OmnibusOmnh Posted December 25, 2020 Share Posted December 25, 2020 (edited) Hello, everyone, I am OmnibusOmnh. Since returning back to City of Heroes, I have had the chance to play many more powers than I ever did during the NCSoft days. I have since discovered some of these powers did not even exist at that time, and the time has come for me to introduce my idea for a new powerset as well...or rather, a new archetype. Huge thanks to @Tyrannical and @Blackfeather, and special thanks to @Monos Kingfor helping put it together and @Vanden for providing the icons. With inspiration from my favorite ATs, introducing... The Alchemist "Harness ethereal forces through the ancient science of Alchemy. Alchemists have learned transmutation, through which they erect constructs, summon projectiles, and even conjure artificial beings in their pursuit of knowledge. Combat as an Alchemists brings you closer to Magnum Opus, which will enhance your power to it's ultimate state. While most powers cost traditional endurance, more powerful abilities instead draw directly from your Opus bar." Archetype Icon: The alchemist is a potent caster and combatant, who uses Transmutation to fill various archetypal roles. The foundation of Transmutation is the players ability to utilize the Philosopher's Stone, the player must activate this inherent as it is pivotal to enhancing their strength, and defense in combat. Various powers are enhanced by the use of the Philosophers Stone, while others may come with a price. Inherent Philosophers Stone Activating this inherent requires the player to completely fill-in in the Magnum Opus Bar (Opus Bar for Short) An Alchemist does this by generating the life-force of defeated foes and using the energy in order to convert their Prima Materia (First Matter in all existence) to complete the stone. The Opus Bar requires the player to complete four phases in order to be selected. (Once a phase is completed it cannot be depleted normally or return to a previous phase). They are modeled after the 4 processes needed to complete the Philosopher's Stone in Traditional Alchemy. Each stage replaces the last, until finally activating the Philosopher's Stone. View Stages Spoiler Magnum Opus (segments added for clarity) Decomposition (Blackening) The First stage in the creation of the Philosophers Stone is Decomposition. The player begins to immerse themselves in a blackened aura that deals DoT known as Decomposition. The opponents body begins to break down into simpler forms of matter used to generate to the next phase of Magnum Opus. Purification (Whitening) The Second stage in the creation of the Philosophers Stone, is Purification, it embellishes the player with a cloak of whiteness that washes away the impurities of the previous phase. It brings a light clarity to the user. This process in turn grants the player a minor heal in game for every strike that lands on a target. Illumination (Yellowing) The Third Stage and Final of the Opus Bar is Illumination, the player begins to emit sunlit rays around their body symbolizing the dawning of the sun and the transmutation of silver to gold (near completion of the Philosopher's Stone). Foes hit by players in this stage dealt with a slow affect as their energy is harvested for the activation of your inherent. Completion (Reddening) (Notice) You are notified that the transmutation of all your opponents Prima Materia and Energy have been harnessed to complete the Stone, The Philosophers' Stone is fully active. When first activated the life-force energy of all your defeated foes condenses around the players hands Next the saturated flow of aura is reddened and begins enveloping the player filling you with the energy and anguish of your opponents enhancing your strength Once activated by the player the Philosophers Stone a label will appear above the players head in game called PHILOSOPHERS STONE, signifying the power is in use. The stone grants a combination of all previous buffs from the previous stages and a complete build up in strength. When the inherent is used it will persist for 2 minutes, giving the player enough time to fully unleash the harnessed energy generated from those you sacrificed. List of Philosophers' Stone Buffs Untouchable 2 seconds DoT damage proc HoT (Throughout) +5% on self Slow debuff proc to attacks +Special (Power Boost) Damage Increase Resistance (All Damage, Smashing Lethal, Fire, Cold, Toxic, Psionic, Energy, Negative by 25%, however begins to fall by 5% every 30 seconds) These buffs are extended to Alchemic Henchmen you might possess for the abilities duration. Alchemy is performed through an ancient practice known as Transmutation, through it, the Alchemist is allowed to choose between 2 primaries sets as well as 2 secondary powersets. Primary Sets vary from secondary sets as they contain a special 9th tier transformation that can only be activated with at least half of the Opus Bar filled. These modes contain a series of 5 separate tremendous powers, and when activated, all other powers are inactive. Recharge for each ability is long, and ignores enhancements. Rather than cost endurance, each ability will directly draw from the Opus Bar. Alchemist Primaries The first 5 tiers of Transmutation, features the iconic Hand Clap gesture, this stance is absent for the remaining tiers as powers beyond the 5th tier use more complex alchemy to symbolize the players experience in using Transmutation. Transmutation Melee Transmutation Melee allows you to manipulate the process of construction, deconstruction, and reconstruction in order to alter your surroundings and smite your foes. Certain abilities may strike awe into your opponents, confusing them for a short time. View Table Spoiler Power Level Alchemic Strike 1 Melee, Minor Damage(Smashing/Energy), Foe Disorient Alchemic Slash (Custom Weapon) 1 Melee, Moderate Damage(Smashing, Lethal, Energy), Foe Disorient Alchemic Thrust 2 Melee, High Damage (Smashing/Energy) Foe Knock Up, Disorient Catalyst 6 Self + DMG To Hit +Special Alchemic Smash 8 Melee, Moderate Damage (Smash/Energy), Foe: -Defense, -Fly, Knockback, Chance