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Report Costume Issues Here


Naomi
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* Before you post a report, please ensure it has relevant information to reproduce the issue. When in doubt, attach a .costume file to your post or DM me a .costume file with a link back to your post if you don't want the file being public.

* If you see that your report has been hidden it is likely due to a pending fix, has already been fixed, is a duplicate or already exists in our internal issue tracker.

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7 hours ago, Naomi said:

@TygerDarkstorm Is the animated cat tail expected and part of her costume? It is saved in the .costume file you attached, so it will always load with a cat tail.

 

If it's not supposed to be there, I'm looking for the original .costume file on disk before you enter the tailor (if you have an old one).

No, it's not an expected part of the costume. And that's super weird because that is the file from when I made the costume a year or two ago. Not even sure I know how to look for the OG costume from before entering a tailor.

 

And like I said, I had this happen live in the Editor--damn thing snuck a bunny tail onto my mad scientist costume that took me forever to notice (e.g., my cape hid it well enough, and since I didn't add a tail, I never thought to check the option and finished the costume in game). I just recently changed it the other day because I noticed it and it bugged me, but I didn't think to note it.

5 hours ago, Psi said:

For what it's worth, I've had this happen as well. But it only happens once every 6 months or so. - Next time it happens, I'll try to remember to document the specifics.

 

But from what I remember, If I was playing a freshly created character with a tail (sometimes ears, too, I think), there's a small chance that when I relog onto a previously existing character, they'll have the same tail, but in default colors.

It had nothing to do with saved costume files, and the tail was added of its own accord when going in to look at the CC, which of course requires Inf to remove.

 

An incredibly rare, and equally odd bug that I've run into at least twice in the last four years.

Yeah, I've had this bug happen, idk, maybe 3 or 4 times that I can think of, but I didn't think about reporting it until it happened today. Also, it's happening, for me, to characters who have never had tails in the first place. Like the costume file I posted, it was never created with a tail, and when you look at the costume in the CC (like you're going to load it, but don't actually load it), there is no tail.

 

At some point, the creator is just deciding you need a tail. And in the default CC colors as opposed to the colors of your costume.

 

Edit: Messing with loading costumes and I see that the absintha one *does* show a tail on it in the load preview. But I swear that wasn't there before. That is so weird.

Edited by TygerDarkstorm

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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On 4/12/2023 at 9:06 PM, TygerDarkstorm said:

Edit: Messing with loading costumes and I see that the absintha one *does* show a tail on it in the load preview. But I swear that wasn't there before. That is so weird.

 

I've DMed you the .costume file without the tail, but I can't reproduce the behavior described. I'd recommend you check your costume files in an editor like notepad to verify there's no tails in it when or if this happens again.

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9 hours ago, Naomi said:

 

I've DMed you the .costume file without the tail, but I can't reproduce the behavior described. I'd recommend you check your costume files in an editor like notepad to verify there's no tails in it when or if this happens again.

Will do. Though as I mentioned before, this doesn't only happen with costumes that are loaded.

 

I had it happen on Live with a different character. I went to the CC and picked a new costume slot to edit, and somewhere in the process while I was editing, a bunny tail was added (which I did not do manually). And this was not a costume I saved or loaded.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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Any body type -> Upper Body -> Jackets or Sleeveless Jackets -> Chest -> Spectrum is missing. You can use Spectrum with several other categories such as Robes that layer something over the chest, so it seems like a bug or oversight that Spectrum doesn't work with Jackets or Sleeveless Jackets.

 

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Female/Huge -> Head -> Special Helmets -> All Arachnos Helmets

Arachnos Soldier -> Female/Huge -> Helmet -> All Arachnos Helmets

-The helmet is disconnected from the Cranium Scales for Female and Huge, but not for Male.

-They should all be connected to Cranium Scales like other helmets.

 

 

Additionally, Arachnos Soldier -> Female/Huge -> Bane/Crab Armor don't get bobble-head for Mini Mode.

Only Male gets the bobble head effect:

 

image.jpeg.120c6a8e49756b7a49208d4e48a637e4.jpeg

 

 

Edited by Hartanna
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Since the patch, this has happened to my Bane Spider (after "fixing" all costume pieces)

 

image.thumb.png.577eb781ff2348b16c311ca351bd452c.png

 

His foot is missing! This is the case on all but Standard Issue Boots selections.

