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Posted (edited)

I'm trying to create a Brute that is fun to play and very survivable - both in the AE and outside. I've played a fire farming brute, and it just isn't very good outside the AE. I've tried searching the Brute and Guides forums, but I'm not very successful in finding something that interests me. I would like to be able to say "I came, I saw, I kicked its @**. From what I've found, I'm thinking a Rad/Rad brute would fit, but I'm not finding any builds for it.

 

One thing I'd prefer is toggles in the secondary. I hate getting stunned because I forgot to click something (I'm thinking of Willpower or Invulnerability, but I'm not sure).

Edited by Mageman
Posted (edited)

I'm not sure what I'm thinking - I just don't want to lose protection against anything because I missed clicking on a power. I think Regen is one of the sets where many of the powers are click instead of toggle. I'd prefer a set where I don't have to worry about losing a power because I forgot to click it again.

 

Ideally, I'd like to find a brute where I can go AFK next to a Pylon and not have to worry about a face-plant.

Edited by Mageman
Posted

Even on click ones you should just set it auto and slot for enough recharge that it is always up. I have not clicked on my Rad/Shield brute since he was too low to have it perma.

Posted

Willpower is the least clicky set for armor.  All endurance and healing (regen in this case) are done through either auto powers or toggles.  Other than the tier 9 and self rez you set it and forget it. 

  • Like 1
Posted (edited)

If you're looking for Rad/Rad,

This is a "Squeezing Blood From A Stone" max Resists build:


Sorry, brain-farted and posted a Tank build.
Here's the Brute version.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Rad-Rad Blood From A Stone: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Contaminated Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(7), SprBrtFur-Rech/Fury:50(17), SprUnrFur-Acc/Dmg:50(19), SprUnrFur-Dmg/Rchg:50(19), SprUnrFur-Rchg/+Regen/+End:50(21)
Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-EndRdx/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:40(7)
Level 2: Radioactive Smash -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(21), Hct-Dam%:50(23), SprUnrFur-Acc/Dmg/Rchg:50(23), SprUnrFur-Dmg/EndRdx/Rchg:50(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(31)
Level 4: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(31), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(33)
Level 6: Proton Sweep -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(33), Obl-Dmg/Rchg:50(33)
Level 8: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), ImpArm-ResPsi:40(11)
Level 10: Radiation Siphon -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(34), Hct-Dmg/EndRdx:50(34), TchoftheN-Acc/Heal:50(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(36), TchoftheN-Acc/EndRdx/Rchg:50(36)
Level 12: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(13), ImpArm-EndRdx/Rchg:40(13), ImpArm-ResDam/EndRdx/Rchg:40(15), ImpArm-ResDam:40(15), ImpArm-ResPsi:40(17)
Level 14: Taunt -- PrfZng-Dam%:50(A)
Level 16: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(36), Mlt-Dmg/EndRdx/Rchg:50(37), DctWnd-Heal:50(37), DctWnd-Heal/Rchg:50(37), DctWnd-Heal/EndRdx/Rchg:50(39)
Level 18: Irradiated Ground -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(39), Mlt-Acc/Dmg:50(40), Mlt-Dmg/EndRdx:50(40), Mlt-Dmg/Rchg:50(40), Mlt-Acc/EndRdx:50(42)
Level 20: Beta Decay -- AchHee-ResDeb%:20(A)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(25), ImpArm-EndRdx/Rchg:40(25), ImpArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResDam:40(27), ImpArm-ResPsi:40(29)
Level 26: Devastating Blow -- Mk'Bit-Dmg/EndRdx:50(A), Mk'Bit-Dmg/Rchg:50(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(42), PlvFst-Acc/Dmg:25(43), PlvFst-Acc/Dmg/Rchg:25(43)
Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(45), Prv-Heal/Rchg:50(45), Prv-Heal/Rchg/EndRdx:50(45)
Level 30: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(43)
Level 32: Atom Smasher -- Avl-Acc/Dmg:50(A), Avl-Dmg/EndRdx:50(46), Avl-Acc/Dmg/EndRdx:50(46), Arm-Dmg:50(46), Arm-Dmg/Rchg:50(48), Arm-Acc/Dmg/Rchg:50(48)
Level 35: Ground Zero -- Avl-Acc/Dmg/Rchg:50(A), Avl-Acc/Dmg/EndRdx/Rchg:50(48), Avl-Rchg/KDProc:50(50), FuroftheG-Dam/Rech:50(50)
Level 38: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(39)
Level 41: Superior Conditioning -- PrfShf-End%:50(A)
Level 44: Physical Perfection -- RgnTss-Regen+:30(A)
Level 47: Weave -- Rct-Def:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 50: Cardiac Core Paragon
------------

