Achilles6 Posted June 1, 2020 Share Posted June 1, 2020 Back on Live I was mostly a Tank guy. I had a Brute or two. With the reincarnation of CoH, I built a few Tanks, but mostly built Brutes. I wanted the ability to do a little more damage. With the recent "upgrade" of Tanks, I'm thinking of re-rolling some of my Brutes into Tanks. Wise decision? Or no? Some caveats: My game starts at lvl 1 and goes to 50. So I don't really care about what Incarnate stuff can do for me after 50. After 50 is a different game for me. Also, I'm a "fortification" kind of guy. Even on Brutes I would try to make the most of defense/resistances. I know Brutes have the same cap as a Tank, but it seems like a lot more work to get them there. I have no idea what kind of sacrifices need to made for this. Lastly, i solo 50% of the time. The rest is usually running with my small Supergroup. Before the "upgrade" it was painful to lvl up a Tank...early on anyway. So, are there any numbers guys/gals out there who can tell me what the dps numbers look like after the "upgrade"? Still painful to lvl up Tanks solo? Can Tanks solo an AV or a GM? Am I crazy to re-roll some of my Brutes to Tanks? I'll probably have more questions when I can think of them. Link to comment Share on other sites More sharing options...
Sir Myshkin Posted June 1, 2020 Share Posted June 1, 2020 Choose your adventure: Spoiler Do it. shoves off the ledge Spoiler The recent change is a 90/90 balance between the two AT's. Brutes achieve 90% of the survivability metrics of a Tanker, and Tankers now have 90% capacity damage compared to a Brute. A Brute allows for more flexible melee attack selection and achieving a consistent attack chain sooner, but Tankers can hit the metrics faster/easier with less investment. If you're more of a "fortification" kind of guy, than playing as a Tanker is probably more your speed, but at the trouble of it taking longer for you to get the broad spectrum of your abilities. Either way, do it. shoves off the ledge Spoiler Sit in a pile of self-loathing at the idea of grinding the same character all over again just to change its AT from one to another. 4 2 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!) Link to comment Share on other sites More sharing options...
Hyperstrike Posted June 1, 2020 Share Posted June 1, 2020 My signature pretty much reflects my thoughts on the subject. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Achilles6 Posted June 1, 2020 Author Share Posted June 1, 2020 OK. This 90/90 thing sounds great actually! That seems right up my alley. No self-loathing will be had. I would be happy to do it over again if it were for a good purpose...which this sounds like it is. Some things I was thinking about after creating the post. I understand that any power that creates a "pet", will do more damage as a Tank since has the higher base number for damage. I think the number was higher before the "upgrade", but does more damage now. So there's that. Link to comment Share on other sites More sharing options...
Infinitum Posted June 1, 2020 Share Posted June 1, 2020 Nuff said. Link to comment Share on other sites More sharing options...
Troo Posted June 1, 2020 Share Posted June 1, 2020 why wouldn't you? "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Achilles6 Posted June 1, 2020 Author Share Posted June 1, 2020 You're a bunch of enablers...and I love it!! Link to comment Share on other sites More sharing options...
Heraclea Posted June 1, 2020 Share Posted June 1, 2020 Are your thousand character slots close to filling up? 1 QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291 Link to comment Share on other sites More sharing options...
Redlynne Posted June 1, 2020 Share Posted June 1, 2020 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
Psyonico Posted June 1, 2020 Share Posted June 1, 2020 What combos are you thinking about re-rolling? some are better suited for brutes than tanks and visa versa. What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Achilles6 Posted June 1, 2020 Author Share Posted June 1, 2020 (edited) 44 minutes ago, Psyonico said: What combos are you thinking about re-rolling? some are better suited for brutes than tanks and visa versa. SS/Shield Brute Rad/Rad Brute a bunch of different primaries (MA/BA/DB/SS) with Willpower secondary Spines/Inv and DM/Inv and I have 3 */Stone Armor Brutes that are more concept characters than anything else. I solo with these about 90% of the time Stj/SR and BS/Shield that I'm contemplating changing over to maybe a Scrapper(?) I'm always up for learning something new tho. If some of these are better on Brutes, let me know!! Edited June 1, 2020 by Achilles6 Link to comment Share on other sites More sharing options...
