Trickshooter Posted May 16, 2019 Share Posted May 16, 2019 (edited) There are lots of new and returning players who weren't around with the game all the way till sunset, and many of them have questions about when things happened and whether things are SCORE additions or were added after they stopped playing. So I thought I'd make a (not so) short list of all the big features and changes that came with each issue. I know I probably missed a lot (like Paragon Market items that aren't given patch notes), so please feel free to let me know if something is missing and you think it's significant enough to add a bullet point for. Edited July 25, 2019 by GM Fiddleback 3 2 Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚 Link to comment Share on other sites More sharing options...
Trickshooter Posted May 16, 2019 Author Share Posted May 16, 2019 (edited) Issue 0: Launch! • Launch April 28, 2004 • Gravity Control/Fold Space is replaced by the new Singularity pet. Issue 1: Through the Looking Glass • Level Cap raised to 50 • New Zones Peregrine Island Rikti Crash Site • New Enemy Groups Malta Carnival of Shadows Praetorians • New Trial Abandoned Sewer Trial • Tailor Icon store added Issue 2: A Shadow of the Past • Capes • Auras • Badges! • Respecs • New Zones The Hollows Tunnels of the Trolls Firebase Zulu Cascade Archipelago The Chantry Storm Palace • New Task Forces Explorers and Exploiters – Dr. Quaterfield in Firebase Zulu The Legend of Ruladak – Sara Moore in Cascade Archipelago The Saga of Faathim – Justin Augustine in The Chantry The Saga of Lanaru – Faathim the King in The Chantry • New Enemy Groups Igneous Rularuu • New Trials Terror Volta (Respec Trial) Prisoners of Eden Transcendent Gateway • Exemplaring • The Purple Triangles of Doom! (AV Mez resistance) Issue 3: A Council of War • Official launch in EU • Kheldians! • Ancillary/Epic Power Pools • Zone Events Lusca the Giant Octopus in Independence Port Paladin Construction in Kings Row The Ghost Ship in Independence Port & Talos Island • New Enemy Group The Council is introduced replacing the 5th Column • New Zone Striga Island • New Task Forces The Kheldian War – Moonfire in Striga Isle The MegaMech Cometh – Ernesto Hess in Striga Isle • Notoriety/Mission Difficulty • THE PURPLE PATCH! (GMs always purple) • Fear – Afraid replaced by Terrorized • PunchVoke for Tankers • Toxic Damage • Armor toggles are no longer mutally exclusive • Global Chat • Calvin Scott Task Force Issue 4: Colosseum • PVP • Arenas • Bastion renamed to Citadel • Sister Psyche returned to her own body, Aurora Borealis becomes new trainer in Independence Port (Malaise becomes evil again) • Calvin Scott Task Force removed • Supergroup Coalitions & Coalition Chat Issue 5: Forest of Dread • New Zone Croatoa • New Enemy Groups The Cabal Fir Bolg Red Caps Tuatha de Dannan • New Giant Monsters Jack in Irons Sally Eochai (previously was in the 2004 Halloween Event) • New Powersets Archery for Blasters and Defenders Trick Arrow for Defenders and Controllers Sonic Attack for Blasters and Defenders Sonic Resonance for Defenders and Controllers Electric Mastery (Epic/Ancillary) for Blasters • New Zone Events Hellion Arson – Steel Canyon Troll Rave – Skyway City •New Task Force A Tangled Plot – Katie Hannon in Croatoa • Debt reduced inside mission maps and no debt is earned until level 10 • Cone Enhancements Removed • Blaster’s Defiance 1.0 (As health falls, damage increases) • Controller’s Containment added for more Controller damage, most Controller AoE controls increased in recharge time and reduced in duration • Scrapper’s Critical Hit and Tanker’s Gauntlet given names (but existed before this issue) • Max Targets added to powers that affect foes • Stacking of pets removed, increased duration of most Controller pets, powers that summon multiple pets now always summon 3 • Scrapper damage increased • Regeneration/Instant Healing now a Click Power • GLOBAL DEFENSE DECREASE • Resistance/Orange Inspirations • Defender’s Vigilance 1.0 • Sonic Attack and Sonic Resonance GFX toned down Issue 6: Along Came a Spider • Launch of City of