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Perma PA question


Shoulung
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Definitely with incarnate. Without, it may be tight...

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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14 hours ago, Shoulung said:

Do you need hasten on an I’ll/rad to get perma PA? Thanks for your time.

Yes, but with ill/ you won't want to grab hasten until your mid- to late-20s when you have some endurance IO sets/procs to help with that issue.  Also, get your AM slotted for recharge/end mod so you don't have to worry so much about end (the big issue with getting hasten too soon is the infamous end crash).

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Just an example build of what it takes to hit Perma.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Crack-Addled Delusions: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(3), Apc-Acc/Rchg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Dam%:50(5)
Level 1: Radiant Aura -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(7), Prv-EndRdx/Rchg:50(7), Prv-Heal/Rchg:50(9), Prv-Heal/Rchg/EndRdx:50(9), Prv-Absorb%:50(11)
Level 2: Blind -- GldNet-Acc/Hold:50(A), GldNet-Acc/Rchg:50(11), GldNet-Rchg/Hold:50(13), GldNet-EndRdx/Rchg/Hold:50(13), GldNet-Acc/EndRdx/Rchg/Hold:50(15)
Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(19), DarWtcDsp-Rchg/EndRdx:50(21), DarWtcDsp-ToHitDeb/EndRdx:50(21)
Level 6: Deceive -- CrcPrs-Conf/Rchg:50(A), CrcPrs-Acc/Conf/Rchg:50(23), CrcPrs-Acc/Rchg:50(23), CrcPrs-Conf/EndRdx:50(25), CrcPrs-Conf%:50(25)
Level 8: Accelerate Metabolism -- PrfShf-EndMod/Rchg:50(A), PrfShf-EndMod/Acc/Rchg:50(27), EffAdp-EndMod/Rchg:50(27), EffAdp-EndMod/Acc/Rchg:50(29)
Level 10: Flash -- UnbCns-Hold/Rchg:50(A), UnbCns-Acc/Hold/Rchg:50(29), UnbCns-Acc/Rchg:50(31), UnbCns-EndRdx/Hold:50(31), UnbCns-Dam%:50(31)
Level 12: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(33)
Level 14: Superior Invisibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(33)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 18: Group Invisibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(34)
Level 20: Phantom Army -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(34), ExpRnf-Dmg/EndRdx:50(34), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36)
Level 22: Lingering Radiation -- PcnoftheT-Acc/EndRdx:50(A), TmpRdn-Acc/EndRdx:50(36)
Level 24: Kick -- FrcFdb-Rechg%:50(A)
Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg:50(A), GlmoftheA-EndRdx/Fear:50(37), GlmoftheA-Acc/EndRdx:50(37), GlmoftheA-Fear/Rng:50(37), GlmoftheA-Acc/Fear/Rchg:50(39)
Level 28: Choking Cloud -- GldNet-Acc/Hold:50(A), GldNet-Acc/Rchg:50(39), GldNet-Rchg/Hold:50(39), GldNet-EndRdx/Rchg/Hold:50(40), GldNet-Acc/EndRdx/Rchg/Hold:50(40)
Level 30: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(40)
Level 32: Phantasm -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(42), ExpRnf-Dmg/EndRdx:50(42), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-EndRdx/Dmg/Rchg:50(43)
Level 35: Fallout -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(43), Rgn-Acc/Rchg:50(43), Rgn-Dmg/EndRdx:50(45), Rgn-Knock%:50(45)
Level 38: EM Pulse -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(45), SprWiloft-EndRdx/Rchg:50(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(46), SprWiloft-Rchg/Dmg%:50(48)
Level 41: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def:50(48)
Level 44: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 47: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 49: Scorpion Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(19)
Level 50: Agility Core Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Control Core Embodiment
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

  • Like 2

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 2 weeks later

The Ill/Dark I am rolling towards has a bonus-driven 106.25 recharge rate that pops to 176.25 with Hasten and 246.25 at the peak of Ageless. (Tested all this on pineapple) .

 

I have perma everything, but to get there I had to slot things weirdly, like to nab recharge bonuses buried 5-deep I had to 5-slot a power I might only have slotted for 2, and to get the 4th and 5th LotG I had to take SI/GI and I normally would have skipped one or the other of them. 

 

I was going to post the build here the other night but apparently I am using the wrong builder (Pines) for that?

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Those of you who continue to profess a belief in the Users will receive the standard substandard training which will result in your eventual elimination.

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Eh, here's my first stab at an Ill/Dark; having never played /Dark before, I just kind of guessed what the useful powers would be and then jimmied everything for recharge so as to get perma-PA.  I would imagine that it's far from an ideal build, what with no Deceive and no Tar Patch, but I've been running it around on the test server and I haven't found myself struggling without them, so... maybe not that bad of a first stab?

