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Report Costume Issues Here


Naomi

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  • 4 weeks later

A bug related to character customisation.

certain armors (Black Knight 2...) do not load in-game but can be seen in character selection & tailor/character customisation, instead of the armor, it shows 'A' symbol which I didn't choose...this happend with three/five armors.

Upper body>Tight

Chest>Tight Slick

Chest Detail>Armors

 

EDIT : I just tried all the body armors in Chest Detail and nothing loads except the A symbol...

EDIT 2: Chest Detail is bugged for me, nothing works except the A symbol.

Edited by swredder
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  • Retired Developer
12 hours ago, swredder said:

A bug related to character customisation.

certain armors (Black Knight 2...) do not load in-game but can be seen in character selection & tailor/character customisation, instead of the armor, it shows 'A' symbol which I didn't choose...this happend with three/five armors.

Upper body>Tight

Chest>Tight Slick

Chest Detail>Armors

 

EDIT : I just tried all the body armors in Chest Detail and nothing loads except the A symbol...

EDIT 2: Chest Detail is bugged for me, nothing works except the A symbol.

 

You'll probably want to re-validate your files. I'm not able to reproduce this and everything you've describe loads fine in both character creation and in game.

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26 minutes ago, FrauleinMental said:

There seems to be no option to change the interior tail color on the Female > Upper Body > Jackets > Wedding Tux costume piece.  I was able to change it in a roundabout manner by linking the costume colors to the new color, then unlinking and manually changing the parts I wanted to be other colors.

This is a known problem with the various 'cape-oid' costume pieces - the ones that animate using the cape code but aren't under the cape costume choices. They all have an interior color slot, but the only way to access it is to use the process you describe — link colors, change a different costume piece to make the interior change, unlink colors, and fix what that altered in the rest of your costume.

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  • 3 weeks later

I just noticed a slight bug with weapons. On an Arch/Nin blaster, choosing Knives of Artemis Blade for katana overlaps with any bow so when you use an archery power, you're holding both the bow and blade at the same time. Using a /Nin power doesn't show the bow, though.

image.thumb.png.7637531c21d1702d36ac8c218fb6fe31.png

costume bug ig.png

Edited by Six-Six
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On 11/22/2023 at 6:43 PM, Naomi said:

 

You'll probably want to re-validate your files. I'm not able to reproduce this and everything you've describe loads fine in both character creation and in game.

This always happens to me in SG mode and I wonder what happened to my costume

 

Check that you are not in Supergroup costume mode?

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  • 4 weeks later
  • Retired Developer
22 hours ago, Vic Raiden said:

I don't think the Freedom Corps Jet Pack is supposed to clip that much into the body of a Huge character, and yet it does. Always.

 

This is a limitation on back options currently. Scales don't apply to the back node.

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  • 2 weeks later

Not gamebreaking or anything but there's a very obvious gap between the neck of the Retro SciFi chest in the Armored category and the character's head/neck whenever the character is standing in the combat stance or leaning forward. The gap is big enough that from certain angles you can see right through it.

 

image.png.e27b4cf8b953c5e31ba80396359f13a5.png

"Minimal FX Everything!"

 

I love this game. I'm eternally grateful that it was brought back.

 

"It's not enough that I win, somebody else has to lose" is not the attitude of a Hero.

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On 11/24/2023 at 7:12 AM, Starhawk32 said:

Supergroup mode?

 

On 12/14/2023 at 3:28 PM, Starhawk32 said:

This always happens to me in SG mode and I wonder what happened to my costume

 

Check that you are not in Supergroup costume mode?

You are addressing the wrong person. It is @swredder that is having the issue.

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  • 4 weeks later

I believe when i25 was worked on when CoH was closed there was accident unflag for Roman Sandal style only for Female character, while it was not meant be only for these, but also for Male and Huge as well. There's no logic in making it female-only anyway.

