Ulysses Dare Posted December 1, 2024 Posted December 1, 2024 20 hours ago, BlackSpectre said: Does anyone have any directions on how to use that site? Cuz, how to do it aint on the Badger site... What the heck is an "export string"? and where do you get it? Assuming you already have a character in Badger, you get their export string by selecting that character then clicking on "Export Character" in the top right corner. This will give you a string that you can copy and use later to re-import that particular character. Note; Badger doesn't save those strings, you'll have to store them away yourself. 1
AboveTheChemist Posted December 2, 2024 Author Posted December 2, 2024 If you need help with Badger, the thread for it is at this link. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted December 8, 2024 Author Posted December 8, 2024 I'd like to politely request/remind users to please limit the discussion in this thread to the BadgeSetList popmenu. If you have questions for me not related to this mod, feel free to PM me, otherwise please start your own discussion thread or locate a thread appropriate to the topic you wish to discuss. Updated (in top post) to add the new winter 2024 event badge. Full update log is in the top post. Please let me know if you notice any issues. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted February 16 Author Posted February 16 (edited) Updated (in top post) to add the new spring 2025 event badges. Full update log is in the top post. Please let me know if you notice any issues. EDIT: lemming pointed out that the year is wrong for the current version. I still have it as 2024 and it should be 2025. Most folks will never notice this so I am not going to bother re-pigging and reuploading it, but I have fixed it locally and it will be right in the next update, whenever that might be. Edited February 16 by AboveTheChemist version year wrong 2 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted April 27 Author Posted April 27 Updated (in top post) to add the new 2025 anniversary event badges. Full update log is in the top post. Please let me know if you notice any issues. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
SomeGuy Posted May 4 Posted May 4 lol As a former air traffic controller the title of this thread was definitely attention grabbing. 1 Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
Ukase Posted June 6 Posted June 6 This is super minor. The Disciple History badge no longer requires Monument 4. I have no idea when they changed it.
AboveTheChemist Posted June 6 Author Posted June 6 2 hours ago, Ukase said: The Disciple History badge no longer requires Monument 4. This is a bug that I investigated and commented on years ago. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted June 19 Author Posted June 19 Updated (in top post) to add twenty-two new i28p2 badges and adjust the thumbtack for the Kallisti Wharf Bicentennial plaque, per the i28p2 patch notes. Full update log is in the top post. Please let me know if you notice any issues. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted July 9 Author Posted July 9 Updated (in top post) to adjust the thumbtack for one Kallisti Wharf Bicentennial plaque, per the July 08, 2025 patch notes, as well as some other minor updates. Full update log is in the top post. Please let me know if you notice any issues. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Archiviste Posted Thursday at 06:56 PM Posted Thursday at 06:56 PM (edited) I am using the BadgeSetList from the CoH Modder, but I can only see "On The Shoulder of Giants" on the Kallisti Wharf Exploration badges. Is that normal? Edited Thursday at 06:57 PM by Archiviste
lemming Posted Thursday at 07:34 PM Posted Thursday at 07:34 PM Check to see if under History, you see the new badges for KW I install it locally myself since I do some mods of my own, but the one in the citymod installer looks to be the correct version. Did you quit out of homecoming completely before installing it? Do you have an old version in data->texts->English->menus?
AboveTheChemist Posted Thursday at 09:09 PM Author Posted Thursday at 09:09 PM (edited) 17 hours ago, lemming said: Do you have an old version in data->texts->English->menus? Normally my money would be on this but I see the Labyrinth of Fog listed on the menu and that would only have been in a pigged version of the mod, not in an old .mnu file in the data folder. EDIT: I hadn't considered a favorites-enabled version being installed. That could have resulted in an old .mnu file in the data folder. 18 hours ago, Archiviste said: Is that normal? Given the above, and as lemming alluded to, I would try restarting your client in case you installed while it was still running. Otherwise, try re-installing the mod. The new badges are all in there. Edited Friday at 01:16 PM by AboveTheChemist Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Archiviste Posted Friday at 01:02 PM Posted Friday at 01:02 PM I turn on the computer. Nothing loaded yet. I open CoH Modding Tool, and do a "Refresh" (top menu option). I go to "Settings". I notice I have "DO NOT Check for existing data overrides" unchecked. I look to see if there are any updates, there are none. I "Uninstall" the Badge Set List popmenu, and re-Install it. The top left frame says: Author: AboveTheChemist Version: 1.4.7 Published: 2025-07-08 Category: Popmenus And the bottom right frame : Checking for updates gamePath: C:\Games\Homecoming dontCheckforData: True All profiles have '-assetpath assets\mods' Uninstalled Badge Set List popmenu successfully Attempting to download file: badge_set_list.pigg badge_set_list.pigg Installed successfully. I close the Coh Modding Tool and start the HC Launcher. I log in to the same character I was on last night. I write in the command line: /popmenu badgesetlist + Enter Same results as the last screenshot, no new Exploration badges for KW. *sighs* And the content of my data folder:
AboveTheChemist Posted Friday at 01:14 PM Author Posted Friday at 01:14 PM (edited) 35 minutes ago, Archiviste said: *sighs* In that case, go to the top post of this thread at this link. Please read and follow the instructions for Removing/Deleting Old Installations because that is the only explanation at this point that makes sense. I had assumed that you had only installed via the pigg/mod installer but perhaps you installed a favorites-enabled version at some point in the recent past. EDIT: I also checked the MD5 hashes of my local version of the pigg (which I know is the latest version) and a version I downloaded from the City Modder site, and they match. Edited Friday at 01:39 PM by AboveTheChemist Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Archiviste Posted Friday at 02:31 PM Posted Friday at 02:31 PM (edited) I checked, I had a "backup" of the mnu file called BadgeSetList_20241214.mnu. I removed it and it works now. Thanks! Edited Friday at 02:31 PM by Archiviste
lemming Posted Friday at 06:53 PM Posted Friday at 06:53 PM 4 hours ago, Archiviste said: I checked, I had a "backup" of the mnu file called BadgeSetList_20241214.mnu. I removed it and it works now. Thanks! Ah yes. It doesn't matter what the name of the mnu file is. Just what the menu name is with Menu "BadgeSetList". I think whatever is loaded last takes precedence, which will be the ones in the data directory
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