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Thinking about trying a beasts/TA


TaxibotJoe

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I have one hovering at 30.  Mastermind in general isn't my thing but this is one of the few combos I've given a decent chance.  From what I've seen it's pretty solid, good damage and debuffs.  Flash Arrow is a must, I find I have to replace the wolves a lot less often if I blind everything before sending the pack in.  Glue helps keep things from fleeing, your pack is 95% melee so keeping mobs in place is a huge help.  There's a lot of setup with all the debuffs so fights might be slow.  There's also some good proc potential if you yourself want to deal damage.

 

I need to play a bit more for some extra numbers.  Need the level 32 pet upgrade for starters.  You also can't light the oil slick naturally with this combo.  You'll need the Apprentice Charm or a Fire/Energy based epic.

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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I dunno, I played a Demons/TA on Live and it sucked.  Then I rebuilt it on HC and it sucked less but still wasn’t fun.  Then they buffed /TA and so I played it again....and stopped at 44.

 

It’s just a very underperforming set even with the buffs, at least relative to all other options you have available.

 

I ended up using Redlynnes Ninja/Time build just so I could enable a bow with my concept theme.  Fully procced out the Ninja bow attacks are decent.  And at least that set felt fun relative to the slog that was /TA for me.

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  • 1 month later

I have a 22 Beast/TA MM and I'd say it's merely "OK" (I had both a mercs/traps and thugs/dark on live). The synergy isn't awful; flash helps survivability, glue, net, and ice arrows keeps everything in melee range. I do find myself replacing pets fairly often though, which frankly is fine due to the changes on Homecoming in regards to recharge. 

 

If you're looking for bots or demons with time or kin you'll be sorely disappointed, but I've found it fun enough. 

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The new TA changes rule.  It's pretty fun now.  I have been experimenting with beasts TA on the test server.  Yes your pets die without a heal but the TA is cool.   I will post the build I was testing with when I can get to my computer.    Just understand it's not refined. 

Edited by SmalltalkJava
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What I like about it is that it is a relaxing play.   I like the non aggro blind that gives everyone in the group a defense buff automatically.  And with the recent changes people seem to appreciate it more than they used to.    Ignited Oil slick is cool also.  I also like the shield gtaoe changes.   It has tons of tools.  Oh and you can proc monster the single hold.

 

 

Here is the build that I'm experimenting with on the test server.       It has bonfire to suppliment TA.   I'm on a new bonfire kick the last couple weeks.  I don't know what they were thinking giving Bonfire to MM's.   Anyways, I do have a Bests/TA that is level 50 on everlasting and he just runs IO's so far.  I haven't done an actual build with that toon yet.  I find that it is pretty relaxing play style when your in a group.   

 

Oh you can use the Taser Dart to light the oil slick.  I have this macro on my live character to light it up, on the off chance it doesn't light.

 

/bind T "+$$targetcustomnext Oil Slick$$powexecname Taser Dart"

 

 

the test build...

Spoiler

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Beast TA Test Server Build 1: Level 50 Mutation Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Heat Mastery

Villain Profile:
------------
Level 1:    Summon Wolves    
 (A) Touch of Lady Grey - Chance for Negative Damage
 (3) Shield Breaker - Chance for Lethal Damage
 (3) Superior Mark of Supremacy - Damage/Endurance
 (5) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (5) Superior Mark of Supremacy - Accuracy/Damage
 (7) Superior Mark of Supremacy - Accuracy/Damage/Endurance


Level 1:    Entangling Arrow    
 (A) Accuracy IO


Level 2:    Flash Arrow    
 (A) Accuracy IO


Level 4:    Glue Arrow    
 (A) Impeded Swiftness - Chance of Damage(Smashing)
 (11) Impeded Swiftness - Endurance/Recharge/Slow


Level 6:    Train Beasts    
 (A) Endurance Reduction IO


Level 8:    Kick    
 (A) Kinetic Combat - Damage/Endurance/Recharge
 (11) Kinetic Combat - Accuracy/Damage
 (13) Kinetic Combat - Damage/Endurance
 (13) Kinetic Combat - Damage/Recharge