 

Look here: https://docs.google.com/document/d/11cLJiSYlfueJheOumRywG8Evip2Mjmu_30Y6ePaetqY/edit#heading=h.gjdgxs

 

There is a string "More Roman Sandals: Boots", yet there is not specified that it's added as Female only, and in fact it was. Which is why l believe having it still flagged as NPC only is a bug in general, and it has to be fixed like any other bug.
 

Look it's enabled for Female Characters and not enabled for Male Toons:

image.png.3342d6f0adebb93aaa868f1a2e6660ef.png

image.png.4d0eebc4ad234e312cd298af9276f562.png

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To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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Hello,

When choosing an Aura, if you select the "Butterflies" aura, you have the option to choose "Butterflies - Heavy" or "Butterflies - Light", however, even when choosing the "light" option, the graphic remains the same as "Heavy."

Furthermore, if you select "Butterflies - Light" and then finalize your costume, it reverts back to "Butterflies - Heavy" when you go back to a tailor to edit your costume.

Could we possibly have the option to use "Butterflies - Light" aura returned, please?

Thank you!

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Hello,

I was on the beta shard, transfert server earlier to prepare the costume for a new blaster toon while the servers are down and I noticed that my Dual Pistol / Martial Combat had twice the power Reach for the Limit from Martial Combat in the power customisation screen :

image.thumb.png.31abee037ae1278d34c2c14f0dbe7eb2.png

 

The first one can't be customised and is stuck on Original while the second can.

 

Regards,

 

Neopatch

Neopatch was, is and will forever be @Khortex

Currently playing FeellingOfPain on Excelsior and La Georgette on Reunion

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Was reported but not fixed on the Beta, Celestial Rifle flags as invalid on the current build if used on existing costumes. All my slots now require me to pay to fix them.

 

image.png.36855a428801f9b224347d34aeb343c9.png

 

What it looks like when it tries to load it as a costume file.

image.png.0be9a613f6c92fba41f2e79f175b5447.png

 

It auto-defaults it to the Legacy rifle.

image.png.749d287884733ca68c6ab9c11e24248c.png

 

 

 

 

 

Lockely's AE Tales:

H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP)

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For some reason, I cant view the new Sybil top if i open the costume editor on a character in game, and i can no longer see it for the rest of the session (it's a big empty space), I can only use the sybil pieces if i go to create a new character immediately upon opening the game.

 

Trying to edit an existing character from a tailor:

exhibitA.thumb.png.e7fdfa0ae888033c73b375a513176031.png

 

Trying to make a new character AFTER opening the character creator on an old character (notice the blank space):

 

ExhibitB.thumb.png.d7bd07a689e7484e4a423a4b2bc41624.png

 

Making a new character WITHOUT logging into a existing character (only time it shows up):

 

ExhibitC.thumb.png.19d4b8ae4e9073ebaa7a70d7c24f418b.png

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7 minutes ago, Photon said:

For some reason, I cant view the new Sybil top if i open the costume editor on a character in game, and i can no longer see it for the rest of the session (it's a big empty space), I can only use the sybil pieces if i go to create a new character immediately upon opening the game.

 

Trying to edit an existing character from a tailor:

exhibitA.thumb.png.e7fdfa0ae888033c73b375a513176031.png

 

Trying to make a new character AFTER opening the character creator on an old character (notice the blank space):

 

ExhibitB.thumb.png.d7bd07a689e7484e4a423a4b2bc41624.png

 

Making a new character WITHOUT logging into a existing character (only time it shows up):

 

ExhibitC.thumb.png.19d4b8ae4e9073ebaa7a70d7c24f418b.png

 

Remove the wings/back feature, it's not compatible with them and will appear if you de-select them. 

