LQT Posted March 11, 2020 Posted March 11, 2020 Have encountered this bug a couple of times now, and possibly more that I've not noticed. Out of combat [OOC] snipe hits a target and no damage is done except for a damage proc IO present. First time noticed was back in January on the 19th when playing an EN/Kin corruptor during the blueside Midnighter intro arc. Combat log text as follows:[10:08:45] You activated the Aim power.[10:08:46] HIT Qel-Thyros! Your Aim power is autohit.[10:08:46] Qel-Thyros HITS you! Aim power was autohit.[10:08:46] You take a moment to concentrate and are much more accurate for a short while.[10:08:46] Your attack strength has increased temporarily.[10:08:46] Readying Sniper Blast.[10:08:46] You start Sniper Blast.[10:08:48] You activated the Sniper Blast power.[10:08:49] HIT Ci'dion! Your Sniper Blast power had a 95.00% chance to hit, you rolled a 59.39.[10:08:49] Ci'dion takes 69.18 points of bonus toxic damage! As you can see from the image only the toxic damage [from Sting of the Manticore] was recorded. The next attack missed yet triggered the Streakbreaker effect, possibly suggesting that the snipe didn't actually hit despite the combat text. Second time was yesterday on a Fire/Dev blaster playing the first mission in the Smoke and Mirrors arc from Ouro. Again an OOC snipe on the named boss of the mission. Combat text as follows:[12:21:22] You start Blazing Bolt.[12:21:23] You activated the Blazing Bolt power.[12:21:24] HIT Malico! Your Blazing Bolt power had a 95.00% chance to hit, you rolled a 46.39.[12:21:24] You hit Malico with your Apocalypse: Chance for Negative Energy Damage for 92.9 points of Negative Energy damage.[12:21:24] Fire Thorn Caster MISSES! Fire Ball power had a 18.10% chance to hit, but rolled a 25.97.[12:21:25] Nerva Spectral Daemon MISSES! Ice Bolt power had a 5.00% chance to hit, but rolled a 97.55.[12:21:25] Malico MISSES! Falchion power had a 5.75% chance to hit, but rolled a 42.40. Again the only damage recorded was a damage IO proc, in this case Apocalypse. An OOC snipe should have almost one shot the named npc due to mission notoriety [-1/1] in addition to an OOC snipe affected by Targeting Drone [+60% damage] Worth noting that the snipe was also slotted with 5 Sting of the Manticore [1, 2, 3, 5, 6] which included the damage proc IO but this didn't trigger. If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
LQT Posted March 20, 2020 Author Posted March 20, 2020 And again. If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
Lex Talion Posted March 26, 2020 Posted March 26, 2020 I can confirm that bug and that it happens with Assassin's Strikes (across the board) too. 1 Drama, Horror and Mad Science
City Council Jimmy Posted March 26, 2020 City Council Posted March 26, 2020 @LQT@Lex Talion Would you guys be able to test and see if this is occurring on the beta servers as well? Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!
LQT Posted March 26, 2020 Author Posted March 26, 2020 (edited) Will do. However I've also encountered something else which may be more to do with the Fire Blast set itself, so making a separate post for that. Scratch that, pvp issue. Will check test server for snipe/AS issues. Edit: Ran around, sniped stuff. Didn't seem to get the same issue, but then I wasn't 100% on the exact conditions needed to replicate it outside of AIM+OOC snipe. Edited March 26, 2020 by LQT Observation error. Further testing. If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
Lex Talion Posted March 26, 2020 Posted March 26, 2020 Ran a Stalker with Snipe through The Major's arc and said bug didn't rear its ugly head so far. Drama, Horror and Mad Science
LQT Posted April 18, 2020 Author Posted April 18, 2020 So I may have encountered this again, but this time it's the Assassin Strike one. As per the combat log, that's 10 OOC AS attacks made which activate, go through the attack animation, then fizzle into nothing. There were another 5 or so before I tried using Bonesmasher which did land an attack on the crate hence the missing health so I can attack from this position despite the crate being partially obscured. Had been intending to avoid the 3 guards that were to the right of the crate but after hitting it with Bonesmasher they aggro'd so I got rid of them without moving to further check if AS would or wouldn't work. If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
PhoenixV117 Posted April 18, 2020 Posted April 18, 2020 I’ve noticed this, I thought I was just missing but there’s never a ‘miss’ text. Very annoying, happens on my scrapper using the dark snipe skill as I use meld with the shadows. 1
LQT Posted April 29, 2020 Author Posted April 29, 2020 Another update, same toon, AS again. Combat log feedback: [21:37:21] You start Assassins Strike Stealth. [21:37:23] You activated the Assassin's Strike power. [21:37:23] HIT PPD Sergeant! Your Assassin's Strike power had a 95.00% chance to hit, you rolled a 32.30. [21:37:23] You enter a hidden state. Last line refers to the Stalker's Guile ATO for re-entering Hide meaning the attack landed both numerically 32.30/95.00 and technically regarding procs. It just did absolutely nothing damage wise. If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
