terrawar Posted January 16, 2020 Share Posted January 16, 2020 I have what looks to be a really good build for any content with the ability to cc groups of mobs while solo. eagle eye has one slot i can move around anywhere as the last one in upshot is a 50 would just swap those around. what or where that slot be the most useful in the build? also is disintegrate able to use procs well? This build has 39.5% ranged deff this was the main goal with damage second. thanks, terrawar. Hero Plan by Mids' Hero Designer 2.22http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology BlasterPrimary Power Set: Beam RifleSecondary Power Set: Tactical ArrowPower Pool: FightingPower Pool: SorceryAncillary Pool: Flame Mastery Hero Profile:Level 1: Single Shot -- SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(A), SprDfnBrr-Acc/Dmg/EndRdx:50(3), SprDfnBrr-Acc/Dmg:50(3), SprDfnBrr-Acc/Dmg/Rchg:50(7), SprDfnBrr-Dmg/Rchg:50(13), SprDfnBrr-Rchg/+Status Protect:50(13)Level 1: Electrified Net Arrow -- TraoftheH-Acc/Rchg:50(A), TraoftheH-Dam%:50(9), TraoftheH-Immob/Acc:50(36), TraoftheH-Acc/EndRdx:50(37), TraoftheH-EndRdx/Immob:50(37), TraoftheH-Acc/Immob/Rchg:50(37)Level 2: Glue Arrow -- PcnoftheT--Rchg%:50(A), PcnoftheT-Acc/Slow:50(39), PcnoftheT-Dmg/Slow:50(39), PcnoftheT-Acc/EndRdx:50(39), PcnoftheT-Rng/Slow:50(40), PcnoftheT-EndRdx/Rchg/Slow:50(40)Level 4: Cutting Beam -- SprBlsWrt-Rchg/Dmg%:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(5), SprBlsWrt-Acc/Dmg/EndRdx:50(5), SprBlsWrt-Acc/Dmg/Rchg:50(7)Level 6: Disintegrate -- Apc-Dam%:50(A)Level 8: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-Rchg:50(9)Level 10: Upshot -- GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--Rchg/EndRdx:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(43), GssSynFr--ToHit/Rchg:50(46), GssSynFr--ToHit:50(50)Level 12: Lancer Shot -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(15), Dvs-Dmg/Rchg:50(15), Dvs-Hold%:50(17), GldJvl-Dam%:50(17), GldJvl-Acc/Dmg:50(19)Level 14: Kick -- FrcFdb-Rechg%:25(A)Level 16: Flash Arrow -- CldSns-%Dam:30(A), CldSns-ToHitDeb:30(25), CldSns-Acc/ToHitDeb:30(31), CldSns-Acc/Rchg:30(33), CldSns-ToHitDeb/EndRdx/Rchg:30(33), CldSns-Acc/EndRdx/Rchg:30(34)Level 18: Penetrating Ray -- ExcCnt-Stun%:50(A), ExcCnt-Dmg/Rchg:50(19), ExcCnt-Acc/Dmg:50(21), ExcCnt-Dmg/EndRdx:50(21), ExcCnt-Dmg/ActRdx:50(23), ExcCnt-Dmg/Rng:50(23)Level 20: Eagle Eye -- Empty(A), Empty(36)Level 22: Tough -- UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(27)Level 24: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def:50(27), RedFrt-EndRdx:50(29), RedFrt-Def/Rchg:50(29), RedFrt-EndRdx/Rchg:50(31), RedFrt-Def/EndRdx/Rchg:50(31)Level 26: Piercing Beam -- PstBls-Dam%:50(A)Level 28: Agility -- Run-I:50(A)Level 30: Mystic Flight -- Frb-Fly:50(A)Level 32: Overcharge -- Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(33), Rgn-Dmg:50(34), Rgn-Dmg/Rchg:50(34), Rgn-Acc/Dmg/Rchg:50(36)Level 35: Bonfire -- SudAcc-KBtoKD:50(A)Level 38: ESD Arrow -- Lck-%Hold:50(A), Lck-Acc/EndRdx/Rchg/Hold:50(40), Lck-Acc/Hold:50(42), Lck-Acc/Rchg:50(42), Lck-Rchg/Hold:50(43), Lck-EndRdx/Rchg/Hold:50(43)Level 41: Gymnastics -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(42)Level 44: Fire Shield -- UnbGrd-ResDam:30(A), Ags-ResDam:50(45), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-EndRdx/Rchg:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(46), Ags-ResDam/EndRdx:50(46)Level 47: Melt Armor -- AnlWkn-%ToHit:30(A), AnlWkn-DefDeb:50(48), AnlWkn-Acc/DefDeb:50(48), AnlWkn-Acc/Rchg:50(48), AnlWkn-DefDeb/EndRdx/Rchg:50(50), ShlBrk-%Dam:30(50)Level 49: Rise of the Phoenix -- NmnCnv-Regen/Rcvry+:30(A)Level 1: Brawl -- Hct-Dam%:50(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth:50(A)Level 2: Rest -- RechRdx-I:50(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- RgnTss-Regen+:30(A)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:50(A)Level 50: Musculature Core ParagonLevel 50: Pyronic Core Final JudgementLevel 50: Preemptive Core Flawless InterfaceLevel 50: Clarion Total Core InvocationLevel 50: Assault Core EmbodimentLevel 50: Banished Pantheon Core Superior Ally------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1534;721;1442;HEX;| |78DA6594C94F136118C6BFE94C59BAB0165B7668D90AA5B440F4E682A2072512205| |E9BB10CA549E990B646397AF02F30113744030818C5E5E4DDF5E4128F7AC32D262E| |07413026F5659ED7B6B193CCFC669EEF7DBFF7F9B6193A73C8B676E4EC3E21D90FC| |6D464323440CF9496B08C69E1C9B81ED3233362E72AA4BB9ADB42236A3CA28DFB07| |34752A34129D88690DFF5A464F4D4FEB89947F4C0DA7A26135163A9048E8A7857D5| |8D763FEC3D1C8642A1A8FD88CAF513D11D61233366E4AC5B564D28A8FD84E60C5E0| |74344CEFEA94161A327A9F7191093FDD21073DA41D5B69B3501421828A30C94C011| |698409BC434838356C117E55E900CADE80AE8B904B65C64CE322F83736D5C9672A5| |07D0DAEE30D79877C1F67BCCFBA04A9E65E4CAF2BC6C68CA35E61C5870153C49B16| |68C4F988326430B3BB008A44985F3D08A16C079F255CCBE8A57A1595698CB60E74D| |B07B090C2E82E3D4AF9573AD0BC2D04A16994B60D90AD3077F155ED04486ECECD37| |E8EFA7329E23A7929E5FE4A3F9356AF08D73AD8F01E6CFAC0FC08367F0235F252CE| |B9E5CF51B3E219E878C47C0CEE7AC27C0ADEA0BA95F02255A6E9121EE32993C72AE| |8A6AA6DF876F582354EC9A8AB508C93F793D382F5AA2901EB4A9956B0C1C6B48313| |E4B91A9E45F54378D9EF15A296E7A5B61BDAF9562AC571F57F901BA1DC46684AE31| |EAC47D36EB0B997D9077AFAC165B2EEE67EDCEBD8D30B34F6569EB7D6DF886BDF06| |BD1BCC4DDE07BF985BE022E576F0BC75BCE5D877E02AD5EAE279E9FA291B73E5EB8| |777DF06E6D0B709766F310368BF6DA7B3CAB9FE3758DF9E17E8B7E725F315EFC5D7| |CC02D4B84508F0180327B046754AE6DC92299E1B25F31F4877E6B61B2B1FC853827| |94A5F9ED29FA71CCB56A1238CCAC34AE64F20A42EAC707159E684A7BF5AA89D7324| |DE01DF73B5BD18D5B75CAD03713F72B559D43B5A49E0BEDDB46B823CEAE3CEACBE9| |413B3E2CEBEFF777D69C9A6FF05744704F3| |-------------------------------------------------------------------| http://www.cohplanner.com/mids/download.php?uc=1534&c=721&a=1442&f=HEX&dc=78DA6594C94F136118C6BFE94C59BAB0165B7668D90AA5B440F4E682A2072512205E9BB10CA549E990B646397AF02F30113744030818C5E5E4DDF5E4128F7AC32D262E07413026F5659ED7B6B193CCFC669EEF7DBFF7F9B6193A73C8B676E4EC3E21D90FC6D464323440CF9496B08C69E1C9B81ED3233362E72AA4BB9ADB42236A3CA28DFB0734752A34129D88690DFF5A464F4D4FEB89947F4C0DA7A26135163A9048E8A7857D58D763FEC3D1C8642A1A8FD88CAF513D11D61233366E4AC5B564D28A8FD84E60C5E074344CEFEA94161A327A9F7191093FDD21073DA41D5B69B3501421828A30C94C011698409BC434838356C117E55E900CADE80AE8B904B65C64CE322F83736D5C9672A507D0DAEE30D79877C1F67BCCFBA04A9E65E4CAF2BC6C68CA35E61C5870153C49B1668C4F988326430B3BB008A44985F3D08A16C079F255CCBE8A57A1595698CB60E74DB07B090C2E82E3D4AF9573AD0BC2D04A16994B60D90AD3077F155ED04486ECECD37E8EFA7329E23A7929E5FE4A3F9356AF08D73AD8F01E6CFAC0FC08367F0235F252CEB9E5CF51B3E219E878C47C0CEE7AC27C0ADEA0BA95F02255A6E9121EE32993C72AE8A6AA6DF876F582354EC9A8AB508C93F793D382F5AA2901EB4A9956B0C1C6B48313E4B91A9E45F54378D9EF15A296E7A5B61BDAF9562AC571F57F901BA1DC46684AE31EAC47D36EB0B997D9077AFAC165B2EEE67EDCEBD8D30B34F6569EB7D6DF886BDF06BD1BCC4DDE07BF985BE022E576F0BC75BCE5D877E02AD5EAE279E9FA291B73E5EB8777DF06E6D0B709766F310368BF6DA7B3CAB9FE3758DF9E17E8B7E725F315EFC5D7CC02D4B84508F0180327B046754AE6DC92299E1B25F31F4877E6B61B2B1FC85382794A5F9ED29FA71CCB56A1238CCAC34AE64F20A42EAC707159E684A7BF5AA89D7324DE01DF73B5BD18D5B75CAD03713F72B559D43B5A49E0BEDDB46B823CEAE3CEACBE9413B3E2CEBEFF777D69C9A6FF05744704F3 Link to comment Share on other sites More sharing options...
