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BR/TA build ranged def


terrawar

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I have what looks to be a really good build for any content with the ability to cc groups of mobs while solo.  eagle eye has one slot i can move around anywhere as the last one in upshot is a 50 would just swap those around. what or where that slot be the most useful in the build? also is disintegrate able to use procs well? This build has 39.5% ranged deff this was the main goal with damage second.

thanks,

terrawar.

 

Hero Plan by Mids' Hero Designer 2.22
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Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Fighting
Power Pool: Sorcery
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Single Shot -- SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(A), SprDfnBrr-Acc/Dmg/EndRdx:50(3), SprDfnBrr-Acc/Dmg:50(3), SprDfnBrr-Acc/Dmg/Rchg:50(7), SprDfnBrr-Dmg/Rchg:50(13), SprDfnBrr-Rchg/+Status Protect:50(13)
Level 1: Electrified Net Arrow -- TraoftheH-Acc/Rchg:50(A), TraoftheH-Dam%:50(9), TraoftheH-Immob/Acc:50(36), TraoftheH-Acc/EndRdx:50(37), TraoftheH-EndRdx/Immob:50(37), TraoftheH-Acc/Immob/Rchg:50(37)
Level 2: Glue Arrow -- PcnoftheT--Rchg%:50(A), PcnoftheT-Acc/Slow:50(39), PcnoftheT-Dmg/Slow:50(39), PcnoftheT-Acc/EndRdx:50(39), PcnoftheT-Rng/Slow:50(40), PcnoftheT-EndRdx/Rchg/Slow:50(40)
Level 4: Cutting Beam -- SprBlsWrt-Rchg/Dmg%:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(5), SprBlsWrt-Acc/Dmg/EndRdx:50(5), SprBlsWrt-Acc/Dmg/Rchg:50(7)
Level 6: Disintegrate -- Apc-Dam%:50(A)
Level 8: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-Rchg:50(9)
Level 10: Upshot -- GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--Rchg/EndRdx:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(43), GssSynFr--ToHit/Rchg:50(46), GssSynFr--ToHit:50(50)
Level 12: Lancer Shot -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(15), Dvs-Dmg/Rchg:50(15), Dvs-Hold%:50(17), GldJvl-Dam%:50(17), GldJvl-Acc/Dmg:50(19)
Level 14: Kick -- FrcFdb-Rechg%:25(A)
Level 16: Flash Arrow -- CldSns-%Dam:30(A), CldSns-ToHitDeb:30(25), CldSns-Acc/ToHitDeb:30(31), CldSns-Acc/Rchg:30(33), CldSns-ToHitDeb/EndRdx/Rchg:30(33), CldSns-Acc/EndRdx/Rchg:30(34)
Level 18: Penetrating Ray -- ExcCnt-Stun%:50(A), ExcCnt-Dmg/Rchg:50(19), ExcCnt-Acc/Dmg:50(21), ExcCnt-Dmg/EndRdx:50(21), ExcCnt-Dmg/ActRdx:50(23), ExcCnt-Dmg/Rng:50(23)
Level 20: Eagle Eye -- Empty(A), Empty(36)
Level 22: Tough -- UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(27)
Level 24: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def:50(27), RedFrt-EndRdx:50(29), RedFrt-Def/Rchg:50(29), RedFrt-EndRdx/Rchg:50(31), RedFrt-Def/EndRdx/Rchg:50(31)
Level 26: Piercing Beam -- PstBls-Dam%:50(A)
Level 28: Agility -- Run-I:50(A)
Level 30: Mystic Flight -- Frb-Fly:50(A)
Level 32: Overcharge -- Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(33), Rgn-Dmg:50(34), Rgn-Dmg/Rchg:50(34), Rgn-Acc/Dmg/Rchg:50(36)
Level 35: Bonfire -- SudAcc-KBtoKD:50(A)
Level 38: ESD Arrow -- Lck-%Hold:50(A), Lck-Acc/EndRdx/Rchg/Hold:50(40), Lck-Acc/Hold:50(42), Lck-Acc/Rchg:50(42), Lck-Rchg/Hold:50(43), Lck-EndRdx/Rchg/Hold:50(43)
Level 41: Gymnastics -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(42)
Level 44: Fire Shield -- UnbGrd-ResDam:30(A), Ags-ResDam:50(45), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-EndRdx/Rchg:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(46), Ags-ResDam/EndRdx:50(46)
Level 47: Melt Armor -- AnlWkn-%ToHit:30(A), AnlWkn-DefDeb:50(48), AnlWkn-Acc/DefDeb:50(48), AnlWkn-Acc/Rchg:50(48), AnlWkn-DefDeb/EndRdx/Rchg:50(50), ShlBrk-%Dam:30(50)
Level 49: Rise of the Phoenix -- NmnCnv-Regen/Rcvry+:30(A)
Level 1: Brawl -- Hct-Dam%:50(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- RgnTss-Regen+:30(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Preemptive Core Flawless Interface
Level 50: Clarion Total Core Invocation
Level 50: Assault Core Embodiment
Level 50: Banished Pantheon Core Superior Ally
------------