Level 10:    Ice Arrow    
 (A) Gladiator's Net - Chance of Damage(Lethal)
 (15) Unbreakable Constraint - Chance for Smashing Damage
 (15) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (17) Neuronic Shutdown - Chance of Damage(Psionic)
 (17) Impeded Swiftness - Chance of Damage(Smashing)
 (19) Ghost Widow's Embrace - Accuracy/Endurance


Level 12:    Summon Lions    
 (A) Call to Arms - Defense Bonus Aura for Pets
 (19) Expedient Reinforcement - Resist Bonus Aura for Pets
 (21) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (23) Superior Command of the Mastermind - Accuracy/Damage
 (23) Superior Command of the Mastermind - Accuracy/Damage/Recharge


Level 14:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16:    Poison Gas Arrow    
 (A) Call of the Sandman - Chance of Heal Self
 (25) Induced Coma - Chance of -Recharge


Level 18:    Fortify Pack    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Red Fortune - Defense/Recharge
 (27) Red Fortune - Endurance/Recharge
 (27) Red Fortune - Defense/Endurance/Recharge
 (29) Red Fortune - Defense
 (29) Red Fortune - Endurance


Level 20:    Acid Arrow    
 (A) Positron's Blast - Chance of Damage(Energy)
 (31) Shield Breaker - Chance for Lethal Damage
 (31) Touch of Lady Grey - Chance for Negative Damage
 (31) Achilles' Heel - Chance for Res Debuff
 (33) Accuracy IO
 (33) Bombardment - Chance for Fire Damage


Level 22:    Tough    
 (A) Gladiator's Armor - Resistance
 (33) Gladiator's Armor - Resistance/Rech/End
 (34) Gladiator's Armor - End/Resist
 (34) Gladiator's Armor - TP Protection +3% Def (All)
 (34) Steadfast Protection - Resistance/+Def 3%
 (36) Steadfast Protection - Knockback Protection


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Shield Wall - +Res (Teleportation), +5% Res (All)
 (36) Shield Wall - Defense/Endurance
 (37) Shield Wall - Defense/Endurance/Recharge
 (37) Shield Wall - Defense
 (37) Shield Wall - Defense/Recharge


Level 26:    Summon Dire Wolf    
 (A) Sovereign Right - Resistance Bonus
 (39) Sovereign Right - Accuracy/Damage
 (39) Sovereign Right - Accuracy/Damage/Endurance
 (39) Sovereign Right - Damage/Endurance
 (40) Edict of the Master - Defense Bonus
 (40) Touch of Lady Grey - Chance for Negative Damage


Level 28:    Disruption Arrow    
 (A) Endurance Reduction IO
 (40) Efficacy Adaptor - EndMod/Endurance


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Kismet - Accuracy +6%
 (42) Luck of the Gambler - Defense/Endurance


Level 32:    Tame Beasts    
 (A) Endurance Reduction IO


Level 35:    Oil Slick Arrow    
 (A) Positron's Blast - Chance of Damage(Energy)
 (42) Touch of Lady Grey - Chance for Negative Damage
 (43) Impeded Swiftness - Chance of Damage(Smashing)
 (43) Bombardment - Accuracy/Damage/Recharge/Endurance
 (43) Bombardment - Chance for Fire Damage
 (45) Javelin Volley - Chance of Damage(Lethal)


Level 38:    EMP Arrow    
 (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
 (45) Basilisk's Gaze - Accuracy/Recharge
 (45) Basilisk's Gaze - Endurance/Recharge/Hold
 (46) Basilisk's Gaze - Accuracy/Hold
 (46) Lockdown - Chance for +2 Mag Hold
 (46) Neuronic Shutdown - Chance of Damage(Psionic)


Level 41:    Bonfire    
 (A) Positron's Blast - Chance of Damage(Energy)
 (48) Javelin Volley - Chance of Damage(Lethal)
 (48) Annihilation - Chance for Res Debuff
 (48) Bombardment - Chance for Fire Damage
 (50) Force Feedback - Chance for +Recharge
 (50) Sudden Acceleration - Knockback to Knockdown


