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Posted

Originally I was going to roll a Shield Defense / Martial Arts Scrapper (and still may) but I thought about using Martial Arts instead on a Tanker to leverage the +Def from Storm Kick (that Scrappers do not get). Is Pairing Storm Kick's bonuses with Shield Defense just overkill on a Tanker though? Am I better off trying to pair it with a different primary?

Posted

Yes. Def is overrated. Role a x/martial blaster so you can experience the thrill of almost dying in every tangle. Nothing like the threat of death to make you value life. 😃

Srsly, though. Kicks and shield are a very fun combo. I'm not much of a bean counter when it comes to stats, but the sheer enjoyment of flying and roundhouse kicks while holding on to a shield is like Captain America with a bit of Kung Fu training. You can of course swap the fist animations for some of the kicks... as they conveniently hit with the unshielded hand, but kicking is funner.

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Posted
Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Captain 'Murica: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 1: Thunder Kick -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17), Prv-Heal(19), Prv-Heal/EndRdx(19)
Level 6: Cobra Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(21), CrsImp-Dmg/Rchg(21), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Acc/Dmg/EndRdx(23), CrsImp-Dmg/EndRdx/Rchg(25)
Level 8: Active Defense -- EndRdx-I(A)
Level 10: Warrior's Provocation -- PrfZng-Dam%(A)
Level 12: Against All Odds -- PrfZng-Dam%(A)
Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 16: Crane Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31)
Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 20: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 26: Shield Charge -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(39)
Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(39), GssSynFr--Build%(40)
Level 30: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-ResDam/Re TP(40), Rct-ResDam%(42)
Level 32: One with the Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 35: Crippling Axe Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(45)
Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Prv-Absorb%(A), RgnTss-Regen+(50), PwrTrns-+Heal(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 50: Resilient Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
7 hours ago, Hyperstrike said:
  Reveal hidden contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Captain 'Murica: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 1: Thunder Kick -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17), Prv-Heal(19), Prv-Heal/EndRdx(19)
Level 6: Cobra Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(21), CrsImp-Dmg/Rchg(21), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Acc/Dmg/EndRdx(23), CrsImp-Dmg/EndRdx/Rchg(25)
Level 8: Active Defense -- EndRdx-I(A)
Level 10: Warrior's Provocation -- PrfZng-Dam%(A)
Level 12: Against All Odds -- PrfZng-Dam%(A)
Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 16: Crane Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31)
Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 20: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 26: Shield Charge -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(39)
Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(39), GssSynFr--Build%(40)
Level 30: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-ResDam/Re TP(40), Rct-ResDam%(42)
Level 32: One with the Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 35: Crippling Axe Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(45)
Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Prv-Absorb%(A), RgnTss-Regen+(50), PwrTrns-+Heal(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 50: Resilient Core Paragon
------------

 

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Ridiculous numbers, even without the def bonus from SK.

 

Well played, Sir.  😆

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted

Since shield is a mixed set of Def/Res, the extra defense from storm kick is not necessarily overkill.  The nice thing about it is it means you can focus more on resists and regeneration in your set bonuses since you're already hovering around the soft call with just storm kick.

What this team needs is more Defenders

Posted
2 hours ago, PLVRIZR said:

 

Ridiculous numbers, even without the def bonus from SK.

 

Well played, Sir.  😆



*FLEX!*

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 2 months later
Posted
3 hours ago, StoneColdJoker said:

@Hyperstrike Would you happen to have a SD/StrJ build? lol

 

Your builds are ridiculous...in a good way lol

 


Drop me a PM.
I'm at Origins Game Fair right now and won't be home until Monday night.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
6 hours ago, StoneColdJoker said:

@Hyperstrike Would you happen to have a SD/StrJ build? lol

 

Your builds are ridiculous...in a good way lol

 

 

 

I hope I am not - nor trying to overstep here, but if you like you could try this build - it served me well as my second maxed homecoming build - it has room to tweak for more attacks or different travel powers - as is it is set to max levels of unkillable - the go make some lunch and come back without a scratch kind.

 

Anyway hope this helps.

 

Captain Infinitum - Tanker (Shield Defense - Street Justice).mxd

 

Edit - Finally got my laptop to work - haven't updated it in a while - normally would be on my desktop but am out of town right now.

