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Posted

I started a Fire^3 Blaster.  From those that know me you know how far outside my comfort zone this is

 

I am NOT going ranged and ranged defense for one.  My current MiDs build has negligible defenses and chases damage and a bit of accuracy recharge and bigger End pool

 

The other oddness I am doing is pitting in Rain (situatonal i know)

 

any tips are appreciated 

Posted

Big brain thinking: put Ragnarok or Avalanche (I think that's the right sets) chance for KD in Burn. 

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@Aurora Girl - Excelsior - BSOD
 Aurora Girl  (Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle Server  Straye  (Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's Bane  Aurora Snow  (Corruptor) - Ice/Cold, AV Humiliator  Terraflux  (Controller) - Earth/Rad, Bass Exploder  Spynerette  (Arachnos Soldier) - Night Widow, Super Spy of Sneakiness and Stabbing  Snowberrie  (Tank) - Ice/Spines, Disco Ball and Lady of Winter

Posted
42 minutes ago, Aurora_Girl said:

Big brain thinking: put Ragnarok or Avalanche (I think that's the right sets) chance for KD in Burn. 

I completely PROCd burn and one other power (at work now….graverobbing) but I forget which one.   Then threw on Winters a purp set etc.  It is damage focused build

Posted

Char in the epic is perfect for procs.  Load it up with damage procs (Should take 5 including a purple from unbreakable) and it's fast cast time will have it's DPA exceeding your snipe .  Take bonfire for the synergy with rain of fire as well.  Make sure when you do proc out a power you still have enough accuracy for higher level enemies, it's not a given like it is with normal builds.

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Posted (edited)
1 hour ago, Pzn said:

Char in the epic is perfect for procs.  Load it up with damage procs (Should take 5 including a purple from unbreakable) and it's fast cast time will have it's DPA exceeding your snipe .  Take bonfire for the synergy with rain of fire as well.  Make sure when you do proc out a power you still have enough accuracy for higher level enemies, it's not a given like it is with normal builds.

I did all that and have a Kismet +ACC and Leadership tactics.  Then in both powers With 5 procs (char and burn i think) I have a Hami Acc/Dam 53

Edited by Snarky
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Posted

Here is the half baked build I am currently on.  This is looking for to be changed.  I am new to this playstyle.  I am pretty sure the Theft of Essence PROC is useless where it is.  I am playing with powers to see what I like and what works.  Just starting to play the sets.

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Ring of Fire -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9), Dcm-Build%(11)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(17), SprFrzBls-Rchg/ImmobProc(19)
Level 4: Combustion -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(19)
Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(23), Rgn-Knock%(23)
Level 8: Fire Breath -- Ann-Acc/Dmg/EndRdx(A), Ann-ResDeb%(25)
Level 10: Fly -- BlsoftheZ-ResKB(A)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(25), GssSynFr--Build%(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 18: Blaze -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(33)
Level 20: Cauterizing Aura -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(33), ThfofEss-Heal(34), ThfofEss-Heal/Rchg(34), ThfofEss-+End%(34)
Level 22: Maneuvers -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(36)
Level 24: Tactics -- RctRtc-Pcptn(A)
Level 26: Blazing Bolt -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39)
Level 28: Consume -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/Acc/Rech(36), Erd-Acc/Rchg(36), Erd-Acc/Dmg/Rchg(39), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/End/Rech(40)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43)
Level 35: Burn -- TN:DiaShard(A), Obl-%Dam(43), ScrDrv-Dam%(43), Erd-%Dam(45), Arm-Dam%(45), FuroftheG-ResDeb%(45)
Level 38: Char -- TN:DiaShard(A), GldJvl-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), UnbCns-Dam%(48), Apc-Dam%(48)
Level 41: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)
Level 44: Rise of the Phoenix -- AbsAmz-ToHitDeb%(A)
Level 47: Bonfire -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50)
Level 49: Hot Feet -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(50)
Level 1: Defiance 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 49: Quick Form 
Level 10: Afterburner 
------------

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Posted (edited)

It had never occurred to me to throw the Theft proc in Cauterizing Aura. Does that work?  

 

I went with melee defence, being a pure blapper, using the invisibility pool. Also gave me extra spots for LoTGs. 

 

Great fun.  I'm sure you will enjoy immensely. 

 

Took a peak and my defs are sitting at 34 R 30 M and 28 AoE. And it seems it did occur to me to throw a Theft in CA so hopefully it works. 

Edited by Sakai
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Posted
22 minutes ago, Sakai said:

It had never occurred to me to throw the Theft proc in Cauterizing Aura. Does that work?  