 

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http://www.cohplanner.com/mids/download.php?uc=1534&c=721&a=1442&f=HEX&dc=78DA6594C94F136118C6BFE94C59BAB0165B7668D90AA5B440F4E682A2072512205E9BB10CA549E990B646397AF02F30113744030818C5E5E4DDF5E4128F7AC32D262E07413026F5659ED7B6B193CCFC669EEF7DBFF7F9B6193A73C8B676E4EC3E21D90FC6D464323440CF9496B08C69E1C9B81ED3233362E72AA4BB9ADB42236A3CA28DFB0734752A34129D88690DFF5A464F4D4FEB89947F4C0DA7A26135163A9048E8A7857D58D763FEC3D1C8642A1A8FD88CAF513D11D61233366E4AC5B564D28A8FD84E60C5E074344CEFEA94161A327A9F7191093FDD21073DA41D5B69B3501421828A30C94C011698409BC434838356C117E55E900CADE80AE8B904B65C64CE322F83736D5C9672A507D0DAEE30D79877C1F67BCCFBA04A9E65E4CAF2BC6C68CA35E61C5870153C49B1668C4F988326430B3BB008A44985F3D08A16C079F255CCBE8A57A1595698CB60E74DB07B090C2E82E3D4AF9573AD0BC2D04A16994B60D90AD3077F155ED04486ECECD37E8EFA7329E23A7929E5FE4A3F9356AF08D73AD8F01E6CFAC0FC08367F0235F252CEB9E5CF51B3E219E878C47C0CEE7AC27C0ADEA0BA95F02255A6E9121EE32993C72AE8A6AA6DF876F582354EC9A8AB508C93F793D382F5AA2901EB4A9956B0C1C6B48313E4B91A9E45F54378D9EF15A296E7A5B61BDAF9562AC571F57F901BA1DC46684AE31EAC47D36EB0B997D9077AFAC165B2EEE67EDCEBD8D30B34F6569EB7D6DF886BDF06BD1BCC4DDE07BF985BE022E576F0BC75BCE5D877E02AD5EAE279E9FA291B73E5EB8777DF06E6D0B709766F310368BF6DA7B3CAB9FE3758DF9E17E8B7E725F315EFC5D7CC02D4B84508F0180327B046754AE6DC92299E1B25F31F4877E6B61B2B1FC85382794A5F9ED29FA71CCB56A1238CCAC34AE64F20A42EAC707159E684A7BF5AA89D7324DE01DF73B5BD18D5B75CAD03713F72B559D43B5A49E0BEDDB46B823CEAE3CEACBE9413B3E2CEBEFF777D69C9A6FF05744704F3

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Seems decent enough.

