KaizenSoze Posted March 16, 2021 Posted March 16, 2021 If you were going to build a tanker to tank just one specific task force forever. What build would you use for each task force, incarnates TFs included? Example: Yin, max level 25. Electric/Radiation, Freakshow are weak to energy, electric armor gives you endurance drain resistance plus end drain. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Marshal_General Posted April 6, 2021 Posted April 6, 2021 I imagine it would be good for Synapse too, with the metric F-ton of kill all Clockwork.
Warboss Posted April 6, 2021 Posted April 6, 2021 Revamped Energy Melee would probably pair with it too. Also Radiation Armor does pretty well on both those TFs. Nothing warms your opponent like Fiery Melee. Tanker Tuesday and Tanker Tuesday Tour Info: 1st Tuesday-Excelsior 2nd Tuesday-Torchbearer 3rd Tuesday- Everlasting 4th Tuesday- Indomitable Special weekend run for Reunion/Europe
Haijinx Posted April 10, 2021 Posted April 10, 2021 SR for anything low level. It Matures fastest. Being Softcapped for Posi and Synapse is awesome.
DreadShinobi Posted April 10, 2021 Posted April 10, 2021 1 hour ago, Haijinx said: SR for anything low level. It Matures fastest. Being Softcapped for Posi and Synapse is awesome. Fiery Aura tankers get burn at level 18. For an exemping tanker on lower level TFs, your survivability should not be an issue no matter what armor set you play, but you can always do better with more damage, and Burn delivers. 2 Currently on fire.
Infinitum Posted April 12, 2021 Posted April 12, 2021 On 4/10/2021 at 6:44 AM, DreadShinobi said: Fiery Aura tankers get burn at level 18. For an exemping tanker on lower level TFs, your survivability should not be an issue no matter what armor set you play, but you can always do better with more damage, and Burn delivers. That is very true
Sovera Posted April 13, 2021 Posted April 13, 2021 On 4/10/2021 at 11:44 AM, DreadShinobi said: Fiery Aura tankers get burn at level 18. For an exemping tanker on lower level TFs, your survivability should not be an issue no matter what armor set you play, but you can always do better with more damage, and Burn delivers. My newest Fire/Axe baby melts faces as low as Positron part 1. Go to a spawn with BU + Burn + Whirling Axe and everything is doing an impression of a wax statue in an oven. If we kill most things within the initial 5 seconds there is no great danger. Of course then we face the radioactive Vhaz bosses who land a couple hits since they have more HP, suddenly the ultra low level defenses go into the red and it's a flurry of inspiration chewing that would make a Link or Skyrim player feel at home as they quaff wheel cheeses. 2 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
DreadShinobi Posted April 13, 2021 Posted April 13, 2021 7 hours ago, Sovera said: My newest Fire/Axe baby melts faces as low as Positron part 1. Go to a spawn with BU + Burn + Whirling Axe and everything is doing an impression of a wax statue in an oven. If we kill most things within the initial 5 seconds there is no great danger. Of course then we face the radioactive Vhaz bosses who land a couple hits since they have more HP, suddenly the ultra low level defenses go into the red and it's a flurry of inspiration chewing that would make a Link or Skyrim player feel at home as they quaff wheel cheeses. I mean if burn makes clearing out trash so easy and painless by the time you get to the av encounter you should have whatever insp you could possibly want. Since the avs are typically the last encounter in tfs, i usually just unload my whole insp tray anyways and restock afterwards. Currently on fire.
Sovera Posted April 13, 2021 Posted April 13, 2021 11 minutes ago, DreadShinobi said: I mean if burn makes clearing out trash so easy and painless by the time you get to the av encounter you should have whatever insp you could possibly want. Since the avs are typically the last encounter in tfs, i usually just unload my whole insp tray anyways and restock afterwards. And you'd be correct. The radioactive bosses I meant are not the AV though, but yes, popping a purple or two is enough for them. Pity I can't tell them apart from the Darkness bosses who are a lot less dangerous. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Arbegla Posted April 13, 2021 Posted April 13, 2021 On 4/10/2021 at 1:29 AM, castlemike2 said: Old but gold Oh goodness, this was made before inherent fitness was a thing 😞
Marshal_General Posted April 15, 2021 Posted April 15, 2021 I have been wondering and it kind of relates to this thread, but I have seen mention the different weaknesses of each set but I would love a complete list for each set. For example, what mobs have the cheeze auto hit attacks that one shot SR and what damage do they do? I have also been also wondering the effectiveness of +damage vs -resist and the weird Cryptic Math that goes along with it.
Camel Posted April 17, 2021 Posted April 17, 2021 Fire/Energy or Fire/Anything. Having Burn and Fiery Embrace by level 20 is absolutely overkill. Posi 1, 2, Synapse, etc.. Fire/ will face roll every single TF Commander task force. My fully IOd Fire/Energy and Fire/Psi can clear even level mobs quicker than the rest of my team can together sometimes.
PLVRIZR Posted April 20, 2021 Posted April 20, 2021 I usually take one of my Inv/ tanks on ITF. NUTCRKR is Inv/SS and is capped against S/L, so the spears aren't quite as pointy... 50s: Reunion - PLVRIZR (Stone/SS Tank), JAWBRKR (Inv/SJ Tank), NUTCRKCR (Inv/SS Tank), Will Power-Flame (WP/Fire Tank), Nosfera-too (Kin/Dark Defender), Frostee-Freeze (Ice/Emp Troller), Lich-ilicious (Necro/Dark MM), The Atomic Warden (Rad/Rad Defender) Excelsior - DRKSTNITE (Dark/Dark Tank) @PLVRIZR Retail 2004 - 2012 lights out Feb. 2020 - present Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
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