 

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|-------------------------------------------------------------------|

 

Edited by Hyperstrike
  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

/Bio tends to be stupid since it's super survival on top of being an offense oriented set. I'm currently playing a Claws/Bio which exemps really well and has an early AoE. I have the build on the forums.

 

Rad melee is also pretty fun while being stupidly survivable on account of the passive healng in Radiation Siphon that, on my Scrapper, healed for 300 HP. It also mitigates the lack of early AoE (it only has the 'real' AoE at 32) by having the Contaminated splash damage mechanic and Irradiated Ground that actually does more damage than a regular damage aura since A) it does not require accuracy, B) takes in a LOT of damage procs (in fact the usual slotting for it is six procs), and finally, C) it drops a patch on the ground every 5 seconds giving it double the value.

 

Resist based armor sets are pretty good too but I never played one so I can't tell you more about them.

Posted

Heyas. I have played SS Invul and SS Will forever. With a SO build both are very survivable and Invul impressively so. Of course with SO Invul struggles for End until you get physical perfection

 

Dark added to Invul is insanely tough. I personally believe the Dark/Invul melee is the toughest combination in the game.  Almost zero AoE. That will really feel stupid after farming. It is not unless you try to farm with it

 

Hyperstrike posted a very expensive I/O build i am using on my main SS/Invul. The only thing that puts a dent in it are when i exemplar down to 15th level and run a task force.  Still insanely good. And the patches of death in incarnate trials. Nothing else mi es either its red or blue bars below 80%. This includes Comic Con Farms fire farms etc.  the build is literally bulletproof

 

some peeps love shield defense but it is more work intensive and you mentioned not liking clicky. Invul and Will are both background. I look down every 5 minutes and am like yep still there.  I do check my health bar in my main after huge alphas.  Usually still above 95%. The thing is scary

 

I have not tried Bio Armor. I hear it is good and fun if you like to shift gears from attack to defense tactics.  I think it benefits well from I/Os and as a farmer i know you will be doing that

 

stone...cannot be killed.   Curb will mess your butt up though. Just standing there looking at that 4inch mountain screaming whhyyyyyygh

 

most of the rest of the armors are either def based.  You will get screwed by the RNG at some point in these. The heavier you run the more often it will happen. Or Damage dealing armors.  These tend to be like fire aura. Good in one area or as part of a strong team but more squishy otherwise

 

regeneration....  reminds me of the motorcycle rider in the old coast to coast race movie gumball rally.  Ooof.  That is a rough choice.  Glad they put it in for us concept players

 

Good Luck Brute brother

Posted

Rad and bio armor are in a very good place, being new sets. Both have some element of management though, but not in the mez protection. Invuln, electric, and dark armor are probably the best "set and forget" sets. All can be built to be extremely durable. 

 

For primaries, almost everything works on a Brute. I haven't played psi melee, but I hear that gets heavily resisted late game so maybe stay away? 

Posted

Were you trying to saw willpower and said dark?  Because dark....   its a little tough to shore up due to its 17 toggles and still being a bit squish despite that

Posted
5 minutes ago, SeraphimKensai said:

Ice/Stone Armor. Has amazing survivability in and out of the AE.

That 4 inch curb though.  I can’t believe the team just hopped over it and ran off.  Sigh. Lets see teleport?  Maybe shed heavy armor and run.  Darned. Who put these curbs here anyway?   

  • Haha 1
Posted
1 hour ago, Snarky said:

Were you trying to saw willpower and said dark?  Because dark....   its a little tough to shore up due to its 17 toggles and still being a bit squish despite that

No, I quite like dark. It's endurance heavy, no doubt, but has a ton of build potential with IOs. You can get very solid resists across the board, with virtually no holes, and moderate defenses. Plus a big heal. 

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