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Posted

So I am lvling one of this combo and am finding it to be a blast. But I am a bit loss on how to mod out the set dp I know what to do but thats on a blaster who'll that work here as well? And with mides not having the set as of this posting I am abit stuck. Can you get the end circuit to fill your end bar up to half? And will I need to go typed or melee aoe range def ? What epic pools work well? Was thinking a set that gives a power boost but am open to any.

Posted

Electric Affinity should be there if you're running the most current version.  

Have you visited here: https://forums.homecomingservers.com/forum/74-forum/ in a while?

I'm not sure how you built DP on a Blaster, but you could potentially do things differently on a Corr.  Depends on just how much you like certain secondary effects or powers.  Defiance could influence a choice on some powers within a Blaster (i.e., Piercing Rounds contributing more damage bonus) that consideration doesn't exist here.  

I tend to consider the following powers must haves: 

 

Pistols

Executioner's Shot

Swap Ammo

Bullet Rain

Hail of Bullets 

Everything else depends on where I see the build going.  

  • Like 1
Posted
5 hours ago, oldskool said:

Electric Affinity should be there if you're running the most current version.  

Have you visited here: https://forums.homecomingservers.com/forum/74-forum/ in a while?

I'm not sure how you built DP on a Blaster, but you could potentially do things differently on a Corr.  Depends on just how much you like certain secondary effects or powers.  Defiance could influence a choice on some powers within a Blaster (i.e., Piercing Rounds contributing more damage bonus) that consideration doesn't exist here.  

I tend to consider the following powers must haves: 

 

Pistols

Executioner's Shot

Swap Ammo

Bullet Rain

Hail of Bullets 

Everything else depends on where I see the build going.  

yeah my thing was out of date.... i forgot to update it.

why swap ammo? i was not going to take it

Posted
2 minutes ago, terrasmash said:

yeah my thing was out of date.... i forgot to update it.

why swap ammo? i was not going to take it

It's a large damage increase to every power you have when using fire ammo. The extra damage DoTs increase with damage buffs and you have a higher cap as a corruptor so team damage buffs are more useful on you than a defender. It also gives you some versatility in supporting your team by switching to different ammo types. You should absolutely take it and I would also take empty clips for an extra chance to get the force feedback proc.

Posted (edited)

how does this look pre alpha. whats lacking and how can the alphas help ?

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Pistols -- ScrBls-Rchg/+End(A), ScrBls-Acc/Dmg(3), ScrBls-Dmg/Rchg(3), ScrBls-Acc/Dmg/Rchg(9), ScrBls-Dmg/EndRdx/Rchg(11), ScrBls-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Shock -- PwrTrns-+Heal(A), PwrTrns-Dam/Rech(48), PwrTrns-Dam/Acc/End(50)
Level 2: Dual Wield -- FrcFdb-Rechg%(A), Dcm-Build%(13), FrcFdb-Rchg/KB(48)
Level 4: Empty Clips -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam(5), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9)
Level 6: Rejuvenating Circuit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal/EndRdx(31), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), Mrc-Rcvry+(34)
Level 8: Swap Ammo
Level 10: Galvanic Sentinel -- EnrMnp-EndMod(A), EnrMnp-Stun%(50)
Level 12: Bullet Rain -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(36), Artl-Acc/Dam(36), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37)
Level 14: Energizing Circuit -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(15), PreOptmz-Acc/Rech(15), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/Acc/End(29)
Level 16: Suppressive Fire -- BslGaz-Slow%(A), BslGaz-Acc/Hold(17), BslGaz-Rchg/Hold(17), BslGaz-EndRdx/Rchg/Hold(19), Thn-Acc/Dmg(19), Thn-Dmg/Rchg(25)
Level 18: Faraday Cage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), StdPrt-ResKB(50)
Level 20: Executioner's Shot -- FrcFdb-Rechg%(A), FrcFdb-Rchg/KB(21), Apc-Dam%(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dmg/Rchg(25)
Level 22: Hover -- RedFrt-Def(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(39)
Level 24: Empowering Circuit -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), AdjTrg-ToHit(46), AdjTrg-EndRdx/Rchg(46)
Level 26: Piercing Rounds -- MlcoftheC-Acc/Dmg(A), MlcoftheC-Dmg/Rchg(40), MlcoftheC-Acc/Dmg/Rchg(40), MlcoftheC-Dmg/EndRdx/Rchg(43), MlcoftheC-Rchg/Dmg%(46), MlcoftheC-Acc/Dmg/EndRdx/Rchg(48)
Level 28: Stealth -- LucoftheG-Def/Rchg+(A)
Level 30: Air Superiority -- TchofDth-Dam%(A)
Level 32: Hail of Bullets -- Obl-%Dam(A), Obl-Dmg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Insulating Circuit -- Prv-Absorb%(A), Prv-Heal(40)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Power Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(42), RctRtc-ToHit(42), RctRtc-ToHit/Rchg(42), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Afterburner -- ShlWal-ResDam/Re TP(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
------------

