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EmmySky

Human only PB help?

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Posted (edited)

To start...I havent played this toon in months and only remember I like surviving and staying mostly at range.¬† This is the first build I have attempted entirely on my own with no help thus far so please be kind-ish ūüėĚ

 

She is already 50 and when I finish the D4 I am working on now I will start in on the PBs incarnates and give her a respec and enh upgrade.  Here is my mids so far, how to improve?

 

 

iWsO0my.png

Edited by EmmySky

T4     TankYou  :  T.Jones  :  SunshineSky  :  JaqMacPratt  :  PrestigeSky  :  EmmySky  :  Madame Meltdown  :  

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Exporting the build would be helpful for better review I think

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Yep....someone on discord gave me a bunch of good tips so I am going to try it again and I will export that one.


T4     TankYou  :  T.Jones  :  SunshineSky  :  JaqMacPratt  :  PrestigeSky  :  EmmySky  :  Madame Meltdown  :  

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I am trying to post the mids build but I am not sure which export options to use..any help?


T4     TankYou  :  T.Jones  :  SunshineSky  :  JaqMacPratt  :  PrestigeSky  :  EmmySky  :  Madame Meltdown  :  

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Under Import/Export select Short Forum Post, then, under Data Chunk, check Export Data Chunk as well as a DataLink.

 

You can now simply paste the build into a post.

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Posted (edited)

Okay rebuilt according to some advice I got and hopefully exported properly to put it here.  Thanks  Lex!

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Glinting Eye -- Rui-Acc/Dmg(A), Rui-Acc/Dmg/Rchg(5)
Level 1: Incandescence -- GldArm-3defTpProc(A), Ags-Psi/Status(3)
Level 2: Gleaming Blast -- Rui-Acc/Dmg(A), Rui-Acc/Dmg/Rchg(48)
Level 4: Essence Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(25)
Level 6: Radiant Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9)
Level 8: Shining Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 12: Inner Light -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19)
Level 14: Quantum Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(29)
Level 16: Boxing -- Dmg-I(A)
Level 18: Incandescent Strike -- SprKhlGrc-Rchg/FormBuff(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(40), SprKhlGrc-Acc/Dmg(40), SprKhlGrc-Dmg/Rchg(40), SprKhlGrc-Acc/Dmg/Rchg(43), SprKhlGrc-Dmg/EndRdx/Rchg(43)
Level 20: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(21)
Level 22: Reform Essence -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(46), DctWnd-EndRdx/Rchg(46), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(48)
Level 24: Quantum Acceleration -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36), WntGif-RunSpd/Jump/Fly/Rng(36), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37)
Level 26: Glowing Touch -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(27), DctWnd-Heal/Rchg(27)
Level 28: Solar Flare -- FrcFdb-Rechg%(A), Mlt-Acc/Dmg(37), Mlt-Acc/Dmg/EndRdx(37), Mlt-Dmg/Rchg(39), Mlt-Dmg/EndRdx/Rchg(39), SuddAcc--KB/+KD(39)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg+(31), LucoftheG-Def/EndRdx/Rchg(34)
Level 32: Dawn Strike -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), FuroftheG-ResDeb%(33), FuroftheG-Acc/Dmg(34), SuddAcc--KB/+KD(34)
Level 35: Restore Essence -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal/Rchg(45), NmnCnv-Heal(46)
Level 38: Light Form -- Ags-ResDam/EndRdx(A), Ags-ResDam(50), Ags-ResDam/EndRdx/Rchg(50)
Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42), Ksm-ToHit+(42)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(45)
Level 47: Tactics -- RctRtc-Pcptn(A)
Level 49: Gleaming Bolt -- Rui-Acc/Dmg(A), Rui-Acc/Dmg/Rchg(50)
Level 1: Brawl -- Dmg-I(A)
Level 1: Cosmic Balance 
Level 1: Energy Flight -- WntGif-ResSlow(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 10: Combat Flight -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def/Rchg+(11), ShlWal-ResDam/Re TP(13), Rct-ResDam%(13)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(5)
------------
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

EDIT:  I realized at the end i hadn't taken Luminous Detonation, which I had been given specific tips for slotting, but when I viewed the Power Graphs window it shows that is a low DMA power and so I opted for Gleaming Bolt there at the end where it can benefit from just 2 slots rather than the more slots needed for the other one.