Novacat Posted January 19, 2020 Share Posted January 19, 2020 Seems decent enough. I can assure you you'll not be let-down by this power-set combination. I would, however, urge you to give Piercing Beam a chance if you haven't before; It's consistently one of my highest performing attacks due to inflicting Lancer(well a teeny bit more than Lancer) damage to two (sometimes 3) targets at a time, with a slightly higher bonus from Disintegrate and the -res for tougher mobs. 1 Link to comment Share on other sites More sharing options...
terrawar Posted January 24, 2020 Author Share Posted January 24, 2020 On 1/19/2020 at 9:22 AM, Novacat said: Seems decent enough. I can assure you you'll not be let-down by this power-set combination. I would, however, urge you to give Piercing Beam a chance if you haven't before; It's consistently one of my highest performing attacks due to inflicting Lancer(well a teeny bit more than Lancer) damage to two (sometimes 3) targets at a time, with a slightly higher bonus from Disintegrate and the -res for tougher mobs. So where would you take slots from? I have a free one in eagle eye. To make it stronger attack wise? Link to comment Share on other sites More sharing options...
Novacat Posted January 24, 2020 Share Posted January 24, 2020 (edited) Flash Arrow is a lot like Smoke Grenade - unless you absolutely must have that set bonus, a different set bonus from putting say 3 of those slots into Piercing Beam would be a start. Mostly used before battle anyways since it doesn't aggro (unless you put a proc in it). Melt Armor's also in a similar situation, the -resist part is the best bit, so if you want to complete a 6pc somewhere maybe two pieces of that one can come out and feed the slots elsewhere. Again also with Upshot: it's good but 6 slots on basically-Build-Up, 2-3 slots from there could also complete a full set somewhere else Don't dump Eagle Eye slots, it's significantly more powerful than Health and Stamina: Hell I four-slot the damn thing myself. It's two Staminas worth of recovery, all of it enhanceable, and 5.625 Healths worth of regen, 2.81 of which are enhanceable. Mods are multiplying far, far larger values here. Even just a pure 50 IO of Health and Endmod in there would bring your totals from +50% to +71.2% for Recovery and from +112.5% to +160.2% for Regen. One of those extra freed-up slots could also fill the 6th slot on Lancer; it's not a bad attack by any stretch. Edited January 24, 2020 by Novacat Lancer 1 Link to comment Share on other sites More sharing options...
Shred Monkey Posted January 27, 2020 Share Posted January 27, 2020 I'd look hard at getting to to the 45% ranged defense cap. That last 5.5% will cut your current incoming damage in half. That is, 10.5% (15.75% vs bosses) of all attacks getting through now versus 5% (7.5% vs bosses) of all attacks getting through at cap. You will absolutely notice this difference in difficult content. 1 1 Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow Link to comment Share on other sites More sharing options...
Novacat Posted January 27, 2020 Share Posted January 27, 2020 It's not a cheap thing to attain however. Before accounting for a Barrier Epiphany or the such, between the 6% from Res sets and some basic +2 IOs slotting across your Weave, Maneuvers, Hover and Gymnastics, you're probably around 19.4% or so defense. Getting from 35 to 45 on ranged (which still leaves you in the low 20s for melee and low 30s for AoE) does involve a lot of six-slotting full sets into the deep red of ED, costing you quite a few procs you could've put in single targets to round out as well on the way there. The fights might have been somewhat shorter - if not quite as safe as long - if you don't mind a non-barrier rating in the realm of 35%. Admittedly much softer, but lots of slots to use in different ways to compensate. Link to comment Share on other sites More sharing options...
terrasmash Posted February 5, 2020 Share Posted February 5, 2020 Was going to pop a small purple before a battle but now that this is a bit old in terms of my skill at building Link to comment Share on other sites More sharing options...