 

I do not think so lol

Posted
3 minutes ago, Sakai said:

Well that sucks but at least now I have a slot to spare. 

I only slapped it in there for the +End set Bonus, will probably reconfigure that power a bit

Posted

I'm not a fire/fire/fire either it seems lol.  I took Force so I could have Repulsion Field and slap a Force Feedback Chance for Recharge and a Sudden Acceleration Kb to Kd in there. Oh the shame of it all.   Works pretty well...still die a lot but thats ok. 

  • Haha 1
Posted (edited)
On 3/16/2022 at 2:52 PM, Snarky said:

I started a Fire^3 Blaster.  From those that know me you know how far outside my comfort zone this is

 

I am NOT going ranged and ranged defense for one.  My current MiDs build has negligible defenses and chases damage and a bit of accuracy recharge and bigger End pool

 

The other oddness I am doing is pitting in Rain (situatonal i know)

 

any tips are appreciated 

Just so you know your build is not much different to mine and i have capped Ranged Def and S/L resists.

Fire dosn't need a huge amount of end. I didn't chase it as much.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 8: Fly -- EndRdx-I(A)
Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Boxing -- Acc-I(A)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
Level 28: Consume -- Acc-I(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam/EndRdx(39), Ags-Psi/Status(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
Level 44: Bonfire -- SuddAcc--KB/+KD(A)
Level 47: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
Level 49: Hover -- Krm-ResKB(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 49: Quick Form
Level 50: Musculature Radial Paragon
Level 8: Afterburner
------------

 

 

 

Edited by Chelsea Rorec
  • Thanks 1
Posted
On 3/18/2022 at 1:58 PM, Chelsea Rorec said:

Just so you know your build is not much different to mine and i have capped Ranged Def and S/L resists.

Fire dosn't need a huge amount of end. I didn't chase it as much.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 8: Fly -- EndRdx-I(A)
Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Boxing -- Acc-I(A)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
Level 28: Consume -- Acc-I(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam/EndRdx(39), Ags-Psi/Status(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
Level 44: Bonfire -- SuddAcc--KB/+KD(A)
Level 47: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
Level 49: Hover -- Krm-ResKB(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 49: Quick Form
Level 50: Musculature Radial Paragon
Level 8: Afterburner
------------

 

 

 

A lot of builds are done and look good on paper, but how do they actually play? I've always wondered.

 

So I'm going to take on this challenge. Going to create a new character based on someone else's build and test it out at various levels to see how good it is.

 

Plan is to PL to 50 and slot as indicated by a posted Mids build. Then, I'll PuG it up at various level ranges: teens, 20s, 30s, 40s and 50+ to see how it works in game.

 

I'm going to go with your build, Chelsea as it looks to be the cheaper of the two posted here. It's close to Snarky's original, so I think it's a fair assessment of both along with just testing the Triple Fire concept. Is it as badass as it sounds?

 

I'll probably record some of the play and post to YouTube at a later date.

 

Before I get too far into it, do either of you have your Incarnate selections? I didnt see any in the Mids builds, so wasn't sure if you'd taken them that far or not.

 

Thanks for the inspiration!

Posted
5 hours ago, Dark Current said:

I'm going to go with your build, Chelsea as it looks to be the cheaper of the two posted here. It's close to Snarky's original, so I think it's a fair assessment of both along with just testing the Triple Fire concept. Is it as badass as it sounds?

 

I still have not played this a ton.  Also, I have been on very few "bad" (read PUG) teams.  Running with Cosmic Council is incredibly smooth on even a bad toon.

 

But yes, I have run enough Blasters to respect Fire^3.  This thing puts out hate, in overly generous greasy spoon diner portions.  With dessert sides and crackers.  Free refills.

Posted (edited)

Feel free to swap out the Rectified Reticle +perception in Tactics.  I don't know if it does anything worth it in PvP but in PvE Tactics alone is more than sufficient to counter Blind effects from Arachnos and others, see Banes, KoA etc..  I'd drop something in there -> endred, to hit/end or to hit IO more useful.

 

EDIT:  Player base perception is 500ft.  Smoke from foes like Widows is -90%, Tactics (at 50th) is +86.5%

Edited by Doomguide2005
Numbers
Posted (edited)
23 hours ago, Dark Current said:

A lot of builds are done and look good on paper, but how do they actually play? I've always wondered.

 

So I'm going to take on this challenge. Going to create a new character based on someone else's build and test it out at various levels to see how good it is.

