r0y Posted June 26, 2020 Share Posted June 26, 2020 I am filling out my various power trays (1-3) with a simple /macro . nop but would like something other than the default gray (temp power) icon/graphic. I know the game can use badges, as well, with the /macroimage function, so what I would like to do is have either an as-subdued-as-possible or better-yet-empty graphic/icon for this. So, hide the ugly grays: Anyone know or suggest an internal image? Link to comment Share on other sites More sharing options...
Frostbiter Posted June 26, 2020 Share Posted June 26, 2020 (edited) You can look through the lists here: https://hcwiki.cityofheroes.dev/wiki/Macro_image_(Slash_Command) Edit: Maybe /macro_image "Macro_Button_01" "Tooltip" "Command" is what you're looking for? Edited June 26, 2020 by Frostbiter Torchbearer Discount Heroes SG: Frostbiter - Ice/Ice Blaster Throneblade - Broadsword/Dark Armor Brute Silver Mantra - Martial Arts/Electric Armor Scrapper Link to comment Share on other sites More sharing options...
AboveTheChemist Posted June 26, 2020 Share Posted June 26, 2020 (edited) 7 hours ago, Frostbiter said: Edit: Maybe /macro_image "Macro_Button_01" "Tooltip" "Command" is what you're looking for? That was the first suggestion that popped to mind for me as well. You might also be able to use one of the 'pogs' that are the background for enhancement icons. Each enhancement icon is actually made of 4 elements: a left and right half of the border, the background 'pog' that signifies the class of enhancement (defense, damage, etc), and the unique icon image. The 'pogs' are shown on the table on the Enhancement Colors wiki page, under the column 'Color Example'. These are all the pog names I could find in the piggs (spoilered to avoid the wall o' text): Spoiler E_POG_ACCURACY E_POG_BUFF_DAMAGE (lighter rose color) e_pog_buff_damage_resist e_pog_buff_defense e_pog_buff_heal (slightly lighter green than heal) E_POG_BUFF_TO_HIT E_POG_CONE_RANGE (slightly darker green than range) E_POG_CONFUSION_DURATION E_POG_DAMAGE E_POG_DAMAGE_RESIST (slightly darker and more blue than run speed) E_POG_DEBUFF_DAMAGE (dark maroon) e_pog_debuff_damage_resist (nearly same color as fear duration) E_POG_DEBUFF_DEFENSE e_pog_debuff_heal (slightly darker green than heal) E_POG_DEBUFF_TO_HIT E_POG_END_DISCOUNT E_POG_END_DRAIN (slightly darker than end mod) E_POG_FEAR_DURATION E_POG_FLY_SPEED E_POG_HEAL E_POG_HOLD_DURATION E_POG_IMMOBILIZATION_DURATION E_POG_INTAGIBILITY_DURATION E_POG_INTERRUPT_TIMES E_POG_JUMP_DISTANCE E_POG_KNOCKBACK_DISTANCE E_POG_LEAP_HEIGHT (slightly darker than jump) E_POG_RADIUS (hot pink) E_POG_RANGE_INCREASE E_POG_RECHARGE_TIME E_POG_RECOVERY E_POG_RUN_SPEED E_POG_SLEEP_DURATION E_POG_SLOW_MOVEMENT E_POG_STUN_DURATION E_POG_TAUNT_DURATION There are ten more pog names listed above than there are in the wiki table, so a few of them are probably unused for enhancements. For those I noted the color as best I could in parentheses. If you have access to a pigg viewer then you can check them out beforehand. I normally wouldn't post until I could test myself, but I can't test these at the moment so I can't be totally sure they work, But, if you want to try these just use the form below (using the accuracy pog as an example): /macro_image "E_POG_ACCURACY" "Tooltip" "Command" Edited June 26, 2020 by AboveTheChemist 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Aberrant Posted June 27, 2020 Share Posted June 27, 2020 (edited) @AboveTheChemist Just tested, can confirm that these Pogs "work" just like any texture, but they're a bit oversized compared to a regular power icon and take up more room on the tray. Not recommended unless you want a button that makes it slightly harder to select adjacent powers. @r0y If you want something very unobtrusive, I would recommend one of these two: /macro_image "icon_ig_storeaccess_color_0" "Tooltip" "Command" - Grey empty circle Pictured in slot 9 /macro_image "icon_ig_storeaccess_color_6" "Tooltip" "Command" - Small white spot Pictured in slot 0 Edit: These look quite smart. bodytype_scroll_tab bodytype_scroll_tab_over bodytype_scroll_tab_over_tintable bodytype_scroll_tab_tintable Edited June 27, 2020 by Aberrant Some more suggestions 2 Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
AboveTheChemist Posted June 27, 2020 Share Posted June 27, 2020 10 minutes ago, Aberrant said: @AboveTheChemist Just tested, can confirm that these Pogs "work" just like any texture, but they're a bit oversized compared to a regular power icon and take up more room on the tray. Not recommended unless you want a button that makes it slightly harder to select adjacent powers. Thanks for checking on that! I was trying to picture it in my mind and thinking the enhancement icons were the same size as power icons, and I should have checked the image dimensions in that wiki page I linked. Stinks that they are too big, I had plans to try a couple of them with some of my macros! Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Aberrant Posted June 27, 2020 Share Posted June 27, 2020 (edited) Just checked, even if a texture is too big, it doesn't actually increase the hit box to select the power. Even though the texture squashes on click and mouseover, they won't trigger unless you hit the right area in the tray or prevent activating other powers, so the only worry is obscuring your UI (and large textures seem to cause client errors). Edited June 27, 2020 by Aberrant Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
r0y Posted June 27, 2020 Author Share Posted June 27, 2020 17 hours ago, Aberrant said: @AboveTheChemist Just tested, can confirm that these Pogs "work" just like any texture, but they're a bit oversized compared to a regular power icon and take up more room on the tray. Not recommended unless you want a button that makes it slightly harder to select adjacent powers. @r0y If you want something very unobtrusive, I would recommend one of these two: /macro_image "icon_ig_storeaccess_color_0" "Tooltip" "Command" - Grey empty circle Pictured in slot 9 /macro_image "icon_ig_storeaccess_color_6" "Tooltip" "Command" - Small white spot Pictured in slot 0 Edit: These look quite smart. bodytype_scroll_tab bodytype_scroll_tab_over bodytype_scroll_tab_over_tintable bodytype_scroll_tab_tintable Precisely what I was hoping to find! I like both the color_0 and color_6... I'll play around with them and see how it looks overall. Again, thank you all! 2 Link to comment Share on other sites More sharing options...
GammaSoldier Posted August 5, 2020 Share Posted August 5, 2020 You might also try this one: align_status_neutral 1 1 Link to comment Share on other sites More sharing options...
TraumaTrain Posted August 6, 2020 Share Posted August 6, 2020 I thought this thread would be about Taylor Swift. Link to comment Share on other sites More sharing options...
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