Redlynne Posted June 1, 2020 Share Posted June 1, 2020 2 hours ago, Achilles6 said: Stj/SR and BS/Shield that I'm contemplating changing over to maybe a Scrapper(?) In my experience, Super Reflexes is MUCH better realizes on a Tanker than on a Scrapper. Being able to add +Resistance proc stacking and +Absorb shielding via Tanker ATOs is way more valuable than adding +Critical or +Fury is to a Scrapper or Brute. Additionally, it's possible to (with Martial Arts in particular on a Tanker) exceed the 59% Incarnate Defense softcap, rather than needing to settle for only the 45% pre-Incarnate Defense softcap, while still being able to add a respectable amount of Resistance into the Tanker build. I haven't played Street Justice, so I wouldn't be able to speak to that specific pairing of primary/secondary, but I do know that Super Reflexes gets a lot more out of Tanker ATOs than a number of other protection schemes will. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
Achilles6 Posted June 1, 2020 Author Share Posted June 1, 2020 2 hours ago, Redlynne said: In my experience, Super Reflexes is MUCH better realizes on a Tanker than on a Scrapper. Being able to add +Resistance proc stacking and +Absorb shielding via Tanker ATOs is way more valuable than adding +Critical or +Fury is to a Scrapper or Brute. Additionally, it's possible to (with Martial Arts in particular on a Tanker) exceed the 59% Incarnate Defense softcap, rather than needing to settle for only the 45% pre-Incarnate Defense softcap, while still being able to add a respectable amount of Resistance into the Tanker build. I haven't played Street Justice, so I wouldn't be able to speak to that specific pairing of primary/secondary, but I do know that Super Reflexes gets a lot more out of Tanker ATOs than a number of other protection schemes will. All good info. ATO's are another thing I need to do research on. I understand that Tanks have some good ones (over Brutes anyway). Link to comment Share on other sites More sharing options...
Hyperstrike Posted June 2, 2020 Share Posted June 2, 2020 (edited) Here's a basic stab at SR/Stj Spoiler Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Super ReflexesSecondary Power Set: Street JusticePower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(3)Level 1: Initial Strike -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(7), SprBlsCol-Rchg/HoldProc:50(7)Level 2: Focused Senses -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(9)Level 4: Sweeping Cross -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(13), SprAvl-Acc/Dmg/EndRdx:50(13), SprAvl-Acc/Dmg/Rchg:50(15), SprAvl-Acc/Dmg/EndRdx/Rchg:50(15), SprAvl-Rchg/KDProc:50(17)Level 6: Agile -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17), Rct-ResDam%:50(19), ShlWal-ResDam/Re TP:50(19), Ksm-ToHit+:30(21)Level 8: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(21)Level 10: Taunt -- PrfZng-Dam%:50(A)Level 12: Dodge -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23)Level 14: Evasion -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23)Level 16: Combat Readiness -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(25), GssSynFr--ToHit/Rchg/EndRdx:50(25), GssSynFr--Rchg/EndRdx:50(27), GssSynFr--ToHit/EndRdx:50(27), GssSynFr--Build%:50(29)Level 18: Lucky -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(29)Level 20: Rib Cracker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(31), SprGntFis-Acc/Dmg/Rchg:50(31), SprGntFis-Dmg/EndRdx/Rchg:50(31), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(33), SprGntFis-Rchg/+Absorb:50(33)Level 22: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(33)Level 24: Kick -- FrcFdb-Rechg%:50(A)Level 26: Quickness -- Run-I:50(A)Level 28: Spinning Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(34), SprMghoft-Acc/Dmg/Rchg:50(34), SprMghoft-Dmg/EndRdx/Rchg:50(34), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(36), SprMghoft-Rchg/Res%:50(36)Level 30: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37), StdPrt-ResDam/Def+:30(37), GldArm-3defTpProc:50(39)Level 32: Elude -- RedFrt-Def/Rchg:50(A), LucoftheG-Def/Rchg:50(39)Level 35: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39)Level 38: Shin Breaker -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(40), Hct-Acc/Rchg:50(40), Hct-Dmg/EndRdx:50(40), Hct-Dam%:50(42), Hct-Dmg:50(42)Level 41: Crushing Uppercut -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(42), Mk'Bit-Dmg/Rchg:50(43), Mk'Bit-Acc/EndRdx/Rchg:50(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(43), Mk'Bit-Dam%:50(45)Level 44: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45), Apc-Dmg/EndRdx:50(46), Apc-Dam%:50(46), Apc-Dmg:50(46)Level 47: Darkest Night -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitDeb/Rchg:50(48), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(48), DarWtcDsp-Rchg/EndRdx:50(48), DarWtcDsp-ToHitDeb/EndRdx:50(50), DarWtcDsp-Slow%:50(50)Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(9), Mrc-Rcvry+:40(11)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11)Level 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1486;679;1358;HEX;| |78DA6594C94F535114C6EF6B5F054A91B12D08C8A094964269D5C45912454D94264| |48CDBA6C14BA93485F04AC4A58938EC14356E1C13C78D4BC7FFC331711E1782891A| |DD987ADAEF4B69EC4D5F7FEF9EEF9D73EE39F7BD1B9D1D74DDDD7D744019AE1DA9B| |865C5F6C7D3137ADA118D2792A32A37CAE46A853536A8C774DAD2A191992999EDD3| |63293DAB2D37D5A84E691DDA3E1D3F9C4AA613CA353C39990A0DE9F894CCAAF2935| |DC9C4784666CEFC6C644AEB832E0A99B4B62CEFCEA9E4A84498C9E8D8C8E44C2A16| |8D5B193D7DA451D610906BBD47FE8CDCAAB2865AB02B1531956D117CE5511C59873| |A6D423B039AF3E45970D939F23CB8417C0DC635DC46DE56DE00BE11CDCEB8F68B78| |DE7589BC0C2EBF425E056BAE811BC5D781B8A683716B18B7EE07D65DB7176CF89B6| |BB4A93679D0F3DC5ACA820A1AF956B40A68AAC2B2E56D9BC556C9B55732878739B6| |885645ADEA3FED9D68D5D01CD5D711ABF10679135C718BBC0DB6DC01B78A6F2DE3D| |6326E0BE3BE17AD9EFDAA3F863EAC9C238F9327C0F693E429D02385BB19D7CDFD6D| |E7FEDA44F3B276EF1CD6B14D7235E179D5D4871E7D105B33EB6A7E02DF8EA7E433F| |239B8EA05F912B44B8E56FAB6FEA4F60B5CFD9BFC437A8DFC7EF9D6603E2079DBB8| |6F6D95E885AF1634256E27EBEA645D3ED6F551FCBAD8AFAE6ED4D5ED2703640F180| |8923EF093F8FAE9EB1F43FD8104D8334E26C94360EF04382AE983F40DF6215E6F88| |EC07FBC26484EC055FBB940AD137740FB6FEFBE403F2211879443E063BA51761F62| |2CCF73A42B698856F587E3254C02C7CF1D99E12355C62899458D69658D69558864A| |2CC326D38AC5C85B2A6A0AE740F69BB3705E2883EFDDE292CD6674606FCB0F60FF9| |D7B84DDA65A28F6F3C3EFBBB3E8ECB9801E39E7C1CF4B675AF64BD1FDD7A2FB01F9| |D822ECD03F3251EB1F| |-------------------------------------------------------------------| Edited June 2, 2020 by Hyperstrike If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Hyperstrike Posted June 2, 2020 Share Posted June 2, 2020 (edited) And here's an SR/MA out of my files Spoiler Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Your Kung Fu Is Weak: Level 50 Natural TankerPrimary Power Set: Super ReflexesSecondary Power Set: Martial ArtsPower Pool: FightingPower Pool: LeapingPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), Rct-Def/Rchg:50(3), Rct-Def/EndRdx/Rchg:50(5), Rct-ResDam%:50(5), Rct-EndRdx/Rchg:50(7)Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(7), Mk'Bit-Dmg/Rchg:50(9), Mk'Bit-Acc/EndRdx/Rchg:50(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(11)Level 2: Focused Senses -- Rct-Def:50(A), Rct-Def/EndRdx:50(11), Rct-Def/Rchg:50(13), Rct-Def/EndRdx/Rchg:50(13), ShlWal-ResDam/Re TP:50(15)Level 4: Storm Kick -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(19), SprMghoft-Acc/Dmg/Rchg:50(21), SprMghoft-Dmg/EndRdx/Rchg:50(21), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(23), SprMghoft-Rchg/Res%:50(23)Level 