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Elec/Elec/Mu Proc Monster, now with Healing


Bionic_Flea

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So I started thinking about the new Power Transfer Heal proc and how I could use it.  I did not initially realize that it was NOT unique.  So I figured I could slot a bunch of them in Electric attacks so I made a blaster, started putting a few in but didn't want to gimp my damage so I also added damage procs . . . and force feedback procs . . . and I think I ended up with some Frankenstein monster that Sir Myshkin might call a Mad King.  I've gotten it to 50 and have started traveling the incarnate road.  It has less defense and resists than I am used to, but mez is the worst.  I've got a revised one with scorpion shield that I will post below as a possible respec.  But I wanted to get Clarion and the rest on my incarnate powers filled before deciding. 

 

Any comments, questions, or critiques are welcome.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Dynamic Flea: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Bolts

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (43) Superior Defiant Barrage - Damage/RechargeTime
  • (43) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (45) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (45) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Electric Fence

  • (A) Trap of the Hunter - Accuracy/Endurance

Level 2: Lightning Bolt

  • (A) Entropic Chaos - Accuracy/Damage
  • (46) Entropic Chaos - Damage/Endurance
  • (46) Entropic Chaos - Chance of Heal Self
  • (48) Gladiator's Javelin - Chance of Damage(Toxic)
  • (48) Power Transfer - Chance to Heal Self

Level 4: Ball Lightning

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (9) Superior Blaster's Wrath - Damage/Recharge
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 6: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Reactive Defenses - Scaling Resist Damage
  • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 12: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Chance of Damage(Toxic)
  • (15) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (15) Gladiator's Javelin - Accuracy/Damage
  • (17) Gladiator's Javelin - Chance of Damage(Toxic)

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (29) Unbreakable Guard - +Max HP

Level 16: Build Up

  • (A) Rectified Reticle - Increased Perception

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance

Level 20: Force of Thunder

  • (A) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (21) Touch of the Nictus - Accuracy/Healing/Absorb
  • (21) Touch of the Nictus - Healing/Absorb
  • (23) Touch of the Nictus - Chance for Negative Energy Damage
  • (23) Force Feedback - Chance for +Recharge
  • (25) Sudden Acceleration - Knockback to Knockdown

Level 22: Tesla Cage

  • (A) HamiO:Nucleolus Exposure
  • (31) Ghost Widow's Embrace - Accuracy/Endurance
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)
  • (34) Gladiator's Net - Chance of Damage(Lethal)
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)

Level 24: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Charged Brawl

  • (A) HamiO:Nucleolus Exposure
  • (48) Gladiator's Strike - Accuracy/Damage
  • (50) Gladiator's Strike - Chance for Smashing Damage
  • (50) Touch of Death - Chance of Damage(Negative)
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 28: Thunder Strike

  • (A) HamiO:Nucleolus Exposure
  • (37) Scirocco's Dervish - Accuracy/Damage
  • (37) Force Feedback - Chance for +Recharge
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (40) Obliteration - Chance for Smashing Damage
  • (43) Armageddon - Chance for Fire Damage

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 32: Thunderous Blast

  • (A) HamiO:Nucleolus Exposure
  • (33) Positron's Blast - Accuracy/Damage
  • (33) Bombardment - Chance for Fire Damage
  • (33) Javelin Volley - Chance of Damage(Lethal)
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (34) Annihilation - Chance for Res Debuff

Level 35: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance
  • (36) Aegis - Resistance/Endurance/Recharge

Level 38: Shocking Grasp

  • (A) HamiO:Nucleolus Exposure
  • (39) Gladiator's Strike - Accuracy/Damage
  • (39) Hecatomb - Chance of Damage(Negative)
  • (39) Gladiator's Strike - Chance for Smashing Damage
  • (40) Unbreakable Constraint - Chance for Smashing Damage
  • (40) Gladiator's Net - Chance of Damage(Lethal)