 

Take a look at this also I changed a few things on the above build - and has some nice Min Maxed stats at this point - plus gained another attack to aid in the combo building.

 

you end up with this:

 

1318174101_BytheNumbers-Shield-StJ.png.6173095f7aacaa97a896b5dc0d39dbd9.png

 

That is with one stack of might of the tanker also.

 

here is the build:

 

Captain Infinitum - Tanker (Shield Defense - Street Justice).mxd

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Captain Infinitum: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(17)
Level 1: Initial Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(45)
Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(3), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def/Rchg(9), ShlWal-ResDam/Re TP(15), ShlWal-EndRdx/Rchg(19)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(11), ImpArm-ResPsi(13)
Level 6: Sweeping Cross -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(25)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(42)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Phalanx Fighting -- ShlWal-Def/Rchg(A), ShlWal-Def(19), ShlWal-Def/EndRdx(25), ShlWal-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31)
Level 20: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 22: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 24: Boxing -- KntCmb-Knock%(A)
Level 26: Shield Charge -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31)
Level 28: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(46)
Level 32: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx(36), LucoftheG-Def/Rchg+(37), Rct-ResDam%(42)
Level 35: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Physical Perfection -- Pnc-Heal/+End(A), PrfShf-End%(48)
Level 44: One with the Shield -- ImpArm-ResPsi(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 47: Shin Breaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(34)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Resilient Core Paragon 
Level 50: Mighty Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 10: Afterburner 
------------

Edited by Infinitum
  • Thumbs Up 1
Posted

I've considered this combo myself. Being an orange number addict I was thinking that MA's quick animations and generally good single target DPS would combine well with Tanker's higher damage scaler and the damage bonus from Shield Defense. But I'm not sure if I want to try it on Tanker or Scrapper first.

Posted

Here is a build for Shield/MA also.

Novakick - Tanker (Shield Defense - Martial Arts).mxd

 

By the numbers:

169025537_BytheNumbers-Shield-MA.png.dde39414aad58b57467ef97c3161ec12.png

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Novakick: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(33)
Level 1: Thunder Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Rchg/HoldProc(33)
Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(3), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(13), ShlWal-ResDam/Re TP(15), ShlWal-EndRdx/Rchg(19)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(11), ImpArm-ResPsi(43)
Level 6: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(25)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Crane Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(48)
Level 18: Phalanx Fighting -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), LucoftheG-Def/Rchg+(37)
Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(36)
Level 22: Boxing -- KntCmb-Knock%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), ImpArm-ResPsi(50)
Level 26: Shield Charge -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31)
Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--Build%(34), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-Def(37), ShlWal-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(42), Rct-ResDam%(43)
Level 32: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 35: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 38: Eagles Claw -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: One with the Shield -- GldArm-3defTpProc(A), ImpArm-ResPsi(45), StdPrt-ResDam/Def+(46)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(42)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Resilient Core Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Radial Superior Ally 
Level 50: Mighty Radial Final Judgement 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 16: Afterburner 
------------

  • Thumbs Up 3
Posted
On 3/28/2022 at 4:59 PM, PLVRIZR said:

 

Ridiculous numbers, even without the def bonus from SK.

 

Well played, Sir.  😆

 

Excellent build from Hyperstrike, there.

 

The resistance numbers are impressive.  I've got higher defence in all positions.  But my resistances don't compare to those.

 

It's a great balance of Defence and Resistance and Hyper's chosen most of the powers (as I tend to do in most all builds of anything.)

 

Azrael.

Posted (edited)
5 hours ago, Infinitum said:

Here is a build for Shield/MA also.