for hold Disassemble 12 Melee, (Cone), Moderate Damage DoT (Energy), Foe: -Defense Reassemble 18 Melee (Targeted AoE) Moderate (Smashing/Lethal), Foe - Recharge - SPD Sages Strike 26 Melee, Superior Damage, (Smash/Energy), Foe: -Defense, Disorient Chance for Strong Confuse. Metamorph 32 Toggle: Shapeshift +Resistance (All but Psionics)+Defense(All but Psionics) +Status Protection, Special Mass Transmutation 40 Point Blank Area of Effect, High Damage (Smashing/Energy) Foe: Knock Up Special 9th Tier Powerset Power Level Effect Thunder Roar 40 Melee, Extreme Damage, (Smashing/Energy), Foe Disorient, Knockdown - Perception Damascus Steel 40 Melee, Extreme Damage, (Lethal/Smashing), Foe Disorient Alkahest 40 Ranged, (Cone), (Toxic/Lethal) Foe -DEF(All), -DMG, -To-Hit Spiral Storm 40 Melee, (PBAoE) Moderate Damage, (Smashing/Energy) - Perception Greek Fire 40 Melee, Superior Damage, (Fire/Lethal), Foe Disorient - Recovery -EndoT Physicians Strike 40 Melee, Moderate Damage, (Smashing/Energy) Alchemic Strike You clap your hands together harnessing surrounding energy to then preform a quick strike that deals minor damage and can disorient foes. Alchemic Slash You withhold the alchemic stance as you begin deconstructing and reconstructing the matter from underneath you, in order for you to assemble a weapon of your choice that is used to smite a foe. Alchemic Thrust You continue with the alchemic stance and smash your hands into the ground to preform a powerful thrust that morphs the ground beneath your opponent, launching them into the air dealing high damage. Catalyst You merge your fist into your palms gathering the surrounding life force to greatly increase your strength. Catalyst greatly increase the amount of damage you deal for a few seconds as well as slightly increase your chance to hit. This build up also as the chance to drain nearby foes' endurance for a short time, adding to your Opus Bar. Alchemic Smash You complete the alchemic stance, compressing your fists to perform more refined blow of greater power. This attack is so devastating, it may hold the opponent. Disassemble You perform a fast swipe from your fingertips within a conical range on your target. This attack swiftly disassembles the matter of your opponents at a molecular level, breaking down their bodies without remolding it to your desire. This attack deals moderate energy DoT. Reassemble You reassemble the ground around an opponent of your choice, decreasing their movement and ability to maneuver out of harms way, impaling them allowing you possibly inflict greater wounds. This attack deals a moderate damage. Sages Strike You charge a sphere of energy around your hands that channels the life force of all the Earth, fusing its energy into a concentrated strike at your opponent that deals superior damage and has a chance for Knockback. If you have filled half of your Opus bar, this attack has a chance to Enlighten your opponent, confusing them. Metamorph By utilizing the Earths life force energy you merge with the planet, transforming your body into an avatar of the Earth itself. This power enhances your physical state and grants the player immunity to all earthly effects for short period of time. Choosing this power allows you 5 exclusive abilities. You must have at least half of your Opus Bar filled to become a Metamorph. Thunder Roar You discharge a large jolting chain of ethereal energy released from the mouth in the form of lightning, that causes severe damage to a foe, striking them down, blinding them upon gazing the thunderbolt, and has a high potential for knockdown. This power ignores changes to attack rate, and is only available in the Metamorph state. Recharge: Very Long. Damascus Steel You conjure a blade made up of a special alloy, and unleash a single fatal strike from this refined metal, to impale a target where they stand. This power ignores changes to attack rate, and is only available in the Metamorph state. Recharge: Very Long Alkahest You produce a universal solvent, capable to dissolve every other substance. You forge this substance into a spherical shape within a conical range, splashing it onto an opponent eroding them, plummeting their offensive and defensive attributes. This power ignores changes to attack rate, and is only available in the Metamorph state. Recharge: Long Spiral Storm You imbue the atmosphere with your energy to rotate the air around you rapidly, making your opponent unaware of their surroundings and dealing moderate damage. This power ignores changes to attack rate, and is only available in the Metamorph state. Recharge: Long Greek Fire You manipulate the ancient inextinguishable flame to incinerate a foe at point bank range, this mysterious greenish flame can rapidly cremate an opponent after impact, using their stamina as a fuel source unless the fire is burned out. This power ignores changes to attack rate, and is only available in the Metamorph state. Recharge: Very Long Physicians Strike You perform an enhanced blow that deals more damage than Alchemic Strike and does moderate damage. Recharge: Normal. This attack is a spammable option for those who deem to stay in the form after the very long recharge moves are on cooldown. However, this attack costs both endurance and opus. Mass Transmutation This move entails a complete mastery of transmutation. You leap into the air and mobilize the ethereal energies of the universe around your fist, releasing a cataclysmic blast at a point blank range around you. As the strike lands, you uplift the earth underneath you within the runes, knocking foes upward. This attack deals high damage. Transmutation Ranged Transmutation Ranged allows you to release projectiles enhanced by earthly energy that can alter the matter of an opponent from a distance for substantial damage. Some opponents are inflicted with earthly energy directly, lowering their resistances. View Table Spoiler Power Level Alchemic Blast 1 Ranged, Minor Damage, (Energy), Foe -Defense Alchemic Lance 1 Ranged, Moderate Damage, (Energy/Lethal), Foe -Defense Alchemic Assault 2 Ranged, High