 

 

Edited by terrasmash
Posted
3 hours ago, terrasmash said:

how does this look pre alpha. whats lacking and how can the alphas help ?

By pre-alpha I assume you also mean pre-50 and given the build you posted and the elec secondary I also assume will be teaming for almost everything. Given these assumptions I would do the build below. You will be at the s/l/e and ranged defense softcap as long as one other person on your team has maneuvers (everyone should have maneuvers at like lvl 14, but they don't take it...the only exception being super reflexes, everyone else should just take it). I also did not take suppressive fire and proc it out because this being a pre-50 build based on a more support roll I figured you'd rather have tactics and survivability. That being said, I still focused on a proc'd out hail of bullets and getting a bunch of FF procs. The key thing is getting your ranged and s/l defense up pre 50 without any +5s. Anyway, here it is.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: zn_Electrical Affinity
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(43)
Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(5), PreOptmz-EndMod/Rech(5), PreOptmz-EndMod/Acc/End(17), PreOptmz-EndMod/Acc/Rech(19), PreOptmz-EndMod/End/Rech(46)
Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(46)
Level 4: Galvanic Sentinel -- PrfShf-EndMod/Acc(A)
Level 6: Empty Clips -- ScrBls-Acc/Dmg(A), ScrBls-Acc/Dmg/EndRdx/Rchg(7), ScrBls-Acc/Dmg/Rchg(7), Dmg-I(9), FrcFdb-Rechg%(9)
Level 8: Swap Ammo 
Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/End(15), PreOptmz-EndMod/Acc/Rech(15), PreOptmz-EndMod/End/Rech(17), PreOptmz-EndMod/End(33), PreOptmz-EndMod/Rech(33)
Level 12: Bullet Rain -- ScrBls-Dmg/Rchg(A), ScrBls-Dmg/EndRdx/Rchg(23), ScrBls-Rchg/+End(25), Dmg-I(25), FrcFdb-Rechg%(33)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39), Ksm-ToHit+(39)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(23), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(50)
Level 18: Executioner's Shot -- MlcoftheC-Acc/Dmg(A), MlcoftheC-Dmg/Rchg(34), MlcoftheC-Acc/Dmg/Rchg(34), MlcoftheC-Dmg/EndRdx/Rchg(36), MlcoftheC-Acc/Dmg/EndRdx/Rchg(36), MlcoftheC-Rchg/Dmg%(36)
Level 20: Empowering Circuit -- EndRdx-I(A)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 32: Hail of Bullets -- FuroftheG-Dam/Rech(A), FuroftheG-ResDeb%(40), Obl-Dmg/Rchg(40), Obl-%Dam(42), ScrDrv-Dmg/Rchg(42), FrcFdb-Rechg%(42)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(40)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Insulating Circuit -- Prv-Heal(A), Prv-Absorb%(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 47: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 8: Chemical Ammunition 
Level 8: Cryo Ammunition 
Level 8: Incendiary Ammunition 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Posted

yeah that is kinda what i meant would like to solo as well not at +4/8 but ant normal lvl meant at 50 but before you  get the alpha slot and the rest in the group