Edited by EmmySky

T4     TankYou  :  T.Jones  :  SunshineSky  :  JaqMacPratt  :  PrestigeSky  :  EmmySky  :  Madame Meltdown  :  

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Posted (edited)

I would advise you to reconsider luminous det, its an large aoe that can hit 16 targets in a 15' radius but you'll have to free up some slots first. Solar flare and Dawnstrike alone is a little light on the aoe, that's where luminous comes in. Also Dawnstrike's slotted recharge could be a lot higher. I would suggest the following slotting for those powers:

Solar flare: 3 piece Superior Essence Transfer (acc/dmg, dmg/end/rch, acc/dmg/end/rch, overwhelming force KB->KD, force feedback and fury of the gladiator chance for -res.
Dawn Strike: 5 piece armageddon, sudden acceleration  KB->KD.

Lightform could have a little more recharge, it's about 15 seconds off perma. FF going off relying will close that gap a bit but it's probably easier just to enhance it better. Franken slot if you have to.
Drop 1 end redux from assault if you plan on running it. The other option would be drop assault entirely for vengeance and slot a 5th 7.5% global recharge LOTG there.

Quantum acceleration doesn't need more than the base slot, with a 7.5% global recharge LOTG in its place. This power isn't used in combat as it will put you under 'affecting self only' so slotting it for more defense is kind of pointless. That will give 5 slots right there for luminous det.

Also, when you're viewing your power tooltips, I would very much suggest clicking inner light off. Currently Gaussian's BU proc is inflating your damage a fair bit. Glinting eye and gleaming blast could both use more enhancement slots. Also if you're trying to use Ruin for psi resistance, there are better io's for that. Use impervium armor 6% psi resist. You can slot 1 into any resistance power up to a max of 5.

Also restore essence doesn't require any more slotting past the base slot. Put preventative medicine absorb proc there.

Also drop the 2 extra lotg pieces from combat flight, the base defense and end are so low, they're not really worth slotting, even for the paltry set bonuses.


 

Edited by Doomrider
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Okay @Doomrider thank you again for all your input....I think something clicked when I did something this time I got it to perma-light form.  But...I lose a lot of defense.....but gain a lot of resist.....I don't really know which is best.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: zc_Leadership

Hero Profile:
Level 1: Glinting Eye -- SprEssTrn-Dmg/Rchg(A), SprEssTrn-Acc/Dmg/Rchg(50), SprEssTrn-Rchg/Global Heal(50)
Level 1: Incandescence -- GldArm-3defTpProc(A), Ags-Psi/Status(7)
Level 2: Shining Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(5), Ags-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7)
Level 4: Essence Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(13), ImpArm-ResPsi(15)
Level 6: Radiant Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Boxing -- Dmg-I(A)
Level 12: Inner Light -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 14: Luminous Detonation -- FrcFdb-Rechg%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48)
Level 16: Quantum Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(37)
Level 18: Incandescent Strike -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(19), SprKhlGrc-Acc/Dmg/Rchg(19), SprKhlGrc-Dmg/EndRdx/Rchg(21), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(36), SprKhlGrc-Rchg/FormBuff(37)
Level 20: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(21)
Level 22: Reform Essence -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(25)
Level 24: Quantum Acceleration -- LucoftheG-Def/Rchg+(A)
Level 26: Glowing Touch -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(27), DctWnd-Heal/Rchg(27)
Level 28: Solar Flare -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/EndRdx/Rchg(29), SprEssTrn-Acc/Dmg/EndRdx/Rchg(29), OvrFrc-Dam/KB(31), FrcFdb-Rechg%(31), FuroftheG-ResDeb%(31)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 32: Dawn Strike -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), SuddAcc--KB/+KD(34)
Level 35: Restore Essence -- Prv-Absorb%(A)
Level 38: Light Form -- ImpArm-ResPsi(A), SynSck-EndMod(39), SynSck-Dam/Rech(45), SynSck-EndMod/Rech(46), SynSck-Dam/Rech/Acc(48), SynSck-Dam/Acc/End(48)
Level 41: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42), Ksm-ToHit+(42)
Level 44: Tactics -- RctRtc-Pcptn(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Gleaming Blast -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg(50)
Level 1: Brawl -- Dmg-I(A)
Level 1: Cosmic Balance 
Level 1: Energy Flight -- WntGif-ResSlow(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3)
------------
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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T4     TankYou  :  T.Jones  :  SunshineSky  :  JaqMacPratt  :  PrestigeSky  :  EmmySky  :  Madame Meltdown  :  

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I made a couple changes since you had you were capped on 10% recharge bonuses. Remember they cap at 5 per type of bonus (ex. in this case 10% recharge bonuses).
I didn't want to change too much in the build powerwise since it is your build after all, I just changed the order of the powers a bit. You're going to want Gleaming blast much sooner so you can have it in your ST chain.
The endurance recovery is not ideal, not but terrible. I would probably take a slot from elsewhere put 1 end mod into stamina. 