Damage, (Energy/Lethal), Foe: -Defense, -Resistance, Knockdown Alchemic Burst 6 Close, High Damage, (Energy/Smashing), - Foe Knockback Teleforce 8 Sniper, Extreme Damage, (Energy/Smashing), -Recovery, -Resistance, -Defense Foe Knockback Third Eye 12 Self: +Damage, +To Hit +Special Elixir of Life 18 Self: +Heal +Regeneration Elemental Barrage 26 Ranged, Moderate Damage, (Energy/Lethal), Foe -Defense,-Resistance Disorient, Knockback Prima Materia (w/ Emerald Tablet) 32 Toggle: Shapeshift +Intangible +Defense (All but Psionics) +Status Protection, Special Primordial Bombardment 40 Point Blank Area of Effect, Moderate Damage, (Energy/Smashing), Foe: -End -Defense, Knockback Special 9th Tier Powerset Power Level Effect Shadow Wave 40 Ranged, (Cone), Extreme Damage (Negative), Foe Disorient, - Perception -To-hit Pacification 40 Close, (Cone), Light Damage (Lethal/Smashing), Foe -Defense(All), -DMG -Resistance Ray of Light 40 Ranged, (Cone), Minor DoT (Energy) Foe -Endurance, -Perception, -To-Hit Chrysopoeia 40 PBAoE, Extreme Damage (Smashing), Foe Immobilize -Recovery -Fly Transmission 40 PBAoE, Superior Damage (Fire/Lethal), Foe Disorient - Recovery Physicians Blast 40 Ranged, Moderate Damage, (Energy), Foe Knockback Powers Description: Alchemic Blast You begin preforming the alchemic stance for a quick bolt of life force energy as your hands extend outward, this quick rush of energy lowers the defense of a foe, fast but deals minor damage. Alchemic Lance You continue with the alchemic stance, then you start to materialize the matter of the ground beneath you in the form of a projectile of the casters choosing, as the weapon is erected upward it lunges straight into an opponent. This attack deals moderate damage. Alchemic Assault You continue with the alchemic stance, then as you open up your palms you conjure a series of shurikens that levitate in the air until the casters hand comes to contact with the ground, at which point the shuriken is repelled forward towards the opponent, brutally wounding the foe in various places. This attacks deals high damage. Alchemic Burst You proceed with the alchemic stance, next you begin gathering the energy particles in the air around the casters body, enveloping your hands as you hurl you arms backwards. Then as you begin to charge up a focused blast, your hands move rapidly forward, propelling the charged particles ahead, closing in on a foe at point blank range. This attack deals high damage. Teleforce You preform the alchemic stance a final time, next you begin emitting a focused blast condensed with all the charged particles in the air and exert them at very high speeds, ejecting them forward it garners a foes defense considerably as their atoms are morphed at a subatomic level. (This attack is named after the dubbed "Tesla's Death Ray" nicknamed Teleforce it is a particle accelerator). Third Eye You awaken your third eye, improving your chance to hit and slightly increasing damage. Adds additional Opus over time. Elixir of Life You drink a substance of pure life force that heals you a tremendous amount, however usage of this elixir will cost a 30% of a Magnum Opus phase as it is the stone in use. Elemental Barrage You converge your fists together to channel the Earths lifeforce energy into a sphere of force that collides with a target a total of six times. The final bolt channels the earthly energy directly into the opponent, heavily degrading their defense and resistance. This attack can disorient a foe and knock them back. Prima Materia Using the legendary Emerald Tablet, you transform into a disembodied dark cloud of gas, rendering the you temporarily untouchable to foes and granting Defense to all but psionic abilities. Activating this power unveils the secret to perform the series of powers that go along with this phase. This power can only be used with at least half of the Opus Bar filled. (This transformations animation is accompanied with a series of books in front of the caster (known as the Emerald Tablet). Shadow Wave You project the dark night of the soul a blast of absolute negative energy that engulfs the target within a conical range of the caster, disorienting a foe and losing their view of their surroundings. This power ignores changes to attack rate, and is only available in the Prima Materia state. Recharge: Very Long Pacification This attack nullifies the defense and resistance of a foe within a conical range of the caster, you emit a glow of white clouds, that reduces a target making them more vulnerable for the caster to inflict greater wounds. Caster glows white as a result. This power ignores changes to attack rate, and is only available in the Prima Materia state. Recharge Long Ray of Light You shine a yellow ray in front of the caster onto your opponent, this light blinds the target severely declining their perception as enemies under the rays loose their endurance over a short period of time. This attack deals minor DoT. Caster glistens yellow. This power ignores changes to attack rate, and is only available in the Prima Materia state. Recharge: Long Chrysopoeia The caster begins glowing red, and erupts into a red aura, dispersing solid gold. This moves immobilizes a target, preventing them from flying, and can hold closer enemies by encasing them in gold. Deals Extreme damage. This power ignores changes to attack rate, and is only available in the Prima Materia state. Recharge: Very Long Literally Greek for transmutation into gold. Use of this attack will conjure a red Ouroboros symbol beneath you for a brief moment. Transmission You seamlessly surge forward, lunging at an opponent from a distance and dealing damage to nearby foes. This power ignores changes to attack rate, and is only available in the Prima Materia state. Recharge: Long Physicians Blast A comparatively weak attack releases a gust of life force energy enhanced by surrounding particles dealing moderate damage. Recharge Normal This attack is a spammable option for those who deem to stay in the form after the very long recharge moves are on cooldown. However, this attack cost endurance. Primordial