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Posted (edited)

With a nod to @Bopper's recent proposal, I would like to propose a set that combines damage and immobilize. This set would definitely be a good fit for Blasters, but would also be useful for Trollers to get easy containment.


 

The Name of Love (Uncommon 10-50)

Accuracy/Recharge

Immobilize/Endurance

Immobilize/Recharge

Immobilize/Endurance/Range

Immobilize/Accuracy/Recharge

Immobilize/Accuracy/Endurance/Recharge

 

Set Bonuses

  • (2) 1.5% Max Health
  • (3) 2.5% Enhancement (Immobilize)
  • (4) 8% Regeneration
  • (5) 3.75% Defense (AoE), 1.88% Defense (Fire/Cold)
  • (6) 3.75% Resistance (Toxic/Psionic), 6.25% MezResist
     

 

Wrath of Romulus (Rare 10-50)

Immobilize

Damage/Recharge

Damage/Accuracy/Recharge

Damage/Accuracy/Immobilize

Damage/Recharge/Accuracy/Immobilize

Recharge/Chance for Fire DoT (3 PpM)

 

Set Bonuses:

  • (2) 7.5% Movement Speed
  • (3) 3% Damage
  • (4) 5% Range
  • (5) 9% Accuracy
  • (6) 7.5% Enhancement (Recharge Time)
     

 


 

Cunning of Remus (Rare 10-50)

Immobilize

Damage/Recharge

Accuracy/Immobilize/Recharge

Damage/Recharge/Accuracy

Damage/Accuracy/Immobilize/Range

Immobilize/Chance for Tar Bomb (AoE Immobilize, 3 PpM)

 

Set Bonuses:

  • (2) 2.25% Max End
  • (3) 4.5% Resist (Energy/Negative), 7.5% MezResist
  • (4) 3% Enhancement (Endurance Discount)
  • (5) 6.25% Enhancement (Recharge Time)
  • (6) 3.75% Defense (Ranged), 1.88% Defense (Energy/Negative)


 

 

 

Edited by Zepp
  • Like 2

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted
2 hours ago, Razor Cure said:

Not sure Rommy should have an immob tagged with his name. Plenty of other sig heroes and vills!

Well, I actually started with Cunning of Remus (which was actually in reference to Uncle Remus' Br'er Fox' trap for Br'er Rabbit) then thought about his twin... The Uncommon set came last, and I thought, what would be a Supreme name for that set?

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted

(Stop) In the Name of Love strikes me as more fitting for a Stun set, but yeah. I love the idea of  <Mez> and Damage sets. Blasters are the most obvious beneficiaries, but plenty of Controller and Dominator builds could make use of them, to say nothing of all the melee powers with a stun component.

Where are we going, and why am I in this hand basket?

Check out the Unofficial Homecoming Wiki! Contributions welcome!

Posted

I like it. Three sets! 

 

Some thoughts on Cunning of Remus.

1) It nearly rhymes with Cunnilingus. I almost guarantee, that's what the cool kids will call it.

2) The set bonus values are too high, and you use some very popular bonus types. Given the enhancements you used (including a quad), I think it would be deemed too powerful. It will probably have to be paired down a bit.

3) The AoE proc is troublesome in AoE powers, as each target would have a chance to proc, and the procs would stack. We saw this in Beta testing with Defibrillate when it accidentally was doing an AoE effect on each target in the AoE, causing sleep magnitudes as high as 57, with one cast. My guess, that proc would be unique and it would only be allowed to proc once per cast (like how the Call of the Sandman will work when Page 5 is released next week).

  • Like 1

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Posted
4 hours ago, Bopper said:

I like it. Three sets! 

 

Some thoughts on Cunning of Remus.

1) It nearly rhymes with Cunnilingus. I almost guarantee, that's what the cool kids will call it.

2) The set bonus values are too high, and you use some very popular bonus types. Given the enhancements you used (including a quad), I think it would be deemed too powerful. It will probably have to be paired down a bit.

3) The AoE proc is troublesome in AoE powers, as each target would have a chance to proc, and the procs would stack. We saw this in Beta testing with Defibrillate when it accidentally was doing an AoE effect on each target in the AoE, causing sleep magnitudes as high as 57, with one cast. My guess, that proc would be unique and it would only be allowed to proc once per cast (like how the Call of the Sandman will work when Page 5 is released next week).

Good points my responses:

  1. I'm glad you caught that "accident" that was completely "accidental" and was "not planned" in any manner whatsoever. That being said, I don't see this as a major issue.
  2. I based this off of current sets and values as well as the Synapse's Shock and Power Transfer numbers. I could see changing the resist type (to prevent it from being overly good for E/N protections), and possibly lowering those numbers, but I think that it is reasonable.
  3. As for the AoE proc, I was not 100% sure how I wanted to implement this. This could either be an AoE pseudopet/patch that procs at the targeted location (so you could get the patch even if you missed the immobilize), function like the reworked Call of the Sandman, or have the chance for multiple procs with a does not stack from the same caster limitation - meaning it could work to expand the radius of AoE immobilizes. I am partial to the first, the second is likely the most reasonable, but the last is likely to be the most popular.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted
11 hours ago, Zepp said:

reworked Call of the Sandman

My thoughts exactly. A declaration that it can only proc once is clearly technically possible now, and is the sane decision.

Posted
35 minutes ago, Replacement said:

My thoughts exactly. A declaration that it can only proc once is clearly technically possible now, and is the sane decision.

The challenge is, it's not a self buff. So how does it decide who it procs off of first?


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Posted
11 hours ago, Zepp said:

I based this off of current sets and values as well as the Synapse's Shock and Power Transfer numbers. I could see changing the resist type (to prevent it from being overly good for E/N protections), and possibly lowering those numbers, but I think that it is reasonable.

I was strictly referring to the set bonus values. The multipliers used are all on the high side. For example, Power Transfer has about x10 in multipliers, whereas CoR has about x13.5. That's like getting 1-2 extra set bonuses.


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Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


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