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Thinking of re-rolling some of my Brutes to Tanks - Talk me off the ledge


Achilles6

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Back on Live I was mostly a Tank guy. I had a Brute or two. With the reincarnation of CoH, I built a few Tanks, but mostly built Brutes. I wanted the ability to do a little more damage. With the recent "upgrade" of Tanks, I'm thinking of re-rolling some of my Brutes into Tanks. Wise decision? Or no? Some caveats: My game starts at lvl 1 and goes to 50. So I don't really care about what Incarnate stuff can do for me after 50. After 50 is a different game for me. Also, I'm a "fortification" kind of guy. Even on Brutes I would  try to make the most of defense/resistances. I know Brutes have the same cap as a Tank, but it seems like a lot more work to get them there. I have no idea what kind of sacrifices need to made for this. Lastly, i solo 50% of the time. The rest is usually running with my small Supergroup. Before the "upgrade" it was painful to lvl up a Tank...early on anyway.

 

So, are there any numbers guys/gals out there who can tell me what the dps numbers look like after the "upgrade"? Still painful to lvl up Tanks solo? Can Tanks solo an AV or a GM? Am I crazy to re-roll some of my Brutes to Tanks? I'll probably have more questions when I can think of them.

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Choose your adventure:

 

Spoiler

Do it.

 

shoves off the ledge

 

Spoiler

The recent change is a 90/90 balance between the two AT's. Brutes achieve 90% of the survivability metrics of a Tanker, and Tankers now have 90% capacity damage compared to a Brute. A Brute allows for more flexible melee attack selection and achieving a consistent attack chain sooner, but Tankers can hit the metrics faster/easier with less investment. If you're more of a "fortification" kind of guy, than playing as a Tanker is probably more your speed, but at the trouble of it taking longer for you to get the broad spectrum of your abilities.

 

Either way, do it.

 

shoves off the ledge

 

Spoiler

Sit in a pile of self-loathing at the idea of grinding the same character all over again just to change its AT from one to another.

 

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OK. This 90/90 thing sounds great actually! That seems right up my alley. No self-loathing will be had. I would be happy to do it over again if it were for a good purpose...which this sounds like it is.

 

Some things I was thinking about after creating the post. I understand that any power that creates a "pet", will do more damage as a Tank since has the higher base number for damage. I think the number was higher before the "upgrade", but does more damage now. So there's that.

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Are your thousand character slots close to filling up?

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44 minutes ago, Psyonico said:

What combos are you thinking about re-rolling? some are better suited for brutes than tanks and visa versa.

SS/Shield Brute

Rad/Rad Brute

a bunch of different primaries (MA/BA/DB/SS) with Willpower secondary

Spines/Inv and DM/Inv

and I have 3 */Stone Armor Brutes that are more concept characters than anything else. I solo with these about 90% of the time

 

Stj/SR and BS/Shield that I'm contemplating changing over to maybe a Scrapper(?)

 

 

I'm always up for learning something new tho. If  some of these are better on Brutes, let me know!!

Edited by Achilles6
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2 hours ago, Achilles6 said:

Stj/SR and BS/Shield that I'm contemplating changing over to maybe a Scrapper(?)

In my experience, Super Reflexes is MUCH better realizes on a Tanker than on a Scrapper.

Being able to add +Resistance proc stacking and +Absorb shielding via Tanker ATOs is way more valuable than adding +Critical or +Fury is to a Scrapper or Brute.  Additionally, it's possible to (with Martial Arts in particular on a Tanker) exceed the 59% Incarnate Defense softcap, rather than needing to settle for only the 45% pre-Incarnate Defense softcap, while still being able to add a respectable amount of Resistance into the Tanker build.

 

I haven't played Street Justice, so I wouldn't be able to speak to that specific pairing of primary/secondary, but I do know that Super Reflexes gets a lot more out of Tanker ATOs than a number of other protection schemes will.

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2 hours ago, Redlynne said:

In my experience, Super Reflexes is MUCH better realizes on a Tanker than on a Scrapper.

Being able to add +Resistance proc stacking and +Absorb shielding via Tanker ATOs is way more valuable than adding +Critical or +Fury is to a Scrapper or Brute.  Additionally, it's possible to (with Martial Arts in particular on a Tanker) exceed the 59% Incarnate Defense softcap, rather than needing to settle for only the 45% pre-Incarnate Defense softcap, while still being able to add a respectable amount of Resistance into the Tanker build.

 

I haven't played Street Justice, so I wouldn't be able to speak to that specific pairing of primary/secondary, but I do know that Super Reflexes gets a lot more out of Tanker ATOs than a number of other protection schemes will.

All good info. ATO's are another thing I need to do research on. I understand that Tanks have some good ones (over Brutes anyway).