Bombardment You gain supremacy over the Earths primeval energy. You call upon the sun, moon, and all sentient beings as you raise you palms, generating a miniature sun above you. Next you descend the object within a spherical area, diffusing all the energy at point blank range. Doing so absorbs the endurance of all nearby foes, repelling all enemies away and dealing Superior damage. Alchemist Secondaries An Alchemists can choose between 2 protecting sets to aid them in combat. There are no special tiers for an alchemists secondary powerset, and while hand gestures can appear time to time, they are not limited to the 5th tier. Alchemic Summoning Synthetics are summons of artificial life forms, genetically mutated species, and remnants of the caster themselves created from alchemy these modified life lifeforms can seemingly alter their environment and growth rate at will. Note: The Alchemist does not benefit from Supremacy as would a mastermind. Summoned minions will receive increased +Dmg and +To-Hit only while Philosopher's Stone is active. Unlike masterminds, defensive mode will not result in damage sharing. View Table Spoiler Power Level Effect Alchemic Push 1 Ranged, (Conical), Moderate Damage, (Energy), Foe Knockback Homunculus 2 Summon one to three homunculus (Depending on your level) Transmutation Wave 4 Ranged, (Conical), Moderate DoT (Negative), Foe -Defense, Knockdown Orgone 10 Ranged, Enhance Artificial Summons Equivalent Exchange 16 Close, High Damage, (Smashing/Energy), Foe Disorient; Self Heal -Magnum Opus Chimeras 20 Summon one to two chimeras (depending on level) Dwarf in the Flask 28 Toggle: Summon Dwarf in the Flask PBAoE Team +Res(All) Heal, +Defense Sage 35 Summon Sage Blessing of the Sage 38 Ranged, Bless Modified Summons Alchemic Push You perform the alchemic stance, and extend you hands forward and repel the collected energy around you in a conical area knocking back a foe. Homunculus You summon a series of miniature artificial humans that are spawned from your own DNA. The homunculi have varying behavior, but all share a common desire to serve in combat. View Attributes Spoiler Recharge Very Long Minimum Level 2 Effects Summon Artificial Humans Homunculi 1 Level 2 pet has super strength Basic Powers Dull Pain (Heal, + HP) Punch (Moderate Damage, KB) Resistance (Smash, Lethal, Energy, Negative, End) Equip Powers Jab (Moderate Damage, Disorient) Haymaker (High Damage, KB) Upgrade Powers Metabolic Superiority (Heal +Regen, +Res (all)) Homunculi 2 Level 6 pet has spines Basic Powers Dull Pain (Heal, +HP) Barb Swipe (Minor Dmg, -speed, -Regen,) Resistance (Smash, Lethal, Energy, Negative, End) Equip Powers Lunge (Moderate Damage, -Speed, -Regen) Impale (High Dmg, Immobilize, -Speed, -Regen) Upgrade Powers Metabolic Superiority (Heal +Regeneration +Res (all)) Homunculi 3 Level 18 pet has claws Basic Powers Dull Pain (Heal, +HP) Follow Through (Moderate Dmg , +Dmg +To Hit) Resistance (Smash, Lethal, Energy, Negative, End) Equip Powers Focus (High Dmg, Knockback) Eviscerate (High Dmg, Immobilize, -Speed) Upgrade Powers Metabolic Superiority (Heal +Regeneration +Res (all)) Transmutation Wave You project a torrent of of elemental energy forward beneath the target loosing their footing knocking them down and lowering their defense. Orgone You access your esoteric knowledge of alchemy to preform a motion gathering the universal life force within all things, amplifying your pets strength, defense, and durability. Equivalent Exchange Alchemy posits that something cannot be created from nothing; in order to obtain something, something of equal value must be lost. At the expense of your Magnum Opus, striking your opponent will heal friendlies for portions of their health. Depending on your progress, either an entire phase is lost or decomposition is temporarily unobtainable (if not over 40% completed). If you have activated the Philosopher's Stone, this power has no ill-effects. When performed, the caption EQUIVALENT EXCHANGE will appear over a target, signifying the use of the attack. The label UNOBTAINABLE will appear above the caster in combat until 1 minute has passed. Chimeras You release two animal based hybrids nurtured to obey your command. One is dexterous and swift, whilst the other is highly resistant. Despite their crossbreed nature, chimeras tend to be loyal and protective. The Chimera are competent fighters, and their melee attacks will have a small chance to crit. The second Chimera's abilities are essentially identical to Battle Axe, but use animations seen commonly by council robots. These powers will place bio armor on the second chimera for their brief activation. View Attributes Spoiler Recharge Very Long Minimum Level 20 Effects Summon Animal Hybrids Chimera 1 Level 20 pet is elusive Basic Powers Super Leaping Claw Swipe (High Damage, -Def) Resistance (Smash, Lethal, Energy, Negative, End) Environmental Modification +Def (All except Toxic) Hemorrhage (Light Damage, Special) Maiming Slash Equip Powers Shriek (Moderate Damage, -Res (Smash, Lethal, Energy) Agile +Def (Ranged) Upgrade Powers Fetid Howl (Moderate Dmg, - Res (Smash, Lethal, Energy) Chimera 2 Level 26 pet is sturdy Basic Powers Chimera's Resolve Self +Res (Elements), +MaxHP) High Pain Tolerance +Res (All) +Max HP Resistance (Smash, Lethal, Energy, Negative, End) Extend Arm (Melee High Damage, Taunt) Equip Powers Mincing Swipe Melee, (Cone), High Damage, KB Taunt Mutilating Blow Melee, (Superior Damage, Knockup Taunt) Upgrade Powers Rampage +Regeneration +Res (all) Dwarf in the Flask You bring forth an omniscient creature from your essence. The imprisoned being uses its mastery of alchemy to grant defense, resistance and healing to all friendlies within a spherical range. Its presence is such that it may Entrance enemies, confusing them. The true nature of the dwarf is not one of loyalty, and will cease to be tamed under the casters command if the caster is severely wounded. This pet will not persist after death like other additional summons, and may deactivate if the user falls beneath 5% health. This is an effect that