terrawar Posted February 5, 2020 Author Share Posted February 5, 2020 (edited) On 1/27/2020 at 3:59 PM, Novacat said: It's not a cheap thing to attain however. Before accounting for a Barrier Epiphany or the such, between the 6% from Res sets and some basic +2 IOs slotting across your Weave, Maneuvers, Hover and Gymnastics, you're probably around 19.4% or so defense. Getting from 35 to 45 on ranged (which still leaves you in the low 20s for melee and low 30s for AoE) does involve a lot of six-slotting full sets into the deep red of ED, costing you quite a few procs you could've put in single targets to round out as well on the way there. The fights might have been somewhat shorter - if not quite as safe as long - if you don't mind a non-barrier rating in the realm of 35%. Admittedly much softer, but lots of slots to use in different ways to compensate. here is the final build. any areas i can tweek? also the plan is to keep them out of melee range.and to kill them before then can hit me. i should stand still with the 4mag io i got in gym Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology BlasterPrimary Power Set: Beam RifleSecondary Power Set: Tactical ArrowPower Pool: FightingPower Pool: LeadershipPower Pool: SorceryAncillary Pool: Mace Mastery Hero Profile:Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)Level 1: Electrified Net Arrow -- TraoftheH-Dam%(A), TraoftheH-Acc/Rchg(7), TraoftheH-EndRdx/Immob(9), TraoftheH-Immob/Acc(9), TraoftheH-Acc/Immob/Rchg(11), TraoftheH-Acc/EndRdx(11)Level 2: Glue Arrow -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/EndRdx(13), PcnoftheT-Rng/Slow(13), PcnoftheT-Dmg/Slow(15), PcnoftheT-EndRdx/Rchg/Slow(15), PcnoftheT-Acc/Slow(17)Level 4: Cutting Beam -- AnlWkn-%ToHit(A), AnlWkn-DefDeb(17), AnlWkn-Acc/DefDeb(19), AnlWkn-Acc/Rchg(19)Level 6: Disintegrate -- Apc-Dam%(A)Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21)Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29)Level 14: Kick -- Empty(A)Level 16: Flash Arrow -- CldSns-%Dam(A), CldSns-ToHitDeb(31), CldSns-Acc/ToHitDeb(31), CldSns-Acc/Rchg(31), CldSns-ToHitDeb/EndRdx/Rchg(33), CldSns-Acc/EndRdx/Rchg(33)Level 18: Penetrating Ray -- ExcCnt-Stun%(A), ExcCnt-Dmg/Rchg(33), ExcCnt-Acc/Dmg(34), ExcCnt-Dmg/EndRdx(34), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(36)Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)Level 24: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-EndRdx(39), RedFrt-Def/EndRdx/Rchg(39)Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg(43), PstBls-Dam%(43), PstBls-Dmg/Rng(50)Level 28: Agility -- Run-I(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 32: Overcharge -- AchHee-DefDeb(A), AchHee-ResDeb%(45)Level 35: Scorpion Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def/Rchg(40)Level 38: ESD Arrow -- BslGaz-Rchg/Hold(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45)Level 41: Gymnastics -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(46), LucoftheG-Def(46)Level 44: Mace Beam Volley -- FrcFdb-Dmg/EndRdx/KB(A), FrcFdb-Dmg/KB(46), FrcFdb-Acc/KB(48), FrcFdb-Rchg/KB(48), FrcFdb-Rechg%(48)Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50)Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Prv-Absorb%(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 50: Musculature Core ParagonLevel 50: Ion Core Final JudgementLevel 50: Reactive Core Flawless InterfaceLevel 50: Clarion Partial Core InvocationLevel 50: Assault Core Embodiment------------ Edited February 5, 2020 by terrawar 1 Link to comment Share on other sites More sharing options...
Novacat Posted February 9, 2020 Share Posted February 9, 2020 (edited) Well, while it's certainly not my style (I'm no fan of the 2nd attacks like charged shot), one thing I'd definitely say you need to consider is your recovery. Right now, with the amount of drain on there I'm wondering if your one proc in Stamina is going to counteract your 1.11 end/s regular rate while in a fight. If the fight's taking longer because you keep on running out of juice, that's not just negatively balancing out the increase in survivability that you're gunning for, it also risks dropping chunks of it off when you detoggle from running low. Unless you're usually teaming with some recovery buffers, you might want to go test out how that handles in longer solo fights. If the tests show some unpleasantness with your blue bar, maybe consider breaking Numina down to 3 and and slotting up some EndMods into there (whether from a set or otherwise). Though more defense is nice, it IS at the cost of a lot of slots being semi-wasted on a power like Eagle Eye, since things like the accuracy, endurance and recharge aspects of IOs don't actually affect it - just the Heal. One other thing would be: Overcharge is your strongest attack, and also your only radial AoE. If you really must keep it at 2 slots, maybe Ragnarok's Damage and Damage/Recharge in there instead, or something along those lines? There's a -Res chance in Annihilation too. *Also, why are you using Tactics? Maneuvers I fully understand/support, but, you do have Eagle Eye... maybe consider Assault instead? Edited February 9, 2020 by Novacat Tactics? Link to comment Share on other sites More sharing options...