Level 44:    Assault    
 (A) Endurance Reduction IO


Level 47:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Luck of the Gambler - Defense/Endurance


Level 49:    Hasten    
 (A) Recharge Reduction IO


Level 1:    Alpha Howler Wolf    
Level 1:    Howler Wolf    
Level 1:    Pack Mentality    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (7) Numina's Convalesence - +Regeneration/+Recovery
 (9) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Performance Shifter - EndMod


Level 12:    Lioness    
Level 26:    Dire Wolf    
------------

 

 

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Edited by SmalltalkJava
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This is a Petless Demon (whip)/Trick Arrow Mastermind.

 

I am also doing 8/4 on it against COTs and Council. 

 

The the to hit debuffs of Trick Arrow is almost putting many defenses at defense cap or very darn close to defense cap. 
The good thing is Trick Arrow also has a  Damage Debuff as well. So if you do get hit, you are getting hit for less. 

With full pets you are also dealing with Supremacy so reduced damage taken is further spread out against the pets.

You can't get rid of Maneuvers, Tactics or Weave ( with Weave you are stuck with tough and kick or boxing, so 3 powers slotted to get Weave ).. 

You could get rid of Super Speed.  
Getting rid of hasten will hurt your Oil Slick with a 20 second recharge from 60 to 80 seconds and EMP arrow gets crushed on recharge and goes from  150 to 233 second recharge.

So Combat Jump seems to be the only power you could TRY to remove and make up the difference you loose in IO sets..  
Pick up Provoke.

Then remove EG Crosspunch for a pet. Summon Swarm for Summon Wolves, Call hawk for Summon Lions.

I would skip Fortify Pack.. 

and pick up the 2 pet upgrades.


I would try to keep call raven as it is a cone aoe with a - Defense debuff on mobs as well.  But you have several -Defense Debuffs  from Oil Slick and Acid arrow that  give mobs  just about  a -33% defense debuff. Further you have several - RES debuffs as well. 
Then if you had room for Fortify pack pick it up. 

 

My whole thought process around this is if I can solo 4/8 on Petless with these defenses due to To Hit Debuffs and damage debuffs. If you can some how keep the same number and provoke the Mobs onto you as if you were petless and solo  then the debuffs doled out will also help your pets as many of the debuffs are AOE types.. Which in turn would keep them alive. 

 

So your going Tankermind with the Provoke. 

 

Wish you can get rid of entangle arrow instead of Glue arrow, but you can't

You could stay with Mu Mastery but was thinking Dark for Oppressive Gloom for the enemy Stun. It works well on my Robot Traps Mastermind. Just another mitigation tool. 

 

Again the gist is Whips Trick Arrow defense numbers with Mastermind pets.. 

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Wolves -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(5), BldMnd-Acc/Dmg/EndRdx(3), BldMnd-Acc(5), BldMnd-Dmg(34)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Flash Arrow -- Acc-I(A)
Level 4: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21)
Level 6: Train Beasts -- Empty(A)
Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx(13)
Level 10: Provoke -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(31), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(50), MckBrt-Rchg(50)
Level 12: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15)
Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17)
Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19)
Level 20: Acid Arrow -- Bmbdmt-+FireDmg(A)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(25)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Summon Lions -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(29), SprCmmoft-Acc/Dmg/Rchg(29), SprCmmoft-Dmg/EndRdx/Rchg(33), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(34)
Level 32: Summon Dire Wolf -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(33), SprMarofS-Acc/Dmg(34), SprMarofS-Acc/EndRdx(36), SprMarofS-Acc/Dmg/EndRdx(36), SprMarofS-EndRdx/+Resist/+Regen(48)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(50)
Level 38: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(40)
Level 41: Night Fall -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 44: Oppressive Gloom -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(45), RzzDzz-Acc/EndRdx(46), RzzDzz-Stun/Rng(45), RzzDzz-Acc/Stun/Rchg(46), RzzDzz-Immob%(46)
Level 47: Tame Beasts -- Empty(A)
Level 49: EMP Arrow -- Lck-%Hold(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(33)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Support Core Genome 
Level 50: Cardiac Total Core Revamp 
Level 1: Alpha Howler Wolf 
Level 1: Howler Wolf 
Level 1: Pack Mentality 
Level 26: Lioness 
Level 32: Dire Wolf 
------------



