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New Powerset ldea - Armor Defense (hi-tech theme)


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Concept: using highly technologically advanced armored suit, a hero (or villain) can withstand enemy attacks. This powerset is available for Tankers, Brutes, Stalkers and Scrappers and Sentinels. This powerset is based primarily on Resistance. Its unique mechanic is that its power "Dynamic Armoring" provides 3 toggles, only one of which can be run at a time. One of specific Toggles gives extra resistance to certain combination of damage input (but its value is pretty big, like 40%), so player has to choose what resists they want more while running certain content. Due to its theme "technology" its weakness is Negative Energy Damage, because NE has magical, not scientific, origin (in a manner of how Psionic is Invulnerability's weakness, Cold - Rad Armor weakness, Toxic - ELA weakness).

 

So, there are the powers:

 

T1: Armored Plating (AUTO)
Reinforced armor of your suit protects you from Physical damage, and also gives some minimal Knock protection. This power is always on and costs no endurance.
+Smashing Damage Resistance.
+Lethal Damage Resistance.
+Knockback Protection.
+Knockup Protection.
Accepts enhancements: Resist Damage, Resistance IO sets.

 

T2: Dynamic Armoring
Grants you 3 toggles (similar to Bio Armor or Dual Pistols). These toggles grant 
Accepts enhancements: Resist Damage, End Cost, Recharge, Resistance IO sets.

 

T2.1: Armor Boost (TOGGLE)
While toggled on - it significantly boost your resistance against Physical damage. It also resists Defense Debuffing effects. Can't be used in conjunction with Insulation Boost and Fortitude Boost.
+Smashing Damage Resistance. (About +40% for Tanker and it can be enhanced)
+Lethal Damage Resistance. (About +40% for Tanker and it can be enhanced)
+Defense Debuff Resistance.

 

T2.2: Insulation Boost (TOGGLE)
While toggled on - it significantly boost your resistance against Temperature and Energy-based damage types. Can't be used in conjunction with Armor Boost and Fortitude Boost.
+Fire Damage Resistance. (About +40% for Tanker and it can be enhanced)
+Cold Damage Resistance. (About +40% for Tanker and it can be enhanced)
+Energy Damage Resistance. (About +40% for Tanker and it can be enhanced)

 

T2.3: Fortitude Boost (TOGGLE)
While toggled on - this special modified life support system wards you against incoming biology-based threats. It increases Resistance against Toxic and Psionic damage, as well as Recharge Speed Debuffs. Can't be used in conjunction with Armor Boost and Insulation Boost.
+Toxic Damage Resistance. (About +40% for Tanker and it can be enhanced)
+Psionic Damage Resistance. (About +40% for Tanker and it can be enhanced)
+Recharge Speed Debuff Resistance.

 

T3: Insulated Plating (AUTO)
Layers of specific materials can be made to reduce damage dealt by temperature effects, as well as somewhat reduce Energy Damage. It also protects you from immobilization effects. This power is always on and costs no endurance.
+Fire Damage Resistance.
+Cold Damage Resistance.
+Energy Damage Resistance. (very little)
+Immobilize Protection
Accepts enhancements: Resist Damage, Resistance IO sets.

 

T4: Reactive Shield (TOGGLE)
Projects around you a defensive barrier that increases your Defense against Smashing, Lethal, Energy and Psionic Damage, grants Defense Debuff Resistance. All nearby enemies have very little (1% or less) chance to be Knocked Down. This is aura that taunts enemies if you're a Tanker or Brute.
+Smashing Defense.
+Lethal Defense.
+Energy Defense.
+Psionic Defense.
+Defense Debuff Resistance.
For enemies PBAoE, 10 ft, 10 max.
+1% chance to Knockdown per tick.
+400% taunt (only for Tankers/Brutes).
Accepts enhancements: Defense, End Cost, Recharge, Defense IO sets.

 

T5: Resistive Plating (AUTO)
Your armored suit has been modified to resist electricity and other forms of energy. It reduces incoming Energy Damage, Endurance and Recovery effects, on a very little degree - Negative Energy Damage. This power is always on and costs no endurance.
+Energy Damage Resistance.
+Negative Energy Damage Resistance. (very little)
+Resistance to Endurance Modification (86.50% for Tanker at lvl 50)
+Resistance to Recovery Modification (86.50% for Tanker at lvl 50)
Accepts enhancements: Resist Damage, Resistance IO sets.

 

T6: Stimulant Delivery (TOGGLE)
Your armor has built-in life support system that constantly monitors the state of your health and counters any dangers to it. While toggled on it gives your protection against Hold, Sleep, Stun, Terrorize and Confuse effects, boosts your Regeneration Rate, protects from Toxic and Psionic Damage.
+Hold Protection.
+Sleep Protection.
+Stun Protection.
+Terrorize Protection.
+Confuse Protection.
+Regeneration Rate.
+Toxic Damage Resistance.
+Psionic Damage Resistance.
Accepts enhancements: Resist Damage, Healing, End Cost, Recharge, Resistance IO sets, Healing IO sets.