Light form will give you some added recovery and you'll be using this while playing any content L34-ish and higher. While using this, leave the other shields off to help conserved endurance.

Having some defense, in this case around 20% to everything is not a bad way to go. Resistance (aside from psi) is plentiful already in the powerset, might as well build some defense. Some people sacrifice a lot in their build to achieve higher defense than this but I don't really think it's worth it. Another approach you could take is trying to build specifically for s/l and melee defense. I like hitting 32.5 s/l/melee if possible so you can soft cap defenses with 1 small purple insp. This is less of a concern though if you team a lot since defense granting powers are quite common while teaming.

http://www.cohplanner.com/mids/download.php?uc=1499&c=698&a=1396&f=HEX&dc=78DA6594CB4F135114C6EF74A6D41690428B3C5B5E85BEA0B4820B5F212AF111404948DC36030CD0A402698BD1A50BFF06579898F8DCB8F1B5F3B9F67FD0B8948746024443C6D3F9BE604D27697E9DEF7EF79C33E7DC99A95BE375CF2FDD19535AD385BC592C66A72D73CE9A2DE49617AD82E7AA595A2B987955BE3CF2EBAF5CCD5E5B58B0968BB99B566A72ED466E7965AD983D2F314A91FF5CE35695EB9C0455BEE995957C6A66D5B2E6EB9DBF17738B4B25D91374EE262D73DE2A149772ABD959AB64D6C2922F7B54AB941295DF6FB7E265BBD41543A98CA1EAA6C87170B3ECD11C8FA68EEB8E56734273B8E5E692B2756D149A912647C09AB8306AA86DF1EA88A3EBDF11E7C8063905EF517A0FC48BD26CC31D75396B911838102713603409F64A7F3DACD3935488476AB2E6453CE50D41B325412D3477ED43C67A443E06134FC8A7E43350D52855CFBDF52F106FF025F90A1C7A43BE0687BFA19F7F246F039FAD611D6BFE07657A95FF3EEE339F9127735B1890FA255F23F335BE45CF9ADE91EFC1E007B0EF2318F904FE947C01CE38C0D90439AB0867B4239E66D6D4DC897DC74264186CED22BB415D7ADA823D5A4B8BC40949BDADA02EF5B631671B67DCCE99B773D686783AF84C1D97D19BCE0972120C7FC59EF05DF4233C867B4372877896427EC4EB09827DCD6400744B9E2EE6E93A8938DDA7C8D3E419B0E72CC959ED495F7A796E7A37917B5FB47EE476F7EF401BD8070777C1A13D7098E779B81BF335134AC558778CF5C6597F9C75C70F94D3C339F126E155C9759C8379D152AC2745FF17195C9A5A9A5AA771F85E4B2C9CA9B0A39503DA76AC72BD03B5262A355B2E95AE523255CA4895325AA59487C92F88BC86E8F0B471F8E5501ADF52AF5FBE10D0EC1959F7628FCBCBA7F24DA052DF2F70D3273118571B428CED7F9AA65DC73E570FFC5B95FE18FC3F2AFDF7509B6B17D3FF0B547EDAF8

 

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Thanks Doom I will look it over and keep playing in mids.  I am still working on incarnate for my def so I have time.


T4     TankYou  :  T.Jones  :  SunshineSky  :  JaqMacPratt  :  PrestigeSky  :  EmmySky  :  Madame Meltdown  :  

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For some reason the builds you're turning out seem to be resulting in corrupted build links.

So, I'll post my current PB build.