could be done away with, however. View Attributes Spoiler Recharge Long Minimum Level 28 Effects Summon Dwarf Basic Powers Healing Aura | PBAoE, Team Heal Regeneration Aura | Ally +Regeneration Field of Clarity | Ally +Mez Protection Maneuvers | Ally PBAoE +Def (All) Lift | Moderate Damage, Foe Knock Up Enlighten (Minor Damage, Confuse) Long Recharge Sage You summon the Sage, a being of mortal descent that possesses complete mastery over all forms of alchemy. A sage tends to predict the outcome of combat and will anoint the caster and their comrades with vast knowledge. The Sages Farsight is different from a players version, being an auto power that is always on and being significantly weaker than the players version. View Attributes Spoiler Recharge Long Minimum Level 35 Effects Summon Sage Basic Powers Alchemic Burst (High Damage, -Knockdown) Reassemble (Smash/Lethal, Slow) Philosopher's Stone (Special) Equip Powers Sage's Squadron (Summon 1 of 3 pets) Enlighten (Minor Damage, Confuse) Upgrade Powers Elixir of Life (Heal +Regeneration) Mass Transmutation (High Damage, Knockup) Sage's Strike (Superior Damage, Knockback) Farsight | PBAoE +Def (All) Blessing of the Sage As the name implies it is an enhancement by the powers granted by the Sage. It empowers the caster and their summons with overwhelming strength and bestows them new powers and abilities. If Sage is present he will perform the attacks directly when summoned. Appearances and Dialogue Spoiler Pet Model 1 Model 2 Dialogue Examples When Called Forth: I am ready for combat I'm at your command Atttaaack! When Called Back: Hmmph, I must go I understand, I must go No, this is not over When Aggravated: Yes I have won Victory is assured master Hahaha more blood is shed for your growth! When Idle: Very well. Yes lord. Mmm. I will fight no more. When Commanded: This one will put up no fight. Victory is staggering Hahah this is nothing When Called Forth: I'll rend the flesh from their hides! When Called Back: As you command, I'll concede. When Commanded: For you, blood will spill!. When Dismissed: Arghhh! I fear I was not of use! When Idle: Hmmph. My apologies, I must perform better. I do not sense any threats... but if I do... (Will be an eye or black blob inside of a vase) When Called Forth: You have created me right? When Defensive: Your performance in the ancient science is adequate @p When Player Defeated: Your performance in the ancient science is lacking @P When Aggressive: I request back up from a more a more reliable host of power aside from @p. I am the Well of Knowledge, the Font of Power that permeates this mortal plane. Behold my divine might! Oh, no arms. When Idle: Wow! Infinite knowledge and I'm left here. I should have that stone. Sure. You're gonna die anyway. TP? When Idle: (Random facts about the game) Incarnates Primal and Praetorian Earth Ouroboros Battalion Ever been to Pocket D? When Dismissed: You wish to discard unlimited knowledge @p? Good riddance. When Called Forth: You have shown great mastery in transmutation calling to me. You have peaked my interest. When Dismissed: I'll return if your presence is detected once more. When Idle: The energy coursing through all things grows stagnant. The flow is distilled. Primera Animated Armor Sphinx Sages Squadron When his Magnum Opus is full, the Sage is able to summon one of three powerful servants. This minion may range from an artificial human with superior skill, an animated armor with great durability, or the mythical sphinx. The sages minion will persist for 30 seconds, or until the sage is slain. View Attributes Spoiler Recharge Long Effects Summon Minions Animated Armor Basic Powers Push Back Melee, Extreme Damage (Smash), Foe High Knockback Pilum Ranged, High Damage, Lethal Shatter Armor, High Damage -Res (All) Clobber, High Damage, Foe Disorient Bash, Moderate Damage, Foe Disorient Deflect, Minor Damage. Self +Def (All) Resistance (Psionic, Smashing, Lethal) Sphinx Basic Powers Dull Pain (Heal, +HP) Incinerate | Melee, High DoT(Fire), Foe Knockdown Fire Smash | Melee, High DMG(Fire/Smash) Greater Fire Sword | Melee, Superior DMG(Fire/Lethal) Fire Sword Circle | Melee, Minor DMG(Lethal), Foe Minor DoT(Lethal) Maiming Slash | PBAoE, Moderate DoT(Fire) Blaze | Close, High DMG(Fire) Resistance (All Damage but Psionics) Primera Basic Powers Dull Pain (Heal, +HP) Fast Healing | Self +Regen Resistance (Smash, Lethal, Energy, Negative, End) +Def (Energy, Smash, Lethal) Whirling Sword | PBAoE, Foe Knockdown - Def Slice | Cone, High Damage, Foe Knockdown, - Def Greater Sword Sweep | Superior Damage, Foe Knockup -Dmg -Def Hack | High Damage, Foe -Def Greater Sword Swing | Superior Damage, Foe Knockdown -Dmg -Def Alchemic Armor Alchemic Armor refines the basic properties of matter to beyond its normal compacity allowing you access to seemingly unobtainable substances from unknown sources. Greatly enhancing the casters defense, durability, and movement in combat. Various powers enjoy additional benefits through the Opus Bar. Spoiler Power Level Effect Power Level Effect Refine 1 Auto: Self +Defense (All) +MaxHealth Vitrum Flexile 2 Toggle: Self +Resistance (Lethal, Smashing) +Absorb Mithridatium 4 Self +Regeneration +Resistance (Toxic) +Special Stone Encasing 10 Toggle: +Resistance (Cold, Fire, Toxic) Cloak of Orichalcum 16 Self +Resistance (Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics) +Def (All) Starlite 20 Auto: Self +Resistance (Energy, Negative, Fire) +Special Celestial Grace 28 Toggle: Team +Perception +Defense (Cold, Fire, Energy, Negative) Resist (Defense Debuffs) Reanimate 35 Self +Resurrect +Special Adamantine 38 Toggle: Self +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, All Damage +Defense(All Damage) Special Powers Description: Refine Your personal properties are cleansed of any potential weak spots, reducing ordinary flaws in protection. You gain minor defense to all types of damage. This power is on at all times. Vitrum Flexile You transmute an altered form of glass known to withstand pressure and is impossible to shatter, this grants the player near perfect durability