Level 41: Summon Adept

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Expedient Reinforcement - Damage/Endurance

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance

Level 47: Tactics

  • (A) HamiO:Cytoskeleton Exposure

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance


Level 1: Quick Form
Level 1: Prestige Power Dash

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With Scorpion Shield and a few more heal procs:

 

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Let's see . . . as I have it slotted, BU and AIM recharge in 39 seconds without any FF procs going off, but 27 seconds if one of the FF procs go off.  From playing, it's fairly easy to have one on.  With 2 level 50 recharge IOs BU/Aim recharges in 29 seconds.  With 2 recharge and an FF proc it's 21 seconds.  So the difference is a spread between 2 and 18 seconds.

 

To have 2 recharge in each I'd have to give up 2 slots from somewhere and lose the bonus damage from Gaussian's, the perception from Rectified Reticle, and whatever those two other slots did.

 

I think I'll keep my slotting.  But you don't have to!

Edited by Bionic_Flea
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I've switched to the scorpion shield build with a few modifications.  Too many deaths solo at /x8.  Lets see how I fare with the extra defense and a few more heal procs.  Those acc/dam HOs are super expensive.  I had one in storage and got a lucky drop from a Lord Recluse.  The rest got an Acc/Damage from one of the sets that already has a proc.

 

I initially did not have the -KB proc anywhere, but Force of Thunder is also my blaster's sustain power so I like to get that it early in melee and it was making a mess.  Thunderstrike might still get a -kb, but so far I am using it towards the end of my melee rotation and it is finishing off any minions, most Lts, and leaving bosses and an occasional Lt.  I don't mind a few being scattered as I can then go back to my ranged blasts.  It's possible I'll change my mind, but not so far.

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On 6/3/2020 at 4:05 PM, Bionic_Flea said:

I've switched to the scorpion shield build with a few modifications.  Too many deaths solo at /x8.  Lets see how I fare with the extra defense and a few more heal procs.  Those acc/dam HOs are super expensive.  I had one in storage and got a lucky drop from a Lord Recluse.  The rest got an Acc/Damage from one of the sets that already has a proc.

 

I initially did not have the -KB proc anywhere, but Force of Thunder is also my blaster's sustain power so I like to get that it early in melee and it was making a mess.  Thunderstrike might still get a -kb, but so far I am using it towards the end of my melee rotation and it is finishing off any minions, most Lts, and leaving bosses and an occasional Lt.  I don't mind a few being scattered as I can then go back to my ranged blasts.  It's possible I'll change my mind, but not so far.

So what have you settled on as far as a completed build - or are you waiting to feel things out at 50 first?  I tend to save your completed builds.

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

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On 5/31/2020 at 7:37 AM, Bionic_Flea said:

Sir Myshkin might call a Mad King

 