Posted

this looks like it would be a great build. also has good def and res for about 10secs you will have very high damage if you start with Faraday cage then adr booster and then pop empowering circuit then hit the power build up. pre-queuing as you go then launching your chain for this set as an opener HoB-->BR-->EC--ES as a closer and then on to the st chain of DW->EC->ES-> energizing c as needed for end regain. idk if the emp circuit will brake stealth if so then swap the last 2 in the build up phase.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Electrical Affinity
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Experimentation
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Pistols -- Dvs-Hold%(A), Dvs-Acc/Dmg(3), Dvs-Dmg/EndRdx(3), Dvs-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Shock -- SynSck-Dam/Acc/End(A), SynSck-EndMod/Rech(7), SynSck-EndMod/+RunSpeed(9), SynSck-EndMod(9)
Level 2: Dual Wield -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), SprScrBls-Acc/Dmg(11), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(19)
Level 4: Empty Clips -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(15), Artl-Acc/Dam(15), Artl-End/Rech/Rng(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19)
Level 6: Rejuvenating Circuit -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(21), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-EndRdx/Rchg(43), Prv-EndRdx/Rchg(43)
Level 8: Galvanic Sentinel -- AdrAdj-EndMod/Acc/Rchg(A), AdrAdj-EndMod/Rchg(23)
Level 10: Swap Ammo
Level 12: Bullet Rain -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(25), Artl-Acc/Rech/Rng(25), Artl-Dam/End(27), Bmbdmt-+FireDmg(27), Bmbdmt-Dam(29)
Level 14: Suppressive Fire -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(29), Dvs-Hold%(31), Dvs-Acc/Dmg(46), Dvs-Dmg/EndRdx(50)
Level 16: Faraday Cage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(31)
Level 18: Executioner's Shot -- FrcFdb-Rechg%(A), Apc-Dam%(33), Apc-Dmg/Rchg(33), Apc-Dmg/EndRdx(33), Apc-Acc/Dmg/Rchg(34), AchHee-ResDeb%(34)
Level 20: Energizing Circuit -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(34), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/Acc/End(36), PreOptmz-EndMod/End(36), PreOptmz-Acc/Rech(37)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Piercing Rounds -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg(37), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(39)
Level 28: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(45)
Level 30: Toxic Dart -- Dcm-Build%(A)
Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), Obl-%Dam(40), Obl-Dmg(40), Obl-Acc/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Dmg/Rchg(42)
Level 35: Power Build Up -- AdjTrg-ToHit(A), AdjTrg-Rchg(42)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Empowering Circuit -- GssSynFr--Build%(A)
Level 44: Temp Invulnerability -- Ags-Psi/Status(A), Ags-ResDam(45), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(46), Ags-ResDam/EndRdx/Rchg(46)
Level 47: Total Focus -- TchofDth-Dam%(A), TchofDth-Acc/Dmg/EndRdx(48), TchofDth-Dmg/Rchg(48), TchofDth-Dmg/EndRdx(48), TchofDth-Acc/Dmg(50), TchofDth-Dmg/EndRdx/Rchg(50)
Level 49: Adrenal Booster -- AdjTrg-ToHit/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Pnc-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 50: Paralytic Core Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Support Core Embodiment
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
------------

 

 

Posted

You might be underestimating Pistols a bit.  Pistols is better overall than Dual Wield or Empty Clips.  It has a very fast animation.  Your Executioner's Shot can recharge within 3 seconds.  This means Pistols + any power with an animation if 1.848 seconds can be used right before ES is available again.  That could be Pistols + DW, or Pistols + EC, or Pistols + Bullet Rain, etc.  

A secret to really making the most out of Pistols is how it can be woven between all of these other attacks.  This makes a proc like Decimation chance for Build-Up very attractive.  The lowest possible chance to trigger that proc is 5%.  You could potentially go fishing for that proc trigger every 2-3 seconds.  

You're also chasing a lot of +damage bonuses.  The build looks pretty solid, don't get me wrong, but +damage set bonuses aren't all that they are cracked up to be.  You've stacked quite a bit though which is pretty cool to see all on its own. 

Posted

Here's a build I'm looking to run, haven't capped quite yet and haven't respec'd to run it, but I think I'm going for it. It's shy of the softcaps and perma hasten, but I've been playing this char as more of a support toon so I leaned in heavier on the -res.