Novakick - Tanker (Shield Defense - Martial Arts).mxd 5.57 kB · 0 downloads

 

By the numbers:

169025537_BytheNumbers-Shield-MA.png.dde39414aad58b57467ef97c3161ec12.png

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Novakick: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(33)
Level 1: Thunder Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Rchg/HoldProc(33)
Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(3), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(13), ShlWal-ResDam/Re TP(15), ShlWal-EndRdx/Rchg(19)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(11), ImpArm-ResPsi(43)
Level 6: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(25)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Crane Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(48)
Level 18: Phalanx Fighting -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), LucoftheG-Def/Rchg+(37)
Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(36)
Level 22: Boxing -- KntCmb-Knock%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), ImpArm-ResPsi(50)
Level 26: Shield Charge -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31)
Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--Build%(34), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-Def(37), ShlWal-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(42), Rct-ResDam%(43)
Level 32: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 35: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 38: Eagles Claw -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: One with the Shield -- GldArm-3defTpProc(A), ImpArm-ResPsi(45), StdPrt-ResDam/Def+(46)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(42)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Resilient Core Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Radial Superior Ally 
Level 50: Mighty Radial Final Judgement 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 16: Afterburner 
------------

 

Impressive positional defence.  Backed up with reasonably robust resistance.

 

Azrael.

Edited by Golden Azrael
  • Like 1
  • Thanks 1
Posted
16 hours ago, Golden Azrael said:

 

Excellent build from Hyperstrike, there.

 

The resistance numbers are impressive.  I've got higher defence in all positions.  But my resistances don't compare to those.

 

It's a great balance of Defence and Resistance and Hyper's chosen most of the powers (as I tend to do in most all builds of anything.)

 

Azrael.

 

I think that may be because one with the shield is defaulted to "on" it is a situationally useful power - and you can actually rotate it with melee core for a near perma result - however with it having an end crash and not being perma - I never count that.  Also on Active defense you really want to run recharge on it so it double stacks more frequently - effectively doubling the DDR it yields.

Posted
43 minutes ago, Infinitum said:

 

I think that may be because one with the shield is defaulted to "on" it is a situationally useful power - and you can actually rotate it with melee core for a near perma result - however with it having an end crash and not being perma - I never count that.  Also on Active defense you really want to run recharge on it so it double stacks more frequently - effectively doubling the DDR it yields.

 

Sound points.

 

Good catch, Infinitum.  😉

 

Azrael.

  • Thanks 1
Posted (edited)
21 hours ago, Infinitum said:

 

 

I hope I am not - nor trying to overstep here, but if you like you could try this build - it served me well as my second maxed homecoming build - it has room to tweak for more attacks or different travel powers - as is it is set to max levels of unkillable - the go make some lunch and come back without a scratch kind.

 

Anyway hope this helps.

 

Captain Infinitum - Tanker (Shield Defense - Street Justice).mxd 5.52 kB · 1 download

 

Edit - Finally got my laptop to work - haven't updated it in a while - normally would be on my desktop but am out of town right now.

 

Take a look at this also I changed a few things on the above build - and has some nice Min Maxed stats at this point - plus gained another attack to aid in the combo building.

 

you end up with this:

 

1318174101_BytheNumbers-Shield-StJ.png.6173095f7aacaa97a896b5dc0d39dbd9.png

 

That is with one stack of might of the tanker also.

 

here is the build:

 

Captain Infinitum - Tanker (Shield Defense - Street Justice).mxd 5.48 kB · 1 download

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Captain Infinitum: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(17)
Level 1: Initial Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(45)
Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(3), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def/Rchg(9), ShlWal-ResDam/Re TP(15), ShlWal-EndRdx/Rchg(19)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(11), ImpArm-ResPsi(13)
Level 6: Sweeping Cross -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(25)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(42)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Phalanx Fighting -- ShlWal-Def/Rchg(A), ShlWal-Def(19), ShlWal-Def/EndRdx(25), ShlWal-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31)
Level 20: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 22: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 24: Boxing -- KntCmb-Knock%(A)
Level 26: Shield Charge -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31)
Level 28: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(46)
Level 32: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx(36), LucoftheG-Def/Rchg+(37), Rct-ResDam%(42)
Level 35: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Physical Perfection -- Pnc-Heal/+End(A), PrfShf-End%(48)
Level 44: One with the Shield -- ImpArm-ResPsi(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 47: Shin Breaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(34)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Resilient Core Paragon 
Level 50: Mighty Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 10: Afterburner 
------------

Not at all!! I'll take all the help I can get lol

 

Thanks so much!!

Edited by StoneColdJoker
  • Thumbs Up 2

Virtue-Vet

Now on Everlasting

Posted
12 minutes ago, StoneColdJoker said:

Not at all!! I'll take all the help I can get lol

 

Thanks so much!!