 

Plan is to PL to 50 and slot as indicated by a posted Mids build. Then, I'll PuG it up at various level ranges: teens, 20s, 30s, 40s and 50+ to see how it works in game.

 

I'm going to go with your build, Chelsea as it looks to be the cheaper of the two posted here. It's close to Snarky's original, so I think it's a fair assessment of both along with just testing the Triple Fire concept. Is it as badass as it sounds?

 

I'll probably record some of the play and post to YouTube at a later date.

 

Before I get too far into it, do either of you have your Incarnate selections? I didnt see any in the Mids builds, so wasn't sure if you'd taken them that far or not.

 

Thanks for the inspiration!

I'll be interested to view your findings.

Incarnates-

alpha - Musuclature radial paragon

interface - Degenerative core flawless interface

destiny - Barrier core epiphany

judgement - Ion core final judgement

hybrid - Assault radial embodiment

Lore - demons core superior ally

 

I leveled it to 50 and had a lot of fun doing it.

Edited by Chelsea Rorec
Posted

As a side project this is doing okay.  I have Tier 4d all Incarnates: 

Alpha: Musculature Total Core

Interface: Reactive Radial Flawless

Judgement: Pyronic Core Final

Destiny: Rebirth Core (with plans for Incan, Barrier, and Clarion)

Lore: Banished Pantheon Core

Hybrid: Assault Core

 

All damage enhancing Incarnates were chosen with an eye to outputting more pure Fire damage.  Not saying it is the most efficient, but that was the design choice. Any chances to do more Fire damage were taken over PROC for energy, smash, or any other effects.

 

I run this as a second string I Trial Blaster right now since he is not Accoladed out and the build is rough.  My most interesting challenge on him this week was me and two other Blasters from my SG ran a 50 +4/x8 Night Ward story arc.  There were deaths lol.  But we literally had zero strategy and did alright.  We were on Discord and laughing and talking about strategy.  Then we would Leroy Jenkins the mobs.  80% of the time it worked 100%.

 

The Theft of Essence is a garbage idea.  I had some great builders who were shocked I could even get it on the build lol.  The damage aura on Cauterizing has to do a to hit check to even activate the chance, and I am in 8 ft radius as little as possible, I have no melee attacks.  So it never PROCs.  

 

Here is what I am respccing it into today.  Again, this will no doubt be revised more than once in the future.  Sigh.  But it is at least a bit better than my first attempt.

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Ring of Fire -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9), Dcm-Build%(11)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(17), SprFrzBls-Rchg/ImmobProc(19)
Level 4: Combustion -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(19)
Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(23), Rgn-Knock%(23)
Level 8: Fire Breath -- Ann-Acc/Dmg/EndRdx(A), Ann-ResDeb%(25)
Level 10: Fly -- BlsoftheZ-ResKB(A)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(25), GssSynFr--Build%(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 18: Blaze -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(33)
Level 20: Cauterizing Aura -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(33), Mrc-Rcvry+(34), Mrc-Heal(34), Mrc-Heal/Rchg(34)
Level 22: Maneuvers -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(36)
Level 24: Tactics -- RctRtc-Pcptn(A)
Level 26: Blazing Bolt -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39)
Level 28: Consume -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(36), Erd-Acc/Rchg(36), Erd-Acc/Dmg/Rchg(39), PreOptmz-EndMod/Acc/End(40), OvrFrc-Dam/KB(40)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43)
Level 35: Burn -- TN:DiaShard(A), Obl-%Dam(43), ScrDrv-Dam%(43), Erd-%Dam(45), Arm-Dam%(45), FuroftheG-ResDeb%(45)
Level 38: Char -- TN:DiaShard(A), GldJvl-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), UnbCns-Dam%(48), Apc-Dam%(48)
Level 41: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)
Level 44: Rise of the Phoenix -- AbsAmz-ToHitDeb%(A)
Level 47: Bonfire -- Ann-Acc/Dmg/Rchg(A), Ann-ResDeb%(50), SuddAcc--KB/+KD(50)
Level 49: Hot Feet -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(50)
Level 1: Defiance 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(13)
Level 49: Quick Form 
Level 10: Afterburner 
------------

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Posted

I appreciate the incarnate information. You two went pretty opposite directions here. I was torn who to follow, so I decided to split the difference:

 

I'm going with Chelsea on Alpha and Hybrid.

I'm going with Snarky on Interface, Judgement and Destiny.

I'm planning to diverge from both and pick up Nemesis for Lore.

 

My overall reasons were to get as much Fire as I could... Judgement pyronic, Interface reactive, and the Lore warhulk boss.