terrasmash Posted February 9, 2020 Share Posted February 9, 2020 37 minutes ago, Novacat said: Well, while it's certainly not my style (I'm no fan of the 2nd attacks like charged shot), one thing I'd definitely say you need to consider is your recovery. Right now, with the amount of drain on there I'm wondering if your one proc in Stamina is going to counteract your 1.11 end/s regular rate while in a fight. If the fight's taking longer because you keep on running out of juice, that's not just negatively balancing out the increase in survivability that you're gunning for, it also risks dropping chunks of it off when you detoggle from running low. Unless you're usually teaming with some recovery buffers, you might want to go test out how that handles in longer solo fights. If the tests show some unpleasantness with your blue bar, maybe consider breaking Numina down to 3 and and slotting up some EndMods into there (whether from a set or otherwise). Though more defense is nice, it IS at the cost of a lot of slots being semi-wasted on a power like Eagle Eye, since things like the accuracy, endurance and recharge aspects of IOs don't actually affect it - just the Heal. One other thing would be: Overcharge is your strongest attack, and also your only radial AoE. If you really must keep it at 2 slots, maybe Ragnarok's Damage and Damage/Recharge in there instead, or something along those lines? There's a -Res chance in Annihilation too. *Also, why are you using Tactics? Maneuvers I fully understand/support, but, you do have Eagle Eye... maybe consider Assault instead? Think its there to Insta snipe to hit 97% but if there without it that frees a power and a slot to overcharge. What other power would u get besides assault? Link to comment Share on other sites More sharing options...
Novacat Posted February 9, 2020 Share Posted February 9, 2020 That is not required these days. Snipes no longer work that way. They're slow out of combat and fast in combat. Since the subject today is defense ... why not Hover or Combat Jumping (I know it clashes with ninja-run but IIRC it doesn't clash with Gymnastics) as a final power if not Assault? Tiny final extra couple of %. Link to comment Share on other sites More sharing options...
terrasmash Posted February 9, 2020 Share Posted February 9, 2020 Overcharge I used rarely unroll I duo the pardon arc then I used it ever opening Link to comment Share on other sites More sharing options...
terrasmash Posted February 9, 2020 Share Posted February 9, 2020 Cj I understand might be able to swap some end mods in eagle with that on hover crashes with my mystic flight. Link to comment Share on other sites More sharing options...
Novacat Posted February 10, 2020 Share Posted February 10, 2020 Here's my take on it (although just halfway there in-game): Not at the softcap anywhere solo without popping purples or anything special, but overall slightly more resistances and HP help mitigate this, as do slightly higher damage and the 1.75 increase in net endurance gain per second. I know I don't have cutting beam but I've just found myself using it less and less once I got Overcharge and Piercing, and Glue Arrow more and more until it ended up like this (still love Cutting for leveling though). It's not quite your primary goal as you wanted maximal defense, just something for comparison, that though fairly tough for a blaster and offering a bit more performance, probably takes twice the incoming attacks as yours. Blaster - Beam Rifle - Tactical Arrow.mxd Link to comment Share on other sites More sharing options...
terrasmash Posted February 10, 2020 Share Posted February 10, 2020 1 hour ago, Novacat said: Here's my take on it (although just halfway there in-game): Not at the softcap anywhere solo without popping purples or anything special, but overall slightly more resistances and HP help mitigate this, as do slightly higher damage and the 1.75 increase in net endurance gain per second. I know I don't have cutting beam but I've just found myself using it less and less once I got Overcharge and Piercing, and Glue Arrow more and more until it ended up like this (still love Cutting for leveling though). It's not quite your primary goal as you wanted maximal defense, just something for comparison, that though fairly tough for a blaster and offering a bit more performance, probably takes twice the incoming attacks as yours. Blaster - Beam Rifle - Tactical Arrow.mxd 5.34 kB · 0 downloads thats a nice build i stuck CJ in and found that i could move 2 slots to stamina which should be good to go. i will not have mystic flight on when in missions adds like .30 to end drain.. Blaster - Beam Rifle - Tactical Arrow.mxd Link to comment Share on other sites More sharing options...