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PETLESS BUILD

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Corruption

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge

Level 1: Entangling Arrow

  • (A) Gravitational Anchor - Chance for Hold

Level 2: Flash Arrow

  • (A) Accuracy IO

Level 4: Glue Arrow

  • (A) Impeded Swiftness - Chance of Damage(Smashing)

Level 6: Kick

  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (13) Mako's Bite - Damage/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Chance of Damage(Lethal)

Level 8: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (11) Red Fortune - Defense/Endurance/Recharge
  • (11) Red Fortune - Defense
  • (13) Red Fortune - Endurance

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance

Level 12: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Endurance/RechargeTime
  • (17) Unbreakable Guard - RechargeTime/Resistance

Level 16: Poison Gas Arrow

  • (A) Fortunata Hypnosis - Chance for Placate

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance

Level 20: Acid Arrow

  • (A) Bombardment - Chance for Fire Damage

Level 22: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 24: Hasten

  • (A) Recharge Reduction IO

Level 26: Lash

  • (A) Touch of Death - Accuracy/Damage
  • (29) Touch of Death - Damage/Endurance
  • (29) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Damage/Endurance/Recharge
  • (27) Touch of Death - Accuracy/Damage/Endurance
  • (27) Touch of Death - Chance of Damage(Negative)

Level 28: Disruption Arrow

  • (A) Recharge Reduction IO

Level 30: Crack Whip

  • (A) Artillery - Accuracy/Damage
  • (37) Artillery - Damage/Endurance
  • (36) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Damage/Recharge
  • (31) Artillery - Accuracy/Recharge/Range
  • (34) Artillery - Endurance/Recharge/Range

Level 32: Cross Punch

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Recharge/Chance for Knockdown
  • (34) Superior Avalanche - Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge

Level 35: Oil Slick Arrow

  • (A) Artillery - Accuracy/Damage
  • (40) Artillery - Damage/Endurance
  • (42) Artillery - Damage/Recharge
  • (45) Artillery - Accuracy/Damage/Recharge
  • (37) Artillery - Accuracy/Recharge/Range
  • (50) Artillery - Endurance/Recharge/Range

Level 38: Charged Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - Endurance/RechargeTime
  • (40) Unbreakable Guard - RechargeTime/Resistance

Level 41: Electrifying Fences

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Accuracy/Immobilize
  • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Endurance/Immobilize
  • (43) Enfeebled Operation - Accuracy/Endurance
  • (43) Enfeebled Operation - Immobilize/Range

Level 44: Thunder Strike

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage

Level 47: Static Discharge

  • (A) Artillery - Accuracy/Damage
  • (48) Artillery - Damage/Endurance
  • (48) Artillery - Damage/Recharge
  • (48) Artillery - Endurance/Recharge/Range
  • (50) Artillery - Accuracy/Damage/Recharge
  • (50) Artillery - Accuracy/Recharge/Range

Level 49: EMP Arrow

  • (A) Lockdown - Chance for +2 Mag Hold

Level 1: Supremacy 


Level 1: Brawl

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Edited by plainguy
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  • 3 weeks later

This is what I am running ATM..

 

I am feeling there is room for improvement but ATM I am just not seeing it. My head isn't wrapped around the build.

But I am doing 8/3 on it.. 

Oil Slick

I wish the recharge on Oil Slick would be a bit faster. 

Just slotting Damage and Recharge specific IO only shaves a few seconds off Oil Slick so not gain. 

I would have to look to add more recharge IO sets bonuses and at the same time try to keep the defenses up. 