Rathulfr Posted April 29, 2020 Posted April 29, 2020 Sniper Blast on my Energy Blaster and Ranged Shot on my Archery Blaster seem to be working perfectly well. Was this fixed recently, and is only broken on Stalkers? @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
LQT Posted April 30, 2020 Author Posted April 30, 2020 Original issues I encountered in the earlier posts were on an en/kin corr 1 time and a fire/dev blaster 2 times. Slight bias reporting those since I obviously play them and I don't have every blaster/corr/def blast set on a toon but if they do eventually occur will add them here too. Problem is I don't know anything that can cause the issue, so it's almost impossible to test as every time it's happened [bar the AS behind the panel] it's just been a regular attack and nothing special like sniping through a keyhole while the moon if full and an owl hoots twice. If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
LQT Posted May 24, 2020 Author Posted May 24, 2020 Still happening. Had it yesterday on a ranged toon I didn't bother recording the combat log for, and just now on an archery/TA blaster during LGTF. Snipe roll hits, does no damage, proc does damage. Wastes Sniper Shot effect entirely, just as it happens with AS. If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
r0y Posted July 1, 2020 Posted July 1, 2020 Any progress on the investigation, cause, etc. for this? Both the snipe and AS?
LQT Posted June 16, 2023 Author Posted June 16, 2023 3 year necro ⚰ This is still happening. 1 If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
Glacier Peak Posted June 16, 2023 Posted June 16, 2023 1 hour ago, LQT said: 3 year necro ⚰ This is still happening. 🧟♂️ I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
LQT Posted July 1, 2023 Author Posted July 1, 2023 And again If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
lemming Posted July 1, 2023 Posted July 1, 2023 Whoops. If I had searched better, I would have tacked my own reports on this one.
Wavicle Posted July 2, 2023 Posted July 2, 2023 (edited) I have experienced this many times but I have been completely unable to figure out what causes it. Edited July 2, 2023 by Wavicle Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
tidge Posted July 7, 2023 Posted July 7, 2023 On 7/1/2023 at 9:55 PM, Wavicle said: I have experienced this many times but I have been completely unable to figure out what causes it. Assassin's Strikes and Snipes have a couple of things in common: AS and (Slow) Snipes are interruptable AS and Snipes have variable damage that depends on different conditions, including: Hidden/Not Hidden, Slow/Fast, +ToHit I mostly notice AS hitting and not doing damage from Hidden (because it is really obvious), but I can't swear that I haven't had it happen when a Stalker wasn't hidden. Similarly with Slow Snipes, although I feel like (at least on Blasters) I have observed a Fast Snip hit and do no damage (except possibly via a %proc). Since the %proc damage is registered, the game absolutely "knows" that the attack hit, so I think that rules out server/client miscommunication. It "feels" more that the game simply didn't enter any function to apply damage from the power itself. It is as if the game has an unhandled CASE for the 'native' damage. I suppose the CASE could be confused by server/client issues, but frankly there should just be a default CASE rather than allowing NO damage.
lemming Posted July 7, 2023 Posted July 7, 2023 5 hours ago, tidge said: Assassin's Strikes and Snipes have a couple of things in common: AS and (Slow) Snipes are interruptable AS and Snipes have variable damage that depends on different conditions, including: Hidden/Not Hidden, Slow/Fast, +ToHit I mostly notice AS hitting and not doing damage from Hidden (because it is really obvious), but I can't swear that I haven't had it happen when a Stalker wasn't hidden. Similarly with Slow Snipes, although I feel like (at least on Blasters) I have observed a Fast Snip hit and do no damage (except possibly via a %proc). Since the %proc damage is registered, the game absolutely "knows" that the attack hit, so I think that rules out server/client miscommunication. It "feels" more that the game simply didn't enter any function to apply damage from the power itself. It is as if the game has an unhandled CASE for the 'native' damage. I suppose the CASE could be confused by server/client issues, but frankly there should just be a default CASE rather than allowing NO damage. I think what's probably happening is some error is causing the function to exit abnormally and the proc is from a separate independent function
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