This is a "ripped from the screen" build, not an actual build plan.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Eclipse Phase ACTUAL - NOT IN ORDER: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Gleaming Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(11), Dcm-Dmg/Rchg:40(11), Dcm-Acc/EndRdx/Rchg:40(13), Dcm-Acc/Dmg/Rchg:40(13)
Level 1: Incandescence -- ImpArm-ResPsi:40(A)
Level 2: Gleaming Blast -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(15), Apc-Acc/Rchg:50(15), Apc-Dmg/EndRdx:50(17), Apc-Dam%:50(17)
Level 4: Shining Shield -- ImpArm-ResPsi:40(A)
Level 6: Radiant Strike -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(23), Hct-Acc/Rchg:50(23), Hct-Dmg/EndRdx:50(25), Hct-Dam%:50(25)
Level 8: Proton Scatter -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(27), PstBls-Dmg/Rchg:50(27), PstBls-Dmg/Rng:50(29), PstBls-Acc/Dmg/EndRdx:50(29)
Level 10: Essence Boost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(31), Pnc-Heal/Rchg:50(31), Pnc-Heal/EndRedux/Rchg:50(31), Pnc-Heal:50(33), ImpArm-ResPsi:40(33)
Level 12: Inner Light -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(33), AdjTrg-ToHit/EndRdx/Rchg:50(34), AdjTrg-EndRdx/Rchg:50(34), AdjTrg-ToHit/EndRdx:50(34), RctRtc-Pcptn:20(36)
Level 14: Luminous Detonation -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(36), Rgn-Acc/Rchg:50(36), Rgn-Dmg/EndRdx:50(37), Rgn-Knock%:50(37)
Level 16: Thermal Shield -- ImpArm-ResPsi:40(A)
Level 18: Incandescent Strike -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(37), SprEssTrn-Acc/Dmg/Rchg:50(39), SprEssTrn-Dmg/EndRdx/Rchg:50(39), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(39), SprEssTrn-Rchg/Global Heal:50(40)
Level 20: Quantum Shield -- ImpArm-ResPsi:40(A)
Level 22: White Dwarf -- Ags-Psi/Status:50(A)
Level 24: Reform Essence -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(40), Prv-EndRdx/Rchg:50(40), Prv-Heal/Rchg:50(42), Prv-Heal/Rchg/EndRdx:50(42), Prv-Absorb%:50(42)
Level 26: Solar Flare -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(45)
Level 28: Kick -- FrcFdb-Rechg%:50(A)
Level 30: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(45), UnbGrd-Max HP%:50(46)
Level 32: Dawn Strike -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Dmg/Rchg:50(46), SprKhlGrc-Acc/Dmg/Rchg:50(46), SprKhlGrc-Dmg/EndRdx/Rchg:50(48), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(48), SprKhlGrc-Rchg/FormBuff:50(48)
Level 35: Restore Essence -- RgnTss-Regen+:30(A)
Level 38: Light Form -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 41: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Combat Jumping -- LucoftheG-Rchg+:50(A)
Level 49: Maneuvers -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- BlsoftheZ-ResKB:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LucoftheG-Rchg+:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(19), Mrc-Rcvry+:40(19)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(21)
Level 22: White Dwarf Antagonize -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(3), MckBrt-Taunt/Rchg/Rng:50(3), MckBrt-Acc/Rchg:50(5), MckBrt-Taunt/Rng:50(5), MckBrt-Rchg:50(7)
Level 22: White Dwarf Flare -- FrcFdb-Rechg%:50(A)
Level 22: White Dwarf Smite -- FrcFdb-Rechg%:50(A)
Level 22: White Dwarf Step -- Empty(A)
Level 22: White Dwarf Strike -- FrcFdb-Rechg%:50(A)
Level 22: White Dwarf Sublimation -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(7), Pnc-Heal/Rchg:50(9), Pnc-Heal/EndRedux/Rchg:50(9), Pnc-Heal:50(21)
Level 50: Cardiac Core Paragon
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  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Okay, I have found that I can build super bulky defense in, but have to compromise on number of attacks, damage output and general resists.  I can build great resists but compromise defense  as well as the damage output.  I can build to maximize damage but will take a beating on defenses and resists.  Recharge can be worked into almost all of the above options but regardless of the option picked, endurance suffers a bit by being only okay and not terrific.

 

I think I am learning a lot from this process and really appreciate everyone's help in getting my brain wrapped around all this! I have quite a few 50s that I'm revisiting, giving them a respec and sets while they build their incarnate powers.¬† Don't be surprised if you see me periodically posting wild and crazy builds that make you go hmmm.¬† ūüėĄ


T4     TankYou  :  T.Jones  :  SunshineSky  :  JaqMacPratt  :  PrestigeSky  :  EmmySky  :  Madame Meltdown  :  

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With a PB, modest Defense and maxed Resists should give you the Tanky heft you want, without sacrificing Recharge or damage output.

