IronJuke Posted October 1, 2019 Posted October 1, 2019 (edited) My Invulnerability Tanker currently has 2141 hit points and when Dull Pain is active it's 3256. I hear people saying they have over 6000 hit points. I do have Unbreakable Guard Max HP slotted. I also have 4 small and one moderate increase from enhancements sets. Health in Inherent Fitness doesn't seem to affect HP? This character is not fully built out. I am still trying to work out the best way how to get and spend influence and rewards etc. Edited October 1, 2019 by IronJuke
Rathulfr Posted October 1, 2019 Posted October 1, 2019 Do you have the Accolades that also boost base HP? 1 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Bopper Posted October 1, 2019 Posted October 1, 2019 2 hours ago, IronJuke said: I hear people saying they have over 6000 hit points Is that even possible? Last I recall, HP for tankers maxed out at 3534. Has something changed in i25+? 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
tidge Posted October 1, 2019 Posted October 1, 2019 Accolades have the biggest contribution to HP. I think the actual HP cap for Tanks is around 3.6K HPso you are not far off. Slotting a Health IO (not a proc) boosts Regeneration. IMHO once the baseline (non-Dull Pain boosted) HP is above 2K, and you have achieved some level of Defense, that Regeneration is more important than simply chasing HP. Obviously Regeneration is improved by the Dull Pain boost, but on my (endgame) Invulnerabilty tank I run through a lot of content without ever hitting Dull Pain. 1
IronJuke Posted October 1, 2019 Author Posted October 1, 2019 I don't have the accolades yet. I will check that out ASAP! Regarding Dull pain, I have it setup so that it's Perma, but I don't always need it. I mostly run it just in case I get a wierd damage spike, which happens occasionally albeit rarely. I have been one shotted, but that seems previous to level 50 Alpha being maxed out. And I took Musculature. I don't feel I need more mitigation from Incarnate Alpha. I didn't take Fighting Power Pool, I never feel like I need it. We already get Tough Hide and Invincibility. My S/L resist is around 84%. I don't see any point in playing the numbers game (on this toon), unless it helps you stay alive. Since I don't have difficulty staying alive, seems like a waste of time to min/max everything. If it becomes a problem, then I will address it. Other classes have to worry about that stuff a lot more because they have survivability issues. The only time I use Unstoppable is if I don't pay attention and run out of End. I see a lot of Tankers don't bother to take it.
tidge Posted October 2, 2019 Posted October 2, 2019 Quote I didn't take Fighting Power Pool, I never feel like I need it. We already get Tough Hide and Invincibility. My S/L resist is around 84%. (snip) The only time I use Unstoppable is if I don't pay attention and run out of End. I see a lot of Tankers don't bother to take it. My Invuln doesn't have the Fighting Power Pool either, and I'm not sure I'm missing it. I don't hit the "caps" when solo, but on a lot of teams I'm way past it. I also took Unstoppable, but only as a Mule. I removed it from my trays so that I don't accidentally use it!
Call Me Awesome Posted October 2, 2019 Posted October 2, 2019 Someone saying they've over 6k HP is dreaming, the HP cap is around 3,500 or so if I remember... certainly under 4k. The accolades (Atlas Medallion, Portal Jockey I believe) collectively add around 10% HP and there's loads of minor HP boost IO set bonuses. I wouldn't worry about that too much though, you'll cap out with Dull Pain decently slotted and the accolades. At that point more is only useful with Dull Pain down. 1 Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
HelenCarnate Posted October 3, 2019 Posted October 3, 2019 (edited) They are simply lying to you or at best sorely mistaken. Bopper is correct and the cap is 3534 and that is a hard cap meaning everything beyond that is wasted. Even with incarnates, Dull Pain, accolades and a ton of IOs boosting HP you probably won't get past 4500 (meaning about 1k of that is wasted). About the only way to get to 6k from there would be if you had power boosted Frostwork cast on you from a defender (can you power boost Frostwork? Not sure) and all that would do is add more wasted HP. That being said it is not terrible to be a little past the cap with Dull Pain active as that is a click power that also heals you. So if you use it only as needed instead of clicking every time it is up, you will have a greater HP pool when it is down. Edited October 3, 2019 by HelenCarnate
BlackestDawn Posted October 6, 2019 Posted October 6, 2019 There are 4 accolades that will give you a total of 20% HP and 10% end Atlas Medallion is actually 5% end, it's Task Force Commander that gives 5% Health. Portal Jokey is 5% for both, and lastly Freedom Phalanx Reserve with 10% HP. After those the next biggest increase is the +Max HP (7.5%) from the Unbreakable Guard resistance set. So there is total of +27.5% HP to be had relatively easy, almost regardless of build.
Graymage1 Posted October 7, 2019 Posted October 7, 2019 They just might be counting something like absorb from Bio Armor or Nature for the 6K hp.
Venture Posted October 7, 2019 Posted October 7, 2019 (edited) https://paragonwiki.com/wiki/Hit_Points Edited October 7, 2019 by Venture
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