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Posted
1 hour ago, Techwright said:

 

I'm normally not one to back those original bulky pieces like the boots on Technotroll or the forearms on Rhinoid, but you make them work in context very well.

 

4 hours ago, Forager said:

 

These guys are badass.

Thanks guys!

pg6qD0.png

Posted (edited)
5 hours ago, Force Redux said:

She's seen some sh*t.... 😳😳

It's more of a political commentary on the current state of the US in character form, also Zombie meets Retro-futurism seemed like a fun theme for a character. I only wish there was a setting to make the glowy bit fade in and out and or flicker like they are about to go out... I tried to capture that by having the glowy bits a various levels of "bright"

 

Edited by TransHero
added commentary
  • Microphone 1
Posted
44 minutes ago, TransHero said:

It's more of a political commentary on the current state of the US in character form, also Zombie meets Retro-futurism seemed like a fun theme for a character. I only wish there was a setting to make the glowy bit fade in and out and or flicker like they are about to go out... I tried to capture that by having the glowy bits a various levels of "bright"

 

 

Fantastic job! I appreciated the right glow rings being dark unit the other brighter ones... I love this more and more.

 

And I like the commentary... Well done

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted (edited)

Tried to do something a little experimental with this one, and though it didn't quite come together as I'd hoped, I'm still pretty happy with how Pillager turned out (Energy/Dev Blaster).

image.thumb.png.b0e4b9f5a81c84ff525b0d5c57e9105e.png

 

image.thumb.png.bd9706f2e02ca5f6719e8b6acca0f181.png

 

Spoiler

The goal was to try and build an armored, chunky mech-suit on the female frame.

I think I got pretty close, and some of the new cosmetic options really helped bring the theme together, but it still fell pretty short due to model scaling. IE: her head looks too big if I increase the "height" no matter how small I scale her head dimensions due to how the CC works; less of a problem on a Huge frame where head scaling is less dramatic.

The character concept is "just a head and torso locked into a cyborg battle suit (because of tragic origin story) and becomes mercenary to fund upgrades... for revenge!!"

 

Edited by twozerofoxtrot
  • Like 8

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