 

Fortify Pack
I also wish Fortify Pack Recharge were a bit faster as it is the only pet heal and it is noticeable when activated. 

I try to hold off on Fortify to sort of have it going from the middle of the fight of one group to the start of another group.  

 

Power Boost does what it says it does. Seems very useful. 

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Experimentation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Entangling Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(33), EnfOpr-Acc/EndRdx(33), EnfOpr-Immob/Rng(33)
Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
Level 4: Flash Arrow -- SphIns-%ToHit(A), SphIns-ToHitDeb(43)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(17)
Level 10: Glue Arrow -- CrtSpd-Acc/Slow(A), CrtSpd-Dmg/Slow(23), CrtSpd-Acc/EndRdx(37), CrtSpd-Rng/Slow(40)
Level 12: Summon Wolves -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(21), BldMnd-Dmg(42), BldMnd-Acc/EndRdx(34), BldMnd-Acc/Dmg/EndRdx(25), BldMnd-Acc(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Sleep/Rchg(19)
Level 18: Fortify Pack -- NmnCnv-Heal/Rchg(A), DctWnd-Heal/Rchg(46)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23)
Level 22: Kick -- KntCmb-Knock%(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 26: Summon Lions -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(27), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), BldMnd-Acc(29), BldMnd-Dmg(31)
Level 28: Speed of Sound -- BlsoftheZ-ResKB(A)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(40), RedFrt-EndRdx(42)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), Lck-%Hold(40)
Level 41: Summon Dire Wolf -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(42), SprMarofS-Acc/Dmg(45), SprMarofS-Acc/EndRdx(43), SprMarofS-Acc/Dmg/EndRdx(46), SlbAll-Build%(43)
Level 44: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(46), RedFrt-Def(50)
Level 47: Acid Arrow -- Bmbdmt-+FireDmg(A), Rgn-Knock%(48), Rgn-Dmg(48), ShlBrk-Acc/DefDeb(50), ShlBrk-%Dam(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Ageless Partial Core Invocation 
Level 50: Agility Total Core Revamp 
Level 12: Alpha Howler Wolf 
Level 12: Howler Wolf 
Level 41: Dire Wolf 
Level 26: Lioness 
Level 12: Pack Mentality 
------------

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@plainguy that's a nice looking build. that ranged Def is nice!  Seems like it would be fun.   If your worried about your defenses, just do a quick test against a +3/8 Boss and see what its to-hit is after you tap it with Flash Arrow.  I use +3 Bosses to simulate the level shift effects. (not sure if its valid idea or not).  If its at 5% then your golden, as far as I can think of.    My Beast/TA has 38.13 S/L defense and against +3/8 Bosses in the Peregrine Island Portal mission gets these kinds of to-hit chances before and then after popping them with Flash Arrow that has a single 50+5 Boosted Dark Watchers Despair: To Hit Debuff slotted.

 

Without Flash Arrow

  • 53 Boss without Flash Arrow: [02:07] Council Empire Archon MISSES! Thunder Kick power had a 22.06% chance to hit, but rolled a 86.62.
  • 53 LT without Flash Arrow:   [02:07] Council Empire Adjutant MISSES! Crane Kick power had a 19.52% chance to hit, but rolled a 99.08.
  • 53 Minion with Flash Arrow:  [02:07] Council Empire Rocket MISSES! Missile Launcher power had a 16.20% chance to hit, but rolled a 50.82.

With Flash Arrow

  • 53 Boss with Flash Arrow: [09:55] Council Empire Archon MISSES! Missile Launcher power had a 8.87% chance to hit, but rolled a 48.86.
  • 53 LT with Flash Arrow:   [09:55] Council Empire Adjutant MISSES! Grenade Launcher power had a 7.85% chance to hit, but rolled a 38.05.
  • 53 Minion with Flash Arrow: [09:55] Council Empire Rocket MISSES! Brawl power had a 6.50% chance to hit, but rolled a 89.87.

Example against level 50 mobs, sorry no minions.

