AffableMatt Posted August 8, 2023 Posted August 8, 2023 There's a floating speaker (center of screenshot). Tried to get all relevant information in the screenshot, too. Mercedes Sheldon (21) Investigate The Troll Rave /whereami Zone/Mission: SKULLS_WAREHOUSE_RAVE Position: [333.6 43.5 460.2]
SnoBahr Posted August 13, 2023 Posted August 13, 2023 [02:22] Server: Everlasting Zone/Mission: The Hollows Position: [1356.2 4.8 -3065.5] Digger 1 plaque is hovering. Power by coffee! Sometimes antisocial, always antifascist.
Vic Raiden Posted August 26, 2023 Posted August 26, 2023 Shard: Everlasting Map: Longbow_60_Layout_15 and all other Tech Lab maps using this particular room Coordinates: [30.6 -18.0 1234.9] or equivalent on other maps featuring this room Description: The big cable pipe pictured here does not connect to the wall like it's supposed to.
Starhammer Posted September 2, 2023 Posted September 2, 2023 I think this falls under geometry errors, but it's not a specific /loc. I've had this happen before, but not often. I entered the Peregrine Island Police Station, and upon entering the building, my perspective was dropped to a "worm's eye view". If I look up, I see above the world from floor level, if I look down, I see below the geometry from floor level. I cannot zoom my perspective out to 3rd person either (I almost never use 1st person view, so the change was instantly noticeable). I can still move around, click on doors and portals, and engage surface enemies. Moving to another zone via base portal doesn't fix anything, nor does dying and going to hospital. Same for logging out and relogging. I was able to fix the problem by closing the client, restarting, and (this step may not have been necessary) logging in a different character before relogging the one who experienced the bug. There's something wrong with the door to enter the Peregrine Island PD. Like I said, this doesn't happen often but it has happened a few times, and only there.
srmalloy Posted September 2, 2023 Posted September 2, 2023 4 hours ago, Starhammer said: There's something wrong with the door to enter the Peregrine Island PD. Like I said, this doesn't happen often but it has happened a few times, and only there. The same 'ground level view' effect sometimes occurs when exiting an elevator in office maps, but in that case, it corrects itself when you move.
kikyoku Posted October 1, 2023 Posted October 1, 2023 (edited) Ok apparently these are things to report, I had been seeing misaligned HVAC equipment since live, I didn't think anything of it. I swear there were more, but I combed Faultline, Perez, and KR and I could only find a few. So either you guys have been fixing them or it's a rendering error. For reference I am on Everlasting, Plain Ultra mode graphics, 4x AA, 2560x1440, NVidia 4070ti, AMD Ryzen 7 5800X 64 GB. Idk if it matters but I need to brag sometimes. Edited October 1, 2023 by kikyoku 1
kikyoku Posted October 1, 2023 Posted October 1, 2023 On the second one here, the object is correctly aligned with the roof, but the shadow is off. Idk if that's the same issue or not but I included it. 1
Vic Raiden Posted October 7, 2023 Posted October 7, 2023 Server: Everlasting Zone/Mission: 5th_Column_Flashback_60_Layout_10 Position: [201.8 4.0 620.4] Description: Strange structural piece floating in the door frame. 1
TimesSeven Posted November 11, 2023 Posted November 11, 2023 Found another Arachnos hole in the map in a similar location, but different map. When the villains run on this floor, they go straight to this hole and fall off the map. Bugged every kill-all mission that I had in this section. 1
JasperStone Posted November 23, 2023 Posted November 23, 2023 (edited) Trash cans on power lines in Terra Volta. Marked the distance and direction from the gate to IP. Edited November 23, 2023 by JasperStone 1 Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet.
Marine X Posted November 25, 2023 Posted November 25, 2023 Server: Excelsior Mission: "Agree to Rescue young Sybils" from Marcus Valerius Map: Cimeroran Cave Map If you enter Pools toward the back in large Chamber you go to the bottom instead of floating, even if you leave and re-enter pool. You can then swim under the path from pool to pool, this may be a feature and not a bug, but have never seen this before. " When it's too tough for everyone else, it's just right for me..." ( Unless it's Raining, or Cold, or Really Dirty or there are Sappers, Man I hate those Guys...) Marine X
Arc-Mage Posted November 25, 2023 Posted November 25, 2023 5 hours ago, Marine X said: Server: Excelsior Mission: "Agree to Rescue young Sybils" from Marcus Valerius Map: Cimeroran Cave Map If you enter Pools toward the back in large Chamber you go to the bottom instead of floating, even if you leave and re-enter pool. You can then swim under the path from pool to pool, this may be a feature and not a bug, but have never seen this before. At one point the Devs on live toyed with water you could swim in. This is one of artifacts left over from that time. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
srmalloy Posted November 25, 2023 Posted November 25, 2023 54 minutes ago, Arc-Mage said: At one point the Devs on live toyed with water you could swim in. This is one of artifacts left over from that time. If I'm remembering the specifics correctly, the wide grey caves end chamber with the crossed 'bridges', and one pool on the beach on the west side of Grandville are the two places in the game where you can get underwater.