Villains! • ENHANCEMENT DIVERSIFICATION https://paragonwiki.com/wiki/Enhancement_Diversification • PvP Zones Bloody Bay Siren’s Call Warburg • Gladiator PvP • Supergroup Bases! • Base Raid PvP • Aggro Cap (17 enemies on one character) • Recovery & Endurance Drain enhancements merged in to Endurance Modification enhancements • Forcefields/Repulsion Bomb changed to target Foes • Origin Powers (only last till level 10) Taser Dart Mutagen Apprentice Charm Throwing Knives Tranq Dart • Vengeance no longer stackable (or so they thought) • ToHit Debuff enhancements moved to Schedule B • Debt Cap reduced Issue 7: Destiny Manifest • Villain Level Cap raised to 50 • New Zone Grandville • New Strike Force The Future of Freedom – Lord Recluse in Grandville • New PvP Zone Recluse’s Victory • New Powersets Thugs for Masterminds Electric Melee for Brutes Electric Armor for Brutes Dark Melee for Stalkers Dark Armor for Stalkers • Patron Power Pools • Mayhem Missions • PvE accuracy formula modified to better accommodate Defense • OHKO Protection • Origin Powers made permanent • Psuedopet powers now affected by buffs on the caster • Stealth Suppression • First pass of Claws improvements • First pass of Trick Arrow improvements • Archery animations shortened and endurance cost reduced • PvP toggle Drop effects reduced • AVs/Heroes/GMs significantly buffed • Defender Slow Modifier raised to 1.25 • Mastermind Bodyguard mode • First pass of Dominator improvements Domination recharges faster Melee Damage modifier increased Domination now offers protection from Mez and can be used while Held/Slept/Stunned • AVs/Heroes/GMs Regen reduced from previous buff • Costume creator cleaned up, organized and textures improved • Female pronouns added to badges • Mission Dropping every 7 days • Cathedral of Pain Trial is launched, but not for long Issue 8: To Protect And Serve • Veteran Rewards (including WINGS) • Faultline revamped and made a City Zone with 15-25 level range • Police Band Missions for Heroes • Safeguard Missions for Heroes • “Dark” element powers updated visually for Villains • Second pass of Dominator improvements Domination will build faster on teams Base Domination gain increased to 3 points per attack (up from 2 points) • Fire Imps will always be -1 to Caster • Controller Ancillary attacks reduced in Damage Scale • Base Rent Overhaul • Animation rooting changes for Clicks and Toggles • Taunt animation normalization • Targeting Drone will buff damage for Assault Rifle/Sniper Rifle? Issue 9: Breakthrough • THE INVENTION SYSTEM Crafting/Recipes Invention Origin Enhancements MORE WINGS • New Task Force Statesman’s Task Force – Statesman in Independence Port • New Zone The Abyss (Villains) Monster Island (Villains) • Hamidon for Villains! • Hamidon Encounter Revamped • Auction House • Castle added as a Trainer on Peregrine Island Issue 10: Invasion! • Rikti Crash Site revamped in to Rikti War Zone, a Co-Op zone • New Zone Events Rikti Invasion – All Zones Mothership Raid – Rikti War Zone • New Task/Strike Force The Lady Grey Task/Strike Force – Lady Grey in the Rikti War Zone Completing this Task/Strike Force will trigger a Rikti Invasion in a random City Zone • Vanguard Merits Earned in Rikti War Zone content • Rikti Villain Group Revamped (much less naked) • Kheldian inherent now benefits from Villain teammates • Camera shake added to Super Strength powers • New GFX for Sonic Resonance (ORANGE) • Server Transfers Issue 11: A Stitch in Time • THE FLASHBACK SYSTEM • New Zone Ouroboros • New Powersets Dual Blades for Brutes, Scrappers, Stalkers and Tankers Willpower for Brutes, Scrappers, Stalkers and Tankers • Weapon Powerset Customization • Very Rare (PURPLE) Invention Enhancements • New Invention Set Types Taunt Knockback Endurance Mod ToHit Buff ToHit Debuff Defense Debuff • Respec Recipes • Supergroup Member limit doubled to 150 • Blaster Primary Tier 1 & 2 powers standardized to 1 second and 1.67 second activation times, respectively (carried over to other ATs if it was a buff to animation time) • Stalker Hide endurance cost removed • Defiance 2.0 Old Defiance replaced Blasters