  • 50 Boss without Flash Arrow: [11:56] Zeus Class Titan MISSES! Gas Swarm Missiles power had a 18.51% chance to hit, but rolled a 41.62.
  • 50 Boss with  Flash Arrow:  [11:55] Zeus Class Titan MISSES! Swarm Missile power had a 7.80% chance to hit, but rolled a 39.84.

At the bottom of this post is what I finally settled on and I'm running now on live.  I went back and forth between dropping Poison Gas Arrow and picking up Combat Jumping for a few extra Defense points to S/L.  But after experimenting, I noticed better overall performance from myself and the pets with using Poison Gas Arrow.  The Damage redux made some difference.  At least it "feels" like it did.  I never actually did damage received checks to validate the before and after effects of PGA.  Additionally, with liberal use of Flash Arrow, my Defense seems to be manageable vs +3x8 Bosses.  

 

I'm thinking about Swapping Call Hawk to use 5 Sighon Insights for some more S/L Defense.   Right now as slotted I see this on average.  One Proc going off is about 80% of the damage of the actual skill itself.   57.5 Hawk Damage and 46.63 from Gladiator's Javelin Damage, Hawk damage portion does about 11 more damage per cast than the 1 proc.  So dropping a portion of the overall Hawk Damage and and the Force Feedback proc may be worth it for the extra defense.

 

 

I like Ice Arrow with some Procs in it.  You get to see stuff like this

Spoiler

[09:25] HIT Council Empire Archon! Your Ice Arrow power had a 95.00% chance to hit, you rolled a 40.48.
[09:25] You Hold Council Empire Archon with your Ice Arrow.
[09:25] You hit Council Empire Archon with your Impeded Swiftness: Chance for Smashing Damage for 46.63 points of Smashing damage.
[09:25] You hit Council Empire Archon with your Gladiator's Net: Chance for Lethal Damage for 46.63 points of Lethal damage.
[09:25] You hit Council Empire Archon with your Unbreakable Constraint: Chance for Smashing Damage for 69.6 points of Smashing damage.
[09:25] You hit Council Empire Archon with your Ghost Widow's Embrace: Chance for Psionic Damage for 46.63 points of Psionic damage.
[09:25] Ice Arrow is still recharging.
---------------
 [09:24] HIT Council Empire Archon! Your Ice Arrow power had a 95.00% chance to hit, you rolled a 17.27.
[09:24] You Hold Council Empire Archon with your Ice Arrow.
[09:24] You hit Council Empire Archon with your Impeded Swiftness: Chance for Smashing Damage for 46.63 points of Smashing damage.
[09:24] You hit Council Empire Archon with your Gladiator's Net: Chance for Lethal Damage for 46.63 points of Lethal damage.
[09:24] You hit Council Empire Archon with your Unbreakable Constraint: Chance for Smashing Damage for 69.6 points of Smashing damage.
[09:24] You hit Council Empire Archon with your Ghost Widow's Embrace: Chance for Psionic Damage for 46.63 points of Psionic damage.

 

Call Hawk Example.   I think swapping the slotting to use 5 Siphons Insights for some more S/L might be worth it.

Spoiler

 [09:25] HIT Council Empire Archon! Your Call Hawk power had a 95.00% chance to hit, you rolled a 43.45.
[09:25] You hit Council Empire Archon with your Gladiator's Javelin: Chance for Toxic Damage for 46.63 points of Toxic damage.
[09:25] You hit Council Empire Archon with your Call Hawk for 11.5 points of Lethal damage over time.
[09:25] You hit Council Empire Archon with your Call Hawk for 11.5 points of Lethal damage over time.
[09:25] You hit Council Empire Archon with your Call Hawk for 11.5 points of Lethal damage over time.
[09:25] You hit Council Empire Archon with your Call Hawk for 11.5 points of Lethal damage over time.
[09:25] You hit Council Empire Archon with your Call Hawk for 11.5 points of Lethal damage over time.
-------
 [09:24] HIT Council Empire Archon! Your Call Hawk power had a 95.00% chance to hit, you rolled a 74.03.
[09:24] You hit Council Empire Archon with your Gladiator's Javelin: Chance for Toxic Damage for 55.72 points of Toxic damage.
[09:24] You hit Council Empire Archon with your Call Hawk for 13.74 points of Lethal damage over time.
[09:24] You hit Council Empire Archon with your Call Hawk for 13.74 points of Lethal damage over time.
[09:24] You knock Council Empire Archon off their feet with your Call Hawk!
[09:24] You hit Council Empire Archon with your Call Hawk for 13.74 points of Lethal damage over time.
[09:24] Oil Slick Arrow is recharged.
[09:24] You hit Council Empire Archon with your Call Hawk for 13.74 points of Lethal damage over time.
[09:24] You hit Council Empire Archon with your Call Hawk for 13.74 points of Lethal damage over time.