 

Given the amount of defense in Chelsea's build (the one I'm following) I don't see much need for even more defense with Barrier, so I liked Snarky taking Rebirth for the heal and HP max.

 

I like the radial option for Musculature that Chelsea took as boosting Immob and Def Debuff don't help much or at all in Core, but radial gives End Mod and Run Spd boosts on top of those, which are always useful

 

I like the 2x hit option with Assault hybrid more than the dmg boost of Core. I think that gives a lot more upfront punch.

 

On 3/18/2022 at 1:58 PM, Chelsea Rorec said:

Just so you know your build is not much different to mine and i have capped Ranged Def and S/L resists.

Fire dosn't need a huge amount of end. I didn't chase it as much.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 8: Fly -- EndRdx-I(A)
Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Boxing -- Acc-I(A)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
Level 28: Consume -- Acc-I(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam/EndRdx(39), Ags-Psi/Status(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
Level 44: Bonfire -- SuddAcc--KB/+KD(A)
Level 47: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
Level 49: Hover -- Krm-ResKB(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 49: Quick Form
Level 50: Musculature Radial Paragon
Level 8: Afterburner
------------

 

 

 

A lot of builds are done and look good on paper, but how do they actually play? I've always wondered.

 

So I'm going to take on this challenge. Going to create a new character based on someone else's build and test it out at various levels to see how good it is.

 

Plan is to PL to 50 and slot as indicated by a posted Mids build. Then, I'll PuG it up at various level ranges: teens, 20s, 30s, 40s and 50+ to see how it works in game.

 

I'm going to go with your build, Chelsea as it looks to be the cheaper of the two posted here. It's close to Snarky's original, so I think it's a fair assessment of both along with just testing the Triple Fire concept. Is it as badass as it sounds?

 

I'll probably record some of the play and post to YouTube at a later date.

 

Before I get too far into it, do either of you have your Incarnate selections? I didnt see any in the Mids builds, so wasn't sure if you'd taken them that far or not.

 

Thanks for the inspiration!

  • Thumbs Up 1
Posted (edited)

Here's the video of my overview of the Triple Fire blaster inspired by the OP. I review the original post, my thoughts on the builds, and my testing parameters. I go through my build (Chelsea's) on Mids and discuss the minor deviations I made with the live character.

 

Triple Fire Intro

 

Triple Fire DFB Play

 

Triple Fire Level 15 Play

 

Triple Fire Posi 2 Play

 

Triple Fire Level 35 Play

 

Triple Fire Level 50 Non-Incarnate Play

 

Triple Fire Level 50 Non-Incarnate vs 54 Foes Play

 

Triple Fire Level 50 Solo Tests (+0 through +4, x8)

 

Triple Fire Level 50 Incarnate Solo Tests (+0 through +4, x8)

 

Triple Fire Conclusions

 

Edited by Dark Current
video updates
  • Thanks 1
Posted (edited)
12 hours ago, Dark Current said:

Here's the video of my overview of the Triple Fire blaster inspired by the OP. I review the original post, my thoughts on the builds, and my testing parameters. I go through my build (Chelsea's) on Mids and discuss the minor deviations I made with the live character.

 

Triple Fire Intro

 

Thoughts and questions welcome.

Look Ma i'm on teh youtubes !

 

I watched your vid and agree mostly with you.

 

Combustion - I'd love to take it but that power only takes melee AoE sets (obliteration etc)  which would mean a drop in ranged def

 

Fly is there to hover tank early on something you can't do with some of the P2W travel powers.

EndRex in there just to lower end consumption a bit more.

I spend most of my time on the ground.. It has enough defence to not have hover on all the time but is there if the extra def is needed.

But early on can hover tank with fly with a few blues.

 

Sprint and hover can make you not end stable.

 

The Numina +Recov does fire and even if it did have a to hit check the build has 65% Acc Bonus.

 

Brawl/sprint etc totaly dealers choice.

 

Weave Totaly agree with you.. but the red fortune is the difference between soft cap and not soft capped.the dmg and rech bonus are also good.

 

Bonfire.. wish i could get a Rech in but hey ho.

 

I'm sure i've teamed with you on Excelsior 🙂

Have Fun

 

Updated mine abit.

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 8: Fly -- EndRdx-I(A)
Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Boxing -- Acc-I(A)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
Level 28: Consume -- Acc-I(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
Level 44: Bonfire -- SuddAcc--KB/+KD(A)
Level 47: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50)
Level 49: Hover -- Krm-ResKB(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 49: Quick Form
Level 50: Musculature Radial Paragon
Level 8: Afterburner
------------

 

 

 

Edited by Chelsea Rorec
  • Thumbs Up 1
Posted (edited)

Ran my Triple Fire for the first time last night in actual mission game play. Joined a PuG running Black Scorpion's patron unlock arc from the beginning (no speed run).

