Shoulung Posted October 7, 2019 Posted October 7, 2019 Do you need hasten on an I’ll/rad to get perma PA? Thanks for your time.
Zepp Posted October 7, 2019 Posted October 7, 2019 Definitely with incarnate. Without, it may be tight... Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Tahliah Posted October 7, 2019 Posted October 7, 2019 14 hours ago, Shoulung said: Do you need hasten on an I’ll/rad to get perma PA? Thanks for your time. Yes, but with ill/ you won't want to grab hasten until your mid- to late-20s when you have some endurance IO sets/procs to help with that issue. Also, get your AM slotted for recharge/end mod so you don't have to worry so much about end (the big issue with getting hasten too soon is the infamous end crash).
Hyperstrike Posted October 7, 2019 Posted October 7, 2019 Just an example build of what it takes to hit Perma. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Crack-Addled Delusions: Level 50 Magic ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Radiation EmissionPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: FlightAncillary Pool: Mace Mastery Hero Profile:Level 1: Spectral Wounds -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(3), Apc-Acc/Rchg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Dam%:50(5)Level 1: Radiant Aura -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(7), Prv-EndRdx/Rchg:50(7), Prv-Heal/Rchg:50(9), Prv-Heal/Rchg/EndRdx:50(9), Prv-Absorb%:50(11)Level 2: Blind -- GldNet-Acc/Hold:50(A), GldNet-Acc/Rchg:50(11), GldNet-Rchg/Hold:50(13), GldNet-EndRdx/Rchg/Hold:50(13), GldNet-Acc/EndRdx/Rchg/Hold:50(15)Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(19), DarWtcDsp-Rchg/EndRdx:50(21), DarWtcDsp-ToHitDeb/EndRdx:50(21)Level 6: Deceive -- CrcPrs-Conf/Rchg:50(A), CrcPrs-Acc/Conf/Rchg:50(23), CrcPrs-Acc/Rchg:50(23), CrcPrs-Conf/EndRdx:50(25), CrcPrs-Conf%:50(25)Level 8: Accelerate Metabolism -- PrfShf-EndMod/Rchg:50(A), PrfShf-EndMod/Acc/Rchg:50(27), EffAdp-EndMod/Rchg:50(27), EffAdp-EndMod/Acc/Rchg:50(29)Level 10: Flash -- UnbCns-Hold/Rchg:50(A), UnbCns-Acc/Hold/Rchg:50(29), UnbCns-Acc/Rchg:50(31), UnbCns-EndRdx/Hold:50(31), UnbCns-Dam%:50(31)Level 12: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(33)Level 14: Superior Invisibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(33)Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)Level 18: Group Invisibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(34)Level 20: Phantom Army -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(34), ExpRnf-Dmg/EndRdx:50(34), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36)Level 22: Lingering Radiation -- PcnoftheT-Acc/EndRdx:50(A), TmpRdn-Acc/EndRdx:50(36)Level 24: Kick -- FrcFdb-Rechg%:50(A)Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg:50(A), GlmoftheA-EndRdx/Fear:50(37), GlmoftheA-Acc/EndRdx:50(37), GlmoftheA-Fear/Rng:50(37), GlmoftheA-Acc/Fear/Rchg:50(39)Level 28: Choking Cloud -- GldNet-Acc/Hold:50(A), GldNet-Acc/Rchg:50(39), GldNet-Rchg/Hold:50(39), GldNet-EndRdx/Rchg/Hold:50(40), GldNet-Acc/EndRdx/Rchg/Hold:50(40)Level 30: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(40)Level 32: Phantasm -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(42), ExpRnf-Dmg/EndRdx:50(42), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-EndRdx/Dmg/Rchg:50(43)Level 35: Fallout -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(43), Rgn-Acc/Rchg:50(43), Rgn-Dmg/EndRdx:50(45), Rgn-Knock%:50(45)Level 38: EM Pulse -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(45), SprWiloft-EndRdx/Rchg:50(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(46), SprWiloft-Rchg/Dmg%:50(48)Level 41: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def:50(48)Level 44: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)Level 47: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)Level 49: Scorpion Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)Level 1: Brawl -- Empty(A)Level 1: ContainmentLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(19)Level 50: Agility Core ParagonLevel 50: Diamagnetic Core Flawless InterfaceLevel 50: Ion Core Final JudgementLevel 50: Longbow Core Superior AllyLevel 50: Ageless Core EpiphanyLevel 50: Control Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | 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|811AFC9BE46FB0ED0FF9179C911C2FE7F3BEC4FA6D4F4187D451074DA9BB06FFAA4| |80D5CA3E1037CFB3F929FC8CF60C717F0B4A091BD6964EF3BD8FB0EF6BE93BDEF64| |EF9DB276339F41739D0C9A453B006D4D6E5B58430BF7D9CD7D76739FDDDC670FF77| |9467202CC09F4531B200F82BD87C8C3E0ACE4B423C7D5BE8AB57BD7C0BE27E453F2| |19187E0E6A527F17EA7774B1BF61F6375C0BFAC413E41E83F444E9718B16A216DAA| |1DD911720422DB2436BD2B6CFB57CE4CA3DB8AD48B6C7A6466C91A82DD26F8B0CD8| |2293B6C8B4B67DE215351F717BE43CB392F55251D56275A31071A87EFE13CC62579| |E0961A7A6FCB2656D1667ADA06F9E9BFCAF68C599F9E713C0937D5F531837D416C6| |D5DEC27825E7619DAF0285F17F2660061E| |-------------------------------------------------------------------| 2 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Dahkness Posted October 7, 2019 Posted October 7, 2019 I made a pretty fun perma PA (Ill/emp) build with force of will set 🙂. Not quite done with all my IO’s but I’m having a blast with it 1 Kill Most ITFs! Defender Tank! dahkness11 - Twitch
roleki Posted October 16, 2019 Posted October 16, 2019 The Ill/Dark I am rolling towards has a bonus-driven 106.25 recharge rate that pops to 176.25 with Hasten and 246.25 at the peak of Ageless. (Tested all this on pineapple) . I have perma everything, but to get there I had to slot things weirdly, like to nab recharge bonuses buried 5-deep I had to 5-slot a power I might only have slotted for 2, and to get the 4th and 5th LotG I had to take SI/GI and I normally would have skipped one or the other of them. I was going to post the build here the other night but apparently I am using the wrong builder (Pines) for that? 1 CEOs come and go, and one just went/The ingredients you got bake the cake you get
roleki Posted October 17, 2019 Posted October 17, 2019 (edited) Eh, here's my first stab at an Ill/Dark; having never played /Dark before, I just kind of guessed what the useful powers would be and then jimmied everything for recharge so as to get perma-PA. I would imagine that it's far from an ideal build, what with no Deceive and no Tar Patch, but I've been running it around on the test server and I haven't found myself struggling without them, so... maybe not that bad of a first stab? Edit: holy dogcrap, how are the top three export options of the official build tool not keyed to the official forums?? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Honcho: Level 50 Technology Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: ------------ Level 1: Spectral Wounds Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(23), Dcm-Build%(40) Level 1: Twilight Grasp SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(5), SphIns-ToHitDeb/EndRdx/Rchg(13), SphIns-Acc/EndRdx/Rchg(23) Level 2: Blind SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprOvrPrs-EndRdx/Rchg(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprOvrPrs-Rchg/Energy Font(34) Level 4: Fly Flight-I(A) Level 6: Flash SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(45) Level 8: Darkest Night DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(11), DarWtcDsp-ToHitDeb/EndRdx(25) Level 10: Howling Twilight RechRdx-I(A) Level 12: Group Invisibility LucoftheG-Def/Rchg+(A) Level 14: Hover Frb-EndRdx(A), Frb-Fly(50), Frb-Stlth(50) Level 16: Shadow Fall Rct-Def/EndRdx(A), Rct-Def(17), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(48) Level 18: Phantom Army ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Dmg/EndRdx(21), SlbAll-Acc/Dmg/Rchg(21), SlbAll-Dmg/Rchg(25) Level 20: Hasten RechRdx-I(A), RechRdx-I(31) Level 22: Fade LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(43) Level 24: Boxing Acc-I(A) Level 26: Spectral Terror GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Acc/Rchg(27), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/EndRdx(36), GlmoftheA-Dam%(40) Level 28: Soul Absorption Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(46) Level 30: Tough UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(37) Level 32: Phantasm ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34) Level 35: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/EndRdx(37) Level 38: Dark Servant UnbCns-Hold(A), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-Dam%(40) Level 