can now use tier 1 & 2 blast powers can be used while Helt/Slept/Stunned Every Blaster power used grants a damage buff • Blaster Ranged Damage Modifier increased from 1 to 1.125 • Combat Attribute Window and Attribute Monitoring • XP increased across nearly all levels • Debt lowered by 20% • Mission Dropping every 3 days (down from 7) • Regeneration/Moment of Glory Heal crash and Heal resistance removed, recharge reduced to 4 minutes, but only 15 second duration • Forcefields/Repulsion Bomb increased to a Scale 1 damage attack, knockback changed to Knockdown • Super Strength/Rage crashed changed to Self -Damage • Super Reflexes Res(DefDebuff) made enhanceable • Ice Melee/Frozen Aura now does damage Issue 12: The Midnight Hour • New Zones Midnighter Club Cimerora • New Task Force Time’s Arrow – Imperious in Cimerora • Soldiers of Arachnos! (VEATS) • The Hollows Revamp • First round of POWERSET PROLIFERATION Blaster - Psychic Blast, Mental Manipulation Controller - Plant Control, Thermal Radiation Defender - Cold Domination, Ice Blast Scrapper - Fiery Melee, Fiery Aura Tanker - Dark Armor, Dark Melee Brute - Battle Axe, War Mace, Super Reflexes Corruptor - Electrical Blast, Storm Summoning Dominator - Earth Control, Electricity Assault Mastermind - Storm Summoning Stalker - Electric Melee, Electric Armor • Purchasable Character Slots • Character selection screen reorganization • Player notes/rating • Detailed power information/Real numbers display • Info linking in chat • Leveling up refills health and endurance and applies Inspiration buffs • New, deformable Power Trays • Devices/Auto Turret is now Gun Drone, and can follow you and fly • Float text added for many effects • Unlockable weapons added for weapon sets • Abandoned Sewer Trial revamped • Flight/Hover animation updated, and now resists -Fly • First pass of Stalker improvements Stalker Melee Damage modifier increased from 0.9 to 1.0 Stalker HP modifier increased from 0.95 to 1.125 Stalker attacks have a 10% + 3% chance per teammate within 30’ chance to critical Missing with AS won’t suppress Hide Hide suppression reduced from 10 seconds to 8 seconds AS now causes Demoralize, an AoE ToHit Debuff and Chance to Fear • Corruptor Traps and Storm Summoning endurance costs reduced (previously used the MM end costs) • Martial Arts animation times reduced • Ninjas/Genin Archery powers replaced with Shurikens • Second pass of Claws improvements Animation deadtimes removed, the set is rebalanced around animation times Edited July 25, 2019 by GM Fiddleback 2 5 Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚 Link to comment Share on other sites More sharing options...
Trickshooter Posted May 16, 2019 Author Share Posted May 16, 2019 (edited) Issue 13: Power And Responsibility • Merit Rewards • Day jobs • Multiple builds • Mac Version • New Powers Shield Defense for Tankers, Scrappers and Brutes Pain Domination for Corruptors and Masterminds • Leveling Pacts • Patron Power Respecs • Supergroup base repricing • Base Raiding is disabled • Infamous Issue 13 PvP Changes • Elusivity • Defensive toggle suppression when mezzed, rather than shutting off • 5th power added to Ancillary/Patron power pools • Invulnerability/Unyielding Self Defense debuff removed, Invincibility Defense buff lower to offset, debuff resistances added to passives • War Mace buffs • New Invention Set Types Recharge Intensive Pets Accurate Healing Accurate Defense Debuff Accurate To-Hit Debuff Universal Travel • Peacebringer buffs Dwarf form can be activated while mezzed Melee Damage mod increased from 0.75 to 0.85 Ranged Damage mod increased from 0.625 to 0.8 Dwarf Form Melee Damage mod increased from 0.85 to 1.0 Epic ATs now affect Cosmic Balance Cosmic Balance now affects Nova and Dwarf forms • Warshade buffs Dwarf form can be activated while mezzed Melee Damage mod increased from 0.75 to 0.85 Ranged Damage mod increased from 0.625 to 0.8 Dwarf Form Melee Damage mod increased from 0.85 to 1.0 Epic ATs now affect Dark Sustenance Dark Sustenance now affects Nova and Dwarf forms • Dark Melee buffs • First pass of Energy Aura buffs • Assault Rifle buffs • Melee range increased to 7 feet Issue 14: Architect • Mission Architect/Architect Entertainment • BUTTCAPES • PvP Invention Sets • +/- Recharge no longer affects Pet attack power Issue 15: Anniversary • New Task/Strike Forces Thus Spoke the Reichsman – Barracuda in Grandville Return of the Reichsman – Dr. Kahn in Founders’ Falls • Dominator Revamp Damage bonus removed from Domination Ranged damage mod increased from 0.65 to 0.95 Melee damage mod increased from 0.75 to 1.05 Assault sets rebalanced • Many AE badges removed • Hall of Fame and Dev’s Choice in Mission Architect • Arachnos Soldier animation buffs Issue 16: Power Spectrum • Revamped Character Creator • POWERSET CUSTOMIZATION! • Second round of POWERSET PROLIFERATION Blaster - Radiation Blast Controller - Cold Domination Defender - Traps, Assault Rifle Scrapper - Electric Melee, Electric Armor Tanker - Electric Armor, Electric Melee Brute – Claws Corruptor - Archery, Trick Arrow Dominator - Earth Assault Mastermind - Thermal Radiation Stalker - Broad Sword • Blaze Mastery Ancillary Power Pool added to Scrappers • Enhanced mission difficulty settings • Pets can zone! • Electric Armor/Conserve Power replaced with Energized for all ATs • Super Sidekicking • Many Badge requirements lowered • Minimum levels removed from Hazard and Trial Zones • Brawl endurance cost removed • Corruptor Trick Arrow endurance costs reduced (previously used the MM end costs) • Controller Kinetics/Fulcrum Shift now uses Controller Damage Buff Mods • Walk... • All references to ‘Talsorian’ in-game changed to ‘Vanguard’ • “Cape Mission” updated • New Powerset Dual Pistols for Blasters, Corruptors and Defenders (for those that preordered Going Rogue) Issue 17: Dark Mirror • New Powerset Demon Summoning for Masterminds (for those that preordered Going Rogue) • New Enemy Group Doppelgangers • ULTRA MODE • Positron Task Force split in two • Silver Mantis Strike Force no longer restricted to Supergroups • Animated Tails • Vigilance 2.0 Vigilance now grants a 30% (by level 20) damage buff to Defenders that scales down by 1/3 for each teammate to a minimum of 0%. • Epic ATs now unlocked by getting a character to level 20, rather than level 50 Issue 18: Shades of Gray • Launch of Going Rogue! • Alignment System • New Alignments Rogue Vigilante • New Powersets Kinetic Melee for Stalkers, Scrappers, Brutes and Tankers Electric Control for Dominators and Controllers • New Zones Fort Trident (only for Heroes) The Crucible (only for Villains) Nova Praetoria Underground Nova Praetoria Imperial City Underground Imperial City Neutropolis Precinct Five (Praetorian Tutorial) • New Enemy Groups Ghouls Praetorian Police Department Praetorian Clockwork The Resistance Seers Syndicate Destroyers • Auction houses merged for all sides • The Cathedral of Pain Trial relaunches, no longer tied to Base Raids or Items of Power • Archery/Trick Arrow powers sped up • Brute Fury Updated Upper end of Fury generation harder to achieve, lower end easier to maintain Higher rank enemies generate more Fury • Fiery Embrace now adds Fire damage to all attacks in PvE instead of a damage buff • Base flight speed of all flight powers increased by 50% • Pop Help! • Ancillary Powers for all! Villains and Heroes now both have access to the Ancillary Pools, and can choose to take the Patron Pools optionally • Martial Arts buffs • Stalker Offensive toggles suppress while Hidden • Oil Slick Arrow finally works 100% of the time • Combat Mode option for Auras Issue 19: Alpha Strike • INHERENT FITNESS • THE INCARNATE SYSTEM The Alpha Slot is now partially available Cardiac, Musculature, Nerve and Spiritual are the original 4 Alpha Slot trees • New Incarnate Task Forces Alpha Strike – Apex in the Rikti War Zone The Praetorian Offensive – Tin Mage Mark II in the Rikti War Zone • New Enemy Group Imperial Defense Force • Alternate animations for some powersets • Merged Monorail Lines, Ferries and Helicopters • Hospitals are now available in most zones, with someone selling Inspirations • Primal Earth characters can now get to Praetoria through Pocket D • New