 

 

Ps.  I may have found a bug with the Acid Arrow -Res(special). I'm not sure its actually working or not. 

 

 

My current live build.  -  I do need to swap out Explosive Strike in Call Hawks to Apocolypse chance for neg damage proc.  I just haven't done it yet on live.  I wanted to post this build as is on live:


 

Spoiler

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Gray Warden - Live Build: Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Summon Wolves    
 (A) Superior Mark of Supremacy - Accuracy/Damage
 (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (3) Soulbound Allegiance - Accuracy/Damage/Recharge
 (5) Soulbound Allegiance - Chance for Build Up
 (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (7) Sovereign Right - Resistance Bonus


Level 1:    Entangling Arrow    
 (A) Pacing of the Turtle - Accuracy/Endurance


Level 2:    Flash Arrow    
 (A) Dark Watcher's Despair - To Hit Debuff


Level 4:    Call Hawk    
 (A) Thunderstrike - Accuracy/Damage
 (11) Thunderstrike - Accuracy/Damage/Endurance
 (11) Thunderstrike - Damage/Endurance
 (13) Gladiator's Javelin - Chance of Damage(Toxic)
 (13) Apocalypse - Chance of Damage(Negative)
 (15) Force Feedback - Chance for +Recharge


Level 6:    Train Beasts    
 (A) Endurance Reduction IO


Level 8:    Kick    
 (A) Empty


Level 10:    Ice Arrow    
 (A) Superior Entomb - Accuracy/Hold
 (15) Ghost Widow's Embrace - Accuracy/Endurance
 (17) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (17) Unbreakable Constraint - Chance for Smashing Damage
 (19) Gladiator's Net - Chance of Damage(Lethal)
 (19) Impeded Swiftness - Chance of Damage(Smashing)


Level 12:    Summon Lions    
 (A) Superior Mark of Supremacy - Damage/Endurance
 (21) Superior Mark of Supremacy - Damage
 (21) Sovereign Right - Accuracy/Damage
 (23) Sovereign Right - Accuracy
 (23) Expedient Reinforcement - Accuracy/Damage
 (25) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 14:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 16:    Call Ravens    
 (A) Superior Frozen Blast - Accuracy/Damage
 (25) Superior Frozen Blast - Accuracy/Damage/Endurance
 (27) Superior Frozen Blast - Damage/Endurance
 (27) Touch of Lady Grey - Chance for Negative Damage
 (29) Positron's Blast - Chance of Damage(Energy)
 (29) Impeded Swiftness - Chance of Damage(Smashing)


Level 18:    Fortify Pack    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Red Fortune - Defense/Endurance
 (31) Red Fortune - Defense
 (31) Red Fortune - Defense/Recharge
 (33) Red Fortune - Defense/Endurance/Recharge
 (33) Red Fortune - Endurance


Level 20:    Acid Arrow    
 (A) Annihilation - Accuracy/Damage
 (33) Annihilation - Accuracy/Damage/Endurance
 (34) Annihilation - Chance for Res Debuff
 (34) Touch of Lady Grey - Chance for Negative Damage
 (34) Bombardment - Chance for Fire Damage
 (36) Positron's Blast - Chance of Damage(Energy)