41: Fire Ball Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(48) Level 44: Fire Shield UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46) Level 47: Superior Invisibility LucoftheG-Def/Rchg+(A) Level 49: Afterburner LucoftheG-Def/Rchg+(A) Level 1: Brawl Empty(A) Level 1: Containment Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Run-I(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle Jump-I(A) Level 2: Stamina EndMod-I(A), PrfShf-EndMod(34), PrfShf-End%(50) Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Seers Radial Superior Ally Level 50: Reactive Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 2.25% Max End 12.5% Enhancement(Max EnduranceDiscount) 106.3% Enhancement(RechargeTime) 72% Enhancement(Accuracy) 152.6 HP (15.01%) HitPoints 13.5% JumpHeight Edited October 17, 2019 by roleki CEOs come and go, and one just went/The ingredients you got bake the cake you get
Carnifax Posted October 17, 2019 Posted October 17, 2019 The nice thing about perma PA compared to something like perma-Dom is that it's not an all-or-nothing. Heading towards it is great too. My downtime is a few seconds on my ill/dark but since im not soloing AVs it doesnt hugely matter. Skipping Tar Patch is a massive no-no though. Giving the entire team essentially a big damage boost via debuffage, which is multiplied by damage buffs (and can be stacked in team AV fights) is huge. There's a few good Ill/Dark builds here (plus my own) 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
roleki Posted October 17, 2019 Posted October 17, 2019 I 3 hours ago, Carnifax said: Skipping Tar Patch is a massive no-no though. Giving the entire team essentially a big damage boost via debuffage, which is multiplied by damage buffs (and can be stacked in team AV fights) is huge. See, I wondered because most /Dark builds I looked at had minimum slotting in Tar Patch, and I thought maybe it just wasn't that good (though I don't throw a lot of slots at Ice Slick and it's one of Ice's most important mitigators, so the concept should have dawned on me). Now I have to figure out what power to drop in favor of Patch and what powers to gut in order to slot it up. I was supposed to be leveling my rolled Ill/Dark last night but spent most of the time doing PI radios on test... Ill/Dark is a blast to play, just the right amount of chaos and stomping, wish I had rolled one before now! CEOs come and go, and one just went/The ingredients you got bake the cake you get
Carnifax Posted October 17, 2019 Posted October 17, 2019 (edited) 1 hour ago, roleki said: See, I wondered because most /Dark builds I looked at had minimum slotting in Tar Patch, and I thought maybe it just wasn't that good Nah, like Ice Slick it just doesnt take much other than recharge. -resist isnt slottable and -slow isnt important so 2-3 recharge IOs and you're good to go. Because its a hefty resist debuff itll help your entire team and all of your pets. Personally id dump one of the invises. Which is up to you. I love my PowerBoost > Fade > Group Invis combo as its pretty much 30% defense to everyone affected. I do normally skip invising whomever is tanking though (so they end up with 25%) as it affects threat level. Edited October 17, 2019 by Carnifax 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
roleki Posted October 17, 2019 Posted October 17, 2019 Yeah, it seems I have made an error in not picking up the Patch. As you suggested, I'm either going to have to lose a recharge sink (GI/SI/Afterburner/Fireball) or drop Hover, which isn't a HUGE loss stat-wise but I do love taking hover on controllers. Hrm. Maybe I can make up for the lost LotG+ in another power? CEOs come and go, and one just went/The ingredients you got bake the cake you get
Carnifax Posted October 17, 2019 Posted October 17, 2019 Weave to Maneuvers, letting you drop boxing maybe? 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
roleki Posted October 17, 2019 Posted October 17, 2019 That's a great idea; if I go Maneuvers, I can keep the LotG sink and free up slots for both Tar Patch and Deceive. I guess I have developed some bad build habits, where I get so used to auto-grabbing Boxing, Tough and Weave for the UGuard endurance discount and LotG spot, Maneuvers never even crossed my mind. This is going to be great 🙂 CEOs come and go, and one just went/The ingredients you got bake the cake you get