Auras Fireflies Snow • Calvin Scott’s Task Force is readded as a Flashback Arc • New Zone Events The Protest – Nova Praetoria Syndicate Takedown – Imperial City The Great Escape – Neutropolis • Praetorians now have Repeatable Missions • Third Build available Issue 19.5: Strike Pack • Weekly Strike Targets • The upper tiers of the Alpha Slot are now available • New Aura Wisp Issue 20: Incarnates • New Incarnate Slots Interface Judgement Lore Destiny • Black Helicopter available in all Villain zones • Team Up Teleporter • Leagues (up to 6 teams of 8 characters) • Incarnate Trials (accessed via Team Up Teleporter) Behavioral Adjustment Facility Trial Lambda Sector • New Task/Strike Forces The Sky is Falling – Admiral Sutter in Independence Port The Fire and the Flames – Mortimer Kal in Sharkhead Island Issue 20.5: Incarnates Ascend • New Incarnate Trial (accessed via Team Up Teleporter) Keyes Island • More Lore Pets added • New Merit Vendors to trade Astral and Empyrean Merits for new costume parts, emotes, super inspirations and IO recipes • Leagues can now be Open Leagues or Closed Leagues • Some ST buffs are now AoE to be easier for League use Cold Domination/Ice Shield and Glacial Shield Force Field/Deflection Shield and Insulation Shield Kinetics/Speed Boost and Increase Density (only the +Res is AoE, Mez Res/Prot is ST) Sonic Resonance/Sonic Barrier and Sonic Haven Thermal Radiation/Fire Shield and Plasma Shield • Null the Gull Allows players to select whether or not they are affected by the movement-affecting components of certain player powers (Speed Boost, Increase Density, Inertial Reduction, Enforced Morale and Accelerate Metabolism) Offers control options for Mystic Fortune Informs players which Praetorian AVs they need to defeat for Dimensional Warder Offers control options for Group Fly, Team Teleport, and similar powers • Cut-scene Skipping! • ToHit Penalty removed from Group Fly/Group Energy Fly • Mastermind Upgrade powers endurance cost halved • Mastermind Pets now gain Incarnate Shifts from Supremacy Issue 21: Convergence • Launch of City of Heroes Freedom Free accounts Subscription accounts now “VIP” and gain access to all Going Rogue content without having to buy the expansion • Introduction of the Paragon Market • Metric Analyzing Reward Throttle • VIP Server: Exalted • Revamped Tutorial Characters now begin as Neutral alignment in the ruins of a destroyed Galaxy City • Atlas Park/Mercy Island Makeover Tailors New Contacts New Music •New Trial Death from Below • Ongoing Training Missions Twinshot for Heroes Dr. Graves for Villains • Ancillary/Patron Pools levels adjusted • Travel Power Pool adjustments Tier 1-3 powers now available at level 4 Tier 4 powers available at level 14 Tier 5 power added • Other Power Pool adjustments Tier 1-2 powers available at level 4 Tier 4 powers available at level 14 • Improvements to Contacts Floating Icons Contact Finder • Veteran Rewards replaced with Paragon reward Program • Circle of Thorns revamped • New Incarnate Trial (accessed via Team Up Teleporter) The Underground Trial •New Powersets Time Manipulation for Defenders, Controllers, Corruptors and Masterminds Beam Rifle for Blasters, Corruptors and Defenders Street Justice for Scrappers, Tankers, Brutes and Stalkers Titan Weapons for Scrappers, Tankers and Brutes • Third round of POWERSET PROLIFERATION Blaster - Dark Blast, Darkness Manipulation Controller - Poison Defender - Thermal Radiation, Fire Blast Scrapper - War Mace, Battle Axe, Energy Aura Tanker - Super Reflexes, Martial Arts Brute - Katana, Broadsword, Regeneration Corruptor - Psychic Blast, Poison Dominator - None Mastermind - Sonic Resonance Stalker - Ice Armor • Energy Aura revamped (now pretty AND strong) • Earth Control, Earth Assault and Plant Control now work on all flying creatures • Peacebringers and Warshades revamped • Cancelable Buffs • Poison revamped • New Zone First Ward • New Enemy Groups Apparitions Carnival of Light Carnival of Vengeance Carnival of War D.U.S.T. Talons of Vengeance The Awakened • Leveling Pacts are disabled • New Incarnate Abilities Alpha – Vigor