Jump to content

Mabe Take a Look at Levitate?


Arnabas

Recommended Posts

I am looking at Mesmerize and Levitate, the first two powers in Mind Control. I am a bit confused at the balancing....

Levitate, the tier 2 power is:

 

  • Less accurate
  • Slower to cast
  • Longer to recharge
  • Has a shorter range
  • Costs more endurance

 

This might make sense if it was the more damaging of the 2 powers, but on top of being worse in every way, it also does less damage. It doesn't seem to match other powers. Is this intentional? Does it have advantages that are not immediately apparent? 

Link to comment
Share on other sites

Well for one, less accuracy isn't really a big deal past the early level

It's only takes 0.2 seconds longer to animate and it more then makes up for that in damage coming out to about 15% more DPS.

They both have 6 second recharge, so I'm not sure where you are getting that from.

And the 1ish endurance cost difference is fairly trivial.

 

On top of that, levitate causes knock up, which is consistently reliable in most situations. While Mesmerize causes sleep, which falls off the moment you join a team or deal any AoE damage.

 

The real issue here seems to be that that powers info is showing the controller "critical control" damage as always being a thing. This effects all controller powers and makes them deal double damage to enemies already controlled, this effects both levitate and mesmerize, but mesmerizer's info is listing it in it's overall damage numbers (even on dominator which does not get this), basically making them power look like it deals double the damage it actually deals. This is a fairly common issue among alot of sets, in reality mesmerize is dealing half the damage it shows in the info.

Edited by Riot Siren

Kaika DB/INVUN Stalker                                                 Unluck AR/Nin Blaster

Riot Siren Bio/Dark Tank                                                      Ria Greenheart Axe/Sheild scrapper

Blue Meteor Em/Rad Scrapper                                             Fio Rune  FIre/Rad Stalker 

Link to comment
Share on other sites

3 hours ago, Arnabas said:

Is this intentional? Does it have advantages that are not immediately apparent? 

 

Sleeps are interrupted by any damage, healing or change in position (KB/KD/KU).  KU isn't, which makes Levitate a stronger control than Mesmerize.

Get busy living... or get busy dying.  That's goddamn right.

Link to comment
Share on other sites

3 hours ago, Arnabas said:

This might make sense if it was the more damaging of the 2 powers, but on top of being worse in every way, it also does less damage.

 

Levitate does around 1/3rd more damage than Mesmerize. I'm not sure where you got the idea that they're the same damage?

Link to comment
Share on other sites

Levitate does smashing damage in a set that does almost exclusively psi, which makes it really useful for the things that resist psi. The things that resist psi damage tend to resist it heavily (70-95%).

 

Try soloing a bank vault door with only mesmerize vs. only levitate and you'll see levitate's value. It's also a knockup which tends to ragdoll its targets in a way non-vectored knockdowns don't.

Link to comment
Share on other sites

12 hours ago, Riot Siren said:

It's only takes 0.2 seconds longer to animate and it more then makes up for that in damage coming out to about 15% more DPS.

They both have 6 second recharge, so I'm not sure where you are getting that from.

 

I would have sworn that I saw 8 seconds on Levitate. Must be hallucinating.

But for sure, it says Mesmerize does more damage.

Link to comment
Share on other sites

9 hours ago, Vanden said:

 

Levitate does around 1/3rd more damage than Mesmerize. I'm not sure where you got the idea that they're the same damage?

I didn't say they are the same damage. I said Mesmerize does more damage.

And I got that idea when creating the character, where it reads that Mesmerize does an average of 19.8 and Levitate does an average of 13.07 

Link to comment
Share on other sites

16 hours ago, Riot Siren said:

The real issue here seems to be that that powers info is showing the controller "critical control" damage as always being a thing. This effects all controller powers and makes them deal double damage to enemies already controlled, this effects both levitate and mesmerize, but mesmerizer's info is listing it in it's overall damage numbers (even on dominator which does not get this), basically making them power look like it deals double the damage it actually deals. This is a fairly common issue among alot of sets, in reality mesmerize is dealing half the damage it shows in the info.

 

3 hours ago, Arnabas said:

I didn't say they are the same damage. I said Mesmerize does more damage.

And I got that idea when creating the character, where it reads that Mesmerize does an average of 19.8 and Levitate does an average of 13.07 

Like I said, it a issue with how the info is being displayed in game It's listing the controller critical damage, as the base damage

Kaika DB/INVUN Stalker                                                 Unluck AR/Nin Blaster

Riot Siren Bio/Dark Tank                                                      Ria Greenheart Axe/Sheild scrapper

Blue Meteor Em/Rad Scrapper                                             Fio Rune  FIre/Rad Stalker 

Link to comment
Share on other sites

9 hours ago, Arnabas said:

I didn't say they are the same damage. I said Mesmerize does more damage.

And I got that idea when creating the character, where it reads that Mesmerize does an average of 19.8 and Levitate does an average of 13.07 

As stated above, the in-game Average Damage number is incorrect for Mesmerize since it includes containment damage. Excluding containment, at lvl 50 Mesmerize does 30.586 points of damage and Levitate does 40.373 points of damage.

https://cod.uberguy.net/html/power.html?power=controller_control.mind_control.mesmerize&at=controller

https://cod.uberguy.net/html/power.html?power=controller_control.mind_control.levitate&at=controller

  • Thumbs Up 1

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

Link to comment
Share on other sites

On 9/26/2023 at 8:52 AM, Riot Siren said:

On top of that, levitate causes knock up, which is consistently reliable in most situations. While Mesmerize causes sleep, which falls off the moment you join a team or deal any AoE damage.

 

EXCEPT... yes, even if the sleep is broken, it's already shut off various armors or buffs/debuffs, which take time for the NPC to be able to use again and usually can cut through defenses other things aren't.  *Especially* with how early you get it, that's insanely useful. COT mage bubble? Doesn't resist sleep. AOE debuff aura that's making everyone miss? Turned off by a sleep. Armor? Turned off by sleep. Used to toake my mind controllers/doms on MLTF/LRSFs because ... they'd let you deal with the AVs one at a time while the others took a nap. Sleeps are *quite* powerful, but people are so hung up on "oh, but they're woken up with any damage" nobody pays attention.

  • Thumbs Up 1

Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

I tried to combine Circle and DE, but all I got were garden variety evil mages.

Link to comment
Share on other sites

2 minutes ago, Greycat said:

 

EXCEPT... yes, even if the sleep is broken, it's already shut off various armors or buffs/debuffs, which take time for the NPC to be able to use again and usually can cut through defenses other things aren't.  *Especially* with how early you get it, that's insanely useful. COT mage bubble? Doesn't resist sleep. AOE debuff aura that's making everyone miss? Turned off by a sleep. Armor? Turned off by sleep. Used to toake my mind controllers/doms on MLTF/LRSFs because ... they'd let you deal with the AVs one at a time while the others took a nap. Sleeps are *quite* powerful, but people are so hung up on "oh, but they're woken up with any damage" nobody pays attention.

Oh I didn't mean to imply it wasn't useful, sorry if it came off that way, more that I found the knock up more constantly useful, while the sleep tends to be more situational.

Kaika DB/INVUN Stalker                                                 Unluck AR/Nin Blaster

Riot Siren Bio/Dark Tank                                                      Ria Greenheart Axe/Sheild scrapper

Blue Meteor Em/Rad Scrapper                                             Fio Rune  FIre/Rad Stalker 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...