I can assure you you'll not be let-down by this power-set combination. I would, however, urge you to give Piercing Beam a chance if you haven't before; It's consistently one of my highest performing attacks due to inflicting Lancer(well a teeny bit more than Lancer) damage to two (sometimes 3) targets at a time, with a slightly higher bonus from Disintegrate and the -res for tougher mobs.

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On 1/19/2020 at 9:22 AM, Novacat said:

Seems decent enough.

I can assure you you'll not be let-down by this power-set combination. I would, however, urge you to give Piercing Beam a chance if you haven't before; It's consistently one of my highest performing attacks due to inflicting Lancer(well a teeny bit more than Lancer) damage to two (sometimes 3) targets at a time, with a slightly higher bonus from Disintegrate and the -res for tougher mobs.

So where would you take slots from? I have a free one in eagle eye. To make it stronger attack wise?

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Flash Arrow is a lot like Smoke Grenade - unless you absolutely must have that set bonus, a different set bonus from putting say 3 of those slots into Piercing Beam would be a start. Mostly used before battle anyways since it doesn't aggro (unless you put a proc in it).

Melt Armor's also in a similar situation, the -resist part is the best bit, so if you want to complete a 6pc somewhere maybe two pieces of that one can come out and feed the slots elsewhere.

Again also with Upshot: it's good but 6 slots on basically-Build-Up, 2-3 slots from there could also complete a full set somewhere else

 

Don't dump Eagle Eye slots, it's significantly more powerful than Health and Stamina: Hell I four-slot the damn thing myself. It's two Staminas worth of recovery, all of it enhanceable, and 5.625 Healths worth of regen, 2.81 of which are enhanceable. Mods are multiplying far, far larger values here.

Even just a pure 50 IO of Health and Endmod in there would bring your totals from +50% to +71.2% for Recovery and from +112.5% to +160.2% for Regen. 

 

One of those extra freed-up slots could also fill the 6th slot on Lancer; it's not a bad attack by any stretch.

Edited by Novacat
Lancer
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I'd look hard at getting to to the 45% ranged defense cap.  That last 5.5% will cut your current incoming damage in half.   That is, 10.5% (15.75% vs bosses) of all attacks getting through now versus 5% (7.5% vs bosses) of all attacks getting through at cap.   You will absolutely notice this difference in difficult content.

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It's not a cheap thing to attain however.

Before accounting for a Barrier Epiphany or the such, between the 6% from Res sets and some basic +2 IOs slotting across your Weave, Maneuvers, Hover and Gymnastics, you're probably around 19.4% or so defense.

Getting from 35 to 45 on ranged (which still leaves you in the low 20s for melee and low 30s for AoE) does involve a lot of six-slotting full sets into the deep red of ED, costing you quite a few procs  you could've put in single targets to round out as well on the way there.

 

The fights might have been somewhat shorter - if not quite as safe as long - if you don't mind a non-barrier rating in the realm of 35%. Admittedly much softer, but lots of slots to use in different ways to compensate.

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On 1/27/2020 at 3:59 PM, Novacat said:

It's not a cheap thing to attain however.

Before accounting for a Barrier Epiphany or the such, between the 6% from Res sets and some basic +2 IOs slotting across your Weave, Maneuvers, Hover and Gymnastics, you're probably around 19.4% or so defense.

Getting from 35 to 45 on ranged (which still leaves you in the low 20s for melee and low 30s for AoE) does involve a lot of six-slotting full sets into the deep red of ED, costing you quite a few procs  you could've put in single targets to round out as well on the way there.

 

The fights might have been somewhat shorter - if not quite as safe as long - if you don't mind a non-barrier rating in the realm of 35%. Admittedly much softer, but lots of slots to use in different ways to compensate.

