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Posted

I had always thought that when attacked the game rolled against defense and then resistance. Two rolls. One to hit. One for damage. I saw a conversion in chat where several people were maintaining that it's one then the other. It's one or the other. The game rolls against the higher value to resolve combat. Which is correct?

Because there is a city in the Midwest that is continually threatened by a silver backed gorilla and is protected by a man who can run faster than the speed of light.

Posted

Those people are probably talking about the situation where more than one type of defense applies to an attack. In that situation the higher value is used.

 

There's no "rolls" for resistance. Damage is calculated with no randomness. First the game determines if the attack hits, and if so, resistance reduces or increases the damage received accordingly.

Posted

It's both, and it's always been both.  First, the game determines if you get hit or not.  Resistance is then applied to attacks that actually hit you. 

Posted

People in game talking about things they know nothing about. I actually had somebody argue with me that Knock Back and Knock Down is two entirely different things. They did not believe that Knock Down was the exact same thing as Knock Back, just a lower Mag of Knock Back. I even provided the evidence that backed up what I was saying...I eventually gave up on the conversation. It was not going anywhere and this person claimed a Dev backed her point up.

 

I hardly doubt a Dev ever said that they were their own separate entity, if they did I can find no information on this, while there is tons of information that backs me up. Not to mention, when tested in game, the mathematics of KB being a KD at .67 Mag also backs me up. Otherwise, enemies that con green would not fly back when hit with Fault...they would still knock down.

 

People having no clue what they are talking about is one thing, but when you provide them with the proof and they refuse to even look at it to help educate themselves, it down right frustrating.

Posted

I had always thought that when attacked the game rolled against defense and then resistance. Two rolls. One to hit. One for damage. I saw a conversion in chat where several people were maintaining that it's one then the other. It's one or the other. The game rolls against the higher value to resolve combat. Which is correct?

 

 

Those people might have been confusing it with how CO calculated evasion, which was convoluted and hella confusing. (at least when I played it)

 

You had your change to dodge (Dodge) then you had how much damage reduction dodging would achieve (Evasion) . I probably have the terms wrong though.

 

So if you had 50% Dodge and 22% Evasion, You'd have a 50% chance to "Dodge" and dodging would reduce your damage by 22%.. It was really weird. That is not how it works here as the above posters have mentioned.

 

 

Posted

Those people are probably talking about the situation where more than one type of defense applies to an attack. In that situation the higher value is used.

 

There's no "rolls" for resistance. Damage is calculated with no randomness. First the game determines if the attack hits, and if so, resistance reduces or increases the damage received accordingly.

 

Almost guarantee they were speaking of this.  As an example if a melee smashing attack is used, the higher of your melee or smashing defense is what is used to determine if you are hit.  You don't get a roll against both.

Posted

People having no clue what they are talking about is one thing, but when you provide them with the proof and they refuse to even look at it to help educate themselves, it down right frustrating.

Pretty sure that can be applied to all parts of modern life; flat earthers, anti vaxxers, etc.

I used to play under the handle @Purple Clown, back on Live. Now I play under @Lunchmoney

 

I'm in the UK and play on Reunion.

 

Posted

Thanks everyone for the replies. I'm relived to know I was right and actually walked away with a better understanding of how it works! :)

Because there is a city in the Midwest that is continually threatened by a silver backed gorilla and is protected by a man who can run faster than the speed of light.

Posted

People in game talking about things they know nothing about. I actually had somebody argue with me that Knock Back and Knock Down is two entirely different things. They did not believe that Knock Down was the exact same thing as Knock Back, just a lower Mag of Knock Back. I even provided the evidence that backed up what I was saying...I eventually gave up on the conversation. It was not going anywhere and this person claimed a Dev backed her point up.

 

I hardly doubt a Dev ever said that they were their own separate entity, if they did I can find no information on this, while there is tons of information that backs me up. Not to mention, when tested in game, the mathematics of KB being a KD at .67 Mag also backs me up. Otherwise, enemies that con green would not fly back when hit with Fault...they would still knock down.

 

People having no clue what they are talking about is one thing, but when you provide them with the proof and they refuse to even look at it to help educate themselves, it down right frustrating.

could the person have confused Knockup with Knockdown?
Posted

I had always thought that when attacked the game rolled against defense and then resistance. Two rolls. One to hit. One for damage. I saw a conversion in chat where several people were maintaining that it's one then the other. It's one or the other. The game rolls against the higher value to resolve combat. Which is correct?

 

As I understand it, there is no roll for resistance. It's just straight up damage reduction.

Posted

People in game talking about things they know nothing about. I actually had somebody argue with me that Knock Back and Knock Down is two entirely different things. They did not believe that Knock Down was the exact same thing as Knock Back, just a lower Mag of Knock Back. I even provided the evidence that backed up what I was saying...I eventually gave up on the conversation. It was not going anywhere and this person claimed a Dev backed her point up.

 

I hardly doubt a Dev ever said that they were their own separate entity, if they did I can find no information on this, while there is tons of information that backs me up. Not to mention, when tested in game, the mathematics of KB being a KD at .67 Mag also backs me up. Otherwise, enemies that con green would not fly back when hit with Fault...they would still knock down.

 

People having no clue what they are talking about is one thing, but when you provide them with the proof and they refuse to even look at it to help educate themselves, it down right frustrating.

could the person have confused Knockup with Knockdown?

 

I actually made that same statement. No, they believe that all three are their own separate entity.

Posted

 

The Knockback > Knockdown IO works by reducing the severity of your knockback.  You could ask Leo, he'd tell you.  ^_^

 

There's also situations I've encountered as a fire farmer where two forms of knockdown combine and create knockback.  If they're different things, how does that happen?

Posted

 

The Knockback > Knockdown IO works by reducing the severity of your knockback.  You could ask Leo, he'd tell you.  ^_^

 

There's also situations I've encountered as a fire farmer where two forms of knockdown combine and create knockback.  If they're different things, how does that happen?

 

Slot Avalanche in Burn.

 

All the proof you ever need. >.>

Always happy to answer questions in game, typically hanging around Help.
Global is @Zolgar, and tends to be tagged in Help.

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