 

For me, hover was a must have, and shock is nearly never used. I took @oldskool's advice and slotted Decimation build up proc on it. I'd like to hear thoughts, even though I know most of the feedback will probably be about missing the mark on def caps and perma hasten

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Lightning Reload: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- Dcm-Build%(A), Thn-Acc/Dmg(29), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50)
Level 1: Shock -- PrfShf-End%(A)
Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(19)
Level 4: Empty Clips -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), AchHee-ResDeb%(45)
Level 6: Swap Ammo
Level 8: Bullet Rain -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(17)
Level 10: Galvanic Sentinel -- PrfShf-End%(A)
Level 12: Energizing Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(13), PwrTrns-Dam/EndMod(13), PwrTrns-Dam/Acc/End(15), PwrTrns-Dam/Acc/Rech/End(15), PwrTrns-+Heal(17)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(37), LucoftheG-Def(37), Ksm-ToHit+(39)
Level 16: Faraday Cage -- UnbGrd-Max HP%(A), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), AchHee-ResDeb%(48)
Level 20: Empowering Circuit -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Piercing Rounds -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg(27), SprScrBls-Dmg/Rchg(27), SprScrBls-Acc/Dmg/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), SprScrBls-Rchg/+End(31)
Level 28: Defibrillate -- PrfShf-End%(A)
Level 30: Boxing -- Empty(A)
Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Tough -- ImpSki-Status(A), Ags-Psi/Status(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Posted
21 hours ago, oldskool said:

A secret to really making the most out of Pistols is how it can be woven between all of these other attacks.  This makes a proc like Decimation chance for Build-Up very attractive.  The lowest possible chance to trigger that proc is 5%.  You could potentially go fishing for that proc trigger every 2-3 seconds.

Minimum chance is 5% plus 1.5% multiplied by the PPM rate.

So a 1 PPM will have a 6.5% minimum chance to proc.

 

And even if that sounds low, if you're using the power A LOT (such as every 3 seconds) then you get to take advantage of the Chuck Lots Of Dice!! method of making the proc happen more often than you would otherwise expect it to.

 

I exploited this to the maximum degree possible with my Ninja/Time/Mace Mastermind build by slotting the Decimation Build Up proc into Snap Shot, which has an incredibly short animation and recharge time ... so short, in fact, that I was actually able to use the minimum proc chance cap to INCREASE proc chances over time and repeated uses(!) above what they would have been if I had been slotting Decimation into any other powers.  In other words, putting the Decimation Build Up proc into a fast animating and fast recharging power like Pistols can be a HUGE advantage ... particularly if you're able to "blend" that Build Up proc with AoE attacks, where the Build Up effect will buff the damage production onto EVERY $Target that the AoEs are hitting, not just some of them like you would usually see with a damage proc.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted

I would rather slot Decimation in a proc'd out Suppressive Fire. Give me a 36% chance that I can fire every 8 seconds over an 8.3% chance that I fire every 3s. I'd slot an Achilles in Pistols or a Damage proc before I would use a Decimation.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted
On 6/5/2020 at 2:09 PM, theoledicktwist said:

Here's a build I'm looking to run, haven't capped quite yet and haven't respec'd to run it, but I think I'm going for it. It's shy of the softcaps and perma hasten, but I've been playing this char as more of a support toon so I leaned in heavier on the -res.

 

For me, hover was a must have, and shock is nearly never used. I took @oldskool's advice and slotted Decimation build up proc on it. I'd like to hear thoughts, even though I know most of the feedback will probably be about missing the mark on def caps and perma hasten

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Lightning Reload: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- Dcm-Build%(A), Thn-Acc/Dmg(29), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50)
Level 1: Shock -- PrfShf-End%(A)
Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(19)
Level 4: Empty Clips -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), AchHee-ResDeb%(45)
Level 6: Swap Ammo
Level 8: Bullet Rain -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(17)
Level 10: Galvanic Sentinel -- PrfShf-End%(A)
Level 12: Energizing Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(13), PwrTrns-Dam/EndMod(13), PwrTrns-Dam/Acc/End(15), PwrTrns-Dam/Acc/Rech/End(15), PwrTrns-+Heal(17)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(37), LucoftheG-Def(37), Ksm-ToHit+(39)
Level 16: Faraday Cage -- UnbGrd-Max HP%(A), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), AchHee-ResDeb%(48)
Level 20: Empowering Circuit -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Piercing Rounds -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg(27), SprScrBls-Dmg/Rchg(27), SprScrBls-Acc/Dmg/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), SprScrBls-Rchg/+End(31)
Level 28: Defibrillate -- PrfShf-End%(A)
Level 30: Boxing -- Empty(A)
Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Tough -- ImpSki-Status(A), Ags-Psi/Status(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------