 

here is the final build. any areas i can tweek?

also the plan is to keep them out of melee range.and to kill them before then can hit me. i should stand still with the 4mag io i got in gym

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Sorcery
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
Level 1: Electrified Net Arrow -- TraoftheH-Dam%(A), TraoftheH-Acc/Rchg(7), TraoftheH-EndRdx/Immob(9), TraoftheH-Immob/Acc(9), TraoftheH-Acc/Immob/Rchg(11), TraoftheH-Acc/EndRdx(11)
Level 2: Glue Arrow -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/EndRdx(13), PcnoftheT-Rng/Slow(13), PcnoftheT-Dmg/Slow(15), PcnoftheT-EndRdx/Rchg/Slow(15), PcnoftheT-Acc/Slow(17)
Level 4: Cutting Beam -- AnlWkn-%ToHit(A), AnlWkn-DefDeb(17), AnlWkn-Acc/DefDeb(19), AnlWkn-Acc/Rchg(19)
Level 6: Disintegrate -- Apc-Dam%(A)
Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21)
Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)
Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29)
Level 14: Kick -- Empty(A)
Level 16: Flash Arrow -- CldSns-%Dam(A), CldSns-ToHitDeb(31), CldSns-Acc/ToHitDeb(31), CldSns-Acc/Rchg(31), CldSns-ToHitDeb/EndRdx/Rchg(33), CldSns-Acc/EndRdx/Rchg(33)
Level 18: Penetrating Ray -- ExcCnt-Stun%(A), ExcCnt-Dmg/Rchg(33), ExcCnt-Acc/Dmg(34), ExcCnt-Dmg/EndRdx(34), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(36)
Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 24: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-EndRdx(39), RedFrt-Def/EndRdx/Rchg(39)
Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg(43), PstBls-Dam%(43), PstBls-Dmg/Rng(50)
Level 28: Agility -- Run-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Overcharge -- AchHee-DefDeb(A), AchHee-ResDeb%(45)
Level 35: Scorpion Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def/Rchg(40)
Level 38: ESD Arrow -- BslGaz-Rchg/Hold(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 41: Gymnastics -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(46), LucoftheG-Def(46)
Level 44: Mace Beam Volley -- FrcFdb-Dmg/EndRdx/KB(A), FrcFdb-Dmg/KB(46), FrcFdb-Acc/KB(48), FrcFdb-Rchg/KB(48), FrcFdb-Rechg%(48)
Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50)
Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Clarion Partial Core Invocation
Level 50: Assault Core Embodiment
------------

Edited by terrawar
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Well, while it's certainly not my style (I'm no fan of the 2nd attacks like charged shot), one thing I'd definitely say you need to consider is your recovery.

 

Right now, with the amount of drain on there I'm wondering if your one proc in Stamina is going to counteract your 1.11 end/s regular rate while in a fight. If the fight's taking longer because you keep on running out of juice, that's not just negatively balancing out the increase in survivability that you're gunning for, it also risks dropping chunks of it off when you detoggle from running low. Unless you're usually teaming with some recovery buffers, you might want to go test out how that handles in longer solo fights.

 

If the tests show some unpleasantness with your blue bar, maybe consider breaking Numina down to 3 and and slotting up some EndMods into there (whether from a set or otherwise). Though more defense is nice, it IS at the cost of a lot of slots being semi-wasted on a power like Eagle Eye, since things like the accuracy, endurance and recharge aspects of IOs don't actually affect it - just the Heal.

 

One other thing would be: Overcharge is your strongest attack, and also your only radial AoE. If you really must keep it at 2 slots, maybe Ragnarok's Damage and Damage/Recharge in there instead, or something along those lines? There's a -Res chance in Annihilation too.

 

 

*Also, why are you using Tactics? Maneuvers I fully understand/support, but, you do have Eagle Eye... maybe consider Assault instead?

Edited by Novacat
Tactics?
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37 minutes ago, Novacat said:

Well, while it's certainly not my style (I'm no fan of the 2nd attacks like charged shot), one thing I'd definitely say you need to consider is your recovery.

 

Right now, with the amount of drain on there I'm wondering if your one proc in Stamina is going to counteract your 1.11 end/s regular rate while in a fight. If the fight's taking longer because you keep on running out of juice, that's not just negatively balancing out the increase in survivability that you're gunning for, it also risks dropping chunks of it off when you detoggle from running low. Unless you're usually teaming with some recovery buffers, you might want to go test out how that handles in longer solo fights.

