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Posted (edited)

I have two dual pistols sentinel characters. Which would be more effective, dual pistols/regeneration or dual pistols/super reflexes?

Edited by damnimgood
Posted

Both probably.  DP is nasty.  With good enough recharge you can run a three attack single target rotation.    Check out my dp/sr build post.  I need to update it with my most recent changes but it's basically the same.   Just a week ago I posted some nice pylon times in the scrapper pylon times thread.   I think @nihilii
knows about dp/Regen.  I got my concept from nihili iirc.

  • Like 1
Posted

The Sent's version of SR is better because of Master Brawler. SR also increases recharge so you can have Hail of Bullets go off on a single mob 😃.

 

Personally, I think WP will out-regen Regen, but at the cost of slightly higher end consumption from all the toggles.

  • Like 1
Posted

/SR is very good on Sentinel

 

/Regen can be built to be pretty ok, but frankly you can get a more robust, similar setup with /Elec.  You end up with slightly less regen/heal, but way more resist to assist that regen/heal.

Posted
10 hours ago, SmalltalkJava said:

Both probably.  DP is nasty.  With good enough recharge you can run a three attack single target rotation.    Check out my dp/sr build post.  I need to update it with my most recent changes but it's basically the same.   Just a week ago I posted some nice pylon times in the scrapper pylon times thread.   I think @nihilii
knows about dp/Regen.  I got my concept from nihili iirc.

 

 

OH Yes Id love to see that build

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

Posted
2 hours ago, Hyperstrike said:

I have a DP/Inv.  And it's a thing of beauty.

 

another interesting one.

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

Posted

SUPER REFLEXES....

I am running Comic Con Fire farm on my DP SR.. 

SR is a really good set.. 

Posted

I had another  build from someone else on the forums.. Higher DPS than mine.. But I wanted to keep my Ninja Epic..  Nonetheless I incorporated that other build with the higher DPS than mine into mine.  I ended up get a few points higher than them now.. So this will definitely be better as I am doing much more higher DPS than my older build.. I mean by a few hundred points more on many attack. Plus I kept  most of regen and endurance numbers. 

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ninja Tool Mastery

Villain Profile:
Level 1: Dual Wield -- FrcFdb-Rechg%(A), Thn-Dmg/EndRdx(13), ExpStr-Dam%(13), ImpSwf-Dam%(15), Dcm-Build%(15), Apc-Dam%(11)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 2: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(7), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 6: Suppressive Fire -- UnbCns-Dam%(A), GldNet-Dam%(9), GldJvl-Dam%(36), NrnSht-Dam%(7), GhsWdwEmb-Dam%(9), Thn-Dmg/Rchg(36)
Level 8: Swap Ammo 
Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 12: Bullet Rain -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(21), SprSntWar-Acc/Dmg/EndRdx(23), SprSntWar-Acc/Dmg/EndRdx/Rchg(23), SprSntWar-Rchg/+Absorb(25)
Level 14: Master Brawler -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(43)
Level 16: Enduring -- PrfShf-End%(A), PrfShf-EndMod/Rchg(29), PrfShf-EndMod(29)
Level 18: Executioner's Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(31), SprOppStr-Acc/Dmg/Rchg(31), SprOppStr-Acc/Dmg/EndRdx(31), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(43)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 26: Super Speed -- Clr-Stlth(A)
Level 28: Quickness -- Run-I(A)
Level 30: Kick -- Empty(A)
Level 32: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(50)
Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(39), RedFrt-EndRdx(42)
Level 38: Assault -- EndRdx-I(A)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 44: Sting of the Wasp -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(50)
Level 47: The Lotus Drops -- TchofLadG-%Dam(A), Obl-%Dam(48), Erd-%Dam(48), ScrDrv-Dam%(48)
Level 49: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), Pnc-Heal/+End(37)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(34), PrfShf-EndMod(43)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 8: Chemical Ammunition 
Level 8: Cryo Ammunition 
Level 8: Incendiary Ammunition 
Level 26: Speed Phase 
------------

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Posted
5 hours ago, Elia87 said:

How is the dmg of DP on sentinels compared to the dmg on blasters/corrs?

 

It is generally less, but there are degrees to the impact that may or may not matter to you.  

Blasters, Corruptors, and Defenders all have higher AoE potential than a Sentinel does.  This isn't unique to Dual Pistols this is a broad AT vs AT topical issue.  Again, the degree to which this creates a hinderance to your own personal enjoyment of the game is entirely subjective.  

Single-target damage can be a lot muddier because builds/context matter a lot with this.  The reason why I bring this up is due to how Sentinel powers function with their deliberate single-target changes, prior to snipe changes, how those changes interact with build decisions and the implementation of the armor sets.  Yes, that's a lot to say, but if anyone tries to tell something about these set comparisons in a vacuum take it for the total bullshit that it is.  

Posted
9 hours ago, plainguy said:

I had another  build from someone else on the forums.. Higher DPS than mine.. But I wanted to keep my Ninja Epic..  Nonetheless I incorporated that other build with the higher DPS than mine into mine.  I ended up get a few points higher than them now.. So this will definitely be better as I am doing much more higher DPS than my older build.. I mean by a few hundred points more on many attack. Plus I kept  most of regen and endurance numbers. 

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ninja Tool Mastery

Villain Profile:
Level 1: Dual Wield -- FrcFdb-Rechg%(A), Thn-Dmg/EndRdx(13), ExpStr-Dam%(13), ImpSwf-Dam%(15), Dcm-Build%(15), Apc-Dam%(11)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 2: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(7), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 6: Suppressive Fire -- UnbCns-Dam%(A), GldNet-Dam%(9), GldJvl-Dam%(36), NrnSht-Dam%(7), GhsWdwEmb-Dam%(9), Thn-Dmg/Rchg(36)
Level 8: Swap Ammo 
Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 12: Bullet Rain -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(21), SprSntWar-Acc/Dmg/EndRdx(23), SprSntWar-Acc/Dmg/EndRdx/Rchg(23), SprSntWar-Rchg/+Absorb(25)
Level 14: Master Brawler -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(43)
Level 16: Enduring -- PrfShf-End%(A), PrfShf-EndMod/Rchg(29), PrfShf-EndMod(29)
Level 18: Executioner's Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(31), SprOppStr-Acc/Dmg/Rchg(31), SprOppStr-Acc/Dmg/EndRdx(31), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(43)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 26: Super Speed -- Clr-Stlth(A)
Level 28: Quickness -- Run-I(A)
Level 30: Kick -- Empty(A)
Level 32: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(50)
Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(39), RedFrt-EndRdx(42)
Level 38: Assault -- EndRdx-I(A)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 44: Sting of the Wasp -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(50)
Level 47: The Lotus Drops -- TchofLadG-%Dam(A), Obl-%Dam(48), Erd-%Dam(48), ScrDrv-Dam%(48)
Level 49: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), Pnc-Heal/+End(37)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(34), PrfShf-EndMod(43)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 8: Chemical Ammunition 
Level 8: Cryo Ammunition 
Level 8: Incendiary Ammunition 
Level 26: Speed Phase 
------------

 


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I just ran this in comic con and I can say less Oh shit moments.. When I mean less, I mean I was just coasting with minimal concerns. 

I can feel the kills just going faster. 

I ran it against my standard door mission on 8/4 and had no issues at all. 

Again Malta, Carnival and Arachnos will always give you trouble because of Mezz regardless, unless you spec specifically for protection against such attacks.

 

Council and CoTs get crushed.  

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