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Remake my Dark Miasma Corr


WitchofDread

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Back on live I had a Rad/Dark/Dark corr which i did everything with, she was super tanky and just ate everything up.

 

When homecoming was released I remade her as a Water/Dark/Dark and after getting to 50, fully slotting, and unlocking some Incarnate powers I put her on a shelf. Looking back now i think its because Water wasn't the best fit for me or maybe it was the build in general?

 

Spoiler

https://www.midsreborn.com/builds/download.php?uc=1706&c=724&a=1448&f=HEX&dc=78DA7594594F135114C7FFD3995268594464A7A06DA194D24A7D718946C396A09020B8BCD94CA0D4C6426B5B127D53BF04AFCA834FAE51A3AFC63DCA7730710177139F493DCC9903B7254C32ED6FFE67BDE7DE99892BC3D52B1FC64F40AB1B4A9BF97C7C2893CB2D660B999C73C24CA66674D0E5A2BB63D3109F32179289D9E879B390C8C50729AAD0B6651C5C9C9B8B0E9BB94BF18994999F37E199CC64D2D1D1742A79B1A0B2DBE2E96C22315BC3F2869A5A48D68F645333760ACA9DC85D6DA1FA3D74A7FDF4A341AEA2836403881970A05720C4F0422BF57502A735CB62604A609AA1026704CE3254E21CC3BC5FCD426934E84EDBC56070C32950C1500D174304950C2F2987AEA4A187302CCB021570AA059C78063BCB735A6083815AAC382CA5161594C46B60176E6B362C3364FCBC4D9B055C52E0153954A9962A1CA47F434796623C6A690F023CBCDDE8160832ECC12DD87093A109CB0CAFA9408D3269D46055B72C6F48AD532C461D1A353B781D56DF2DA865A5056ECD9ED9018EAEA2F5D4ABBB5D2FD16D38A5DBF08FC143BE0DEA221BB0CEBE9769918D8AC568448CA7D98101817E864E4404A20C6F2949B3BA82667CD46C97CF0E6B057BF1456055608D2147B55BD533D88A473CB37D782CF044E029835FF6DF2FFBFF8E52B4AB4DB4C3E45DF7E3024300F3DC560063DC7908233C1A1F8DC6AB446B5E391901813CF5D9A5F6D9853B1CDC83BB02F704EE3304F140E02183832AF9D44DF0A14817DE53EA6E357D373EF1808232C4900C3184AF0C7D32CD3E99E635AAD2BBF536161DBDF82E2E3F1922F8C1709D7CC34A493D8C280FA81F7D02618108C30D0A222FD7E69CA338C6C3DC8FA30287040E33C4708441A7B801F5B80E5827C7BBE1E223086E4027C39851FA712A761850AFA225D2E8C677D0278DD2CF123D58FA2F37E9DA76FDF70EFA9FEDFA496EF1EF76CB122F74B5A9B4A7E25AB9F0AD5C58A27733A6AEF778B930DA5C26D027A2E48D2EFE076F3EDC49

 

I think perhaps i might have been trying to get too much from the build, taking too many powers and not enough slots. Water has a lot of good damaging abilities to the point that i think there is too much! 

 

I was trying to Fearsome Stare + Tar Patch + Soul Drain + Whirlpool + Water Burst/Geyser etc etc on nearly every encounter. Obviously most if not all would be dead before I even got a chance to cast everything. 

 

I think maybe the key to this build is to perhaps strip out a few abilities, the problem for me at least is identifying which need to go! 

