Darkneblade Posted December 24, 2019 Share Posted December 24, 2019 (edited) Civilian archtype is just typical hardworking or lazy normal npc that somehow gets kidnapped or getting mugged for whatever reasons and occasinally getting into trouble for no reason particular. Inherent : Threat level 0 but gets really high once you run into any nearby hero or ally or friendlies. More friendlies around you more threat level you get up to %10 threat level Power Set 1 : [Placeholder] Slap : Deals minor damage and inflicts humilation status. (Humilation is unique mechanic to Civilian archtype gives damage bonus to foes but also reduces accuracy stacks for maximum 5 times for maximum %50 damage bonus and %-25 accuracy) (Higher the rank more damage bonus and reduced accuracy up to %100 damage bonus and %-50 accuracy. On AV's it gives to hit debuff instead.) Kick : Deals moderate damage and inflicts humilation status. Call help: For some reason you call help and inflict foes with confuse if there is no ally nearby. If there is ally nearby ally gets overprotective status and taunt foes. Spit : Deals minor dot and inflicts enraged status. (Enraged is taunt) Faint : Self Immobilize+ Pretend to be dead or unconcious.(Placate and gives animation unconconcious) Talk : PBAOE : You just want to talk to foes nothing is wrong with that right ? Foes think of you as ally and for whatever reasons they end up killing eachother afterwards. 911 : You call 911 to arrest foes, Spawns 3 police officer or 1 generic hero. Shout : You shout at foes arresting their attention on you (Taunt and gives them Humilation status) Steal Weapon : Steal foes primary weapon that gives temporary power (only 30 uses for assault rifles and 10 for pistols)if foes have no weapons they are stunned instead. Hostage : You stand in front of foes and somehow they are surrounding you but they are not attacking you or anything else for matter unless aggroed first. Power Set 2 : [Placeholder] Summon Generic Heroes: You summon generic heroes to be your meatshield generic heroes always taunt first before engaging foes. Call a taxi : You call a taxi that arrives on foes direction dealing moderate smash damage and inflicts stun.(if it misses taxi never arrives) Drink coffee : You drink coffee that energizes you . + Recovery + End Beg : Toggle : You are begging foes to spare you. Inflict self immobilize and uses animation cowering or cower.(fear animation) I cant see you : Inflicts self -perception and -range but buff nearby allies with Annoyed status (+Damage +Res) (if walking is on with power it gives more damage and res bonus) I aint going with punk that wears silly costume : Toggle : Inflicts self immobilization and buff nearby allies with Berserk status (+Damage +End +Heal over time) [Placeholder] [Placeholder] [Placeholder] Feel free to make suggestions i add it here. Edited December 24, 2019 by Darkneblade 1 2 Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted December 24, 2019 Share Posted December 24, 2019 haha hilarious, made me spit my coffee 🙂 Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Roderick Posted December 24, 2019 Share Posted December 24, 2019 (edited) 1 hour ago, Darkneblade said: Feint : Self Immobilize+ Pretend to be dead or unconcious.(Placate and gives animation unconconcious) Feint: A fake attack to draw an opponents focus elsewhere to provide an opening for a real attack. Faint: To fall unconscious. Edited December 24, 2019 by Roderick 1 Link to comment Share on other sites More sharing options...
Call Me Awesome Posted December 24, 2019 Share Posted December 24, 2019 Funny idea and would likely work as an NPC for Rescue missions but would be way too weak to be a playable AT. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
Sailboat Posted December 26, 2019 Share Posted December 26, 2019 On 12/24/2019 at 3:25 PM, Call Me Awesome said: but would be way too weak to be a playable AT. Eh. You KNOW somebody would try to farm +4/x8 with it. Link to comment Share on other sites More sharing options...
Call Me Awesome Posted December 26, 2019 Share Posted December 26, 2019 27 minutes ago, Sailboat said: Eh. You KNOW somebody would try to farm +4/x8 with it. Or more likely farm carpet fuzz. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
Zepp Posted December 26, 2019 Share Posted December 26, 2019 Maybe it is time for a NSEAT (not so elite archetype)... 1 Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
MetaVileTerror Posted December 26, 2019 Share Posted December 26, 2019 I am actually, unironically in full support of a playable civilian Archetype. Slap whatever warning labels you need on it to avoid it being a "newb trap," but the roleplay potential it offers is quite significant. More tools and more options for player-defined gaming experiences are what I consider the pinnacle of what the City has to offer. Link to comment Share on other sites More sharing options...
dangeraaron10 Posted December 27, 2019 Share Posted December 27, 2019 Maybe the Civilian AT can have an Inherent that increases benefits of Day Jobs. They don't have superhero/villain work to distract them from their careers. 1 Link to comment Share on other sites More sharing options...
MetaVileTerror Posted December 27, 2019 Share Posted December 27, 2019 Hell, that sounds good to me, aaron! Link to comment Share on other sites More sharing options...
Darkneblade Posted December 27, 2019 Author Share Posted December 27, 2019 (edited) 16 hours ago, dangeraaron10 said: Maybe the Civilian AT can have an Inherent that increases benefits of Day Jobs. They don't have superhero/villain work to distract them from their careers. Instead of Day Jobs they have permanent (Day Jobs) that change at will by switching required badges. Could that work ? Edited December 27, 2019 by Darkneblade Link to comment Share on other sites More sharing options...
MetaVileTerror Posted December 27, 2019 Share Posted December 27, 2019 I don't think the game's existing code could handle something like that, Darkne. However! They could add Powers which are mutually exclusive Toggles, and clicking the Toggle will set the character as operating under a certain "Day Job" with all associated Powers that would grant. It's a bit of work, but not as severe as trying to create a new internal system for matching Powers to a selected Badge. 1 Link to comment Share on other sites More sharing options...
Darkneblade Posted December 27, 2019 Author Share Posted December 27, 2019 39 minutes ago, MetaVileTerror said: I don't think the game's existing code could handle something like that, Darkne. However! They could add Powers which are mutually exclusive Toggles, and clicking the Toggle will set the character as operating under a certain "Day Job" with all associated Powers that would grant. It's a bit of work, but not as severe as trying to create a new internal system for matching Powers to a selected Badge. That sounds pretty good actually. But when they get mezzed (hold/disorient/sleep), will they got fired from Day Job ? or just not permanent anymore ? 1 Link to comment Share on other sites More sharing options...
MetaVileTerror Posted December 27, 2019 Share Posted December 27, 2019 Toggles come in a variety of flavours. Some Toggles can be dropped, some can be suppressed, and others just keep on keeping on. 1 Link to comment Share on other sites More sharing options...
Darkneblade Posted December 27, 2019 Author Share Posted December 27, 2019 9 minutes ago, MetaVileTerror said: Toggles come in a variety of flavours. Some Toggles can be dropped, some can be suppressed, and others just keep on keeping on. As long as they are not dead it is good i guess. When they are dead, instead of normal xp debt they got paid leave since it is heroes jobs to protect civilians. Link to comment Share on other sites More sharing options...
Pbuckley818 Posted December 30, 2019 Share Posted December 30, 2019 (edited) Is this a Serious Joke, or a Joke Joke? What do I care, so long as I get to rate hero rescues and villain attacks like an uber, I'm good. Edited December 30, 2019 by Pbuckley818 Link to comment Share on other sites More sharing options...
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