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Lockely's AE Tales:

H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP)

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Swoon and Collapse give Cape Erections with the new Sybil parts. Edited to add: Defeated does weird stuff, too. And Catchbreath.

image.png.e2ac6a6b106c6275b3427063ce64b3d6.pngimage.png.b52a6453cd8dd49d9c69e93c269c51a0.pngimage.png.59aa169a99ee9b813b68c3ef62692283.pngimage.png.c10b42d5989e1c839fb052c0a9450754.png

Interestingly, these were fairly reasonable with the Sybil2 options. Bunni has Sybil-1 going on, and that's where the Erectile Issues are more obvious.

Edited by SnoBahr
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In the costume creator, for Assault Rifles, when you 'customize powers' there is a significant disconnect between when your toon makes the motion of firing the weapon and when the muzzle flash and the hit effect actually happens.  This only applies to certain powers.

 

Burst: seems fine

Slug: the flash and hit happen about 0.75 seconds too early. 

Buckshot: seems fine

M30 grenade: grenade launches about 1 second before the animation.  Also, the grenade ALWAYS launches towards the bottom right of the screen regardless of which way your character is facing

Beanbag: seems okay

Sniper Rifle: the flash and hit effect are about 1 second late.

Flamethrower: seems okay

Ignite: seems okay

Full Auto: it looks like the muzzle flash and hit effect are about a quarter-second late

 

This seems to happen with all types of rifles, both holstered and not-holstered.

 

I only tested this on a Female body type, not sure about other body types.

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in female body half helmet category detail 2, the raider, gas mask, rebreather, flight mask and chin guard appear twice.

Screenshot2024-02-21165546.thumb.png.71f42bc97dd13633576a3c1c536557dc.png

 

also on female body, the bodysuit armored chest is messed up when using sleeveless robes. you can compare the two screenshot's to see how it's supposed to look.

Screenshot2024-02-21171410.thumb.png.bf7e53cc1774cad874e6242b0d4c884c.png

 

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This is an odd one, if you have the cel shader enabled, the outline doesn't persist on the Wedding Tux Sleeves w/ the Jackets upper body.

 

image.thumb.png.c812b454a4a19d0aa608762df247e3ff.png

 

I thought it was just a CC related issue, but when I loaded him into game, the same occurred.

 

screenshot_240221-09-50-03.thumb.jpg.b5b8ee321d22b9c3c1a50f97a31def19.jpg

 

Costume File added for reference:

 

doc T normal.costume

 

Edit: Decided to check the other options, Short Sleeves is also missing its cel shader outline.

 

image.png.0f837f76e0f62d11abb5370e4b94576e.png

 

As is Lab Coat Sleeve:
image.png.7ca7e19c8d2376bb7d92ed2ae5b15c41.png

Edited by Lockely
Added more sleeves

Lockely's AE Tales:

H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP)

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Color flashing npc's and general building/enviroment  flashes:

All npc's flash through a color range depending , Capes at the char screen have a one sec pulse flash.

swapped monitors, any and all settings i tried either made it worse and increased the flash rate, tried all resolutions from 1900 to 1360 no change , the buildings flashing doesnt show up in the screen shot's at all but its the same rate of change. So it flashes through color ranges continuously , once you get right up close it just does it at a slower rate, thanks  

INTEL HDscreenshot_240222-18-48-26.thumb.jpg.960f6ebb8c9352ab5ae7ccea668195af.jpgscreenshot_240222-18-48-36.thumb.jpg.ab588f382a198f75ac2c8c5e7bfe6d90.jpgscreenshot_240222-18-48-26.thumb.jpg.960f6ebb8c9352ab5ae7ccea668195af.jpgscreenshot_240222-18-48-36.thumb.jpg.ab588f382a198f75ac2c8c5e7bfe6d90.jpgscreenshot_240222-18-48-26.thumb.jpg.960f6ebb8c9352ab5ae7ccea668195af.jpgscreenshot_240222-18-48-36.thumb.jpg.ab588f382a198f75ac2c8c5e7bfe6d90.jpg graphics version. 8.15.10.2202. x64 win7 ultimate. few screen shots included. 

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