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Posted

Regen tankers would probably get me to finally be able to play a set that I want to enjoy but dont, however, I think the set is far too reactive for a tanker's "Jump in and get all the aggro" playstyle.  Long and short, Resilience's minor +Resist is not enough to keep a tank alive when Reconstruction/Dull Pain are on cool down.

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What this team needs is more Defenders

Posted (edited)

I reckon a regen Tanker with Tankers resilience, a good IO build and 2 stacks of the tanker proc plus barrier could reach 60-70+% resists fairly easily. It could end up being surprisingly durable with Tanker health.

Edited by Gobbledegook
Posted
12 minutes ago, Psyonico said:

Regen tankers would probably get me to finally be able to play a set that I want to enjoy but dont, however, I think the set is far too reactive for a tanker's "Jump in and get all the aggro" playstyle.  Long and short, Resilience's minor +Resist is not enough to keep a tank alive when Reconstruction/Dull Pain are on cool down.

Yeah, l reckon it being extremely bad... On the bright side that means the balance of game won't likely be broken if it gets introduced. But new players who are not familiar with the game mechanic could decide to make a Tank, then attracted to a word "Regeneration", thinking "oh-yeah, this way l'll solotank any content w/out need a healer!" (not knowing that no tank in CoH requires healer). And then find out that they cannot Tank Aything, unlike any other tank (especially resistance-based, like Rad Tank, or a fortiori Stone Tank (tho latter is definitely not for newbies)).

 

And this way be extremely disappointed! Although if the team is full of supports, those cap pretty much everyone Defenses/Resistances (to 45% def and huge +RES from something like Sonic Resonance Defender). This way REGEN Tank might become actually good... But hey, won't Empathy support (+1000% REGEN stat, plus +DEF to 45%) do exactly the same trick for Resistance-based Tank?

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Posted
32 minutes ago, Gobbledegook said:

I reckon a regen Tanker with Tankers resilience, a good IO build and 2 stacks of the tanker proc plus barrier could reach 60-70+% resists fairly easily. It could end up being surprisingly durable with Tanker health.

Sure, and I've got plenty of defenders/controllers/corruptors that have soft capped defense meaning they can handle it as well... the issue is the game isn't balanced around IOs.

What this team needs is more Defenders

Posted

Resilience on a Scrapper/Brute starts at 9.38%  On a tank, I'm guessing 12.5% to start.  That's taking the Scrapper/Brute version of Grounded, which has the same 9.38% resist and seeing the Tanker version at 12.5% and likely enhanced to 14.13 (Steadsfast +Defense IO) - 18.71% (2 lvl 50 Resist IOs), just to be on the lower end of the max resist the Tanker would likely get.

 

Then easily another 8% from the +Resist IOs and another 6% across the board from IO sets at minimum across the board.

 

So, that's at 28.13 - 32.71% Resist right there.

 

Likely to grab Tough and some purple sets for the +RCH to get Dull Pain and Hasten up fast.  So, there's another 22% for S/L (not to mention ATO would likely add another 6% S/L) plus the likely hood of 24% more to F/C Resist when all is said and done.

 

There doesn't look to be a big difference in heal percentage, so the difference there would come from Tanker's having more Health.

 

I likely wouldn't make one, as I like the scrapper damage, but it does seem like it would survive a whole lot better than either Brutes or Scrappers.  This doesn't include it's ATO Procs for more Resist (to all) and it's +Absorb Proc.

 

60% S/L Resist easily.  50% F/C Resist seems to be a safe bet.  28% every other Resist easily, and none of that includes the +Resist ATO, as I don't recall how often it goes off on my own Tanker.

Posted (edited)

Essentially, the way Regen works RIGHT NOW, due to a Tanker's higher HP reserves, and the way the scales would shift with it Regen being the PRIMARY powerset, a Regen Tank would be all kinds of broken in the funnest of ways (basically, without any major tricking out, if they can survive the damage spike, they're immortal).

 

600+% Regen BEFORE Instant Healing and the +Absorb proc in Fast Healing?
And think about Instant Healing.  1600+% Regen on 3000+ HP?

THEN talk about all the Resist and Defense a Tank can layer in atop that.
It gets to "Tickle Fight" fast.

Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
4 hours ago, Hyperstrike said:

Essentially, the way Regen works RIGHT NOW, due to a Tanker's higher HP reserves, and the way the scales would shift with it Regen being the PRIMARY powerset, a Regen Tank would be all kinds of broken in the funnest of ways (basically, without any major tricking out, if they can survive the damage spike, they're immortal).

 

Wasn't this basically the reason that was cited during Live as to why Regen wasn't going to become (at the time, iirc the Devs were generally against the idea) a Tanker Primary?  I do remember there being a bit of a row when Brutes got Regen and Tanks did not.

Edited by InvaderStych

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Posted
37 minutes ago, InvaderStych said:

 

Wasn't this basically the reason that was cited during Live as to why Regen wasn't going to become (at the time, iirc the Devs were generally against the idea) a Tanker Primary?  I do remember there being a bit of a row when Brutes got Regen and Tanks did not.



Yeah.  Making Regen for Tankers is a REALLY sticky subject.

Because, if you direct-port either Scrapper or Brute, it's overkill (or maybe "never-kill".)

But if you tone it down just for Tanks, you're delivering a demonstrably inferior version of the set.

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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