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Posted

Before I go on a massive spree, is this the right thread to put in stuff like "The Resistance shoulder pads aren't available if you separate left and right shoulder pads"?

Posted
18 hours ago, vonBoomslang said:

Before I go on a massive spree, is this the right thread to put in stuff like "The Resistance shoulder pads aren't available if you separate left and right shoulder pads"?

 

On 9/11/2021 at 12:22 AM, Naomi said:

This is not a request thread. Do not post requests for ports, proliferation, category swaps or anything like that, unless you think it's legitimately an oversight, which counts as an issue.

i think it is as good as any... though it may be an oversight and not really a bug. 🙂 

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted (edited)

😞 Probably not fixable, but one can dream... Jackets and capes do not mix well. What's strange is that the over shoulder mantle cape doesn't clip from the back but does have issues with collars. No clue how adding costume pieces work but is it possible to create a cape that has the back version of the over shoulder mantle cape with the front portion of another?

Screenshot (21).png

Edited by Torhov
  • 2 weeks later
Posted

Is this the place to report a costume glitch that only shows in the costume selection UI? When I put on the effected costumes, they look normal. In the selection screen, they look like I am RPing as Darth Maul.

screenshot_240801-16-04-26.jpg

Posted

I've had an issue on multiple weapons-based characters (TA/DP/Scorp defender and Archery/NT/Arsenal blaster) regarding visible weapon skins. Each of these combinations has the potential for six or more weapons - the defender can have up to stowed with four wielded and four stowed and the blaster has six with three wielded and three stowed. Inevitably, one of the wielded weapon skins will simply disappear; it looks like the character is holding something invisible. The animation for associated weapon skills still plays out as normal but regardless of how many times you try to choose a weapon skin at the tailor or hero contact they will not set. Is there anything the dev team can do about ensuring the total number of weapon skins, wielded and stowed, doesn't go buggy and result in invisible weapons?

Posted
On 8/1/2024 at 1:07 PM, TheMoncrief said:

Is this the place to report a costume glitch that only shows in the costume selection UI? When I put on the effected costumes, they look normal. In the selection screen, they look like I am RPing as Darth Maul.

screenshot_240801-16-04-26.jpg


Cell Shading is still tagged as an experimental graphical settings, and this is one of the issues with it.

  • Thanks 1
Posted

Noticed an issue with certain weapons, specifically firearms. I have several costumes (different characters) that had different guns, both Rifles and Pistols. Lately, since last update, all costumes are showing the same weapon or combo of weapons. Example: One character has revolvers for one costume, and Maelstrom pistols for another. Now both show the last weapons chosen at Icon. Same with the rifle characters, all costumes have the same weapon even if I had different ones for different outfits.

  • 1 month later
Posted

(Male body) Advanced Clockwork Blaster cannot select ruster/nonrusted textures. Interestingly, uses the pristine texture if you use the linked gloves, but the rusted if you use the unliked ones.

  • 1 month later
Posted

I'm getting an Invalid Costume Scales error when I tried to load a saved costume. Note, I couldn't bring the character into play, it said there was an error with the character's look, to save it, and send it to support, so I am.

 

 

Awry.costume

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1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

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Posted (edited)
On 10/18/2024 at 4:23 AM, Without_Pause said:

I'm getting an Invalid Costume Scales error when I tried to load a saved costume. Note, I couldn't bring the character into play, it said there was an error with the character's look, to save it, and send it to support, so I am.

 

 

Awry.costume 6.62 kB · 0 downloads

Compared the file you provided with some of my saved costumes. Seems like you are missing some details in the scales section (Height, Physique, Shoulder, Chest, and Hips) Since these are not provided in the file it cannot load them. I just copied the values from my costume file and added them in and it loaded. So you'll probably have to adjust those 5 fields in the costume editor to get it back to where you need it ( I left all of the other values as-is from the original).

AwryFixed.costume

Edited by Devolus
Posted

under female/boots/flat, there are two spectrum options and as far as i can tell there is no difference between them.

 

image.png.e4fb0b3502b33d7a56f44f62a57a3ae6.png

 

image.png.1106c94b979785835bf981918e0d3210.png

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted
On 10/26/2024 at 8:21 AM, Ridiculous Girl said:

under female/boots/flat, there are two spectrum options and as far as i can tell there is no difference between them.

You're just missing the visual receptors in your eyes to be able to tell them apart...    😁

  • Haha 1
  • 3 weeks later
Posted

I'm putting this is costume issues since it's power customization related through the costume editor UI...

 

I saved a power customization for my DP/Temporal Blaster.  Instead of Dual Pistols, it shows up as Martial Combat in the Load Power Customization screen.  I logged out completely to desktop and restarted the game, and tried a second save, and it's the same for both.

 

May not be a big deal since you can't actually customize the powerset of Dual Pistols, only the pistol model, but I found it very odd.

greyknightpowersets.thumb.png.f328e61872ba3d5b433d62b2184e13f1.pnggreyknightcustom1.thumb.png.f6087f28582c0b59d24dcc337648d557.pnggreyknightcustom2.thumb.png.0632fe2f68ae2032071a499a4715ade0.png

Posted

yeaaah.. the saved costumes have gone to shit. They show up but the matching using "attempt to fix" fails too consistently.

image.png.7e45943fa38d8ca6a7ce8125f3564f18.png Really?!

 

image.png.417cb4ac7f112be4a562a55f4a37c6e7.png

 

  • Sad 1

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted (edited)

strange aura/effect after login only. have no groundaura in costume, just hover and rocketboots.disappears after movement..edit2: it only happens with rocketboots

screenshot_241120-20-16-43.jpg

screenshot_241120-20-34-52.jpg

screenshot_241120-20-34-58.jpg

screenshot_241120-20-35-09.jpg

screenshot_241120-20-35-14.jpg

Edited by lyra
mor info
Posted

None of the Snakeskin capes are available in the Architect Entertainment character creator, even if the character has unlocked them with the Mongoose badge. I tried loading in a costume with a snake cape to see if that would circumvent it, but it says the parts are unavailable.

 

Back > [any of the Mantles/cape options] > Mantle/Cape

Back > High Collar > Cape

 

snakecapeerror.thumb.png.fee1f598667cbbc848758d351456db0f.png

 

 

 

  • 2 weeks later
Posted

Problem withe Celestial Gun on the person's back

 

As you can see for the pic I'm currently using an Arsenal power (Cryo Freeze Ray) and the toon goes through the animation but the Celestial Gun stays on my the back, this also happens with LRM rocket too, my toon goes through the actions but the gun stays on my back

image.jpeg

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