 

If the tests show some unpleasantness with your blue bar, maybe consider breaking Numina down to 3 and and slotting up some EndMods into there (whether from a set or otherwise). Though more defense is nice, it IS at the cost of a lot of slots being semi-wasted on a power like Eagle Eye, since things like the accuracy, endurance and recharge aspects of IOs don't actually affect it - just the Heal.

 

One other thing would be: Overcharge is your strongest attack, and also your only radial AoE. If you really must keep it at 2 slots, maybe Ragnarok's Damage and Damage/Recharge in there instead, or something along those lines? There's a -Res chance in Annihilation too.

 

 

*Also, why are you using Tactics? Maneuvers I fully understand/support, but, you do have Eagle Eye... maybe consider Assault instead?

Think its there to Insta snipe to hit 97% but if there without it that frees a power and a slot to overcharge. What other power would u get besides assault?

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That is not required these days. Snipes no longer work that way. They're slow out of combat and fast in combat.

Since the subject today is defense ... why not Hover or Combat Jumping (I know it clashes with ninja-run but IIRC it doesn't clash with Gymnastics) as a final power if not Assault? Tiny final extra couple of %.

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Here's my take on it (although just halfway there in-game):

Not at the softcap anywhere solo without popping purples or anything special, but overall slightly more resistances and HP help mitigate this, as do slightly higher damage and the 1.75 increase in net endurance gain per second. I know I don't have cutting beam but I've just found myself using it less and less once I got Overcharge and Piercing, and Glue Arrow more and more until it ended up like this (still love Cutting for leveling though).

 

It's not quite your primary goal as you wanted maximal defense, just something for comparison, that though fairly tough for a blaster and offering a bit more performance, probably takes twice the incoming attacks as yours.

Blaster - Beam Rifle - Tactical Arrow.mxd

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1 hour ago, Novacat said:

Here's my take on it (although just halfway there in-game):

Not at the softcap anywhere solo without popping purples or anything special, but overall slightly more resistances and HP help mitigate this, as do slightly higher damage and the 1.75 increase in net endurance gain per second. I know I don't have cutting beam but I've just found myself using it less and less once I got Overcharge and Piercing, and Glue Arrow more and more until it ended up like this (still love Cutting for leveling though).

 

It's not quite your primary goal as you wanted maximal defense, just something for comparison, that though fairly tough for a blaster and offering a bit more performance, probably takes twice the incoming attacks as yours.

Blaster - Beam Rifle - Tactical Arrow.mxd 5.34 kB · 0 downloads

thats a nice build i stuck CJ in and found that i could move 2 slots to stamina which should be good to go. i will not have mystic flight on when in missions adds like .30 to end drain..

Blaster - Beam Rifle - Tactical Arrow.mxd

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  • 3 weeks later
On 2/9/2020 at 7:51 PM, terrasmash said:

thats a nice build i stuck CJ in and found that i could move 2 slots to stamina which should be good to go. i will not have mystic flight on when in missions adds like .30 to end drain..

Blaster - Beam Rifle - Tactical Arrow.mxd 5.35 kB · 8 downloads

I am not a huge fan of ATO's and Winter Sets, as they are obscenely expensive.  Until one can afford them, I made an interim build, a bit more survivable, slightly less damage (2-5%).  I like flying, I bind hover/fly to my tilde key ( ` which is left of the 1 key) and then remap "t" key to toggle afterburner on/off.  Hovering is fast (esp. with tac arrow's agility) and is the safest way to blast.  Immobs kind of suck, but with high defense, they're a bit rare.

 

If I enjoyed beam rifle and didn't already have 30+ level 50 toons, I might make one.  I love my Fire/TA but don't play it as much since I love Fire/Dev the most.

