Tankshock Posted April 27, 2022 Share Posted April 27, 2022 Didn't this set used to have movement powers that looked like Ninja Run, without actually having to turn on Ninja Run? Link to comment Share on other sites More sharing options...
ZemX Posted April 27, 2022 Share Posted April 27, 2022 Shinobi-Iri for non-Stalkers, yeah. I27, page 2 update got rid of the running component because there was this overhaul of how movement powers stacked allowing previously exclusive powers to stack. I guess that made the movement part of Shinobi-iri irrelevant or something so they nixed it. Not sure of the specifics but that's what they said in the patch notes, more or less. 2 Link to comment Share on other sites More sharing options...
Pzn Posted April 28, 2022 Share Posted April 28, 2022 Nerfed for some reason no one understands despite overwhelming negative feedback against the idea. 2 Link to comment Share on other sites More sharing options...
Tankshock Posted April 28, 2022 Author Share Posted April 28, 2022 The real nerf was to the cool factor. What's the point of gun Fu if you don't look good. 😉 1 Link to comment Share on other sites More sharing options...
KaizenSoze Posted April 28, 2022 Share Posted April 28, 2022 3 hours ago, Tankshock said: The real nerf was to the cool factor. What's the point of gun Fu if you don't look good. 😉 You can still take Ninja Run and run it at the same time. That was part of the movement overhaul. Pretty much all travels powers, except stealth ones, can be run at the same time. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Tankshock Posted April 28, 2022 Author Share Posted April 28, 2022 Agreed, but it's a pretty big End hit. 1 Link to comment Share on other sites More sharing options...
Bopper Posted April 28, 2022 Share Posted April 28, 2022 Keep in mind there was another change for scrappers. Old version, if you attacked, the crit buff would suppress for 20s. Now, it will suppress for only 8s. The crit values changed a little (ST became +65%, AoE became +30%). 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
TheOtherTed Posted April 28, 2022 Share Posted April 28, 2022 While I've never been a fan of the Ninja Run animation, it would be cool if we could choose a default animation for whatever sort of run we wanted to use. For example, Hover has two modes that you can select during character creation, and I use whichever is appropriate for each of my fliers. I'm just not sure how much effort that sort of choice would require for running animations. 1 Link to comment Share on other sites More sharing options...
Tankshock Posted April 28, 2022 Author Share Posted April 28, 2022 Agreed, I'm not concerned with the power nerf. It's the cool factor nerf - my DP/Nin had the Nin for the run animation. Link to comment Share on other sites More sharing options...
arcane Posted April 28, 2022 Share Posted April 28, 2022 I thought my /nin scrapper with no travel power felt sluggish last time I logged in… Link to comment Share on other sites More sharing options...
Psyonico Posted April 28, 2022 Share Posted April 28, 2022 1 hour ago, TheOtherTed said: While I've never been a fan of the Ninja Run animation, it would be cool if we could choose a default animation for whatever sort of run we wanted to use. For example, Hover has two modes that you can select during character creation, and I use whichever is appropriate for each of my fliers. I'm just not sure how much effort that sort of choice would require for running animations. You can! though for some reason not during character creation. If you go into a costume editor you can choose the "Inherent" tab and choose between standard/Ninja Run/Beast Run stances. 2 3 What this team needs is more Defenders Link to comment Share on other sites More sharing options...
ZekeStenzland Posted April 28, 2022 Share Posted April 28, 2022 (edited) In theory, the movement buff was moved from shinobi-iri (the stealth power) to the (status protect click power). But shinobi still accepts travel enhancements (like zephyr) even though the status protect power doesn’t. At least on my sentinels. I understood the reasons for the change. Wasn’t happy about it. And still didn’t have any good ideas for how to handle it. Oh well. Yeah, and was fairly cheesed that the movement buff which used to intentionally stack with other travel powers was reduced AND made to no longer stack. Sigh. Edited April 28, 2022 by ZekeStenzland Link to comment Share on other sites More sharing options...
Crasical Posted April 28, 2022 Share Posted April 28, 2022 (edited) I was also against the change, yeah. It's especially annoying if you were using an IO to increase the stealth value of Shinobi-iri, because if you move it to the click you can no longer detoggle it for escort objectives. Psyonico is right, though, you can re-add the ninja animation via power customimzation. Edited April 28, 2022 by Crasical Tanking is only half the battle. The other half... Link to comment Share on other sites More sharing options...
Tankshock Posted April 28, 2022 Author Share Posted April 28, 2022 All good, didn't want to start a complaining thread, definitely appreciate what all the volunteers are doing here. Link to comment Share on other sites More sharing options...
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