 

T7: Reconstruction (CLICK)
Your armor has nanotechnological self-repair system that can be used to forcibly repair it even on battlefield! This will rapidly heal you over time, restore endurance, while also empowering your resistance against all damage types except Negative Energy for first seconds of the effect.
+Rapid HoT Effect (like how Sonic Attack Scream rapidly deals damage).
+Rapid Endurance over Time effect.
+Smashing Resistance.
+Lethal Resistance.
+Fire Damage Resistance.
+Cold Damage Resistance.
+Energy Resistance.
+Toxic Damage Resistance.
+Psionic Damage Resistance.
Accepts enhancements: Resist Damage, Healing, End Mod, End Cost, Recharge, Resistance IO sets, Healing IO sets, Endurance Mod IO sets.

 

T8: Jet Charge (CLICK/AUTO)
Utilize built-in jetpack to close distance between you and your foes. This will deal Smashing damage to foes near targeted location and knock them down. Additionally taking this power automatically grants you high protection to Repel, and Knock/Repel Resistance effects, and Speed Debuff Resistance.
Click:
+Self Teleport to Targeted Location.
+Smashing AoE to Targeted Location.
+High chance to Knockdown foes.
Auto:
+Repel Protection.
+10000% Knockback Resistance.
+10000% Knockup Resistance.
+10000% Repel Resistance.
+Jump, Fly, Run Speed Resistance.
Accepts enhancements: Damage, Accuracy, End Cost, Recharge, Targeted AoE Damage sets

 

T9: Overclock (CLICK)
Power up your armor systems to dangerously unstable level, including shields and weapon systems, which will increase your Defense against all types except Negative Energy and give Defense Debuff resistance. This increases your overall damage dealt. You rapidly recover Endurance. Your armor also emits radiation in all directions, reducing Defense and ToHit Chance of nearby enemies and taunting them. When effect of this power wears off, your Recovery and Regeneration rates will be halted for a while. Cooldown - 8 minutes.
Self:
+Smashing Defense for 1 min.
+Lethal Defense for 1 min.
+Fire Defense for 1 min.
+Cold Defense for 1 min.
+Energy Defense for 1 min.
+Psionic Defense for 1 min.
+Defense Debuff Resistance (very high)
+Damage for 1 min
+100% Endurance
+Recovery for 1 min
-2000% Recovery Rate after 1 min for 15 s
-2000% Regeneration Rate after 1 min for 15 s
Enemies: PBAoE 16 targets max:
-Defense
-ToHit
+400% taunt (only for Tankers/Brutes).
Accepts enhancements: Defense, End Cost, Recharge, Defense Debuff, ToHit Debuff, Endurance Modification, Defense IO sets, Defense Debuff IO sets, ToHit Debuff IO sets, EndMod IO sets.

 

*for Stalker version Insulated Plating receives same Energy Resistance as Resistive Plating and Resistance to Recovery & Endurance Modification (not that powerful as Tanker's version). Resistive Plating is replaced with "Stealth Mode", that works in a manner of "Hide". "Stealth Mode" is T1, Armored Plating - T3, Insulated Plating - T5.

 

**For Overclock PBAoE - it seems game engine doesn't support lingering buffs that affect everyone around you, except that is toggle power. There are 2 solutions. 1st simple - make Overclock produce wide PBAoE on activation, that hangs Defense & ToHit debuffs at enemies, is autohit as well. 2nd - make Overclock grant power in a manner Contamination effect of Radiation Melee does that would autocast -DEF -TOHIT at enemies near owner.
 

***Names may be not final.

Edited by Purrfekshawn

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Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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I'd like to make a suggestion:

 

Ditch the multitoggle idea.

 

Make it Multi clicks. Have them share a joint cooldown, to avoid people combining different functions, and make them ignore recharge rate changes. Have them recover the instant they end.

 

It'd be different from the "Toggle Swapping" because you'd need to decide what you need in advance of a given fight, rather than changing during the fight. Plus if you got held/stunned/whatever you'd still get the currently active click power's defensive benefits even when your toggles suppress, setting it even further apart from most other defensive sets.

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10 minutes ago, Steampunkette said:

I'd like to make a suggestion:

 

Ditch the multitoggle idea.

 

Make it Multi clicks. Have them share a joint cooldown, to avoid people combining different functions, and make them ignore recharge rate changes. Have them recover the instant they end.

 

It'd be different from the "Toggle Swapping" because you'd need to decide what you need in advance of a given fight, rather than changing during the fight. Plus if you got held/stunned/whatever you'd still get the currently active click power's defensive benefits even when your toggles suppress, setting it even further apart from most other defensive sets.

Thats actually a cool idea but are you talking about making resistances mutually exclusive? If so instead of being mutually exclusive, maybe lower the power level per clicks running.

 

The reason I say that if you are only mitigating one damage type end game against the idf for instance they will throw out energy, s/l, psy, etc.

 

But the shared endurance usage relative to the damage, defense, and resistance is because its pulling from the same power core for the suit.

Edited by Infinitum
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