swordchucks Posted October 21, 2019 Posted October 21, 2019 So, I just got done rebuilding my Ill/Rad to something similar after a flirtation with packing procs into Blind, and I decided to fiddle with this a bit. Below is what I came up with. Some thoughts: 1) I like Blind with the proc from Will of the Controller better than Overpowering Presence. The damage is better than the little ball that doesn't do much. 2) I only really use Flash as a mule for Basilisk's Gaze IOs. It's ranged defense and recharge in four slots. 3) Hover is a great mule for defense IOs. I did two LotG and a Shield Wall there. 4) Phantom Army seems to work well with 4x ExpReinforcement and the procs from Overwhelming Force and Soulbound Allegiance. 5) I dropped Afterburner, Group Invisibility, Boxing, Tough, and Weave. Replaced them with Tar Patch, Maneuvers, Tactics, Vengence, and Fire Blast. 6) I have zero real idea how to slot Twilight Grasp, Soul Absorption, and Dark Servant. I mostly guessed. 7) Phantasm and I are on a break. I left him in the build with a single slot, but the big dumb idiot is a big dumb idiot and dies too much. Perma-PA is my true love. 😎 I ended up with 235% recharge (by Mids, anyway), which is perma-Hasten, PA, and Fade. It's perma enough stuff that you'll probably eat up a lot of your rotation with popping them all. 9) Defenses ended up over cap (50%+) for Ranged, Energy, and Negative and near-cap (40-42%) for Smashing, Lethal, Melee, and AoE. 10) Resistances ended up at 67.9% for S/L and lower everywhere else. Toxic is the worst at 12%. If I were going to use this build, I'd find a way to (gently) bump S/L up to the cap and straighten out the /dark powers I don't know how to use. I'd also seriously consider purples in Spectral Wounds and Fire Ball. As it stands, this build uses one purple and two full sets of ATOs, so it's not hella-expensive. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Darkness AffinityPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Fire Mastery Hero Profile:Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5), Dcm-Build%(7)Level 1: Twilight Grasp -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(7), SphIns-ToHitDeb/EndRdx/Rchg(9), SphIns-Acc/Rchg(9), SphIns-Acc/EndRdx/Rchg(11), SphIns-%ToHit(34)Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(15)Level 4: Tar Patch -- RechRdx-I(A)Level 6: Flash -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(19), BslGaz-EndRdx/Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(21)Level 8: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(19)Level 10: Howling Twilight -- RechRdx-I(A)Level 12: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), LucoftheG-Def/EndRdx(36)Level 14: Fly -- Flight-I(A)Level 16: Shadow Fall -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(40)Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(33), OvrFrc-Dam/KB(43), SlbAll-Build%(43)Level 20: Hasten -- RechRdx-I(A)Level 22: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), StdPrt-ResDam/Def+(23), StdPrt-ResKB(25), GldArm-3defTpProc(46), LucoftheG-Def(50)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(36)Level 26: Spectral Terror -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46), SprOvrPrs-Rchg/Energy Font(46)Level 28: Soul Absorption -- Prv-Absorb%(A), EffAdp-EndMod(31), EffAdp-EndMod/Rchg(31), CldSns-ToHitDeb(31), CldSns-Acc/EndRdx/Rchg(33)Level 30: Tactics -- GssSynFr--ToHit/EndRdx(A)Level 32: Phantasm -- SvrRgh-Acc/Dmg(A)Level 35: Vengeance -- LucoftheG-Def/Rchg+(A)Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39)Level 41: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(43)Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45)Level 47: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: ContainmentLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)Level 50: Ion Radial Final JudgementLevel 50: Agility Core ParagonLevel 50: Reactive Core Flawless InterfaceLevel 50: Longbow Core Superior AllyLevel 50: Ageless Core EpiphanyLevel 50: Assault Radial Embodiment------------
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