Level 22:    Tough    
 (A) Gladiator's Armor - Resistance
 (36) Gladiator's Armor - TP Protection +3% Def (All)
 (36) Steadfast Protection - Resistance/+Def 3%
 (37) Steadfast Protection - Knockback Protection
 (37) Unbreakable Guard - Resistance/Endurance
 (37) Unbreakable Guard - +Max HP


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense/Endurance
 (39) Shield Wall - +Res (Teleportation), +5% Res (All)
 (39) Kismet - Accuracy +6%
 (40) Kismet - Defense/Endurance


Level 26:    Summon Dire Wolf    
 (A) Superior Mark of Supremacy - Accuracy/Endurance
 (40) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (40) Soulbound Allegiance - Damage
 (42) Expedient Reinforcement - Accuracy/Damage
 (42) Sovereign Right - Accuracy/Damage
 (42) Call to Arms - Defense Bonus Aura for Pets


Level 28:    Disruption Arrow    
 (A) Endurance Reduction IO


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Luck of the Gambler - Defense
 (43) Luck of the Gambler - Defense/Endurance


Level 32:    Tame Beasts    
 (A) Endurance Reduction IO


Level 35:    Oil Slick Arrow    
 (A) Ragnarok - Accuracy/Recharge
 (43) Ragnarok - Damage
 (45) Ragnarok - Damage/Endurance
 (45) Ragnarok - Damage/Recharge
 (45) Ragnarok - Accuracy/Damage/Recharge


Level 38:    EMP Arrow    
 (A) Basilisk's Gaze - Accuracy/Hold
 (46) Basilisk's Gaze - Endurance/Recharge/Hold
 (46) Basilisk's Gaze - Accuracy/Recharge
 (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


Level 41:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 44:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Red Fortune - Defense/Endurance
 (48) Red Fortune - Defense
 (48) Red Fortune - Endurance
 (50) Red Fortune - Defense/Endurance/Recharge
 (50) Red Fortune - Defense/Recharge


Level 47:    Poison Gas Arrow    
 (A) Call of the Sandman - Chance of Heal Self


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 1:    Alpha Howler Wolf    
Level 1:    Howler Wolf    
Level 1:    Pack Mentality    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Quickfoot - Endurance/RunSpeed


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Run Speed IO


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (7) Miracle - +Recovery
 (9) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Hurdle    
 (A) Jumping IO


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Performance Shifter - EndMod


Level 12:    Lioness    
Level 14:    Speed Phase    
Level 26:    Dire Wolf    
------------

 

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|DEF1|
|-------------------------------------------------------------------|

 

 

 

Here are some Macro's and Binds that I use.

For igniting Oil Slick Arrow, i use the Taser Dart skill for Tech or natural toons, I don't remember which ones get it.  One button press does it all.

/bind T "+$$targetcustomnext Oil Slick$$powexecname Taser Dart"

 

For my personal /assist pain train.  Sick the pets on the criminal and fire off my attack.

/macro ICE "petcomall attack$$powexecname Ice Arrow"

/macro Hawk "petcomall attack$$powexecname Call Hawk"

/macro Ravens "petcomall attack$$powexecname Call Ravens"

I'm thinking about using one for Entangling Arrow also, because I keep forgetting to use it and not getting its -res effect in battle.  But so far I haven't truly needed it.

 

 

 

Gray Warden (Live Server) - Beast-Trick Arrow MM.mxd

Edited by SmalltalkJava
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Have they fixed EMP arrow in /TA yet?  It flat out was broken when I played this right after the "buffs" to /Trick Arrow, but I think the buffs actually broke EMP arrow for MM's, Trollers and Corr's (not sure about Defenders).

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8 hours ago, Crysis said:

Have they fixed EMP arrow in /TA yet?  It flat out was broken when I played this right after the "buffs" to /Trick Arrow, but I think the buffs actually broke EMP arrow for MM's, Trollers and Corr's (not sure about Defenders).

No still broken.. Only gives the buff nothing else.. even the Proc doesn't work..

 

That will be a game changer when it is fixed..

 

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  • 2 weeks later

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