Ridiculous Girl Posted November 26, 2023 Posted November 26, 2023 (edited) [-315.4 0.0 -432.2] east of atlas statue, excelsior i was running around excel atlas park on yet another new alt and i ran into an invisible obstacle. it's sort of hard to see, but i think it is for the fall texture geometry. it is a dead leaves, semi-transparent geometry plane. it does not contour to the sloping ground. i did not check for others, i did not even think of it until i started writing this, i 'll check later and update. 🙂 found another nearby at [-326.7 -3.5 -339.2] Edited November 26, 2023 by Ridiculous Girl added another nearby location found 1 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
kwsapphire Posted December 19, 2023 Posted December 19, 2023 The ground tiles are misaligned in Eden at [-790.8 -9.6 4085.5], so there is a gaping hole and you can fly under the map. Notice in this first image, you can see where two tiles meet and form a 90-degree angle. That's where the hole is. This is that same location, but looking at it from the other direction so you can see the hole. You can fly right through that hole and under the whole map. 1
Rudra Posted December 28, 2023 Posted December 28, 2023 (edited) Server: Everlasting Zone/Mission: CoT_45_Layout_02_03 Position: [530.9 -78.0 891.3] The CoT bridge is not connected. The nearby bridge connects at a lower point in the wall, but this one doesn't connect at all. (Edit: Found the problem. The bridge shifted. It is embedded halfway into the walkway at the other end. So the bridge just needs its position shifted back to where it is supposed to be.) Edited December 28, 2023 by Rudra 1
Vic Raiden Posted January 5, 2024 Posted January 5, 2024 Double feature this time. 1. Server: Everlasting Zone/Mission: Faultline Position: [890.5 138.0 2301.8] A piece of the southern war wall just a little west of the dam is misaligned, showing the area behind it. 2. Server: Everlasting Zone/Mission: "Stop Arbiter Sands and get the PCM" from Agent G Position: Boss chamber All three of the docked submarines are clipping into the dock floor, which I doubt is supposed to be the case. 1
Rudra Posted January 9, 2024 Posted January 9, 2024 Not sure if this is a zone geometry error or a bug, though I'm inclined to think it is a map geometry error. I was just shot through 2 walls by a Crey lieutenant on the following map at the following location: Zone/Mission: Abandoned_Office_30_Layout_04 Position: [1624.4 0.0 221.5] The lieutenant, Agent Tyler, was in the room at the end of the circling stairs and I had just reached the top of the first set of stairs where I was fighting two Crey mobs. The lieutenant shot me from the last room, then he and his minion support ran around the map to reach me.
Arc-Mage Posted January 10, 2024 Posted January 10, 2024 Zone; Striga Isle /loc: [-3701.9 -1.1 2030.1] Floating Tree 1 Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Arc-Mage Posted January 14, 2024 Posted January 14, 2024 Zone: Croatoa /loc: [-1343.7 -32.0 1262.7] Floating Tombstone 1 Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
FupDup Posted January 19, 2024 Posted January 19, 2024 (edited) Problem: In the mission "Stop Scientist Rescue" from Ghost Widow, an enemy NPC will often spawn in an area outside the walls that is impossible for the player to reach, making the mission impossible to complete. I've reloaded the mission twice and there was a mob in this exact same corner every time (Northeast corner of the prison cell room, bottom floor). Map: Server: Excelsior Zone/Mission: V_Arachnos_45_Layout_02_02p Position: [-552.5 0.3 -757.6] Screenshot: EDIT: It just happened a third time! This time it looks like what happens is that after killing one of the enemies, a copy of him spawned inside the cage area pictured to my left. He then tried to run into the corner where you see the Nullifier pictured above. I was able to hit him in a small area by walking back to trick him into coming forward a bit. However, eventually he ended up running entirely out of bounds into the void. I can't do another auto-complete for 3 more days. 😡 Here is a screenshot of an enemy spawning into the area. I actually managed to kill her before she ran off this time: Location: Server: Excelsior Zone/Mission: V_Arachnos_45_Layout_02_02p Position: [-550.7 0.3 -762.0] Edited January 19, 2024 by FupDup 1 1 .
IronYeti Posted January 19, 2024 Posted January 19, 2024 Power cables or something sticking out of the unfinished bleachers in Khallisti Wharf at [1401.9, 67.6, 1120.3]. 1
WeaponAlpha Posted January 20, 2024 Posted January 20, 2024 Server: Excelsior Mission: Defeat all Council agent from Stephanie Peebles came across a Zenith Mech Man stuck in the shelving 1 I'm old enough to know better, but sometimes I still do it anyway.
Arc-Mage Posted January 26, 2024 Posted January 26, 2024 Zone: Faultline Room: with Egg Hunter Badge /loc: [-902.0 -182.7 124.5] The floor plank in the entrance is raised above the floor level 1 Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Arc-Mage Posted February 1, 2024 Posted February 1, 2024 On 1/31/2024 at 3:07 AM, Mallador said: In Croatoa, the little river and lake on the right side of the map are lifted up on the edges, which can be seen with that weird gray outline on the edges, /loc -2187.4 -31.7 1059.6 That's been like that since live. It's been bugged a few times since CoH came back but nothing has ever been done. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
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