to smashing and even allows absorption to forms of damage. It is not impervious, and offers only minor lethal resistance. (Stance used) Mithridatium You gain access to an ancient botanical remedy which provides the player an antidote to poison and all toxic type damage. This move also gives the player a large regeneration buff. This power is enhanced through the use of Magnum Opus to include absorb over time. Stone Encasing You are covered with an amplified type of cement known as Roman Concrete. This materials longevity and compactness allows it to remain intact through the millennia without eroding. You have resistance to both fire, cold and toxic based damages. (Stance used) Cloak of Orichalcum From your hands you summon a golden sphere of otherworldly substance to encircle you, negating any control based effects on the caster for a short period of time and offering strong defense most effects. (Stance used) Starlite You are granted resistance to all energy based damage through an invisible synthetic material, capable of withstanding extreme heats emitted from stars. This power costs no endurance, and is on at all times. After reaching Magnum Opus illumination, this power will increase its strength substantially, and offer absorb over time. Celestial Grace While this power is active, you are granted a superior agility form all types of ranged damage capable of deflecting and avoiding attacks from a distance. If used in groups, teammates within close range of the caster, gain full awareness of all calamities that happen in your presence. Allies can detect any threats, allowing everyone to perceive their environment more quickly. Reanimate Ethereal energy enhances your body to be amplified beyond ordinary capacity. Forcing your consciousness to be restored in a state of impetus. Your vigor has been revitalized, as you arise with a full burst of energy, granting temporary invulnerability and filling your Opus bar. This power can be used while alive, but will not offer invulnerability and will offer substantially less opus. Adamantine You have shown your true mastery of alchemy by enveloping your skin with the unbreakable, nigh indestructible metal of the gods. Thought to be unobtainable by mankind, this power allows the caster absorption over time and resistance to all forms of effects, as not even the mind can restrict what is the unshakable. Wielding Adamantine is a taxing feat, and after two minutes will rapidly drain your Magnum Opus to sustain itself. Using this power with Magnum Opus filled will offer a short lasting weaker buff to all nearby allies. This power can be used with your transformation abilities, but will last for a shorter duration when combined with them. NEW Animation and FX for Visualization Icon Power Name Animation FX Inherent Philosophers Stone Power Up Conductive Field, Temporal (Hands) Attacks specified to have the Alchemic Stance will use the Kuji in Sha animation with a blue aura for their first animation and FX. Melee Alchemic Strike Quick Strike Quick Strike (Blue, Default) Alchemic Slash Shivan Summon Summon Weapon (Choosable) Attack: Mercurial Blow Alchemic Thrust Stone Spears Stone Spears, Blue Energy (Hands) Catalyst Power Shield Power Shield (Blue, Default) Alchemic Smash Force Shockwave Force Shockwave Disassemble Psi Blade Psi Blade (Invisible) Reassemble When Self (Personal Force Field) Location (Stone Cages) Stone Cages Sages Strike Power Crash Power Crash (Blue) Metamorph Kuji In Rin Granite Armor Special 9th Tier Powers Thunder Roar Movement: Fissure, Attack: Thunder Clap (Thunderclap FX comes out of mouth) Damascus Steel Hack Hack Alkahest Hydro Blast Hydro Blast Spiral Storm Whirling Hands Tornado Greek Fire Energy Transfer Incinerate (Green) Physicians Strike Mental Strike Mental Strike (Blue) Mass Transmutation Atom Smasher Attack Kinetic, Caster Electric, Ground, (Banner of Fiends Runes) Ranged Icon Power Name Animation FX Alchemic Blast Power Bolt Power Bolt Alchemic Lance Power Burst Weapon (Choosable) Alchemic Assault Masterful Throw Masterful Throw (Blue) Alchemic Burst Energy Drain PPD (Praetorian) Force Burst Teleforce Sniper Blast Moonbeam Third Eye Aim Aim Elixir of Life Drink Vile Drink Vile Elemental Barrage Force Bolt Nemesis Staff (6 times) Prima Materia Power Shield Shadow Cloak w/ Books Special 9th Tier Powers Shadow Wave Torrent Torrent Pacification Recovery Aura Recovery Aura Ray of Light Praetorian Police Dpt (Force Shockwave) Force Shockwave (Yellow) or Fortitude (Yellow) Chrysopoeia Nova Attack: Stone Cages (Crystal, Gold), Caster: Nova (Red) Ground: Ouroboros Teleporter (Red) Transmission Jaunt Jaunt Physicians Blast Quick Strike Ice Blast Primordial Bombardment Rune of Protection Meteor Energized Halberd Strike Synthetics Icon Power Name Animation FX Alchemic Push Force Bolt Force Bolt Homunculi Seeds of Confusion Seeds of Confusion Transmutation Wave Energy Torrent Ground: Fissure, Attack: Ice, Fire Orgone Enchant Undead Enchant Undead (Blue) Equivalent Exchange Speed Boost Speed Boost Chimera Grave Knight Strangler Dwarf in the Flask Increase Density Gaseous Sage Translocation Translocation Blessing of the Sage Strength of Will Transference Armor Icon Power Name Animation FX Refine (Auto) (Auto) Vitrum Flexile Frozen Armor Frozen Armor (Gray) Mithritatium Adrenal Booster Integration Stone Encasing Rock Armor Rock Armor (Gray, Color Tintable) Cloak of Orichalcum Kuji In Sha Energy Drain (Yellow) Starlite (Auto) (Auto) Celestial Grace Kuji In Ren Kuji In Ren Reanimate Revive Speed Boost FX Adamantine Rock Armor Rock Armor (Chrystal, Gray) Conclusion This Alchemy powerset draws heavily from the historic science, as well as from popular media. You might find reference to sources like eastern animation, lost technologies, and ancient various inventions. I hope to give a bit of historic trivia as well a complete powerset. Thanks again to those who helped, and let me know what you think. Edited August 5, 2021 by OmnibusOmnh Additional Animation and FX for this Archetype for Visualization 8 1 Link to comment Share on other sites More sharing options...