Now is a Mad King:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Dynamic Flea- scorpion shield: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(43), SprDfnBrr-Acc/Dmg/Rchg(43), SprDfnBrr-Acc/Dmg/EndRdx(45), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(45), SprDfnBrr-Rchg/+Status Protect(46)
Level 1: Electric Fence -- TraoftheH-Acc/EndRdx(A)
Level 2: Lightning Bolt -- Thn-Acc/Dmg(A), PwrTrns-+Heal(5), Thn-Acc/Dmg/EndRdx(25), Thn-Acc/Dmg/Rchg(27), GldJvl-Dam%(27), EntChs-Heal%(29)
Level 4: Ball Lightning -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(19)
Level 6: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(7), LucoftheG-Def/Rchg+(7)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Kick -- FrcFdb-Rechg%(A)
Level 12: Zapp -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15), GldJvl-Dam%(17)
Level 14: Tough -- StdPrt-ResDam/Def+(A)
Level 16: Build Up -- RctRtc-Pcptn(A)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(29)
Level 20: Force of Thunder -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Absorb%(21), SuddAcc--KB/+KD(23), FrcFdb-Rechg%(25)
Level 22: Tesla Cage -- HO:Nucle(A), PwrTrns-+Heal(23), GhsWdwEmb-Acc/EndRdx(31), GldJvl-Dam%(31), GldNet-Dam%(34), GhsWdwEmb-Dam%(36)
Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(42)
Level 26: Charged Brawl -- HO:Nucle(A), TchofDth-Dam%(36), Mk'Bit-Dam%(36), PwrTrns-+Heal(42), TchofDth-Acc/Dmg(48), GldStr-%Dam(50)
Level 28: Thunder Strike -- SprAvl-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(37), FrcFdb-Rechg%(37), ScrDrv-Dam%(37), Obl-%Dam(40), Arm-Dam%(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Thunderous Blast -- HO:Nucle(A), PstBls-Acc/Dmg(33), Bmbdmt-+FireDmg(33), JvlVll-Dam%(33), PstBls-Dam%(34), Ann-ResDeb%(34)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Shocking Grasp -- SprBlsCol-Acc/Dmg/EndRdx(A), GldStr-Acc/Dmg(39), Hct-Dam%(39), GldStr-%Dam(39), UnbCns-Dam%(40), GldNet-Dam%(40)
Level 41: Temp Invulnerability -- GldArm-ResDam(A), GldArm-End/Res(42), GldArm-Res/Rech/End(46), GldArm-3defTpProc(48)
Level 44: Force of Nature -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(46), UnbGrd-ResDam(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(3), PrfShf-End%(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Clarion Radial Invocation
Level 50: Degenerative Radial Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Robotic Drones Core Superior Ally
------------

 

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I did tweak a couple of things to get it there. Your accuracy was suffering without Tactics, I'd really encourage getting that into your build. I also happened to have a more survival-focused Elec/Elec build laying around if it might interest you; it does deviate from being a proc-fueled monster (to an extent):

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), Apc-Dam%(11)
Level 1: Electric Fence -- Acc-I(A)
Level 2: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Hct-Dam%(5), GldStr-%Dam(7)
Level 4: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(29), JvlVll-Dam%(31), Ann-ResDeb%(31), OvrFrc-Dam/KB(31)
Level 6: Short Circuit -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg(25), Erd-%Dam(25), Arm-Dam%(27), Obl-%Dam(27), ScrDrv-Dam%(29)
Level 8: Aim -- RechRdx-I(A), GssSynFr--Build%(19)
Level 10: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34), GldStr-%Dam(34)
Level 12: Zapp -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/EndRdx/Rchg(46), KntCmb-Dmg/Rchg(46)
Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(17), GldArm-3defTpProc(19), GldArm-Res/Rech/End(37)
Level 18: Lightning Field -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(42), ClvBlo-Acc/Rchg(46), FuroftheG-ResDeb%(48)
Level 20: Force of Thunder -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-Absorb%(36), SuddAcc--KB/+KD(21), FrcFdb-Rechg%(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Super Speed -- Clr-Stlth(A)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43)
Level 28: Build Up -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(37), Rct-Def/EndRdx(39)
Level 32: Thunderous Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(43), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50)
Level 35: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(40), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(40)
Level 38: Shocking Grasp -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(42), NrnSht-Dam%(42), GhsWdwEmb-Dam%(43), UnbCns-Dam%(45), GldNet-Dam%(45)
Level 41: Assault -- EndRdx-I(A)
Level 44: Tactics -- HO:Cyto(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(48), Rct-Def/EndRdx/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(36)
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
Level 50: Preemptive Core Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Melee Radial Embodiment
Level 50: Ion Radial Final Judgement
Level 1: Quick Form
------------

 

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		|-------------------------------------------------------------------|

 

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On 5/31/2020 at 6:47 AM, Bionic_Flea said:

Let's see . . . as I have it slotted, BU and AIM recharge in 39 seconds without any FF procs going off, but 27 seconds if one of the FF procs go off

That doesn't sound right. That sounds like what would happen if you had the 100% recharge bonus up permanently.