 

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  • 2 weeks later

I use this

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)
Level 2: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(9), PstBls-Dam%(11)
Level 4: Glue Arrow -- Slow-I(A), Slow-I(50)
Level 6: Disintegrate -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(15)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Ksm-ToHit+(31)
Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17)
Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Upshot -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(29)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/ActRdx/Rchg(19), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(21), Apc-Dam%(23)
Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), EndMod-I(23), EndMod-I(25)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(43)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(37), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(39), RctArm-ResDam(40)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33)
Level 28: Agility -- Run-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 41: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 44: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 47: Aim -- GssSynFr--Build%(A)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(46)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Pyronic Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Reactive Radial Flawless Interface 
Level 50: Warworks Core Superior Ally 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

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  • 2 months later

Charged shot has lower DPS and slightly lower DPA than Single Shot. As filler it's just less good since there's a longer cast time, but the other issue is their effects when striking a Disintegrating target.

Single Shot offers -75% regen - not much but another nice little addition.

Charged has the weakest of all Disintegrate bonuses; an 11%-ish tick.

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yeah its really just a filler if my normal chain is on cd. i do need to change that i think i was going to in the game but never did. as he stands now he can ez take down things even while expered down to 28ish though the chain goes glue arrow followed by Disintegrate then lancer then snipe and pericing beam or overcharge

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I think a lot of damage is given up here in order to pursue defense bonuses and global damage? Moved some things around, should be a big increase in damage burst at the cost of marginal utility loss - plus a huge upswing in recharge. Kept the idea of ranged defense without regard to melee -- but switched out the +type defense to +resist (from 26 to 52+scaling) for better overall survivability; energy/negative defense is nearly soft capped 42.2/42.2 vs 48.1/37.9). 

 

Endurance regen should also be much better (220 vs 194) and 1.29 drain vs 1.95. Hasten can be removed - but it's nearly perma and offers more than tactics (over soft cap hit vs +3s on all but ESD arrow).

 

 

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
Level 2: Glue Arrow -- RechRdx-I(A)
Level 4: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
Level 6: Disintegrate -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19)
Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21)
Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)
Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29)
Level 14: Kick -- Empty(A)
Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(31)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34), FrcFdb-Rechg%(36)
Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39)
Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg(43), PstBls-Dam%(43)
Level 28: Agility -- Run-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), Rct-ResDam%(39)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Dam/End(39), AchHee-ResDeb%(45)
Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 38: ESD Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 41: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
Level 44: Electrifying Fences -- Artl-Acc/Dam(A), Artl-Dam/End(46), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Clarion Partial Core Invocation 
Level 50: Assault Core Embodiment 
------------
------------
Set Bonus Totals:

  • 27.5% DamageBuff(Smashing)
  • 27.5% DamageBuff(Lethal)
  • 27.5% DamageBuff(Fire)
  • 27.5% DamageBuff(Cold)
  • 27.5% DamageBuff(Energy)
  • 27.5% DamageBuff(Negative)
  • 27.5% DamageBuff(Toxic)
  • 27.5% DamageBuff(Psionic)
  • 8.81% Defense(Smashing)
  • 8.81% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 32.25% Defense(Energy)
  • 32.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.63% Defense(Melee)
  • 35.06% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 3.6% Max End
  • 6% Enhancement(Heal)
  • 73.75% Enhancement(RechargeTime)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 42% Enhancement(Accuracy)
  • 10% Enhancement(Range)
  • 15% SpeedFlying
  • 207.8 HP (17.25%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 13.75%
  • MezResist(Held) 13.75%
  • MezResist(Immobilized) 13.75%
  • MezResist(Sleep) 13.75%
  • MezResist(Stunned) 13.75%
  • MezResist(Terrorized) 13.75%
  • MezResist(Teleport) 100% (20% chance)
  • 9% (0.15 End/sec) Recovery
  • 94% (4.72 HP/sec) Regeneration
  • 11.75% Resistance(Smashing)
  • 11.75% Resistance(Lethal)
  • 10.25% Resistance(Fire)
  • 10.25% Resistance(Cold)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 15% SpeedRunning

 

 

Edited by seresibyl3
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57 minutes ago, seresibyl3 said:

I think a lot of damage is given up here in order to pursue defense bonuses and global damage? Moved some things around, should be a big increase in damage burst at the cost of marginal utility loss - plus a huge upswing in recharge. Kept the idea of ranged defense without regard to melee -- but switched out the +type defense to +resist (from 26 to 52+scaling) for better overall survivability; energy/negative defense is nearly soft capped 42.2/42.2 vs 48.1/37.9). 