 

 


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this looks good the only thing i would change if able to is the set on Energizing Circuit as it does no dps at all and the more targets it hits the less end that person gets.  your build is very strong and  expinsive but it will work well. mine is more set for high burst and run. using  SF and pistols to lock down the biger targets. so adding more end mods will give a biger bump as it chains.

 

Posted (edited)

so i added dec build up and a res debuff to pistols after reading this post and i must say i think i am going to do that. as i could almost fire it full time.  as long as the ff in EC fires with in the 10sec window i can do pistols->dw->ec or pistols -. Empty clips-> ec. 

 

 

Edited by terrasmash
Posted (edited)
1 hour ago, terrasmash said:

this looks good the only thing i would change if able to is the set on Energizing Circuit as it does no dps at all and the more targets it hits the less end that person gets.  your build is very strong and  expinsive but it will work well. mine is more set for high burst and run. using  SF and pistols to lock down the biger targets. so adding more end mods will give a biger bump as it chains.

 

I chose Power Transfer specifically for the 7.5% recharge bonus, it's effectively another LoTG. I've been running with IOs end mods at 35 and 40 and it provides enough end for everything I've done and I'll just have it on deck more often.

 

I just hit 47 so I'm gonna respec and do this build will report back when I've finished and felt it out

Edited by theoledicktwist
Posted

Fairly cheap (no winter sets) tanky, ranged/s/l/e, probably hit perma hasten from 1 empty clips not much dmg tho:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

DP ELEC: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Electrical Affinity
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Pistols    
 (A) Superior Scourging Blast - RechargeTime/PBAoE +End: Level 50
 (3) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 50
 (3) Superior Scourging Blast - Damage/Endurance/RechargeTime: Level 50
 (5) Superior Scourging Blast - Accuracy/Damage/RechargeTime: Level 50
 (5) Superior Scourging Blast - Accuracy/Damage: Level 50


Level 1:    Shock    
 (A) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50


Level 2:    Rejuvenating Circuit    
 (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
 (7) Numina's Convalesence - Heal: Level 50
 (7) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
 (9) Numina's Convalesence - Heal/Recharge: Level 50
 (9) Numina's Convalesence - Endurance/Recharge: Level 50
 (11) Numina's Convalesence - Heal/Endurance: Level 50


Level 4:    Galvanic Sentinel    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge: Level 50
 (11) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 50
 (13) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50
 (13) Preemptive Optimization - EndMod/Recharge: Level 50
 (15) Preemptive Optimization - Accuracy/Recharge: Level 50
 (15) Preemptive Optimization - EndMod/Endurance: Level 50


Level 6:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
 (17) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 8:    Swap Ammo    
Level 10:    Energizing Circuit    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge: Level 50
 (17) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 50
 (19) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50
 (19) Preemptive Optimization - EndMod/Recharge: Level 50
 (21) Preemptive Optimization - EndMod/Endurance: Level 50
 (21) Preemptive Optimization - Accuracy/Recharge: Level 50


Level 12:    Bullet Rain    
 (A) Artillery - Endurance/Recharge/Range: Level 50
 (23) Artillery - Accuracy/Recharge/Range: Level 50
 (23) Artillery - Accuracy/Damage/Recharge: Level 50
 (25) Artillery - Damage/Recharge: Level 50
 (25) Artillery - Damage/Endurance: Level 50
 (27) Artillery - Accuracy/Damage: Level 50


Level 14:    Empty Clips    
 (A) Force Feedback - Chance for +Recharge: Level 50
 (27) Positron's Blast - Chance of Damage(Energy): Level 50
 (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
 (37) Positron's Blast - Damage/Recharge: Level 50
 (37) Positron's Blast - Damage/Endurance: Level 50
 (40) Positron's Blast - Accuracy/Damage: Level 50