Alpha – Agility Alpha – Intuition Alpha – Resilient Interface – Cognitive Interface – Degenerative Interface – Preemptive Interface – Spectral Judgement – Vorpal Destiny – Incandescence Issue 21.5: Media Blitz • New Incarnate Trials (accessed via Team Up Teleporter) The TPN Campus Trial Minds of Mayhem Trial Issue 22: Death Incarnate • Dark Astoria Zone revamp Now a co-op Incarnate zone • New Trial Drowning in Blood Trial • Adamastor moved out of Dark Astoria, summoned with crafted recipe • New Incarnate Trial (accessed via Team Up Teleporter) Dilemma Diabolique • Incarnate Solo content in Dark Astoria • New Powersets Darkness Control for Controllers and Dominators Darkness Affinity for Controllers Dark Assault for Dominators Beast Mastery for Masterminds Staff Fighting for Tankers, Scrappers, Brutes and Stalkers • Stalker revamp • Gravity Control revamp • Trick Arrow/Poison Gas Arrow revamp • Enhancement Converters Issue 23: Where Shadows Lie • New Zone Night Ward • New Enemy Groups Animus Arcana Black Knights The Drudges Spirit Stalkers • New Incarnate Slot Hybrid • New Incarnate Trial Magisterium Incarnate Trial • New Powerset Water Blast for Blasters, Corruptors and Defenders Nature Affinity for Defenders, Corruptors, Controllers and Masterminds • “Absorb” Mechanic • The Inter-Dimensional Tunnel System • Summer Blockbuster Event adds –KB IO Issue 24: Resurgence (FIX EVERYTHING) • Epic/Patron/Pool Power Customization • New Powersets Martial Assault for Dominators Martial Combat for Blasters • New Zone Events Prison Break in Brickstown Family Raid in St. Martial Shining Star Showdown in Kings Row • Power Pools Revamped Many powers buffed/changed 5th power added to every pool • Ranged Set “Nukes” Rebalanced Recharge reduced Total End Drain removed Damage scale reduced • Epic AT “Nukes” updated as well • “Sniper” powers activate instantly when at 22% ToHit buff • All “tier 3” blasts with shorter ranges increased to 80 ft • Sustain for Blasters All Blaster secondaries changed to have a “sustain” power • Defender/Corruptor “pseudopets” updated to better reflect AT mods for damage and debuffs • Corruptor “nukes” normalized Scourge damage to 50% • Dual Pistols buffs Animations shortened Tier 1 attack now has Ammo effect • Spines buffs Barb Swipe animation shorted, damage increased, recharge increased and endurance cost increased Lunge damage increased, recharge increased and endurance cost increased • Origin powers significantly stronger, scales down till level 15 • More Lore Slot options • Existing Lore Pets reviewed and rebalanced • Intangible Duration removed from Alpha Slot abilities • Invention Set Bonus Adjustments XP Debt Redux bonuses all replaced Mez Resistance bonuses replaced with combination of Global Mez resistance and Damage Resistance Damage Resistance set bonuses increased New set bonus: Endurance Discount • Procs changed from % Chance to Procs Per Minute • New Enemy Groups The New Praetorians Unified People’s Army • Kings Row neighborhoods updated to align better with leveling Likely planned for Live release during/after Issue 24: • New Powersets Bio Armor for Brutes, Tankers, Scrappers and Stalkers Sorcery Power Pool Psionic Melee for Brutes, Tankers, Scrappers and Stalkers Savage Melee for Brutes, Tankers, Scrappers and Stalkers Radiation Melee for Brutes, Tankers, Scrappers and Stalkers Radiation Armor for Brutes, Tankers, Scrappers and Stalkers Wind Control for Controllers and Dominators Experimentation Power Pool Force of Will Power Pool Gadgetry Power Pool Utility Power Pool • New Zone Kallisti Wharf Edited July 25, 2019 by GM Fiddleback 3 6 Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚 Link to comment Share on other sites More sharing options...
Wenlocke Posted May 16, 2019 Share Posted May 16, 2019 Random Data Point for I3: EU Launch Link to comment Share on other sites More sharing options...
Trickshooter Posted May 16, 2019 Author Share Posted May 16, 2019 Random Data Point for I3: EU Launch Added, thank you! Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚 Link to comment Share on other sites More sharing options...
