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Report Zone Geometry Errors Here!


Widower
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I'm sorry I don't have a screen shot, but the building in Kallisti Wharf directly south of here has no exterior doors at all. Total OSHA violation, as well as fire marshal issues 😉

The building at [5917.2 46.7 3615.6] (when facing south).

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Instanced MSRs on Everlasting, 3:30pm Eastern on Mondays, Wednesdays, and Fridays. Come to the RWZ and look for Barky McBarker for who to /T.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

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There is a one-sided wall in the first floor of Tech_60_Layout_04_01. At the west end of the walkway in the northern part of the map, the wall to your west is solid all the way to the 'pillar':

LabWall1.thumb.png.5455e179b673f009028503b3c164d029.png

 

If you go around to the west side of the pillar and look back at where you were in the first screenshot, there is a gap between the pillar and the wall that you can see -- but not move -- through:

LabWall2.thumb.png.2402b03d2357dea3fabd3692e5cf08c7.png

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  • 2 weeks later

I searched "Faultline" in this thread, no sign of it yet, though it's right next to the entrance.

 

The power lines in front of the Skyway exit in Faultline just kind of... end. And that'd be fine, if there was a last power pole for them to connect to. Location is roughly [11.2 31.8 -1664.5]

 

image.thumb.jpeg.ee0e6f870e78faf226cb7289f6df5320.jpeg

Pinnacle refugee. Powers and math guy.

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  • 2 weeks later

Steel Canyon university appears to have a tree glitched into one of its walls at [-3079.3 -64.6 1895.9]

 

image.thumb.png.cbf4e45f96088f20494f979fea298fd4.png

 

 

A stone railing is clipped into a concrete wall in Steel Canyon at the same level as the wall, causing a z-fighting effect at [-4484.0 -0.0 -2177.0]

 

image.png.afdfc4ad53bc9fd30c1201c430955356.png

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  • 2 weeks later

Eden [1666.4 -6.3 1510.5]

there's a seam in the ground of the small lake that you can peek through and even see the nearby tree trunks that reach underneath the terrain.

 

image.thumb.png.2a4357d9aa801960bc2dd566283059db.png

 

 

Eden [1920.2 -6.0 1481.8]

At the same lake just a bit west, there's another seam at a point where the lake gets a bit deeper, the sloped ground not quite meeting the flat ground.

 

image.thumb.png.65c57b16ff3574ffdd5400c8cba577be.png

 

 

 

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Shard: Everlasting
Zone: Cap au Diable
Coordinates: [-674.4 106.1 -1677.8]
Description: a rooftop tile on the building directly east of the Langston Corp Gold Brick factory in the New Haven neighborhood is misaligned, conflicing with neighboring tiles as a result.

screenshot_230726-18-16-04.jpg

screenshot_230725-21-19-23.jpg

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Floating Rocks and Dirt in Peregrine island 

 

/loc [-1539.3 92.6 -4230.5]

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

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  • 2 weeks later

There's a floating speaker (center of screenshot). Tried to get all relevant information in the screenshot, too.

 

Mercedes Sheldon

(21) Investigate The Troll Rave

 

/whereami

Zone/Mission: SKULLS_WAREHOUSE_RAVE
Position: [333.6 43.5 460.2]

 

image.thumb.png.fcff6bf5f94b7e1f4851f96a1691b4ec.png

 

 

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 [02:22] Server: Everlasting Zone/Mission: The Hollows Position: [1356.2 4.8 -3065.5]
Digger 1 plaque is hovering.

image.thumb.png.f6e8da411285cf5c4d11dbd162b32849.png

Instanced MSRs on Everlasting, 3:30pm Eastern on Mondays, Wednesdays, and Fridays. Come to the RWZ and look for Barky McBarker for who to /T.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

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  • 2 weeks later

Shard: Everlasting
Map: Longbow_60_Layout_15 and all other Tech Lab maps using this particular room

Coordinates: [30.6 -18.0 1234.9] or equivalent on other maps featuring this room

Description: The big cable pipe pictured here does not connect to the wall like it's supposed to.

image.png

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I think this falls under geometry errors, but it's not a specific /loc.

I've had this happen before, but not often. I entered the Peregrine Island Police Station, and upon entering the building, my perspective was dropped to a "worm's eye view". If I look up, I see above the world from floor level, if I look down, I see below the geometry from floor level. I cannot zoom my perspective out to 3rd person either (I almost never use 1st person view, so the change was instantly noticeable). I can still move around, click on doors and portals, and engage surface enemies. Moving to another zone via base portal doesn't fix anything, nor does dying and going to hospital. Same for logging out and relogging. I was able to fix the problem by closing the client, restarting, and (this step may not have been necessary) logging in a different character before relogging the one who experienced the bug.

There's something wrong with the door to enter the Peregrine Island PD. Like I said, this doesn't happen often but it has happened a few times, and only there.