  • Like 3

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Additionally, the problem with building towering Defense is that you have NO DDR.
So all that Defense is completely sacrificial.
It's like building a Fire/Elec/Rad Tank with tons of Defense and ignoring Resist.
Sure, you CAN.  But when that Defense "goes away" (and it WILL), you'll left with your butt flapping in the breeze and inferior Resists.

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Posted (edited)

Here's my Human PB build. It's built for speed and attack with perma Light Form. You don't need any shields and all res are maxxed out bar psi which is at 50%. When the endurance crash happens you simply hit Conserve Power. If things do get hairy, which has only ever happened to me soloing +4/8 ITF, you pop quantum acceleration and your defenses rise to around 30%. Coupled with light form, you can stand back and watch.

Your two heals are more than enough to keep you alive when exemped below Light Form range.

 

The final four powers can be taken in your preferred order.

 

http://www.cohplanner.com/mids/download.php?uc=1533&c=730&a=1460&f=HEX&dc=78DA6594CB4F135114C6EF30534A0B58CA430AB48596475B0A85FA886F09AF2852B0A689DB3AC045269629690BC1A50BF7CAC67F415DB832C695CFB5FF810B8D1B5F8889261A0DA987FB1DB1A69334BF99EF7EE771CF74EEDCE654C3837337C684D63C99338BC56C5A9A8B72A160D95765C1396F96D60B664ED0E54AADAF5AB6692F4A273DF557DAB2179797A55DB436644299F2EBC5EC04252BF5FDE79A9255AE71CAEE9DB1576441DAA5C4DF1B773A9FCF25326B522EB5AADBE9CD3559B05669C92C5979DBA3C494349764A1B862AD79D5F38CBD6115AD052B6795AE0B1FF518A1DF2F87E0ABEC104F74219286187ACA7CC67C0E0EBF60BE04B7F76235156B8876BA0918227254536B833162847808DEA40FEBBF2946438C43BB6BA8B59AFBCC648DE2815735CADB34A42BC66E42DFA1589D7BD5DF23AFF181F911747F020F7C069BB6C15D8A75705DC715A1B4DA25665457BDBAE3A8D3700D7A84EB86E9853A11AB39E358AB63CE0FD29B474F9AEB12F6EECB80345151CF71F5EC6FB8879CA2568846EEA7F121F6DFFA88F918DEBE307A8FBD833ECCFDA4A9A6073585A7131E8DF279399FF716FCCD5BCC19C4F9A6E10DDE861EE47C19CAD7C27B68E13E63CCEFB48736AC196D7EC41F0C32BBC1BE1E66006CA679B5737FED21E431A8BF0E7E771DE751BF73963907FA2F705F2930F416F9748AEDE2FEBA78C6119EF11B6A2EC0330EB4414BB6820E8AEBE69ADDC7B1D79E13CC93CC5360E834F30C584BB1618E0D9F85D63BC61C674E808393E008CFF327CDAC1F3DE9FD717C070349E68FBD3D39C5087F1F8D34AB28CF2ACAFD7B488BB316579A5378494B20A748B0AF85B451F68D1E2318BAF01BFBDFB31059A16A0495B6175C2E472BD75F73FF955A992E315AA524AB94C355CA912A2555A90CE39F9036F8D0204DEB81E66ADAFFB2CB195A77F1F45CBCD3815D7A0CD0D466F934F9C627907BFF34115A2F72EDFCD334ED32A65C1782FF4BA53F0AFFD74AFF1D4CC4BF05FE010521E453

 

Screen Shot 2020-06-14 at 10.06.10 AM.png

Screen Shot 2020-06-14 at 10.06.30 AM.png

Edited by xl8
  • Like 1

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Posted (edited)
On 6/14/2020 at 8:56 AM, xl8 said:

Your two heals are more than enough to keep you alive when exemped below Light Form range.


TECHNICALLY, you're not "perma" Light Form.
If you turn off all the Force Feedback procs, you're at 153.8% recharge.
Light Form comes up in 90.47

PRACTICALLY, you're "perma".

But, every now and again, you're going to have a tiny window where your Resists are going to crash, leaving you vulnerable.

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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22 hours ago, Hyperstrike said:

TECHNICALLY, you're not "perma" Light Form.

I don't plus 5 my enhs in Mids, but they are. It's perma.

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15 minutes ago, xl8 said:

I don't plus 5 my enhs in Mids, but they are. It's perma.

Ah HAAAAAAA!

  • Haha 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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