r0y Posted February 25, 2020 Share Posted February 25, 2020 On 2/9/2020 at 7:51 PM, terrasmash said: thats a nice build i stuck CJ in and found that i could move 2 slots to stamina which should be good to go. i will not have mystic flight on when in missions adds like .30 to end drain.. Blaster - Beam Rifle - Tactical Arrow.mxd 5.35 kB · 8 downloads I am not a huge fan of ATO's and Winter Sets, as they are obscenely expensive. Until one can afford them, I made an interim build, a bit more survivable, slightly less damage (2-5%). I like flying, I bind hover/fly to my tilde key ( ` which is left of the 1 key) and then remap "t" key to toggle afterburner on/off. Hovering is fast (esp. with tac arrow's agility) and is the safest way to blast. Immobs kind of suck, but with high defense, they're a bit rare. Spoiler http://www.cohplanner.com/mids/download.php?uc=1472&c=696&a=1392&f=HEX&dc=78DA6594CB6F125114C6EF30432BA594521E2DA5A5525A28B46251F76A7D456D93A6AD6E710A239D640402F8E8D2FF40DB1A376A9FF1B171A346B7FE05BE76EAD2C7CAC742931A63F0CC9CAF4864C2F09B39F73BE7BBE7DE0B53578EB63F3C71F5A0905C470CB552C94CD077552BB7CD69D98542D128E6178579B5D21DC45866462DE4B55C6A42532F6466F4F38616DE1999BD582A15CBD5D49C9AADEA59D5C81C2E978B978573BA583452C70D3DBF5075F1B3F9A817F26EEB6D5253735AB9B2A0973CD6FBC9C225BDA2CFEB865E5D0C1E2BE9D9D48EC1949AD5E8CB7C5EECA139C5E8CEF804AE9A5DDC26A41561BB03AE329535666C1DDC60DE8A35E45E93ACD8D075666C89B967195C016F30CF91AF845C09BE0A7C5BE0DB02DF387CE3F075D082CA5672CD26FF21F42B62D7361836350E314FF5ED5C5FB66F725EDB16788FD97E9F99F5F11E99F55A376D3CB6CAEC78C05CA55E1DAC911CD0744093A37C277A71C2AB0F5E7D7799617846D04B14BD38C9D8C5B9C21592ADD81A79B93177F7079BD557E747F013B3E73353236F0F6B15CF0BAED9F5127CC50CBC66F6BC61AE537D2FAF9FDD7B86F7C3370B2E714F8165667C8599BCC9140121FC98AF3FCAF524EAA11BB1EE1A5D42A648100EC16EC99A69EF3EEEAEF70733F19339B60DFE621E4A0811E25C11828342F5FA3926F777F24CC35ED0C74CFA99795A9101ECC6C023CEDFFD187C023EC56E3C039F53775E45FCEE1462103E83F089C227FA9FCF16ADE230B4C3EF7875F6BE67A6DF82D07A68FE23D08EA06E027513A83B066D176947D1FF68844FB39762299CF8D41ABCD6C10DA68B34E3AC91C6512B8DFC3EA5FE4BA58FB9431133C2EADAE9647DB4966C528E3745D24D91FD4D91034D91C9C688CC739E56EAFF0242B2540EDA011973F9D246A358090927E1DBBF98249DA28738FDE79CE56EBF36EA4758FFBD518FB33D84B3FC1731C6EC17 If I enjoyed beam rifle and didn't already have 30+ level 50 toons, I might make one. I love my Fire/TA but don't play it as much since I love Fire/Dev the most. Link to comment Share on other sites More sharing options...
s3ri0us Posted March 8, 2020 Share Posted March 8, 2020 I use this Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation BlasterPrimary Power Set: Beam RifleSecondary Power Set: Tactical ArrowPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)Level 2: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(9), PstBls-Dam%(11)Level 4: Glue Arrow -- Slow-I(A), Slow-I(50)Level 6: Disintegrate -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(15)Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Ksm-ToHit+(31)Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17)Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 16: Upshot -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(29)Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/ActRdx/Rchg(19), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(21), Apc-Dam%(23)Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), EndMod-I(23), EndMod-I(25)Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(43)Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(37), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(39), RctArm-ResDam(40)Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33)Level 28: Agility -- Run-I(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(37)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)Level 41: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)Level 44: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)Level 47: Aim -- GssSynFr--Build%(A)Level 49: Tactics -- EndRdx-I(A)Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(46)Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Pyronic Core Final Judgement Level 50: Assault Core Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Warworks Core Superior Ally ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1540;697;1394;HEX;| |78DA6594CB6E52511486F7E61CA4D06241E885D6522E2D6DB91675AED65B624BACD| |438C5231CE9491008D0A8435FC149132DD4AA039D38F112DF42A38D36D157F03235| |C6E0E2ACBF408404BECDDAFFBAEC7F73C8DC3D3FF2F2D2FDD3423ACF95B47A3DB74| |29F0DBD3694D96A680DA352169D978DDE3EECE4B25AB9A817922BBA763B97356E95| |74FFE1CEC656B55AA93592D7B47CC3C86BA5DCD95AAD72478CAC572AA5E49AAE558| |D72D1617ED9A8EA7AC1692E2F1AC5CD066D8C1EAA0A7AADBE69547D17AA463E7958| |3AA3E575FAE8ACEF4DD234717ADFF00ABCDA56D124A455616981BB4CF531B8C73CF| |284B91319CC4D213785DC1472D3C84D2357A3BE927355F90A755F3387DE806F998E| |77CC26F55338472A29D4036F523DABE459AC42E53CC91CB1800AF3A80A5A99E3743| |536CEB5D8C6A419F37BC1BF149E5145983476F4B67FB5987BAE6FCC02F51E860FC3| |F0C1051F26E1C3147C98820FC7E14388EA3AB9B774C638E60777E9BCA3D81BDDA15| |E1ECA6B3275EAE9464FF77BD61FFB007E647A3F81FBCCF134CFBB47753D38AFE73A| |9F733C80794149738D717D656C9D1052C5C25530CB8C6E3015D24EC0FB89CE82FC9| |A3BA19875E67E33237E8A2F1067990B21A64AB93ECCE283F701781F7031CF2C0931| |CD1A319DE0F9DC9437036F66FECB2B9237B3F066F621F70F3E0277C02633DCC29CB| |BCC3F2E3A12E609A16E18738451FF19F9378FDEF3D044B0D7A2BD45F8B6B86F31BD| |58FA027E060F984F491B8336066D1C9A3872E2D0E6E94C4978907CC1F7E8210F961| |15B0EE277A5769F4945E0DEA2B8B728EE2D817B0B76B49CDF5E8D76F3DAD15E8DCE| |D736551F88A40722270722A706226BBD8EF438F129D6D5EE3F8190A6CAEEEA3EE7E| |DEF0EDA4586C4DDFFECC5A4BCCCBFA34490EFEF47BF7E91F5BFFAF50FB86B629BB9| |EA21C083EDCE1A7D43DE5EFC79A8B73EE8D35FE9D3FC0301BEEAFA| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Glowman Posted June 1, 2020 Share Posted June 1, 2020 Why charged shot over single shot? I hear a lot of people sing praises for single shot and am trying to understand. Link to comment Share on other sites More sharing options...
