DoctorDitko Posted April 23, 2020 Posted April 23, 2020 I was very sad on Live to discover that my "Teleporter" concept character's lovely Propel power didn't show consistent projectiles. To me, I would hit a bad guy with a junked car, and quip "Eat Buick, buddy!" To my confused teammates, the object appeared to be a barrel, a gargoyle, or other random items. No two the same (except rarely, by chance). Is there some deep, game-changing reason this happens? Seems like our characters are exchanging info about buffs, SFX colors, costume changes... But sending an object ID is out of the question? At the least, couldn't we use a one-time pad approach, where on login a list of objects is generated which can be shared to my teammates? If you guys fix this, I promise to double your salaries! In any event, thanks for listening, and many thanks for my second life back! Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)
XaoGarrent Posted April 23, 2020 Posted April 23, 2020 I think this is a netcode thing and if I had to guess it's probably difficult or a lot of work to fix. This has been requested a whole bunch over time, though. You're definitely not alone in wanting this. 1
Legion of One Posted July 18, 2020 Posted July 18, 2020 I believe the change was made back in the day from uniform visuals to random (players each see different things) because of demands the original design placed on the computers of individuals users. I miss everyone being able to laugh when a car or forklift was propelled... Unfortunately, now there seems to be a bug that's preventing some players from seeing their own projectiles. Not sure if this is related to players not seeing each others' swords, but the viusual bugs are mounting.
Rathulfr Posted July 18, 2020 Posted July 18, 2020 /jranger buddy: changing Propel's random objects would ruin my favorite team drinking game! Whenever someone on the team uses Propel, everyone else shouts out what they see on their client. Anyone who sees the same object as someone else has to take a shot. Example: Planter! Cabinet! Trash can! Car! Statue! Car! Globe! Players 4 and 6 have to take a shot, because they both saw a car. It's loads of fun: try it some time! 😁 4 2 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
MTeague Posted July 19, 2020 Posted July 19, 2020 I'm guessing a lot of it is that if you have to communicate what the projectile was to ALL observers, it becomes a lot more network traffic... particularly in outside zones. In a mission, it would matter less because you'd generally only have you and 7 others. But... say in Atlas Park? By the statue, propelling a hellion? Especially when the game came out and X many people still had Dial-Up. Roster: MTeague's characters: The Good, The Bad, and The Gold
Ashington Posted July 19, 2020 Posted July 19, 2020 On 4/23/2020 at 11:17 PM, DoctorDitko said: I was very sad on Live to discover that my "Teleporter" concept character's lovely Propel power didn't show consistent projectiles. To me, I would hit a bad guy with a junked car, and quip "Eat Buick, buddy!" To my confused teammates, the object appeared to be a barrel, a gargoyle, or other random items. No two the same (except rarely, by chance). Is there some deep, game-changing reason this happens? Seems like our characters are exchanging info about buffs, SFX colors, costume changes... But sending an object ID is out of the question? At the least, couldn't we use a one-time pad approach, where on login a list of objects is generated which can be shared to my teammates? If you guys fix this, I promise to double your salaries! In any event, thanks for listening, and many thanks for my second life back! i know that feel. all i want is to combine grav with martial assault so i can propel poisoned sofas at people 2
SeraphimKensai Posted July 19, 2020 Posted July 19, 2020 The only change to Propel that needs to be made is a reduction in case time and a slight increase to DPA. 1
Outrider_01 Posted July 20, 2020 Posted July 20, 2020 Generic rock or a graphic that looks like Singularity thrown at the target. 1 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
DoctorDitko Posted July 23, 2020 Author Posted July 23, 2020 OK, how about this: base the object on the least significant digit of the server time. That gives you 10 different objects, but everyone sees the same ones. If you want more options, take it to 2 digits. Everyone sees the same thing, no need for network chatter. Please! I want my Buick jokes! Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)
Galaxy Brain Posted July 23, 2020 Posted July 23, 2020 On 7/19/2020 at 5:24 PM, Ashington said: i know that feel. all i want is to combine grav with martial assault so i can propel poisoned sofas at people 1 1
Myrmidon Posted July 24, 2020 Posted July 24, 2020 8 hours ago, Galaxy Brain said: 1 Playing CoX is it’s own reward
BrandX Posted July 24, 2020 Posted July 24, 2020 Can we get a change of, "Make it a strong enough attack to replace most attacks in the Dom Secondary"? 🙂
Solarverse Posted July 25, 2020 Posted July 25, 2020 I personally would love to see objects explode on contact again rather than bouncing off like a rubber ball. When that change was first made, I was like, "Why on Earth did they do that???" 1 SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
BrandX Posted July 27, 2020 Posted July 27, 2020 Scrappers also need it in an Epic Pool Telekinetic Pool Lift (Knock Up) Propel (Blast) Crush (Hold) Psionic Tornado (Targeted AOE) Dispersion Bubble (PBAOE Defense - Maneuvers level defense) And now that I type that out (just trying to come up with Epic for Propel...I'll have to add this to Eco Thread).
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