Wavicle Posted November 10, 2020 Posted November 10, 2020 I can't say this is new to beta, and I don't think it's necessarily duplicable. One of those random things. Assassin's Strike, in Energy Melee, neither missed nor hit. Using the slow version. The attack went off. The hit animation and sound played. But no hit OR miss was recorded in the combat log and no damage was done to the enemy. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Lines Posted November 14, 2020 Posted November 14, 2020 Is this exclusive to EM for you, @Wavicle? I know that Assassins Strike does have a habit of occasionally animating but not actually firing, across all powersets - sometimes this happens when just landing from a jump and firing off the attack. Not sure if that's the behaviour you mean, but it might be an old problem.
Wavicle Posted November 14, 2020 Author Posted November 14, 2020 1 minute ago, Lines said: Is this exclusive to EM for you, @Wavicle? I know that Assassins Strike does have a habit of occasionally animating but not actually firing, across all powersets - sometimes this happens when just landing from a jump and firing off the attack. Not sure if that's the behaviour you mean, but it might be an old problem. Not exactly that behavior but similar. The power is firing off, recharge is initiated, but no Hit or Miss is registered in the Combat log and no damage is done to the mob. Honestly, I'm not sure, but I sort of think I've experienced the same thing before on other sets. I think the "just after landing from a jump" thing is actually due to the Interrupt time thinking that you're still in motion. This is a little different. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Lines Posted November 14, 2020 Posted November 14, 2020 Ok, I'll keep trying to see if I can get it to happen. Thanks! 1
Wavicle Posted November 14, 2020 Author Posted November 14, 2020 It certainly is a rare occurrence. I've never noticed any pattern that would allow me to actually duplicate it. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Troo Posted November 14, 2020 Posted November 14, 2020 Never seen it fail to record a hit or miss and force recharge. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
carroto Posted November 14, 2020 Posted November 14, 2020 I don't remember this from before shutdown but I've experienced it across different power sets on HC since I came back. So it's been happening for over a year. The other thing related to AS that I've seen but don't remember from before is mobs having time to see me, react, and get a hit in before AS applies damage. So even if I take out a minion in one shot they have ample time to attack. This one might be more variable across power sets. I remember it the most from Staff Fighting, but it seems like I've experienced it to some degree with others as well. Make your own proc chance charts
carroto Posted November 14, 2020 Posted November 14, 2020 I'm trying now to remember if I've ever seen it happen on a fast AS or only on slow. I've definitely seen it happen quite a few times on the slow AS from hide. I can't recall if I've seen it on a fast AS. This might be why it's not more commonly reported, since the standard advice these days seems to be to use a different attack to open from hide and only use fast AS. Make your own proc chance charts
Wavicle Posted November 14, 2020 Author Posted November 14, 2020 Might’ve been both but I don’t clearly recall for certain. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Bopper Posted November 15, 2020 Posted November 15, 2020 @Jimmy, unable to duplicate, but it might be a non-beta bug. 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
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