OmnibusOmnh Posted December 25, 2020 Author Share Posted December 25, 2020 Apologies for the icons on the last pet powers, they were showing previously but aren't working anymore. Link to comment Share on other sites More sharing options...
Monos King Posted December 25, 2020 Share Posted December 25, 2020 3 minutes ago, OmnibusOmnh said: Apologies for the icons on the last pet powers, they were showing previously but aren't working anymore. Worry not, it's a glitch that corrects itself normally. Nice work! 1 The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021) Link to comment Share on other sites More sharing options...
EmperorSteele Posted December 25, 2020 Share Posted December 25, 2020 This all seems pretty cool! My main issue is that it seems both too niche and trying to do too much at the same time. PBAoE inherant effects with ranged OR melee attacks along with Armor OR pet-focused secondary... Also, when I think alchemy, I think of potions and chemestry and stuff. I know you SAID you took references from different places, but the reliance on FMA-style transmutation is a bit on the nose. It's like making an AT that has melee fighting with ki blasts and different from-armors and who get stronger whenenever they die, but then saying that its not just related to Dragonball Z. Even so, this looks pretty neat, I'd love to play it! You clearly put a lot of thought and work into this, and its definitly an idea worth pursuing, imo. 1 1 Link to comment Share on other sites More sharing options...
OmnibusOmnh Posted December 25, 2020 Author Share Posted December 25, 2020 (edited) 4 hours ago, EmperorSteele said: This all seems pretty cool! My main issue is that it seems both too niche and trying to do too much at the same time. PBAoE inherant effects with ranged OR melee attacks along with Armor OR pet-focused secondary... Also, when I think alchemy, I think of potions and chemestry and stuff. I know you SAID you took references from different places, but the reliance on FMA-style transmutation is a bit on the nose. It's like making an AT that has melee fighting with ki blasts and different from-armors and who get stronger whenenever they die, but then saying that its not just related to Dragonball Z. Even so, this looks pretty neat, I'd love to play it! You clearly put a lot of thought and work into this, and its definitly an idea worth pursuing, imo. Thank you, I appreciate you recognizing the fact that a lot of effort went into it, I do hope it is an idea worth pursuing. In regards to FMA, I did reference it a bit but that's only because it's the most iconic and popular source of media, and every other power does not draw much reference to Fullmetal alchemist and actually draw directly from the archaic science itself. I tried to specify this in the descriptions, as a lot of vials, bottles, tablets, and inscriptions will be throughout the animations. Only the first few powers are like that as a nod to show and I'm glad that you caught the reference. Edited December 25, 2020 by OmnibusOmnh Link to comment Share on other sites More sharing options...
Alchemystic Posted December 26, 2020 Share Posted December 26, 2020 I've been looking forward to the unveiling of this archetype, especially as somebody with an interest in alchemy and hermetics too! I can see this working as a very unique EAT that has a lot of lore potential in regards to the Midnight Squad or Circle of Thorns. or even their Praetorian adjacents. You've certainly captured the stylings of a transmuter, but there's certainly more themes you could explore, like apothecary, pyrotechny, toxicology, and so on. Perhaps having some sort of ammo-swap style mechanic could introduce them into the mix. 1 Link to comment Share on other sites More sharing options...
OmnibusOmnh Posted December 26, 2020 Author Share Posted December 26, 2020 (edited) 15 minutes ago, Tyrannical said: I've been looking forward to the unveiling of this archetype, especially as somebody with an interest in alchemy and hermetics too! I can see this working as a very unique EAT that has a lot of lore potential in regards to the Midnight Squad or Circle of Thorns. or even their Praetorian adjacents. You've certainly captured the stylings of a transmuter, but there's certainly more themes you could explore, like apothecary, pyrotechny, toxicology, and so on. Perhaps having some sort of ammo-swap style mechanic could introduce them into the mix. Absolutely, there are various lore and mystic opportunities that can be explored through enemy factions as well as provide them with new powers. As this is a new archetype, there is a possibility that the themes you propose can be added as pool powers, unique to alchemist themselves. This is also an idea I have been exploring. Edited December 26, 2020 by OmnibusOmnh Link to comment Share on other sites More sharing options...
thunderforce Posted December 26, 2020 Share Posted December 26, 2020 It really is best to have someone proofread a large suggestion of this kind before posting it, I'm afraid. 1 1 1 Homecoming Wiki - please use it (because it reflects the game in 2020 not 2012) and edit it (because there is lots to do) Things to do in City of Heroes, sorted by level. Things to do in City of Villains, sorted by level. Things only Incarnates can do in City of X. Why were you kicked from your cross-alignment team? A guide. A starting alignment flowchart Travel power opinions Get rid of the sidekick level malus and the 5-level exemplar power grace. Link to comment Share on other sites More sharing options...