 

I have considered recreating my original and going back to Rad/Dark (cant find the build I used so threw one together):

 

Spoiler

https://www.midsreborn.com/builds/download.php?uc=1629&c=720&a=1440&f=HEX&dc=78DA75945B4F135110C7FFDBDD52B65C4A45E45A4AAB5CCAA5509FBC43004D0C90104C7C6D36B4948D489BB624FAA67E045FFC0CBE79FB02C66BA246A3BEF962E2054D004D7C55D7D99D1D3848D864B3BF9D3367E63F732E7357A6EB5FBD9C9D8016995AB12A95EC54B15C5E2B558BE5E09C55B01775D013A2B7677B20BB60AD16F2B9F48295B3ADAA5D5CCD4ED2CC6AC78EC3E4DAD2527ADA2A5FCACED956E5B285BAF96271257D6EC52E2C57C31E5F28E5F3B90636BB567BB510F1FE66F3562E5FAE2CDBA5E8D992BDE887A1F8F9F2D536D291A0F75800EAE3D06FCA003226021810E86578A49187B6E31B04BA746FC4404CA09BA10671811E865A74C08313944353C368381DF046C23825709CA1DEF3F6E0244323C639DE630AA12B61A06388133C216B50193182B823931F3034E1AEC03D8603B8CFE04A08291D3142780FDFE535C341BC1378CB70086F189E525E535565629DF5BA35D62971E9C7D76B52BA06654EA0012D9A1F768627B7E117C3331A8828BE7A447CDBD0C8D081B0C01F7289993843A9A36AC7A3C870B15D18131861E8465A6054E02141B389E714A259ED6B333E07BC043DF826B02EF08521818FACA68EAA6C51EB6FC1074E90A4915625AED62A9D49088C9367BB5A413BF4A0EF62301C4650A04620C47004B50C01CAD4A96AE884430F74B2C7D4F0311CD5FDA9AEB2980B49827E137DE81688338C20C130412AE3EAD6896393BBD0870D867E6C098033F47B87CE3D3B2422A96E83A42C6D4A9636254BFB823EBDAAE05E7CE2B8295993415981417C15F017675896EB1A4918D0B6CFB4A30DE0B72BC62097BF0CD7C96548DD704352FFF09EFA47A4473768525ADB3EE44E30CDD51A1895B8A3F8EE6A70618321C3AD71E13677244A1D195337C69874248326862E63F7FDE5BEEE8A9E37BCBB2A277667761FC77943BDD3C8AEB17D33BCFBB213FF1F7BED1759CAD63E337EFE6727BCC53DA8C54D8699412A5411E1D0C9DF75589C7F254DCF6B

 

Or maybe going for something new like Ice Blast:

 

Spoiler

 

All that being said out of the 3 sets (Water, Rad, Ice) Water does seem to have the most damage potential? I mean the Tidal Power mechanic with Water Jet is great as it is. 

 

I am at a loss to say the least!

 

I would like to be able to take this character into the higher end of difficulty content as well.

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50 minutes ago, WitchofDread said:

In your experience why is cold better? Doubling down on -res? Access to -def? How do you manage without a self heal?

     Ice/Cold means everything is moving and attacking slowly if not running away (Avoid).  You've got so much there potentially it's in overkill even vs +4's.  That said Ice/Dark is also very nasty.  Both are very solid performers.

 

     PS:  it's all that slow and recharge debuff that let's you get away from needing a self heal.  You just don't get attacked much meaning any defense and resistance you do have goes a lot further.  And Benumb is just nasty against hard targets.

Edited by Doomguide2005
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2 hours ago, WitchofDread said:

Sounds like a good argument. But overall ice/cold would perform better in higher end content? 

 

Where would that compare to sonic/cold?

 

Would ice/dark perform better than water?

Ice is a top performer, and will perform better for ST damage, but not AoE.  

 

Water should perform just fine, unless you really want to min/max.  

 

Personally for regular encounters you'll want to skip fear and even tar.  I have like five Dark Miasmas and I don't have fearsome state on any of them.  It's really only for soloing, or crawling.

 

 

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Ideally I'm looking for a character to play all through the hardest content with some solo potential - hence fearsome.

 

I think I'm leaning towards 2 characters:

 

Ice/dark/dark corr

Sonic/cold/soul corr or dark/cold/stone troller - though I think the sonic/cold will likely net better results, maybe. Though I would prefer the troller.

