seresibyl3 Posted June 3, 2020 Posted June 3, 2020 (edited) 19 minutes ago, terrasmash said: so whats the enh in cutting beam? as it did not load right in mides Think your mids is out of date -- it's Artillery (from targeted aoe), which is 6 slotted into Cutting beam and 4 slotted into overcharge, as well as 6 slotted into Electrifying fences. 2 - 8% Regen 3 1.88% defense energy/negative, .94% defense ranged 4 2% dmg buff all 5 9% enhancement accuracy 6 3.13% defense ranged, 1.56% defense energy/negative Edited June 3, 2020 by seresibyl3
terrasmash Posted June 3, 2020 Posted June 3, 2020 thx how would i go about updating it ? that is what i thought it was..
Glowman Posted June 7, 2020 Posted June 7, 2020 Started running your build today seresibyl3. Loving it so far!
kiramon Posted June 7, 2020 Posted June 7, 2020 8 minutes ago, Zer0 Hour said: Started running your build today seresibyl3. Loving it so far! Good stuff !
JayboH Posted June 8, 2020 Posted June 8, 2020 So what are we guessing the Tactical Arrow nerfs will be? I know they mentioned it is getting nerfs officially - I think it was during Page 5 beta that the main powers dev confirmed it 1 Flint Eastwood
Tha-Antmann Posted June 8, 2020 Posted June 8, 2020 I want to know this also. I don't think anyone's been specific as to what, exactly, is considered to be overperforming about tac arrow. Or if they have, I've not been able to find it. Also, energy melee is being worked on, but what exactly about it?
terrasmash Posted June 8, 2020 Posted June 8, 2020 Ok so I can wipe out a +4/8 mob with eds + overcharge and glue arrow. And then kill another group with cutting beam and PB along with disintegrate and glue arrow and my pyro judgement
seresibyl3 Posted June 8, 2020 Posted June 8, 2020 (edited) 14 hours ago, Zer0 Hour said: @seresibyl3 What do your attack chains look like? Upshot + Overcharge, Nuke a spawn for 1k Rotate Disintegrate, Penetrating Ray, Charged Shot prioritizing PR fill with ENA AoE Rotate PB, Cutting Beam, EF, Glue Open with flash, Aim ESD on non overcharge Use others in between/as needed You might get more out of moving Artillery to Glue Arrow from EF, which would make EF a preference (replace with Tactics etc). Either way won't change much. Edited June 8, 2020 by seresibyl3
Dimensional Warrior Posted October 19, 2020 Posted October 19, 2020 this is the one i put together as i prefer to have fly,hover, and afterburner. gonna use him as a range hover toon so it fits. the ranged,energy def is near the cap and the res is a little higher than i have seen on others on this post. enjoy as always comments or suggestions are appreciated. Blaster - Beam Rifle - Tactical Arrow.mxd
Crystal87 Posted November 24, 2020 Posted November 24, 2020 is it possible to have an update build as the new patch came out? ; ;
terrasmash Posted November 24, 2020 Posted November 24, 2020 (edited) 7 hours ago, Crystal87 said: is it possible to have an update build as the new patch came out? ; ; yeah i can have one up shortly. so the mides has not dropped an update as of now. i can do one still but i will leave that one power blank Edited November 24, 2020 by terrasmash
terrasmash Posted November 25, 2020 Posted November 25, 2020 Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science BlasterPrimary Power Set: Beam RifleSecondary Power Set: Tactical ArrowPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Mu Mastery Hero Profile:Level 1: Single Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7)Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-End/Rech/Rng(13), Artl-Acc/Rech/Rng(13)Level 4: Glue Arrow -- RechRdx-I(A)Level 6: Disintegrate -- Apc-Dam%(A), Apc-Dmg(15), Apc-Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Acc/Dmg/Rchg(17)Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(19)Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(23), GssSynFr--ToHit/EndRdx(23)Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg(25), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29)Level 14: Kick -- RechRdx-I(A)Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(29)Level 18: Penetrating Ray -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(31), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dam%(31), StnoftheM-Acc/ActRdx/Rng(33), FrcFdb-Rechg%(33)Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/EndRdx(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36)Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(37)Level 26: Piercing Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg(37), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(46)Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), Rct-ResDam%(39)Level 30: Agility -- Empty(A), Empty(46)Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), AchHee-ResDeb%(42)Level 35: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43)Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A)Level 41: ESD Arrow -- BslGaz-Slow%(A), BslGaz-Acc/Hold(43), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(45)Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)Level 47: Electrifying Fences -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(48), Artl-Acc/Dam(48), Artl-Dam/End(48), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50)Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(45)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)------------
Crysis Posted November 25, 2020 Posted November 25, 2020 6 hours ago, Elia87 said: Nothing in Agility terramash? Isn't Agility merged with Gymnastics now? I'm so confused.
terrasmash Posted November 25, 2020 Posted November 25, 2020 Yeah its merged and the power builder app has not been updated yet. Is why I left ot blank to start with
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