JnEricsonx Posted April 20, 2020 Share Posted April 20, 2020 I don't like repeating powersets so close in character creation, and I'm already using a Dark/Dark controller, so not sure if Dark is a good option in this case, or maybe go Earth or Plant? Then again, I might want to remake my Plant/Thorns dominator at some point so...any suggestions? Link to comment Share on other sites More sharing options...
Coyote Posted April 20, 2020 Share Posted April 20, 2020 Martial Combat does most of its AoE damage in melee range, so I like it paired with a primary that has reasons to be in melee range like PBAoE auras... Fire, Electric, Ice. Link to comment Share on other sites More sharing options...
Dauntless Posted April 20, 2020 Share Posted April 20, 2020 Dark/martial has been fun for me so far. The melee aoe of martial melds well with the pbaoe of hard of darkness. I originally took stealth on that toon for concept reasons; it was unexpectedly helpful at getting time to get off the controls without drawing undue amounts of aggro. Link to comment Share on other sites More sharing options...
KC4800 Posted April 20, 2020 Share Posted April 20, 2020 Dark/Martial is fun for me. Use Heart of Darkness with Caltrops, they wont wander far. I skipped the AoE Immob and AoE hold in the Darkness primary, focusing on being a single target focused Dominator. When I get too much aggro, then I bring out the pets. I took all the Martial Combat powers. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty Link to comment Share on other sites More sharing options...
Tacheyon Posted April 21, 2020 Share Posted April 21, 2020 Plant has been a pretty good combo for me. Drops Seeds to avoid a big alpha and then go HAM with all your AOE abilites. Link to comment Share on other sites More sharing options...
plainguy Posted April 21, 2020 Share Posted April 21, 2020 Not being a nitpick but you mean Martial Assault not combat correct. I think the only one that matches is Darkness as the Minus to hit equals defense buff. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
Hardboiled Hero Posted April 25, 2020 Share Posted April 25, 2020 I completely agree. Martial Assault seems fun, but it doesn't seem like it really meshes well with other Dom powers.. largely because the primaries are just.. well.. perhaps "unnatural" is the best word. Like, the AT has always seemed like it's completely against the "Natural" character origin.. how does one "Naturally" shoot fire or electricity? Then you put in a secondary that's actually a completely normal thing. I've always felt like Dominators should have had some primaries that involve throwing traps out or something. I believe people would be playing far more dominators if only their were a wider variety of themes for them. As is, I really think Mind Control is the only thing that really makes sense with Martial Assault. Although, as I was saying that I was thinking that "Gravity Control" could possibly be used to simulate Chi training or something. I'm sorry though, if I have the power to summon blocks of ice or fireballs from nothing, then I'm going to assault you with fire or ice. I can control plants with my mind, but I'm going to kick you instead of doing something truly horrifying. They really shoulda put more thought into the Dom before releasing it.. which is really sad because the potential for this AT to be simply amazing was there. Link to comment Share on other sites More sharing options...
Chrome Posted April 25, 2020 Share Posted April 25, 2020 i think both controllers and doms are lacking severely in there primary choices (quantity not quality). the melee archetypes have so many primaries to choose from that it is ridiculous. Blasters Defenders and corrupters choices with blast sets is also extensive. but the control primaries is a short list. with the way homecoming releases new stuff, i know that any new control sets will be polished so i am willing to wait, but i may not be very patient about it 🙂 1 Link to comment Share on other sites More sharing options...
Peacemoon Posted April 25, 2020 Share Posted April 25, 2020 16 hours ago, Hardboiled Hero said: I completely agree. Martial Assault seems fun, but it doesn't seem like it really meshes well with other Dom powers.. largely because the primaries are just.. well.. perhaps "unnatural" is the best word. Like, the AT has always seemed like it's completely against the "Natural" character origin.. how does one "Naturally" shoot fire or electricity? Then you put in a secondary that's actually a completely normal thing. I've always felt like Dominators should have had some primaries that involve throwing traps out or something. I believe people would be playing far more dominators if only their were a wider variety of themes for them. As is, I really think Mind Control is the only thing that really makes sense with Martial Assault. Although, as I was saying that I was thinking that "Gravity Control" could possibly be used to simulate Chi training or something. I'm sorry though, if I have the power to summon blocks of ice or fireballs from nothing, then I'm going to assault you with fire or ice. I can control plants with my mind, but I'm going to kick you instead of doing something truly horrifying. They really shoulda put more thought into the Dom before releasing it.. which is really sad because the potential for this AT to be simply amazing was there. Yeah Gadget Control with Malta Group type controls has been suggested a lot. I made this exact comment that control sets are very magic/mutant themed, other than gravity and maybe mind! Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone Link to comment Share on other sites More sharing options...
Pharce Posted April 26, 2020 Share Posted April 26, 2020 I went Plant/MA mainly cause of theme. Broko Lee: learned martial arts from the master as a sprout. But I has been a great pairing! I only took one melee attack the rest are shuriken attacks. Not epic in the sense of wow your gonna sol 4+x8 but super fun to play and survivable. Fun solo and on a team. 1 Link to comment Share on other sites More sharing options...
TrashBasher Posted April 26, 2020 Share Posted April 26, 2020 Question, is Explosive Shuriken a full AOE, I think some documentation says it is only a bit of splash AoE, but that is minor, say 15% of the full damage. Link to comment Share on other sites More sharing options...
Carnifax Posted April 27, 2020 Share Posted April 27, 2020 22 hours ago, TrashBasher said: Question, is Explosive Shuriken a full AOE, I think some documentation says it is only a bit of splash AoE, but that is minor, say 15% of the full damage. Its a single target with a minor splash DoT. Its incredibly underwhelming, especially compared to Trick Shot and the revamped snipe. It could certainly do with some sort of boost, although admittedly I respecced out of the melee attacks. Maybe I should have dumped it instead. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted May 7, 2020 Share Posted May 7, 2020 On 4/25/2020 at 6:43 AM, Chrome said: i think both controllers and doms are lacking severely in there primary choices (quantity not quality). the melee archetypes have so many primaries to choose from that it is ridiculous. Blasters Defenders and corrupters choices with blast sets is also extensive. but the control primaries is a short list. with the way homecoming releases new stuff, i know that any new control sets will be polished so i am willing to wait, but i may not be very patient about it 🙂 Melee toons were always the most popular so they get more sets, just like there are tons of IO sets for melee. Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
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