 

Anytime! 

 

You can swap around hybrid incarnates and even run ageless core if endurance is an issue -and like i said earlier also travel powers.

 

The cool thing about shield is for 99% of content you wont notice the lack of a heal and for those instances you could run melee core or one with the shield for greater durability - even rotate the two for levels of durability greater than invul at that point - but what i normally run is assault radial for attack and one with the shield for extreme mitigation environments and the rest is cake at that point.

  • Thumbs Up 3
Posted
On 6/12/2022 at 4:25 AM, Infinitum said:

 

 

I hope I am not - nor trying to overstep here, but if you like you could try this build - it served me well as my second maxed homecoming build - it has room to tweak for more attacks or different travel powers - as is it is set to max levels of unkillable - the go make some lunch and come back without a scratch kind.

 

Anyway hope this helps.

 

Captain Infinitum - Tanker (Shield Defense - Street Justice).mxd 5.52 kB · 2 downloads

 

Edit - Finally got my laptop to work - haven't updated it in a while - normally would be on my desktop but am out of town right now.

 

Take a look at this also I changed a few things on the above build - and has some nice Min Maxed stats at this point - plus gained another attack to aid in the combo building.

 

you end up with this:

 

1318174101_BytheNumbers-Shield-StJ.png.6173095f7aacaa97a896b5dc0d39dbd9.png

 

That is with one stack of might of the tanker also.

 

here is the build:

 

Captain Infinitum - Tanker (Shield Defense - Street Justice).mxd 5.48 kB · 1 download

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Captain Infinitum: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(17)
Level 1: Initial Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(45)
Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(3), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def/Rchg(9), ShlWal-ResDam/Re TP(15), ShlWal-EndRdx/Rchg(19)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(11), ImpArm-ResPsi(13)
Level 6: Sweeping Cross -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(25)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(42)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Phalanx Fighting -- ShlWal-Def/Rchg(A), ShlWal-Def(19), ShlWal-Def/EndRdx(25), ShlWal-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31)
Level 20: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 22: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 24: Boxing -- KntCmb-Knock%(A)
Level 26: Shield Charge -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31)
Level 28: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(46)
Level 32: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx(36), LucoftheG-Def/Rchg+(37), Rct-ResDam%(42)
Level 35: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Physical Perfection -- Pnc-Heal/+End(A), PrfShf-End%(48)
Level 44: One with the Shield -- ImpArm-ResPsi(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 47: Shin Breaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(34)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Resilient Core Paragon 
Level 50: Mighty Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 10: Afterburner 
------------

 

Hmm.  You can aim for good positional defence with some effort but the robust balance (resist/defence/debuff protection/stamina/heal/accuracy/damage output - the holy grail of tank builds) of Defence and Resist to those high positional defence numbers is ideally what we're after.  (Shield's Achilles heel is resist - but that certainly isn't the case here!)

 

Sure, we lose some of the Street Justice's 'fluffier' single target debuffs but one could argue it's more direct (a chainsaw rotation of smack down) as a result and the trade offs for those resistance numbers and the defence on things like Fire seem compelling.  Even Psi has decent resist.

 

If I was going to roll a Shield Street Justice Tank?  This is the build I'd choose.  Smack-Tastic.

 

Top job, Infinitum.

 

Azrael.

  • Thumbs Up 2
Posted
On 6/13/2022 at 1:56 AM, Infinitum said:

 

Anytime! 

 

You can swap around hybrid incarnates and even run ageless core if endurance is an issue -and like i said earlier also travel powers.

 

The cool thing about shield is for 99% of content you wont notice the lack of a heal and for those instances you could run melee core or one with the shield for greater durability - even rotate the two for levels of durability greater than invul at that point - but what i normally run is assault radial for attack and one with the shield for extreme mitigation environments and the rest is cake at that point.

 

Yep.

 

Azrael.

  • 3 weeks later
Posted (edited)

Wow some amazing builds.

 

Anyone have a Tank Shield/Energy melee build with Flight please? I've been gone a couple years and I'm leveling up this alt right now 🙂 Is it possible to make a Brute that can tank the end-game trials? Or tank is just way better? maybe I should make a new thread 😛

Edited by RicoZaid
added flight

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