The Fifth Horseman Posted May 17, 2019 Share Posted May 17, 2019 Likely planned for Live release during/after Issue 24: • New Powersets Bio Armor for Brutes, Tankers, Scrappers and Stalkers Sorcery Power Pool Psionic Melee for Brutes, Tankers, Scrappers and Stalkers Savage Melee for Brutes, Tankers, Scrappers and Stalkers Radiation Melee for Brutes, Tankers, Scrappers and Stalkers Radiation Armor for Brutes, Tankers, Scrappers and Stalkers Wind Control for Controllers and Dominators Experimentation Power Pool Force of Will Power Pool Gadgetry Power Pool Utility Power Pool • New Zone Kallisti Wharf FWIW, there's a i2500 code leak out now, which may or may not contain new stuff compared to i24. Link to comment Share on other sites More sharing options...
Erydanus Posted May 17, 2019 Share Posted May 17, 2019 Great work. It's extremely handy to have a reference list to figure out when a thing happened, so it's easier to look it up and read about it in detail. It's also a nice trip down memory lane. 1 See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more! Link to comment Share on other sites More sharing options...
_NOPE_ Posted May 17, 2019 Share Posted May 17, 2019 Great work. It's extremely handy to have a reference list to figure out when a thing happened, so it's easier to look it up and read about it in detail. It's also a nice trip down memory lane. Agreed. +1 Inf I'm out. Link to comment Share on other sites More sharing options...
Generator Posted May 20, 2019 Share Posted May 20, 2019 * Ice Melee/Frozen Aura now does damage Egad, that was i11? In my head it was much later than that. Link to comment Share on other sites More sharing options...
_NOPE_ Posted May 20, 2019 Share Posted May 20, 2019 FYI, here was the SCoRE/Issue 25 patch notes: https://docs.google.com/document/d/11cLJiSYlfueJheOumRywG8Evip2Mjmu_30Y6ePaetqY/edit I'm out. Link to comment Share on other sites More sharing options...
lobster Posted May 21, 2019 Share Posted May 21, 2019 This is great, thank you! Just reading it was a nice trip down memory lane, as I'd forgotten the sequencing of so many things. Guides: Mastermind Epics | Dominator Secondaries | Suggestions: Mastermind Epic Overhaul Link to comment Share on other sites More sharing options...
Chuckers Posted May 21, 2019 Share Posted May 21, 2019 Wow! What a stroll down memory lane. I remember each one of those issues. It's fun to think, oh yeah.. THAT'S when that happened! Thanks for posting this. Link to comment Share on other sites More sharing options...
HelenCarnate Posted May 23, 2019 Share Posted May 23, 2019 When was rage changed to still have the defensive debuff if it crashed with double rage? Link to comment Share on other sites More sharing options...
Trickshooter Posted May 23, 2019 Author Share Posted May 23, 2019 When was rage changed to still have the defensive debuff if it crashed with double rage? Doesn't appear to have been a change made during the game's original lifetime. City of Data shows the Defense debuff as not stackable in Issue 24 still, so if you activate a second Rage before the original one ends, it should reset the 120 second delay on the debuff. If it doesn't work like this on Homecoming, I'd say it's likely a SCoRE change. Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚 Link to comment Share on other sites More sharing options...
Erydanus Posted June 10, 2019 Share Posted June 10, 2019 When did Archetype specific enhancements go in? I think it must be 19.5 or later as I was around through 19, but was unaware of ATOs when I started here. Also I did notice the other day that Boomtown doesn't have a hospital so that note about all zones having them is not correct. Several did get them then, but not all. See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more! Link to comment Share on other sites More sharing options...
Trickshooter Posted June 17, 2019 Author Share Posted June 17, 2019 When did Archetype specific enhancements go in? I think it must be 19.5 or later as I was around through 19, but was unaware of ATOs when I started here. The first set of ATOs was added in the Heroes and Villains Super Packs on 2/14/12, so about Issue 21.5. Also I did notice the other day that Boomtown doesn't have a hospital so that note about all zones having them is not correct. Several did get them then, but not all. Weird, the patch note specifically called out that they were added to Hazard and Trial zones. I will change the post to say "most zones." Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚 Link to comment Share on other sites More sharing options...
Primantis Posted June 27, 2019 Share Posted June 27, 2019 I might have missed it in your list. But wasn't there a point where Break Frees didn't exist, and you had specific inspirations to counter each mez type? Then the devs finally decided to merge them into a Break Free. And holy cow, I *totally* forgot "Cone Range Enhancements" were ever a thing xD Quite the trip down memory lane! Thank you. Link to comment Share on other sites More sharing options...