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4 hours ago, Starhammer said:

There's something wrong with the door to enter the Peregrine Island PD. Like I said, this doesn't happen often but it has happened a few times, and only there.

The same 'ground level view' effect sometimes occurs when exiting an elevator in office maps, but in that case, it corrects itself when you move.

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  • 4 weeks later

Ok apparently these are things to report, I had been seeing misaligned HVAC equipment since live, I didn't think anything of it. I swear there were more, but I combed Faultline, Perez, and KR and I could only find a few. So either you guys have been fixing them or it's a rendering error.

 

For reference I am on Everlasting, Plain Ultra mode graphics, 4x AA, 2560x1440, NVidia 4070ti, AMD Ryzen 7 5800X 64 GB. Idk if it matters but I need to brag sometimes.

Roof1Faultine.thumb.png.f8e972724a5d73bfdb5af873f162d1da.png

Roof2Faultline.thumb.png.993404c93cc0ed0eb4c6312bf68fa6e0.png

Edited by kikyoku
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  • 1 month later
  • 2 weeks later

Trash cans on power lines in Terra Volta.

 

Marked the distance and direction from the gate to IP.

Screenshot 2023-11-22 131201.png

Edited by JasperStone
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Server: Excelsior

Mission: "Agree to Rescue young Sybils" from Marcus Valerius

Map: Cimeroran Cave Map

 

If you enter Pools toward the back in large Chamber you go to the bottom instead of floating, even if you leave and re-enter pool. You can then swim under the path from pool to pool, this may be a feature and not a bug, but have never seen this before.

 

screenshot_231125-05-23-12.thumb.jpg.3647a3cca24a988c69a385c0997fb38d.jpg

" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

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5 hours ago, Marine X said:

Server: Excelsior

Mission: "Agree to Rescue young Sybils" from Marcus Valerius

Map: Cimeroran Cave Map

 

If you enter Pools toward the back in large Chamber you go to the bottom instead of floating, even if you leave and re-enter pool. You can then swim under the path from pool to pool, this may be a feature and not a bug, but have never seen this before.

 

screenshot_231125-05-23-12.thumb.jpg.3647a3cca24a988c69a385c0997fb38d.jpg

At one point the Devs on live toyed with water you could swim in. This is one of artifacts left over from that time. 

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

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54 minutes ago, Arc-Mage said:

At one point the Devs on live toyed with water you could swim in. This is one of artifacts left over from that time. 

If I'm remembering the specifics correctly, the wide grey caves end chamber with the crossed 'bridges', and one pool on the beach on the west side of Grandville are the two places in the game where you can get underwater.

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[-315.4 0.0 -432.2] east of atlas statue, excelsior

 

i was running around excel atlas park on yet another new alt and i ran into an invisible obstacle. it's sort of hard to see, but i think it is for the fall texture geometry. it is a dead leaves, semi-transparent geometry plane. it does not contour to the sloping ground. i did not check for others, i did not even think of it until i started writing this, i 'll check later and update. 🙂

 

image.thumb.png.5df9b8d9dcf660aa59eff3416fdab88c.png

 

found another nearby at [-326.7 -3.5 -339.2]

 

image.png.55c5704db046021958e67e2a8133e70e.png

 

Edited by Ridiculous Girl
added another nearby location found
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"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

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  • 4 weeks later

The ground tiles are misaligned in Eden at [-790.8 -9.6 4085.5], so there is a gaping hole and you can fly under the map.

 

Notice in this first image, you can see where two tiles meet and form a 90-degree angle. That's where the hole is.

image.thumb.png.6e14b62c41528748def108f19cd9ad5a.png

 

 

This is that same location, but looking at it from the other direction so you can see the hole.

image.thumb.png.275fe44036bb90bbe0a482892f66c38a.png

 

You can fly right through that hole and under the whole map. 

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Coloden.png

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  • 2 weeks later

 Server: Everlasting

Zone/Mission: CoT_45_Layout_02_03

Position: [530.9 -78.0 891.3]

 

The CoT bridge is not connected. The nearby bridge connects at a lower point in the wall, but this one doesn't connect at all. (Edit: Found the problem. The bridge shifted. It is embedded halfway into the walkway at the other end. So the bridge just needs its position shifted back to where it is supposed to be.)

Not Connected.JPG

Edited by Rudra
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  • 2 weeks later

Double feature this time.

 

1.

Server: Everlasting

Zone/Mission: Faultline

Position: [890.5 138.0 2301.8]

A piece of the southern war wall just a little west of the dam is misaligned, showing the area behind it.image-3.thumb.png.b92f537a8cabb180519abdaf5c522fcf.png

 

2.

ServerEverlasting

Zone/Mission: "Stop Arbiter Sands and get the PCM" from Agent G

Position: Boss chamber

All three of the docked submarines are clipping into the dock floor, which I doubt is supposed to be the case.image-4.thumb.png.cce15643ed1980a07d543b902a159680.png

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