 

Edit: holy dogcrap, how are the top three export options of the official build tool not keyed to the official forums??

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Honcho: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1:    Spectral Wounds            Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(23), Dcm-Build%(40)
Level 1:    Twilight Grasp            SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(5), SphIns-ToHitDeb/EndRdx/Rchg(13), SphIns-Acc/EndRdx/Rchg(23)
Level 2:    Blind                SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprOvrPrs-EndRdx/Rchg(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprOvrPrs-Rchg/Energy Font(34)
Level 4:    Fly                Flight-I(A)
Level 6:    Flash                SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(45)
Level 8:    Darkest Night            DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(11), DarWtcDsp-ToHitDeb/EndRdx(25)
Level 10:    Howling Twilight        RechRdx-I(A)
Level 12:    Group Invisibility        LucoftheG-Def/Rchg+(A)
Level 14:    Hover                Frb-EndRdx(A), Frb-Fly(50), Frb-Stlth(50)
Level 16:    Shadow Fall            Rct-Def/EndRdx(A), Rct-Def(17), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(48)
Level 18:    Phantom Army            ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Dmg/EndRdx(21), SlbAll-Acc/Dmg/Rchg(21), SlbAll-Dmg/Rchg(25)
Level 20:    Hasten                RechRdx-I(A), RechRdx-I(31)
Level 22:    Fade                LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(43)
Level 24:    Boxing                Acc-I(A)
Level 26:    Spectral Terror            GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Acc/Rchg(27), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/EndRdx(36), GlmoftheA-Dam%(40)
Level 28:    Soul Absorption            Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(46)
Level 30:    Tough                UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(37)
Level 32:    Phantasm            ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34)
Level 35:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/EndRdx(37)
Level 38:    Dark Servant            UnbCns-Hold(A), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-Dam%(40)
Level 41:    Fire Ball            Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(48)
Level 44:    Fire Shield            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47:    Superior Invisibility        LucoftheG-Def/Rchg+(A)
Level 49:    Afterburner            LucoftheG-Def/Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Run-I(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                EndMod-I(A), PrfShf-EndMod(34), PrfShf-End%(50)
Level 50:    Assault Radial Embodiment    
Level 50:    Ageless Core Epiphany    
Level 50:    Seers Radial Superior Ally    
Level 50:    Reactive Core Flawless Interface    
Level 50:    Ion Core Final Judgement    
Level 50:    Agility Core Paragon    
------------
------------
Set Bonus Totals:
2.25% Max End
12.5% Enhancement(Max EnduranceDiscount)
106.3% Enhancement(RechargeTime)
72% Enhancement(Accuracy)
152.6 HP (15.01%) HitPoints
13.5% JumpHeight
 

 

 


 

Edited by roleki

Those of you who continue to profess a belief in the Users will receive the standard substandard training which will result in your eventual elimination.

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The nice thing about perma PA compared to something like perma-Dom is that it's not an all-or-nothing. Heading towards it is great too. 

 

My downtime is a few seconds on my ill/dark but since im not soloing AVs it doesnt hugely matter.

 

Skipping Tar Patch is a massive no-no though. Giving the entire team essentially a big damage boost via debuffage, which is multiplied by damage buffs (and can be stacked in team AV fights) is huge.

 

There's a few good Ill/Dark builds here (plus my own) 

 

 

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I

3 hours ago, Carnifax said:

 

 

Skipping Tar Patch is a massive no-no though. Giving the entire team essentially a big damage boost via debuffage, which is multiplied by damage buffs (and can be stacked in team AV fights) is huge.

 

 

 

See, I wondered because most /Dark builds I looked at had minimum slotting in Tar Patch, and I thought maybe it just wasn't that good (though I don't throw a lot of slots at Ice Slick and it's one of Ice's most important mitigators, so the concept should have dawned on me).  

 

Now I have to figure out what power to drop in favor of Patch and what powers to gut in order to slot it up.  I was supposed to be leveling my rolled Ill/Dark last night but spent most of the time doing PI radios on test... Ill/Dark is a blast to play, just the right amount of chaos and stomping, wish I had rolled one before now!

Those of you who continue to profess a belief in the Users will receive the standard substandard training which will result in your eventual elimination.

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1 hour ago, roleki said:

See, I wondered because most /Dark builds I looked at had minimum slotting in Tar Patch, and I thought maybe it just wasn't that good

Nah, like Ice Slick it just doesnt take much other than recharge. -resist isnt slottable and -slow isnt important so 2-3 recharge IOs and you're good to go. Because its a hefty resist debuff itll help your entire team and all of your pets.