 

Endurance regen should also be much better (220 vs 194) and 1.29 drain vs 1.95. Hasten can be removed - but it's nearly perma and offers more than tactics (over soft cap hit vs +3s on all but ESD arrow).

 

 

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
Level 2: Glue Arrow -- RechRdx-I(A)
Level 4: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
Level 6: Disintegrate -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19)
Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21)
Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)
Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29)
Level 14: Kick -- Empty(A)
Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(31)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34), FrcFdb-Rechg%(36)
Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39)
Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg(43), PstBls-Dam%(43)
Level 28: Agility -- Run-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), Rct-ResDam%(39)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Dam/End(39), AchHee-ResDeb%(45)
Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 38: ESD Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 41: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
Level 44: Electrifying Fences -- Artl-Acc/Dam(A), Artl-Dam/End(46), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Clarion Partial Core Invocation 
Level 50: Assault Core Embodiment 
------------
------------
Set Bonus Totals:

  • 27.5% DamageBuff(Smashing)
  • 27.5% DamageBuff(Lethal)
  • 27.5% DamageBuff(Fire)
  • 27.5% DamageBuff(Cold)
  • 27.5% DamageBuff(Energy)
  • 27.5% DamageBuff(Negative)
  • 27.5% DamageBuff(Toxic)
  • 27.5% DamageBuff(Psionic)
  • 8.81% Defense(Smashing)
  • 8.81% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 32.25% Defense(Energy)
  • 32.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.63% Defense(Melee)
  • 35.06% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 3.6% Max End
  • 6% Enhancement(Heal)
  • 73.75% Enhancement(RechargeTime)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 42% Enhancement(Accuracy)
  • 10% Enhancement(Range)
  • 15% SpeedFlying
  • 207.8 HP (17.25%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 13.75%
  • MezResist(Held) 13.75%
  • MezResist(Immobilized) 13.75%
  • MezResist(Sleep) 13.75%
  • MezResist(Stunned) 13.75%
  • MezResist(Terrorized) 13.75%
  • MezResist(Teleport) 100% (20% chance)
  • 9% (0.15 End/sec) Recovery
  • 94% (4.72 HP/sec) Regeneration
  • 11.75% Resistance(Smashing)
  • 11.75% Resistance(Lethal)
  • 10.25% Resistance(Fire)
  • 10.25% Resistance(Cold)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 15% SpeedRunning

 

 

thanks i put this together a very long time ago and it has worked very well. i think i might swap over to yours as it does offer better overall survivability.

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
Level 2: Glue Arrow -- RechRdx-I(A)
Level 4: Cutting Beam -- PstBls-Dam%(A), Dtn-Dmg/EndRdx(6), JvlVll-Acc/Dmg/End/Rech(13), Ann-ResDeb%(6), AirBrs-Dmg/EndRdx(15), Rgn-Acc/Rchg(6)
Level 6: Disintegrate -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19)
Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21)
Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)
Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29)
Level 14: Kick -- Empty(A)
Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(31)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34), FrcFdb-Rechg%(36)
Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39)
Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg(43), PstBls-Dam%(43)
Level 28: Agility -- Run-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), Rct-ResDam%(39)
Level 32: Overcharge -- Empty(A), Empty(33), Empty(33), Empty(39), AchHee-ResDeb%(45)
Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 38: ESD Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 41: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
Level 44: Electrifying Fences -- Empty(A), Empty(46), Empty(46), Empty(48), Empty(48), Empty(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Clarion Partial Core Invocation
Level 50: Assault Core Embodiment
------------

 

 

 

Edited by terrasmash
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