Generator Posted June 27, 2019 Share Posted June 27, 2019 I might have missed it in your list. But wasn't there a point where Break Frees didn't exist, and you had specific inspirations to counter each mez type? Then the devs finally decided to merge them into a Break Free. And holy cow, I *totally* forgot "Cone Range Enhancements" were ever a thing xD Quite the trip down memory lane! Thank you. I don't recall them being a per-mez thing, but whatever the pre-Break-Frees were, you couldn't activate them while you were mezzed, you had to use them in advance. Link to comment Share on other sites More sharing options...
Trickshooter Posted June 27, 2019 Author Share Posted June 27, 2019 I might have missed it in your list. But wasn't there a point where Break Frees didn't exist, and you had specific inspirations to counter each mez type? Then the devs finally decided to merge them into a Break Free. And holy cow, I *totally* forgot "Cone Range Enhancements" were ever a thing xD Quite the trip down memory lane! Thank you. Break Frees were added in Issue 4 which is when I started playing, and I remember hearing that there were at least two types of mez-related inspirations before it, but I don't remember the difference between them. Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚 Link to comment Share on other sites More sharing options...
justicebeliever Posted June 27, 2019 Share Posted June 27, 2019 Break Frees were added in Issue 4 which is when I started playing, and I remember hearing that there were at least two types of mez-related inspirations before it, but I don't remember the difference between them. You had Discipline/Iron Will - but you had to use them BEFORE most of the mezzes, and then it was replaced by Resolve, which lessened the duration, but allowed you to use it while being mezzed. Break Frees added resistance against KB, Repel, Taunt, and Placate, but is essentially the same as Resolve "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting Link to comment Share on other sites More sharing options...
Trickshooter Posted June 27, 2019 Author Share Posted June 27, 2019 Break Frees were added in Issue 4 which is when I started playing, and I remember hearing that there were at least two types of mez-related inspirations before it, but I don't remember the difference between them. You had Discipline/Iron Will - but you had to use them BEFORE most of the mezzes, and then it was replaced by Resolve, which lessened the duration, but allowed you to use it while being mezzed. Break Frees added resistance against KB, Repel, Taunt, and Placate, but is essentially the same as Resolve That's how I understood it from Paragonwiki, but the actual Issue 4 patch notes referencing the removal of all but Break Frees was confusing: Resolve, Strength of Will, and Sheer Willpower Inspiration are now removed from the game. Break Free, Emerge, and Escape Inspirations will now protect you from all effects including Sleep, Hold, Immobilization, Disorient, Fear, Knockback and Confuse, and can be activated even while under such effects. New Inspiration consolidates all effects into one Inspiration. Can be used while under such effects. Old Inspirations now all act like the new ones. Reduced the duration of Break Free, Emerge, and Escape Inspirations. Since the Inspiration is now all-encompassing, we reduced the duration to compensate for the power increase. That makes it sound like at some point, the Break Free line replaced the Discipline line, and Resolve and Break Free existed simultaneously for awhile before all effects were merged in to Break Free. Since I wasn't sure, I didn't add it. Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚 Link to comment Share on other sites More sharing options...
GritIron Posted July 12, 2019 Share Posted July 12, 2019 Nice breakdown! I enjoyed reading it and thinking to myself "Hey i remember when that hit". Link to comment Share on other sites More sharing options...
JasperStone Posted August 2, 2019 Share Posted August 2, 2019 This is fantastic! As someone who primarily plays controllers, I did not realize containment can so late. Two points: 1. Hasten used to take defense enhancements. That got dropped by Issue 1 or 2? I have a screenshot somewhere. 2. I also remember watching an interview and they were working on a ricochet power, they even did a demo. Not sure if just a power are full power-set. Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet. Link to comment Share on other sites More sharing options...
Trickshooter Posted August 5, 2019 Author Share Posted August 5, 2019 On 8/2/2019 at 7:42 AM, JasperStone said: 1. Hasten used to take defense enhancements. That got dropped by Issue 1 or 2? I have a screenshot somewhere. It was Issue 5; I didn't include it as it's own line because it was part of the Global Defense Decrease. 1 Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚 Link to comment Share on other sites More sharing options...
Robotech_Master Posted August 13, 2019 Share Posted August 13, 2019 Things I'd like to see added: When were Paragon Dance Party and Pocket D first added? When were the two transit lines merged to one? If you liked what I had to say, please check out my City of Heroes guides! Link to comment Share on other sites More sharing options...
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