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Here's a basic stab at SR/Stj

 

Spoiler

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(3)
Level 1: Initial Strike -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(7), SprBlsCol-Rchg/HoldProc:50(7)
Level 2: Focused Senses -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(9)
Level 4: Sweeping Cross -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(13), SprAvl-Acc/Dmg/EndRdx:50(13), SprAvl-Acc/Dmg/Rchg:50(15), SprAvl-Acc/Dmg/EndRdx/Rchg:50(15), SprAvl-Rchg/KDProc:50(17)
Level 6: Agile -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17), Rct-ResDam%:50(19), ShlWal-ResDam/Re TP:50(19), Ksm-ToHit+:30(21)
Level 8: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Dodge -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23)
Level 14: Evasion -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23)
Level 16: Combat Readiness -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(25), GssSynFr--ToHit/Rchg/EndRdx:50(25), GssSynFr--Rchg/EndRdx:50(27), GssSynFr--ToHit/EndRdx:50(27), GssSynFr--Build%:50(29)
Level 18: Lucky -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(29)
Level 20: Rib Cracker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(31), SprGntFis-Acc/Dmg/Rchg:50(31), SprGntFis-Dmg/EndRdx/Rchg:50(31), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(33), SprGntFis-Rchg/+Absorb:50(33)
Level 22: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(33)
Level 24: Kick -- FrcFdb-Rechg%:50(A)
Level 26: Quickness -- Run-I:50(A)
Level 28: Spinning Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(34), SprMghoft-Acc/Dmg/Rchg:50(34), SprMghoft-Dmg/EndRdx/Rchg:50(34), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(36), SprMghoft-Rchg/Res%:50(36)
Level 30: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37), StdPrt-ResDam/Def+:30(37), GldArm-3defTpProc:50(39)
Level 32: Elude -- RedFrt-Def/Rchg:50(A), LucoftheG-Def/Rchg:50(39)
Level 35: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39)
Level 38: Shin Breaker -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(40), Hct-Acc/Rchg:50(40), Hct-Dmg/EndRdx:50(40), Hct-Dam%:50(42), Hct-Dmg:50(42)
Level 41: Crushing Uppercut -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(42), Mk'Bit-Dmg/Rchg:50(43), Mk'Bit-Acc/EndRdx/Rchg:50(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(43), Mk'Bit-Dam%:50(45)
Level 44: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45), Apc-Dmg/EndRdx:50(46), Apc-Dam%:50(46), Apc-Dmg:50(46)
Level 47: Darkest Night -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitDeb/Rchg:50(48), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(48), DarWtcDsp-Rchg/EndRdx:50(48), DarWtcDsp-ToHitDeb/EndRdx:50(50), DarWtcDsp-Slow%:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(9), Mrc-Rcvry+:40(11)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Cardiac Core Paragon
------------

 

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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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And here's an SR/MA out of my files

 

Spoiler

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Your Kung Fu Is Weak: Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), Rct-Def/Rchg:50(3), Rct-Def/EndRdx/Rchg:50(5), Rct-ResDam%:50(5), Rct-EndRdx/Rchg:50(7)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(7), Mk'Bit-Dmg/Rchg:50(9), Mk'Bit-Acc/EndRdx/Rchg:50(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(11)
Level 2: Focused Senses -- Rct-Def:50(A), Rct-Def/EndRdx:50(11), Rct-Def/Rchg:50(13), Rct-Def/EndRdx/Rchg:50(13), ShlWal-ResDam/Re TP:50(15)
Level 4: Storm Kick -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(19), SprMghoft-Acc/Dmg/Rchg:50(21), SprMghoft-Dmg/EndRdx/Rchg:50(21), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(23), SprMghoft-Rchg/Res%:50(23)
Level 6: Agile -- LucoftheG-Rchg+:50(A)
Level 8: Practiced Brawler -- RechRdx-I:50(A)
Level 10: Dodge -- LucoftheG-Rchg+:50(A)
Level 12: Evasion -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), Rct-Def/Rchg:50(25), Rct-Def/EndRdx/Rchg:50(27), Rct-EndRdx/Rchg:50(27)
Level 14: Cobra Strike -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(29), SprGntFis-Acc/Dmg/Rchg:50(29), SprGntFis-Dmg/EndRdx/Rchg:50(31), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(31), SprGntFis-Rchg/+Absorb:50(31)
Level 16: Warrior's Provocation -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(33), MckBrt-Taunt/Rchg/Rng:50(33), MckBrt-Acc/Rchg:50(33), MckBrt-Taunt/Rng:50(34), MckBrt-Rchg:50(34)
Level 18: Lucky -- LucoftheG-Rchg+:50(A)
Level 20: Crane Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(34), Mk'Bit-Dmg/Rchg:50(36), Mk'Bit-Acc/EndRdx/Rchg:50(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(36)
Level 22: Kick -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(37), Hct-Acc/Rchg:50(37), Hct-Dmg/EndRdx:50(37), Hct-Dam%:50(39), FrcFdb-Rechg%:50(39)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(40), StdPrt-ResDam/Def+:30(40), GldArm-3defTpProc:50(42)
Level 26: Quickness -- Run-I:50(A)
Level 28: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(42), Rct-Def/Rchg:50(42), Rct-Def/EndRdx/Rchg:50(43), Rct-EndRdx/Rchg:50(43)
Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A)
Level 32: Elude -- LucoftheG-Rchg+:50(A)
Level 35: Crippling Axe Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(43), Mk'Bit-Dmg/Rchg:50(45), Mk'Bit-Acc/EndRdx/Rchg:50(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(45)
Level 38: Dragon's Tail -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(48)
Level 41: Eagles Claw -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(48), Mk'Bit-Dmg/Rchg:50(48), Mk'Bit-Acc/EndRdx/Rchg:50(50), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- RgnTss-Regen+:30(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(19)
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Melee Core Embodiment
------------