 

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You have the reverse idea here (but pay attention that trite as it sounds having fun with the character will be more important than min max picks that don't click), Water is good AoE but mushy single target damage despite the mechanic you've mentioned, Ice is good single target damage (some of the best ST if using a build with tailored procs in the attacks) but its the AoE that is mushy (anecdotal, but I remember being turned off at throwing Blizzard + Ice Storm and seeing minions surviving. Which is -not- what I expected when dropping a nuke).

 

Rad is hurt by the long animations despite having good procs (unlike Ice which is mostly fast animations) but does not have any special benefits that I find important (I mean, it does lower defense on the target, but this is not something I find of use).

 

Things to consider: Water comes with a built-in heal so it lends itself to soloing and even taking down hard targets. This is more important when the secondary has no heal (such as /cold) but recouping HP simply by attacking has worth when doing more extreme soloing such as tackling AVs.

 

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I played a Dark/Rad defender on live and play a Rad/Dark corruptor on HC. It's a pretty rare combination, but I find it to be very strong and a lot of fun. 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uundertaker: Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: X-Ray Beam -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(31), TchofLadG-%Dam(36)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/Heal(11), TchoftheN-Acc/EndRdx/Heal/HP/Regen(23), TchoftheN-Acc/EndRdx/Rchg(36), TchoftheN-%Dam(37)
Level 2: Irradiate -- Erd-Dmg(A), Erd-Acc/Rchg(3), Erd-Dmg/Rchg(5), Erd-Acc/Dmg/Rchg(15), Erd-Acc/Dmg/EndRdx/Rchg(31), Erd-%Dam(36)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(7)
Level 6: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(11), DmpSpr-ToHitDeb/Rchg/EndRdx(23), DmpSpr-Rchg/EndRdx(43), DmpSpr-ToHitDeb/EndRdx(50)
Level 8: Electron Haze -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(9), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(17), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), SprScrBls-Rchg/+End(37)
Level 10: Super Jump -- BlsoftheZ-ResKB(A)
Level 12: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/ActRdx/Rchg(17), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(37)
Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(25)
Level 16: Shadow Fall -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(29), GldArm-3defTpProc(43), ShlWal-ResDam/Re TP(45)
Level 18: Cosmic Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(34), Apc-Dam%(42)
Level 20: Fearsome Stare -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(25), SphIns-ToHitDeb/EndRdx/Rchg(45), SphIns-Acc/EndRdx/Rchg(46)
Level 22: Howling Twilight -- RechRdx-I(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Neutron Bomb -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(42)
Level 28: Petrifying Gaze -- Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-Acc/EndRdx/Rchg/Hold(48)
Level 30: Maneuvers -- Rct-Def/EndRdx(A)
Level 32: Atomic Blast -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(43)
Level 35: Dark Consumption -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc(42)
Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(39), CldSns-%Dam(39), CldSns-ToHitDeb/EndRdx/Rchg(39), TchoftheN-Heal(40), TchoftheN-Acc/Heal(40)
Level 41: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(50)
Level 44: Soul Drain -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-Dmg/Rchg(48), Obl-Dmg(50)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 10: Double Jump 
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Support Radial Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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		|-------------------------------------------------------------------|

 

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10 hours ago, WitchofDread said:

In your experience why is cold better? Doubling down on -res? Access to -def? How do you manage without a self heal?

Cold gives decent defense, you need a lot of stacked defense. It also increases max hp. It refills endurance, and has pretty decent debuffing.

 

Personally I like my ice/dark/dark corruptor for most content, but for 4star hard mode I think cold has more use.

 

That said I was contemplating running the numbers on a potential sonic/cold, but to me it almost feels criminal to have a Corruptor with no rain power, but -res would be useful too and the devs just tweaked sonic blast with i4.

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@Sovera then perhaps neither water or ice is the best fit then.

