc/EndRdx/Rchg(50), Dcm-Dmg/Rchg(50), Dcm-Acc/Dmg/Rchg(50) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(50) Level 18: Chain Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(50), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50) Level 20: Drain Psyche -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/Heal(50), DctWnd-Heal/Rchg(50), PrfShf-Acc/Rchg(50), TchoftheN-Acc/EndRdx/Rchg(50) Level 22: Stealth -- LucoftheG-Def/Rchg+(A), EndRdx-I(50) Level 24: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Acc/Rchg(50) Level 26: Synaptic Overload -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-EndRdx/Rchg(50), AscoftheD-Rchg/+Dmg%(50), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50) Level 28: Subdue -- EntChs-Heal%(A), EntChs-Dmg/EndRdx/Rchg(50), EntChs-Dmg/Rchg(50), EntChs-Dmg/EndRdx(50), EntChs-Acc/Dmg(50) Level 30: Jolting Chain -- Acc-I(A) Level 32: Gremlins -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-Acc/Dmg(50) Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(50), StnoftheM-Acc/ActRdx/Rng(50), StnoftheM-Dmg/ActRdx/Rchg(50), StnoftheM-Dmg/EndRdx/Rchg(50) Level 38: Psychic Shockwave -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(50), Obl-Dmg/Rchg(50), Obl-Acc/Rchg(50), Obl-Dmg(50) Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), Empty(50), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50) Level 44: World of Confusion -- MlsIll-Acc/Conf/Rchg(A), MlsIll-Conf/Rng(50), MlsIll-Acc/EndRdx(50), MlsIll-EndRdx/Conf(50), MlsIll-Acc/Rchg(50) Level 47: Psionic Tornado -- FrcFdb-Rechg%(A), Dtn-Acc/Dmg(50), Dtn-Acc/Dmg/EndRdx(50) Level 49: Mind Over Body -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A), Empty(50), Empty(50) ------------