 

Personally id dump one of the invises. Which is up to you. I love my PowerBoost > Fade > Group Invis combo as its pretty much 30% defense to everyone affected. I do normally skip invising whomever is tanking though (so they end up with 25%) as it affects threat level.

Edited by Carnifax
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Yeah, it seems I have made an error in not picking up the Patch.  As you suggested, I'm either going to have to lose a recharge sink (GI/SI/Afterburner/Fireball) or drop Hover, which isn't a HUGE loss stat-wise but I do love taking hover on controllers.  

 

Hrm.  Maybe I can make up for the lost LotG+ in another power?  

 

 

Those of you who continue to profess a belief in the Users will receive the standard substandard training which will result in your eventual elimination.

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That's a great idea; if I go Maneuvers, I can keep the LotG sink and free up slots for both Tar Patch and Deceive.  

 

I guess I have developed some bad build habits, where I get so used to auto-grabbing Boxing, Tough and Weave for the UGuard endurance discount and LotG spot, Maneuvers never even crossed my mind.  

 

This is going to be great 🙂

Those of you who continue to profess a belief in the Users will receive the standard substandard training which will result in your eventual elimination.

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So, I just got done rebuilding my Ill/Rad to something similar after a flirtation with packing procs into Blind, and I decided to fiddle with this a bit. Below is what I came up with.

 

Some thoughts:

 

1) I like Blind with the proc from Will of the Controller better than Overpowering Presence.  The damage is better than the little ball that doesn't do much.

2) I only really use Flash as a mule for Basilisk's Gaze IOs.  It's ranged defense and recharge in four slots.

3) Hover is a great mule for defense IOs.  I did two LotG and a Shield Wall there.

4) Phantom Army seems to work well with 4x ExpReinforcement and the procs from Overwhelming Force and Soulbound Allegiance.

5) I dropped Afterburner, Group Invisibility, Boxing, Tough, and Weave.  Replaced them with Tar Patch, Maneuvers, Tactics, Vengence, and Fire Blast. 

6)  I have zero real idea how to slot Twilight Grasp, Soul Absorption, and Dark Servant.  I mostly guessed. 

7) Phantasm and I are on a break.  I left him in the build with a single slot, but the big dumb idiot is a big dumb idiot and dies too much.  Perma-PA is my true love.

😎 I ended up with 235% recharge (by Mids, anyway), which is perma-Hasten, PA, and Fade.  It's perma enough stuff that you'll probably eat up a lot of your rotation with popping them all.

9) Defenses ended up over cap (50%+) for Ranged, Energy, and Negative and near-cap (40-42%) for Smashing, Lethal, Melee, and AoE.

10) Resistances ended up at 67.9% for S/L and lower everywhere else.  Toxic is the worst at 12%. 

 

If I were going to use this build, I'd find a way to (gently) bump S/L up to the cap and straighten out the /dark powers I don't know how to use.  I'd also seriously consider purples in Spectral Wounds and Fire Ball.  As it stands, this build uses one purple and two full sets of ATOs, so it's not hella-expensive. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5), Dcm-Build%(7)
Level 1: Twilight Grasp -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(7), SphIns-ToHitDeb/EndRdx/Rchg(9), SphIns-Acc/Rchg(9), SphIns-Acc/EndRdx/Rchg(11), SphIns-%ToHit(34)
Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(15)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Flash -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(19), BslGaz-EndRdx/Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(21)
Level 8: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(19)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), LucoftheG-Def/EndRdx(36)
Level 14: Fly -- Flight-I(A)
Level 16: Shadow Fall -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(40)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(33), OvrFrc-Dam/KB(43), SlbAll-Build%(43)
Level 20: Hasten -- RechRdx-I(A)
Level 22: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), StdPrt-ResDam/Def+(23), StdPrt-ResKB(25), GldArm-3defTpProc(46), LucoftheG-Def(50)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 26: Spectral Terror -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46), SprOvrPrs-Rchg/Energy Font(46)
Level 28: Soul Absorption -- Prv-Absorb%(A), EffAdp-EndMod(31), EffAdp-EndMod/Rchg(31), CldSns-ToHitDeb(31), CldSns-Acc/EndRdx/Rchg(33)
Level 30: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 32: Phantasm -- SvrRgh-Acc/Dmg(A)
Level 35: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39)
Level 41: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(43)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45)
Level 47: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)
Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)
Level 50: Ion Radial Final Judgement
Level 50: Agility Core Paragon
Level 50: Reactive Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Radial Embodiment
------------

 

 

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