 

In most cases I don't generally mind which blast set as I like most and could make them work. What I want is a character I can take through all the games aspects, so having powers that are beneficial to hard mode is important.

 

@SeraphimKensai

I'm curious how different sonic Blast is after the tweaks as it was previously better overall on a def.

 

It's one of those sets I enjoy conceptually but in practice it just doesn't perform well enough.

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13 hours ago, WitchofDread said:

I'm curious how different sonic Blast is after the tweaks as it was previously better overall on a def.

It's substantially better for all ATs. They added damage to Sirens Song and Screech. I've got a Poison/Sonic defender and the changes made a huge difference.

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It's not terrible. People don't like it not having a hard single target attack and it's secondary effect is nigh useless. The voltaic sentinel is actually useful for action economy with /dark. This is because /dark demands a lot of attention and volty can attack while you are slowly casting your /dark powers.

 

It's not a great powerset but it's totally usable.

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17 minutes ago, Yaliw said:

It's not terrible. People don't like it not having a hard single target attack and it's secondary effect is nigh useless. The voltaic sentinel is actually useful for action economy with /dark. This is because /dark demands a lot of attention and volty can attack while you are slowly casting your /dark powers.

 

It's not a great powerset but it's totally usable.

Erm, what? The changes made to Elec Blast recently, especially the addition of the shocked mechanic, has bumped Elec Blast up quite aways. I want to say that on... was it @Bopper's blast comparisons the new Elec Blast moved to like A-Tier?

 

One of @Voltak's top end HM defenders is an Elec/Elec Defender.

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Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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18 minutes ago, Yaliw said:

Ahh you see, I did not know about these changes. That's great to know that and I'll have to try it again!

You might find it worth your while. 🙂 I certainly found the set far more enjoyable to play and seeing Shocked! start flying around (alongside Scourge if you're a corruptor) gets to be quite fun. 

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Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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I have a dm/elec defender that uses provoke to tank and lead the charge so to speak when I use it. It works really well for my needs. I imagine a corruptor version of it would work out. Mine leans into the debilitating attacks between end drain and -tohit, -regen it makes for a very survivable toon.

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So i have put together the following build:

 

38.8% ranged def - less than desirable!

75 S/L res - pretty good.

5.2s off perma hasten so with ageless it should be all good. End is tight without ageless as well!

 

If i drop Voltaic and take maneuvers, ranged def goes to 43% - which is better?

 

 

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Villain Profile:
------------
Level 1:    Lightning Bolt    
 (A) Apocalypse - Chance of Damage(Negative)
 (3) Apocalypse - Damage/Endurance
 (3) Apocalypse - Damage/Recharge
 (5) Apocalypse - Damage/Recharge/Accuracy
 (5) Apocalypse - Recharge/Accuracy


Level 1:    Twilight Grasp    
 (A) Panacea - +Hit Points/Endurance
 (7) Panacea - Heal/Endurance
 (7) Panacea - Heal
 (9) Panacea - Heal/Endurance/Recharge
 (9) Panacea - Heal/Recharge
 (11) Accuracy IO


Level 2:    Ball Lightning    
 (A) Artillery - Accuracy/Damage
 (11) Artillery - Damage/Endurance
 (13) Artillery - Damage/Recharge
 (13) Artillery - Accuracy/Damage/Recharge
 (15) Artillery - Accuracy/Recharge/Range
 (15) Artillery - Endurance/Recharge/Range


Level 4:    Tar Patch    
 (A) Recharge Reduction IO


Level 6:    Short Circuit    
 (A) Armageddon - Chance for Fire Damage
 (17) Armageddon - Damage/Endurance
 (17) Armageddon - Damage/Recharge
 (19) Armageddon - Damage/Recharge/Accuracy
 (19) Armageddon - Recharge/Accuracy
 (21) Fury of the Gladiator - Chance for Res Debuff


Level 8:    Charge Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Darkest Night    
D-Sync Origin:D-Sync Marginalization