Novacat Posted June 2, 2020 Share Posted June 2, 2020 Charged shot has lower DPS and slightly lower DPA than Single Shot. As filler it's just less good since there's a longer cast time, but the other issue is their effects when striking a Disintegrating target. Single Shot offers -75% regen - not much but another nice little addition. Charged has the weakest of all Disintegrate bonuses; an 11%-ish tick. Link to comment Share on other sites More sharing options...
subbacultchas Posted June 2, 2020 Share Posted June 2, 2020 I second Single over Charged, for the -regen if nothing else. Link to comment Share on other sites More sharing options...
terrasmash Posted June 2, 2020 Share Posted June 2, 2020 yeah its really just a filler if my normal chain is on cd. i do need to change that i think i was going to in the game but never did. as he stands now he can ez take down things even while expered down to 28ish though the chain goes glue arrow followed by Disintegrate then lancer then snipe and pericing beam or overcharge Link to comment Share on other sites More sharing options...
seresibyl3 Posted June 3, 2020 Share Posted June 3, 2020 (edited) I think a lot of damage is given up here in order to pursue defense bonuses and global damage? Moved some things around, should be a big increase in damage burst at the cost of marginal utility loss - plus a huge upswing in recharge. Kept the idea of ranged defense without regard to melee -- but switched out the +type defense to +resist (from 26 to 52+scaling) for better overall survivability; energy/negative defense is nearly soft capped 42.2/42.2 vs 48.1/37.9). Endurance regen should also be much better (220 vs 194) and 1.29 drain vs 1.95. Hasten can be removed - but it's nearly perma and offers more than tactics (over soft cap hit vs +3s on all but ESD arrow). Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology BlasterPrimary Power Set: Beam RifleSecondary Power Set: Tactical ArrowPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedPower Pool: SorceryAncillary Pool: Mu Mastery Hero Profile:Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)Level 2: Glue Arrow -- RechRdx-I(A)Level 4: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)Level 6: Disintegrate -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19)Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21)Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29)Level 14: Kick -- Empty(A)Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(31)Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34), FrcFdb-Rechg%(36)Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39)Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg(43), PstBls-Dam%(43)Level 28: Agility -- Run-I(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), Rct-ResDam%(39)Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Dam/End(39), AchHee-ResDeb%(45)Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)Level 38: ESD Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45)Level 41: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)Level 44: Electrifying Fences -- Artl-Acc/Dam(A), Artl-Dam/End(46), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment ------------------------Set Bonus Totals: 27.5% DamageBuff(Smashing) 27.5% DamageBuff(Lethal) 27.5% DamageBuff(Fire) 27.5% DamageBuff(Cold) 27.5% DamageBuff(Energy) 27.5% DamageBuff(Negative) 27.5% DamageBuff(Toxic) 27.5% DamageBuff(Psionic) 8.81% Defense(Smashing) 8.81% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 32.25% Defense(Energy) 32.25% Defense(Negative) 6% Defense(Psionic) 11.63% Defense(Melee) 35.06% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 6% Enhancement(Heal) 73.75% Enhancement(RechargeTime) 2.5% Enhancement(Max EnduranceDiscount) 42% Enhancement(Accuracy) 10% Enhancement(Range) 15% SpeedFlying 207.8 HP (17.25%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 13.75% MezResist(Held) 13.75% MezResist(Immobilized) 13.75% MezResist(Sleep) 13.75% MezResist(Stunned) 13.75% MezResist(Terrorized) 13.75% MezResist(Teleport) 100% (20% chance) 9% (0.15 End/sec) Recovery 94% (4.72 HP/sec) Regeneration 11.75% Resistance(Smashing) 11.75% Resistance(Lethal) 10.25% Resistance(Fire) 10.25% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 15% SpeedRunning Edited June 3, 2020 by seresibyl3 Link to comment Share on other sites More sharing options...