 

The actual recharge, given you got exactly one FF proc to go off, would be:

39s x (90s - 5s)/90s = 39s x (85 / 90) = 36.83s

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And to add on, since I see you were comparing to 29s recharge using IOs. To achieve a 29s recharge when your current recharge is 39s, how many DF procs would you need? Easy enough to solve.

 

39 x (90 - 5xFF)/90 < 29s

90 - 5xFF < 90 x 29 / 39

90 - 90 x 29 / 39 < 5 x FF

FF > 18 - 18 x 29 / 39 = 4.615

 

So you would need 5 or more FF procs in a 29s window to achieve the same performance. So 25s out of 29s must be buffed (technically 23.077s out of 29s would do the trick).


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4 hours ago, Bopper said:

That doesn't sound right. That sounds like what would happen if you had the 100% recharge bonus up permanently.

 

The actual recharge, given you got exactly one FF proc to go off, would be:

39s x (90s - 5s)/90s = 39s x (85 / 90) = 36.83s

That's what I get for relying on Mids and not doing the math myself.  Thanks, Bopper!

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Force of Thunder and Thunder Strike both need a kb-kd IO and a force feedback proc. You may think the scatter is a good thing that will keep you safe but it's not, keep your enemies close and you can chain KD them and drain them for maximum crowd control, if they scatter they may just stand where they are and shoot you. Put the kb-kb proc in those powers. It's a game changer.

 

The KB/stun portion of FOT is not autohit, it can miss. If you are going to use it offensively it'll need some ACC enhancement (I know you did, this comment is to the general public)

 

When you engage crowds hop in with ball lightning and when you land in the middle of the pack use force of thunder, then short circuit while they are getting up, then thunder strike, then ball lightning and short circuit again if it's recharged. At this point the mobs still alive should be close to drained and you can use your single target attacks to mop up and refresh the AoEs as needed.

 

I'd take Short Circuit over Tesla Cage any day for an AoE dmg/drain that complements the above strategy rather than one cute proc monster. I'd also take power sink to further enhance that strategy. I needed power sink on my fire/elec but that maybe because of the high DPA attacks that I use, you may not have as much of an issue with endurance but still I'd advocate taking it.

 

I'd also focus on more ranged defense, it's the mobs outside your control zone that you need to worry about.

 

 

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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12 hours ago, Bionic_Flea said:

That's what I get for relying on Mids and not doing the math myself.  Thanks, Bopper!

It's a limitation of Mids. The purpose of turning on the effects of the FF proc (or any other slotted effects) is to show you what your totals would be when the proc is in effect. In this case your Haste would show as being 100% greater. The numbers the program calculates use those current totals, despite the fact they're not permanent boosts. Similar to clicking Build Up. You see the damage you do when Build Up is on, but you know it is not permanent.

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On 6/7/2020 at 9:35 PM, JayboH said:

So what have you settled on as far as a completed build - or are you waiting to feel things out at 50 first?  I tend to save your completed builds.

Unfortunately, it didn't work as well as I had hoped.  It worked pretty well leveling up or against just a few foes.  Maybe if every attack had heal proc it would work better.  But without higher defense too many hits come in.  In a team with a little support it works just fine, but then again, what doesn't.  I'll keep brainstorming and trying different stuff.

 

 

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6 hours ago, Bionic_Flea said:

Unfortunately, it didn't work as well as I had hoped.  It worked pretty well leveling up or against just a few foes.  Maybe if every attack had heal proc it would work better.  But without higher defense too many hits come in.  In a team with a little support it works just fine, but then again, what doesn't.  I'll keep brainstorming and trying different stuff.

 

 

Well, kind of unrelated, but I do very much enjoy I think it was the 2nd try at Elec/Elec defender that you came up with.  Very tough for a defender.

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

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