Level 12:    Zapp    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (21) Sting of the Manticore - Accuracy/Damage
 (23) Sting of the Manticore - Damage/Endurance/Recharge
 (23) Sting of the Manticore - Damage/Endurance
 (25) Sting of the Manticore - Accuracy/Interrupt/Range
 (25) Gladiator's Javelin - Damage/Endurance/Recharge


Level 14:    Howling Twilight    
 (A) Annihilation - Chance for Res Debuff


Level 16:    Shadow Fall    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Reactive Defenses - Scaling Resist Damage
 (27) Reactive Defenses - Defense
 (29) Kismet - Accuracy +6%


Level 18:    Tesla Cage    
 (A) Superior Scourging Blast - Accuracy/Damage
 (29) Superior Scourging Blast - Accuracy/Damage/RechargeTime
 (31) Superior Scourging Blast - RechargeTime/PBAoE +End
 (31) Unbreakable Constraint - Chance for Smashing Damage
 (31) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (33) Gladiator's Net - Chance of Damage(Lethal)


Level 20:    Fearsome Stare    
 (A) Glimpse of the Abyss - Chance of Damage(Psionic)
 (33) Cloud Senses - Chance for Negative Energy Damage
 (33) Cloud Senses - Accuracy/ToHitDebuff
 (34) Cloud Senses - Accuracy/Endurance/Recharge
 (34) Cloud Senses - Accuracy/Recharge


Level 22:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 24:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (36) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 26:    Voltaic Sentinel    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (36) Expedient Reinforcement - Accuracy/Damage
 (36) Expedient Reinforcement - Accuracy/Damage/Recharge
 (37) Expedient Reinforcement - Endurance/Damage/Recharge


Level 28:    Hasten    
 (A) Recharge Reduction IO
 (37) Recharge Reduction IO


Level 30:    Kick    
 (A) Empty


Level 32:    Thunderous Blast    
 (A) Superior Malice of the Corruptor - Accuracy/Damage
 (37) Superior Malice of the Corruptor - Damage/Recharge
 (39) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
 (39) Superior Malice of the Corruptor - Damage/Endurance/Recharge
 (39) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
 (40) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage


Level 35:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (40) Gladiator's Armor - TP Protection +3% Def (All)
 (40) Titanium Coating - Resistance
 (42) Titanium Coating - Resistance/Endurance
 (42) Titanium Coating - Resistance/Recharge
 (46) Titanium Coating - Resistance/Endurance/Recharge


Level 38:    Dark Servant    
 (A) Cloud Senses - ToHit Debuff
 (42) Cloud Senses - Accuracy/ToHitDebuff
 (43) Cloud Senses - Accuracy/Recharge
 (43) Cloud Senses - ToHit Debuff/Endurance/Recharge
 (43) Cloud Senses - Accuracy/Endurance/Recharge
 (45) Cloud Senses - Chance for Negative Energy Damage


Level 41:    Dark Consumption    
 (A) Obliteration - Accuracy/Damage/Recharge
 (45) Obliteration - Accuracy/Recharge


Level 44:    Dark Embrace    
 (A) Aegis - Resistance
 (45) Aegis - Resistance/Endurance
 (46) Aegis - Resistance/Recharge
 (46) Aegis - Psionic/Status Resistance


Level 47:    Soul Drain    
 (A) Obliteration - Chance for Smashing Damage
 (48) Obliteration - Accuracy/Damage/Recharge
 (48) Eradication - Chance for Energy Damage
 (48) Eradication - Accuracy/Damage/Recharge
 (50) Eradication - Accuracy/Damage/Endurance/Recharge


Level 49:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Red Fortune - Defense
 (50) Red Fortune - Defense/Endurance


Level 1:    Scourge    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 1:    Shocked    
Level 49:    Quick Form    
Level 24:    Afterburner    
Level 50:    Cardiac Core Paragon    
------------

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