Emperor Cole Posted December 26, 2020 Share Posted December 26, 2020 Well done! The icons look fantastic, and I hope to see something like this added to the game. I'm a big fan of the Chrysopoeia icon. I appreciate the references like Greek Fire and its clear that you did a lot of research for this. This would be a very cool to see in the game. Once again, well done. 1 Link to comment Share on other sites More sharing options...
Ruin Mage Posted December 26, 2020 Share Posted December 26, 2020 Love the icons, love the AT design. Good stuff. 1 alright buddy, it's time to shit yourselfcasts earthquake, activates dispersion bubble Link to comment Share on other sites More sharing options...
wjrasmussen Posted December 27, 2020 Share Posted December 27, 2020 To be honest, I thought you might have something to convert insp into something new to feed powers. 2 I went to Ouroboros all i got was this lousy secret! COH bomp bomp: Link to comment Share on other sites More sharing options...
OmnibusOmnh Posted December 28, 2020 Author Share Posted December 28, 2020 (edited) Magnum Opus is a unique inherent that expands upon the teachings of alchemy while keeping many of the games mechanics, introducing a new playstyle for all players. Edited December 28, 2020 by OmnibusOmnh Link to comment Share on other sites More sharing options...
Chance Jackson Posted December 29, 2020 Share Posted December 29, 2020 I like it but all of the most direct "obviously FMA" references like "Dwarf in the flask" "equivalent exchange" have to be removed or made more ambiguous think how the OG devs introduced bank mish detectives by basing them off of TV or Movie detectives but using synonyms for their names(ex. tubbs vs basins) making them lawyer friendly. 1 Link to comment Share on other sites More sharing options...
OmnibusOmnh Posted December 29, 2020 Author Share Posted December 29, 2020 13 hours ago, Chance Jackson said: I like it but all of the most direct "obviously FMA" references like "Dwarf in the flask" "equivalent exchange" have to be removed or made more ambiguous think how the OG devs introduced bank mish detectives by basing them off of TV or Movie detectives but using synonyms for their names(ex. tubbs vs basins) making them lawyer friendly. The concept for Dwarf in the Flask is actually an existing principle for traditional alchemy, as I said we maid some references regarding FMA as it was the popular source of media. I kept it as well as Equivalent Exchange to set the tone to feel like your performing the medieval science itself. 2 Link to comment Share on other sites More sharing options...
Chance Jackson Posted December 29, 2020 Share Posted December 29, 2020 5 hours ago, OmnibusOmnh said: The concept for Dwarf in the Flask is actually an existing principle for traditional alchemy, as I said we maid some references regarding FMA as it was the popular source of media. I kept it as well as Equivalent Exchange to set the tone to feel like your performing the medieval science itself. Fair enough 1 Link to comment Share on other sites More sharing options...
OmnibusOmnh Posted December 29, 2020 Author Share Posted December 29, 2020 (edited) 2 minutes ago, Chance Jackson said: Fair enough Yeah, we try to create a fair balance between references however most of the principles in this archetypes are concept of historical alchemical practices such as the stages for magnum opus, materialization, enhanced substances etc... Edited December 29, 2020 by OmnibusOmnh 1 Link to comment Share on other sites More sharing options...
OmnibusOmnh Posted January 7, 2021 Author Share Posted January 7, 2021 (edited) Edit: Additional Animation and FX for this new AT proposal added for visualization (Including) Alchemic Melee Alchemic Ranged Synthetics Alchemic Armor Feel free to check it out Edited January 7, 2021 by OmnibusOmnh Link to comment Share on other sites More sharing options...
Monos King Posted January 15, 2021 Share Posted January 15, 2021 It would be great to see some of these added as new Pool options, if nothing else. Pool powers can be somewhat lacking in advanced themes compared to what they could be. 1 The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021) Link to comment Share on other sites More sharing options...
OmnibusOmnh Posted January 16, 2021 Author Share Posted January 16, 2021 (edited) 16 hours ago, Monos King said: It would be great to see some of these added as new Pool options, if nothing else. Pool powers can be somewhat lacking in advanced themes compared to what they could be. Absolutely, I have already begun looking into options for new pool and epic pool powers as @Tyrannical has mentioned. Possible ideas I have been looking into were based on popular media but unique in its own right. Botanical remedies, charms and possible affects and enhancements through alchemy. Abnormality (Enhancements through alchemy to provide great strength and support beyond normal capacity Azothry (Expands normal alchemy doesn't require philosopher's Stone (Based of Alkahestry) Automechanics machinery used to enhance physical qualities and an extension of the users body. (Inspired by automail Edited January 16, 2021 by OmnibusOmnh 1 Link to comment Share on other sites More sharing options...
brigg Posted February 10, 2021 Share Posted February 10, 2021 Wow! You put a lot of effort into this. I'm very impressed! Nice job! 1 ArcID #125 Bloody Rainbow: Comic Con Fire Farm; ArcID #2551 Comic Con Fire Farm: Cave Edition ArcID #133 Comic Con S&L Farm; ArcID #9911 Comic Con S&L Outdoor Edition ArcID #2915 $Comic Con Fire Farm$; ArcID #11612 $Comic Con Fire Farm Outdoor Map$ ArcID #16607 $Comic Con S&L Caves$; ArcID #16610 $Comic Con S&L Outdoor$ Link to comment Share on other sites More sharing options...
OmnibusOmnh Posted February 22, 2021 Author Share Posted February 22, 2021 On 2/10/2021 at 7:39 AM, brigg said: Wow! You put a lot of effort into this. I'm very impressed! Nice job! Many thanks I tried implementing this to the cake server In hopes of it being playable however I need to to have knowledge in coding and game files. Very glad you enjoyed it a lot of work went into this proposal. Link to comment Share on other sites More sharing options...
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