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Posted

When the "individual name colors" setting is on, each name is converted to a fixed color — some hash process, I suppose. 

 

Is there any way to show which color the name is while we are building and naming the toon? It would be helpful to match the color of costume pieces to the name, or to tweak the name to produce a specific color effect. Maybe if you have a cold-based hero you want your name to be blue, instead of neon pink. Or whatever.

 

Is that possible?

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The original @Hertz, creator of the Stan and Lou audio series on YouTube. Player of City of Heroes for yonks.1

 

1A yonk is a very long time.

Posted (edited)

If I'm not mistaken, it's based on the first letter of the name.

 

Edit: I am mistaken 

Edited by Yaliw
Posted
1 hour ago, Yaliw said:

If I'm not mistaken, it's based on the first letter of the name.

I don’t think so. I have a SG of what are essentially clones, all named Wild Willow (using capital i and lower-case L to create the illusion of the same name). Four are green, one is red, one is brown, and one is blue.

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The original @Hertz, creator of the Stan and Lou audio series on YouTube. Player of City of Heroes for yonks.1

 

1A yonk is a very long time.

Posted

I've only recently started doing that with the names, because why not, and the first toon I put it on was PINK BAMPFER and guess what color his name came out as?  Yup, pink.  I wondered if maybe the system takes any color in your name as a suggested color, maybe make a BLUE VJHFCGHFH just to see if it comes out blue.

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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Posted

It does have to do with the characters, but the game basically adds the (ascii?) values of all the letters together and turns that into a color, then repeatedly adds 5 until it reaches a minimum brightness of 127.

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Posted

The color is, drum roll please

 

Nemesis plot

 

It will be any shade you don't want it

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"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted
On 11/21/2022 at 12:02 PM, Outrider_01 said:

The color is, drum roll please

 

Nemesis plot

 

It will be any shade you don't want it

Nemesis

<.<

>.>

I KNEW IT!

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  • Retired Developer
Posted

Unfortunately there isn't!

 

I did take a look at the code involved out of curiosity and the bulk of the generation is done by a hashing process that's also used by other systems. As mentioned by someone else, the result is then brought up to a minimum brightness if the luminosity is too low.

 

I went ahead and ported the relevant portions to an html/javascript page you can run locally to test names out, if it helps.

 

The zip file contains the .htm file (which you can read and edit in a text editor).

 

It's possible some anti-virus might freak out at that, or it might not work at all since locally run pages might have their javascript turned off as a security feature from your browser, anti-virus or something else.

coh-name-colors.zip

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