 

Team was Carnelian Flare (Fire / Fire / Fire blaster) = me (lvl 50, all powers fully slotted, NO incarnates)

- Illusion / Dark / Fire controller (team lead)

- FF / Beam / ? Defender

 

Mission was level 50 @ +1 x4

 

Here's the video. I review my first impressions at the end, although I have running commentary throughout. I reference my Intro Vid a few time (posted above).

Edited by Dark Current
incarnate info
  • Thumbs Up 1
Posted
7 hours ago, Chelsea Rorec said:

Look Ma i'm on teh youtubes !

 

I watched your vid and agree mostly with you.

 

Combustion - I'd love to take it but that power only takes melee AoE sets (obliteration etc)  which would mean a drop in ranged def

 

Three Eradications (all the ones with Acc) and the first three Cleaving Blows.
+1.56% Ranged
+0.63% Ranged
 

 

7 hours ago, Chelsea Rorec said:

 

Fly is there to hover tank early on something you can't do with some of the P2W travel powers.

EndRex in there just to lower end consumption a bit more.

I spend most of my time on the ground.. It has enough defence to not have hover on all the time but is there if the extra def is needed.

But early on can hover tank with fly with a few blues.

 

Sprint and hover can make you not end stable.

 

The Numina +Recov does fire and even if it did have a to hit check the build has 65% Acc Bonus.

 

Brawl/sprint etc totaly dealers choice.

 

Weave Totaly agree with you.. but the red fortune is the difference between soft cap and not soft capped.the dmg and rech bonus are also good.

 

Bonfire.. wish i could get a Rech in but hey ho.

 

I'm sure i've teamed with you on Excelsior 🙂

Have Fun

 

Updated mine abit.

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 8: Fly -- EndRdx-I(A)
Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Boxing -- Acc-I(A)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
Level 28: Consume -- Acc-I(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
Level 44: Bonfire -- SuddAcc--KB/+KD(A)
Level 47: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50)
Level 49: Hover -- Krm-ResKB(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 49: Quick Form
Level 50: Musculature Radial Paragon
Level 8: Afterburner
------------

 

 

 



Sorry, I can't resist that sweet, sweet Defense.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Beavis: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Rchg/ImmobProc(19)
Level 4: Kick -- FrcFdb-Rechg%(A)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(21), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(23), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(25)
Level 8: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(29)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(31)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(34)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(34)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(37)
Level 20: Cauterizing Aura -- Prv-Absorb%(A)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dam%(40), ClbAcc-Acc/Dmg/Rchg(40), ClbAcc-Acc/Dmg(40), ClbAcc-Acc/Rng(42)
Level 28: Consume -- PwrTrns-+Heal(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 32: Inferno -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(42), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43)
Level 35: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 38: Hot Feet -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(46), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx(48), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(48), SprDfnBrr-Rchg/+Status Protect(50)
Level 41: Fly -- BlsoftheZ-ResKB(A)
Level 44: Bonfire -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(50), Rgn-Knock%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Group Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 49: Quick Form
Level 41: Afterburner
Level 50: Agility Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

I really missed Hover during my 30s run tonight. But otherwise, the build was excellent - no End issues, plenty of attacks, tons of damage, high survivability vs +4s most of the time. It really felt planned out for mid-level challenge. I think swapping Hover for Fly as an earlier pick would be my move if building from scratch.

 

Potential problems:

  • Noticeable amount of whiffing versus higher levels.
  • Lack of 3rd Defiance attack when mezzed.
  • No hard control.

Level 35 Video

Posted

I tested the Numina +regen/+Recov and it does hit and when it does it remains active for 2 minutes regardless if there in a npc close by.

It does reset when leaving a mission or zoning.

 

I'm keeping it because of the heal and +Recovery.

  • Like 1
Posted
On 3/30/2022 at 8:07 AM, Chelsea Rorec said:

I tested the Numina +regen/+Recov and it does hit and when it does it remains active for 2 minutes regardless if there in a npc close by.

It does reset when leaving a mission or zoning.

 

I'm keeping it because of the heal and +Recovery.

 

What I noticed was it didn't activate passively. Only when I stood in a group of enemies and dealt them damage did mine fire.

 

I'm going to test again to confirm. I'll record results and post.

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