terrasmash Posted June 3, 2020 Share Posted June 3, 2020 57 minutes ago, seresibyl3 said: I think a lot of damage is given up here in order to pursue defense bonuses and global damage? Moved some things around, should be a big increase in damage burst at the cost of marginal utility loss - plus a huge upswing in recharge. Kept the idea of ranged defense without regard to melee -- but switched out the +type defense to +resist (from 26 to 52+scaling) for better overall survivability; energy/negative defense is nearly soft capped 42.2/42.2 vs 48.1/37.9). Endurance regen should also be much better (220 vs 194) and 1.29 drain vs 1.95. Hasten can be removed - but it's nearly perma and offers more than tactics (over soft cap hit vs +3s on all but ESD arrow). Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology BlasterPrimary Power Set: Beam RifleSecondary Power Set: Tactical ArrowPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedPower Pool: SorceryAncillary Pool: Mu Mastery Hero Profile:Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)Level 2: Glue Arrow -- RechRdx-I(A)Level 4: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)Level 6: Disintegrate -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19)Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21)Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29)Level 14: Kick -- Empty(A)Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(31)Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34), FrcFdb-Rechg%(36)Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39)Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg(43), PstBls-Dam%(43)Level 28: Agility -- Run-I(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), Rct-ResDam%(39)Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Dam/End(39), AchHee-ResDeb%(45)Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)Level 38: ESD Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45)Level 41: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)Level 44: Electrifying Fences -- Artl-Acc/Dam(A), Artl-Dam/End(46), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment ------------------------Set Bonus Totals: 27.5% DamageBuff(Smashing) 27.5% DamageBuff(Lethal) 27.5% DamageBuff(Fire) 27.5% DamageBuff(Cold) 27.5% DamageBuff(Energy) 27.5% DamageBuff(Negative) 27.5% DamageBuff(Toxic) 27.5% DamageBuff(Psionic) 8.81% Defense(Smashing) 8.81% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 32.25% Defense(Energy) 32.25% Defense(Negative) 6% Defense(Psionic) 11.63% Defense(Melee) 35.06% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 6% Enhancement(Heal) 73.75% Enhancement(RechargeTime) 2.5% Enhancement(Max EnduranceDiscount) 42% Enhancement(Accuracy) 10% Enhancement(Range) 15% SpeedFlying 207.8 HP (17.25%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 13.75% MezResist(Held) 13.75% MezResist(Immobilized) 13.75% MezResist(Sleep) 13.75% MezResist(Stunned) 13.75% MezResist(Terrorized) 13.75% MezResist(Teleport) 100% (20% chance) 9% (0.15 End/sec) Recovery 94% (4.72 HP/sec) Regeneration 11.75% Resistance(Smashing) 11.75% Resistance(Lethal) 10.25% Resistance(Fire) 10.25% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 15% SpeedRunning thanks i put this together a very long time ago and it has worked very well. i think i might swap over to yours as it does offer better overall survivability. Link to comment Share on other sites More sharing options...
terrasmash Posted June 3, 2020 Share Posted June 3, 2020 so whats the enh in cutting beam? as it did not load right in mides Link to comment Share on other sites More sharing options...
terrasmash Posted June 3, 2020 Share Posted June 3, 2020 (edited) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology BlasterPrimary Power Set: Beam RifleSecondary Power Set: Tactical ArrowPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedPower Pool: SorceryAncillary Pool: Mu Mastery Hero Profile:Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)Level 2: Glue Arrow -- RechRdx-I(A)Level 4: Cutting Beam -- PstBls-Dam%(A), Dtn-Dmg/EndRdx(6), JvlVll-Acc/Dmg/End/Rech(13), Ann-ResDeb%(6), AirBrs-Dmg/EndRdx(15), Rgn-Acc/Rchg(6)Level 6: Disintegrate -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19)Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21)Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29)Level 14: Kick -- Empty(A)Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(31)Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34), FrcFdb-Rechg%(36)Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39)Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg(43), PstBls-Dam%(43)Level 28: Agility -- Run-I(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), Rct-ResDam%(39)Level 32: Overcharge -- Empty(A), Empty(33), Empty(33), Empty(39), AchHee-ResDeb%(45)Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)Level 38: ESD Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45)Level 41: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)Level 44: Electrifying Fences -- Empty(A), Empty(46), Empty(46), Empty(48), Empty(48), Empty(48)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)Level 50: Musculature Core ParagonLevel 50: Ion Core Final JudgementLevel 50: Reactive Core Flawless InterfaceLevel 50: Clarion Partial Core InvocationLevel 50: Assault Core Embodiment------------ Edited June 3, 2020 by terrasmash Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now