Level 16:    Faraday Cage    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (46) Unbreakable Guard - RechargeTime/Resistance: Level 50
 (48) Unbreakable Guard - Resistance/Endurance: Level 50
 (48) Unbreakable Guard - Resistance: Level 50


Level 18:    Executioner's Shot    
 (A) Apocalypse - Chance of Damage(Negative): Level 50
 (45) Apocalypse - Damage/Endurance: Level 50
 (45) Apocalypse - Accuracy/Recharge: Level 50
 (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
 (46) Apocalypse - Damage: Level 50


Level 20:    Empowering Circuit    
 (A) Endurance Reduction IO: Level 50


Level 22:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (43) Recharge Reduction IO: Level 50


Level 24:    Boxing    
 (A) Empty


Level 26:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%: Level 30
 (42) Gladiator's Armor - TP Protection +3% Def (All): Level 50
 (42) Unbreakable Guard - +Max HP: Level 50
 (42) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (43) Unbreakable Guard - Resistance: Level 50
 (43) Unbreakable Guard - Resistance/Endurance: Level 50


Level 28:    Weave    
 (A) Red Fortune - Defense/Endurance: Level 50
 (29) Red Fortune - Defense/Recharge: Level 50
 (29) Red Fortune - Endurance/Recharge: Level 50
 (31) Red Fortune - Defense/Endurance/Recharge: Level 50
 (31) Red Fortune - Defense: Level 50
 (31) Red Fortune - Endurance: Level 50


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 32:    Hail of Bullets    
 (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 50
 (33) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 50
 (33) Superior Malice of the Corruptor - Damage/Endurance/Recharge: Level 50
 (33) Superior Malice of the Corruptor - Accuracy/Damage/Recharge: Level 50
 (34) Superior Malice of the Corruptor - Damage/Recharge: Level 50
 (34) Superior Malice of the Corruptor - Accuracy/Damage: Level 50


Level 35:    Insulating Circuit    
 (A) Doctored Wounds - Recharge: Level 50
 (36) Doctored Wounds - Heal: Level 50
 (36) Doctored Wounds - Heal/Endurance: Level 50
 (36) Doctored Wounds - Heal/Recharge: Level 50
 (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50


Level 38:    Scorpion Shield    
 (A) Red Fortune - Defense/Endurance: Level 50
 (39) Red Fortune - Defense/Recharge: Level 50
 (39) Red Fortune - Endurance/Recharge: Level 50
 (39) Red Fortune - Defense/Endurance/Recharge: Level 50
 (40) Red Fortune - Defense: Level 50
 (40) Red Fortune - Endurance: Level 50


Level 41:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (50) Luck of the Gambler - Defense/Endurance: Level 50
 (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 44:    Tactics    
 (A) Endurance Reduction IO: Level 50


Level 47:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 49:    [Empty]    
Level 1:    Brawl    
 (A) Empty


Level 1:    Quick Form    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Scourge    
Level 1:    Sprint    
 (A) Celerity - +Stealth: Level 50


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO: Level 50


Level 2:    Health    
 (A) Miracle - +Recovery: Level 40
 (48) Panacea - +Hit Points/Endurance: Level 50
 (50) Preventive Medicine - Chance for +Absorb: Level 50


Level 2:    Hurdle    
 (A) Jumping IO: Level 50


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End: Level 50
 (46) Performance Shifter - EndMod: Level 50


Level 8:    Chemical Ammunition    
Level 8:    Cryo Ammunition    
Level 8:    Incendiary Ammunition    
Level 50:    Agility Core Paragon    
------------

 

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Posted

After playing my build for a bit, completing and getting (most) incarnates set, I have to say I enjoy it a lot. I went with clarion for destiny to cover the gap in status protection and musculature for alpha. It plays wonderfully as both support and DPS and can jump back and forth between them nicely. I am finding I don't use piercing rounds all that much outside of soloing. I'll probably take assault hybrid to lean even heavier into the DPS side as it feels like support is really fleshed out with clarion. Permahasten isn't really missed/not really necessary and often teams will have some other support that closes that gap.

 

All in all worth the price imo. Still squishy but definitely harder to kill, and ultimately plays the roles I want it to play and how I want them to play.

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