6: Agile -- LucoftheG-Rchg+:50(A)Level 8: Practiced Brawler -- RechRdx-I:50(A)Level 10: Dodge -- LucoftheG-Rchg+:50(A)Level 12: Evasion -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), Rct-Def/Rchg:50(25), Rct-Def/EndRdx/Rchg:50(27), Rct-EndRdx/Rchg:50(27)Level 14: Cobra Strike -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(29), SprGntFis-Acc/Dmg/Rchg:50(29), SprGntFis-Dmg/EndRdx/Rchg:50(31), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(31), SprGntFis-Rchg/+Absorb:50(31)Level 16: Warrior's Provocation -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(33), MckBrt-Taunt/Rchg/Rng:50(33), MckBrt-Acc/Rchg:50(33), MckBrt-Taunt/Rng:50(34), MckBrt-Rchg:50(34)Level 18: Lucky -- LucoftheG-Rchg+:50(A)Level 20: Crane Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(34), Mk'Bit-Dmg/Rchg:50(36), Mk'Bit-Acc/EndRdx/Rchg:50(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(36)Level 22: Kick -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(37), Hct-Acc/Rchg:50(37), Hct-Dmg/EndRdx:50(37), Hct-Dam%:50(39), FrcFdb-Rechg%:50(39)Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(40), StdPrt-ResDam/Def+:30(40), GldArm-3defTpProc:50(42)Level 26: Quickness -- Run-I:50(A)Level 28: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(42), Rct-Def/Rchg:50(42), Rct-Def/EndRdx/Rchg:50(43), Rct-EndRdx/Rchg:50(43)Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A)Level 32: Elude -- LucoftheG-Rchg+:50(A)Level 35: Crippling Axe Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(43), Mk'Bit-Dmg/Rchg:50(45), Mk'Bit-Acc/EndRdx/Rchg:50(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(45)Level 38: Dragon's Tail -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(48)Level 41: Eagles Claw -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(48), Mk'Bit-Dmg/Rchg:50(48), Mk'Bit-Acc/EndRdx/Rchg:50(50), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(50)Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 47: Conserve Power -- RechRdx-I:50(A)Level 49: Physical Perfection -- RgnTss-Regen+:30(A)Level 1: Brawl -- Acc-I:50(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I:50(A)Level 2: Rest -- RechRdx-I:50(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(15), Mrc-Rcvry+:40(17)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(19)Level 50: Agility Core ParagonLevel 50: Ion Core Final JudgementLevel 50: Diamagnetic Core Flawless InterfaceLevel 50: Longbow Core Superior AllyLevel 50: Rebirth Radial EpiphanyLevel 50: Melee Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1538;711;1422;HEX;| |78DA6594CB4F135114C6EFB4532BA5406929D042A5B4027D404BD544798B94A2420| |D11A371D54CF4520A636966DA049626E263EBC6A57B176EDC19FF0E9F7F030F5FD1| 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|9D27A6C1197096999C635E274F047788204E1271928893429C14E284E80E71F6287| |1BC9F29F0355D3381BB24A0BDA1176E12779E9CE7BA0EAAA7DFA6107EDE17554FBF| |F56AAC79BD4A8F986C51522DCAC516E5528BB2D6ACA093EB2A0293A620EB36177DD| |5AC550F1DA7BF0A4281E7B8A15994BBDCB5CE61EEB2EB26CDC75471D4EC8BB0EFA4| |D9F78ABBE07AC9740779CF3FEA4A0A95F0F534C61F3C8DB1DBDB18BFABE9C8F57DA| |831FE0F96F7EBCF| |-------------------------------------------------------------------| Edited June 2, 2020 by Hyperstrike If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Redlynne Posted June 2, 2020 Share Posted June 2, 2020 1 hour ago, Hyperstrike said: Here's a basic stab at SS/Stj And here's an SS/MA out of my files This left me wondering how it is possible to make a Super Strength/Street Justice and Super Strength/Martial Arts ... uh ... Tanker ...? 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
Achilles6 Posted June 2, 2020 Author Share Posted June 2, 2020 hmmmm. How does SR/Stj play as a Tank...say over a Scrapper? Link to comment Share on other sites More sharing options...