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@rajjypants - Everlasting Server

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There seems to be an issue with two noticeable costume pieces that I had previously saved, but seems to be unavailable. The first one is the Victorian Steampunk boots. They used to have an all matte black color. When the color is set to black it shows us grey in the center and shiny/reflective

 

Male > Standard > Lower body > Boots > Victorian Steampunk

 

Matte Black:

1399074689_victoriansteampunckbootissue4.JPG.fb4d6f189ef0696ce895d3b1bb0741e8.JPG

 

 

As black as I tried to put it Non matte black and shiny reflective:

1848954004_victoriansteampunckbootissue3.JPG.4be740b53bb708a8026015b3ea22bb6c.JPG

 

 

As for the second costume piece it involves a jacket: Cybernetic Long. The inside of the cannot have it's color changed manually without having to change the whole costume color at once. The secondary color customization is missing:

 

Male > Standard > Upper body > Jackets > Cybernetic Long

 

No color customization for inner jacket:

843340083_cyberneticcostumeissue.thumb.JPG.7cd933849d796be3a6afde5514d273f9.JPG

 

Edited by Naomi
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13 hours ago, Voltixdark said:

As for the second costume piece it involves a jacket: Cybernetic Long. The inside of the cannot have it's color changed manually without having to change the whole costume color at once. The secondary color customization is missing

This is an issue with a number of costume pieces that have a visible 'inside' but are not capes. The game implements them as capes with odd attachment points, but because they're not defined as capes, you don't get the UI options to let you set the interior color, so you have to go the clumsy route you describe, where you set the color(s) and use the 'same colors across entire costume' toggle to force it to propagate to the inside.

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On 4/26/2023 at 9:38 PM, Muppy said:

Since the patch, this has happened to my Bane Spider (after "fixing" all costume pieces)

 

image.thumb.png.577eb781ff2348b16c311ca351bd452c.png

 

His foot is missing! This is the case on all but Standard Issue Boots selections.

Image

 

same here. other people also see it as missing on their screens when looking at my character. this is on a crab arachno soldier using custom and custom (alt) boots.

 

Have tried verifying game files and have no costume/character mods.

Edited by Naomi
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When you post an image, please double-click the image after you insert it into your post and change the thumbnail size to 256px width or less. I will be able to click the image to expand it to the full size if I need to, but it really helps with scrolling through pages if your post's images are thumbnailed to smaller sizes and I don't have to edit your post.

 

 

@Voltixdark Please see the patch notes for costume bug fixes > Male. Victorian boots didn't have dual color tinting before and it was a bug. I will check the part at a later time to see if the mask or texture can be altered to take a more event tint from both colors so you can replicate that.

 

Soldier's of Arachnos AT Huge boots have been fixed internally.

 

Power Customization and Weapons and draw issues belong in the bug reports forum and not in this thread. All of the issues pertaining to them are known about and are not traditional costume parts.

 

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Head > Full Helmet > Helmet > Chitin Helm > Circuitry

 

From a very old screen shot, circa 2004:

image.png.5b2648395c819621cda9393c0952be77.png

 

From a screen shot today:

image.png.8d3e7b55b3b699c701812ec3473c667a.png

 

It looks like none of the Chitin Helm "paint jobs" work.

 

I've tried this by creating a new character, clearing the initial costume, and setting just the costume item shown above.

 

I've tried this will all three body types.

 

I see this mentioned in a couple of other comments under general "Bug Reports" and "Focused Feedback" but thought I'd add a post here for visibility.

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Male > Upper Body > Baggy > Chest Detail > Resistance Strap

 

Resistance Strap appears to no longer exist when using Baggy upper body styles.  It's not even an option for Female/Huge so it's possible it was added errouneously?

 

image.thumb.jpeg.50412a8dbe8fb21424e7f23f8c3d0aaf.jpeg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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  • 2 weeks later
Posted (edited)

Geometry Issue

Female > Upper Body > Tight > Gloves > Organic Armor & Organic Armor Thorny (Left Glove) 

 

image.png.f7c76eb5ed13f0bbfe65700edaec65c9.png 

 

Not immediately obvious, but when looked at up close:

 

image.png.19047d58b2cdaba4bb4e0d7277f0d205.pngimage.png.ba72a9b8d4ae1cd1c8111fb2bc67897f.png

 

Occurs with Thorny or normal types, regardless if Symmetrical Gloves are toggled on or not. 


Lady Behemoth 0.costumeLady Behemoth 1.costume

  • 0 is with Organic Armor
  • 1 is with Organic Armor Thorny

           (neither use claws by default)
 

Edited by twozerofoxtrot
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