 

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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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1 hour ago, Hyperstrike said:

Here's a basic stab at SS/Stj

And here's an SS/MA out of my files

This left me wondering how it is possible to make a Super Strength/Street Justice and Super Strength/Martial Arts ... uh ... Tanker ...?

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IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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3 hours ago, Redlynne said:

This left me wondering how it is possible to make a Super Strength/Street Justice and Super Strength/Martial Arts ... uh ... Tanker ...?



HEY!

I AM A TANK!

AND YOU WILL RESPECT MY AGGRO!

Besides, I get hit in the head...A LOT...

Plus, S & R are right next to one another on that alphabet thingee.

And I'm normally more used to dealing with Super Strength than Super Reflexes.

SO NYAH!

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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35 minutes ago, Achilles6 said:

hmmmm. How does SR/Stj play as a Tank...say over a Scrapper?


Higher base HP.
Higher Resist numbers (not GREAT, but not totally sucktastic).

So, in general, more survivable.

Damage-wise, you'll be like Happy Hogan in the Black Widow hallway fight in Iron Man 2.  Where a Scrapper will be Black Widow...

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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One thing to keep in mind is your attacks are in your secondary with a tank.  Playing at lower levels means you have access to fewer attacks.  Of course the tradeoff is you have access to more of your primary.

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4 hours ago, psp07 said:

One thing to keep in mind is your attacks are in your secondary with a tank.  Playing at lower levels means you have access to fewer attacks.  Of course the tradeoff is you have access to more of your primary.

This actually works out for me. Even on a Brute I tend to use only the first couple of attacks (faster recharge) for a long time.

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5 hours ago, Hyperstrike said:


Higher base HP.
Higher Resist numbers (not GREAT, but not totally sucktastic).

So, in general, more survivable.

Damage-wise, you'll be like Happy Hogan in the Black Widow hallway fight in Iron Man 2.  Where a Scrapper will be Black Widow...

oooooooof!!

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On 6/1/2020 at 2:25 PM, Redlynne said:

In my experience, Super Reflexes is MUCH better realizes on a Tanker than on a Scrapper.

Being able to add +Resistance proc stacking and +Absorb shielding via Tanker ATOs is way more valuable than adding +Critical or +Fury is to a Scrapper or Brute.  Additionally, it's possible to (with Martial Arts in particular on a Tanker) exceed the 59% Incarnate Defense softcap, rather than needing to settle for only the 45% pre-Incarnate Defense softcap, while still being able to add a respectable amount of Resistance into the Tanker build.

 

I haven't played Street Justice, so I wouldn't be able to speak to that specific pairing of primary/secondary, but I do know that Super Reflexes gets a lot more out of Tanker ATOs than a number of other protection schemes will.

I would agree with that, in my experience the best scrapper set is Ninjitsu. FWIW. Its like SR 2.0

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On 6/1/2020 at 11:19 AM, Achilles6 said:

Stj/SR and BS/Shield that I'm contemplating changing over to maybe a Scrapper(?)

 

 

I'm always up for learning something new tho. If  some of these are better on Brutes, let me know!!

If you want different, go StJ with a Stalker. It is best there. I have a StJ/ea and totally recommend it.

 

Also, I was poking around for some info, and saw this thread. I was looking for info since I have been debating switching my Staff/dark brute to to tank. One problem is switching is my graphics can be super terrible on certain maps which puts me not in front of teams and being terrible as a tank so I try to avoid doing so, but I'm intrigued by the idea of a larger radius for attacks. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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