Hyperstrike Posted June 2, 2020 Share Posted June 2, 2020 3 hours ago, Redlynne said: This left me wondering how it is possible to make a Super Strength/Street Justice and Super Strength/Martial Arts ... uh ... Tanker ...? HEY! I AM A TANK! AND YOU WILL RESPECT MY AGGRO! Besides, I get hit in the head...A LOT... Plus, S & R are right next to one another on that alphabet thingee. And I'm normally more used to dealing with Super Strength than Super Reflexes. SO NYAH! If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Hyperstrike Posted June 2, 2020 Share Posted June 2, 2020 35 minutes ago, Achilles6 said: hmmmm. How does SR/Stj play as a Tank...say over a Scrapper? Higher base HP. Higher Resist numbers (not GREAT, but not totally sucktastic). So, in general, more survivable. Damage-wise, you'll be like Happy Hogan in the Black Widow hallway fight in Iron Man 2. Where a Scrapper will be Black Widow... 1 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
psp07 Posted June 2, 2020 Share Posted June 2, 2020 One thing to keep in mind is your attacks are in your secondary with a tank. Playing at lower levels means you have access to fewer attacks. Of course the tradeoff is you have access to more of your primary. Link to comment Share on other sites More sharing options...
Achilles6 Posted June 2, 2020 Author Share Posted June 2, 2020 4 hours ago, psp07 said: One thing to keep in mind is your attacks are in your secondary with a tank. Playing at lower levels means you have access to fewer attacks. Of course the tradeoff is you have access to more of your primary. This actually works out for me. Even on a Brute I tend to use only the first couple of attacks (faster recharge) for a long time. 1 Link to comment Share on other sites More sharing options...
Achilles6 Posted June 2, 2020 Author Share Posted June 2, 2020 5 hours ago, Hyperstrike said: Higher base HP. Higher Resist numbers (not GREAT, but not totally sucktastic). So, in general, more survivable. Damage-wise, you'll be like Happy Hogan in the Black Widow hallway fight in Iron Man 2. Where a Scrapper will be Black Widow... oooooooof!! Link to comment Share on other sites More sharing options...
Hyperstrike Posted June 2, 2020 Share Posted June 2, 2020 22 minutes ago, Achilles6 said: oooooooof!! Let's just say there's something DEEPLY cathartic (and very Zen) about slowly sanding away at your opponent's HP. 2 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Infinitum Posted June 2, 2020 Share Posted June 2, 2020 On 6/1/2020 at 2:25 PM, Redlynne said: In my experience, Super Reflexes is MUCH better realizes on a Tanker than on a Scrapper. Being able to add +Resistance proc stacking and +Absorb shielding via Tanker ATOs is way more valuable than adding +Critical or +Fury is to a Scrapper or Brute. Additionally, it's possible to (with Martial Arts in particular on a Tanker) exceed the 59% Incarnate Defense softcap, rather than needing to settle for only the 45% pre-Incarnate Defense softcap, while still being able to add a respectable amount of Resistance into the Tanker build. I haven't played Street Justice, so I wouldn't be able to speak to that specific pairing of primary/secondary, but I do know that Super Reflexes gets a lot more out of Tanker ATOs than a number of other protection schemes will. I would agree with that, in my experience the best scrapper set is Ninjitsu. FWIW. Its like SR 2.0 Link to comment Share on other sites More sharing options...
Without_Pause Posted June 3, 2020 Share Posted June 3, 2020 On 6/1/2020 at 11:19 AM, Achilles6 said: Stj/SR and BS/Shield that I'm contemplating changing over to maybe a Scrapper(?) I'm always up for learning something new tho. If some of these are better on Brutes, let me know!! If you want different, go StJ with a Stalker. It is best there. I have a StJ/ea and totally recommend it. Also, I was poking around for some info, and saw this thread. I was looking for info since I have been debating switching my Staff/dark brute to to tank. One problem is switching is my graphics can be super terrible on certain maps which puts me not in front of teams and being terrible as a tank so I try to avoid doing so, but I'm intrigued by the idea of a larger radius for attacks. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
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