Damoklese Posted January 26 Posted January 26 I really like the aesthetic of the set. I like jolting chain and synaptic overload and static field. But everyone says the set is bad..with no damage or proc potential and the pets suck. I guess I'm just wondering if that is true, why it is true, and if anyone has figured out how to make the set good?
EmperorSteele Posted January 26 Posted January 26 Well, that's the thing. For general content, it's fine. Get on a team, summon your pets, use your holds, leverage your secondary, and you'll do well. When people say it's not good, it's because no, you won't be able to solo a +4/x8 map in record time (or maybe at all) or solo a Pylon, or defeat Tyrant with only 3 other players, or achieve any other ridiculous stunts that honestly NO ONE should be able to do...But it'll get you through the rest of the game the way its meant to be played. 4 4 1
UltraAlt Posted January 26 Posted January 26 31 minutes ago, Damoklese said: But everyone says the set is bad I didn't. You are the first person that I have run into on the forums that says it is "bad". That being said, there is a lot of negativity on the forums about some power sets by people playing cookie-cutter/mini-maxed characters built with Mids. Part of the issues that some players have with electric powers is that they forgo some damage for the end-drain effect. Also, it is best to clearly state if you are talking about characters level 50+ (the end-game) or if you are talking about characters playing the game (the leveling content) -and- if you are talking about playing on teams (the game is designed for team play) or solo (the game has had some changes to make it more solo-friendly) Personally, I have no problems with any of my electric characters (across the various archetypes). I think that I only have one electric controller. They are electric/electric. I only play them when teaming. They are level 28 this point. I'm a character conception player so I'm playing to the character conception while trying to leverage the powers of the set to do what they do best. That is through power usage, rotation, and tactics. The character doesn't have end issues. You can slot Performance Shifter: Chance for +end in almost every power (only slot a couple of course, but...) You can also slot Power Transfer: Chance for heal in any of the powers that take end mods. However, most of the self heals the character receives comes from bouncing the electric heal off nearby characters - it chains and if you are nearby it will hit you pretty much every time. The set seems to work fine to me, but I'm not number crunching. For reference, I have 150 characters on Homecoming and have been playing since about a week before Issue 2 dropped (I was there for the Rularuu Invasion Event 2004). You can make all the characters you want. Making characters by character conception (and playing them that way) and playing different archetypes and power sets allows you to explore world in City of Heroes in different ways. No two characters really play the same unless you intentionally use the same builds - I don't really see a point in doing that myself unless it is to make the same character over again on another server instead of moving a character from one server to another one. Playing the game differently, adds variety and increase game replay value. I suggest that you don't let people persuade you not to try something. Try it and find out for yourself. That being said, play the game the way you enjoy it. 1 2 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Carnifax Posted January 26 Posted January 26 Electric is fine. It has a layered approach to mezzes / end drain which is quite interesting. Damage is meh. But if you're just on a team running content it's perfectly fine, I enjoyed my Elec/Poison all the way to 50 but don't play them much any more. The gremlins are utter cretins though 1 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Psyonico Posted January 26 Posted January 26 My experience with Electric Control is that it is low damage and soft control... Does that make it "bad"? IMO it needs some help. At the bare minimum I'd like to see synaptic overload's chain move much faster and jolting chain's damage to be increased a bit My experience with it is mostly on an Elec/TA controller. I made it to 50 and haven't played the toon since. 1 1 1 What this team needs is more Defenders
warlyx Posted January 27 Posted January 27 the problem isnt that elec is bad , is that others are "better" it has a unique sleep field , but then others sets have a better version of it (bonfire , earthquake, ice slick) , both interrupt but 1 make the mobs stay on the patch the sleep doesnt. (the sleep has less CD tho , but at 50 with enough recharge all are perma) then u look at synaptic overload , then to seeds and notice the huge difference of how both powers work. Gremlins pets aren that good either. The dmg of the set is "meh" thanks to the "end drain tax" i guess 1
Braddack Posted January 27 Posted January 27 i Have an ele Control, Rad Attack, Dominator, and hell i love him to dead.
Scarlet Shocker Posted February 1 Posted February 1 I hate the noise it makes. Does that count? There's a fine line between a numerator and a denominator but only a fraction of people understand that.
mistagoat Posted February 14 Posted February 14 Electric control is functional but unimpressive. I have an elec/cold troller that gets very little playtime. It's niche (-end) is cool in theory but it doesn't seem super effective in practice. I seem to have stumbled down a path of pairing every troller primary with the dark secondary, I'm only missing 4 primaries and electric is one of them, can't say I'm super excited to run that one up but maybe it'll surprise me. At least all the -to hit in Dark should help the gremlins stay alive a little longer. Maybe....I dunno...they're very fragile.... Way back on live... you could put the contagious confusion proc in the chain and it worked great to spread confusion but that was removed. I never understood why, it was never better than seeds or total domination and it really helped the set but you know how it goes... SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen
kikyoku Posted February 17 Posted February 17 Ok I can't leave a thread slandering my favorite controller build. I have an elec/dark troller, and it is an absolutely wild time. Yes, as everyone says the dps is bad. Like, awful. But if you are worried about dps why are you playing a controller? My average fight on a team goes like this: drop static field, which immediately sleeps and starts draining all the mobs, jump in with conductive aura active and finish draining. Drop Tar patch to make all mobs squishy, and by now you team/pets are moving in and attacking. Spam Chain fences/tesla cage as needed to keep things grouped/subdued. Variety of buffs/heals from dark affinity keep myself and the team virtually indestructible, and alpha is completely shut off by the sleep. Of course I slot the crap out of end mod. Late game has some other things to supplement damage, like fold space and judgment (of course I picked ion with the end drain). People have mentioned that end drain is limited effectiveness, but few things resist it, and even if it doesn't shut them down completely, it does functionality behave like a massive -rech by reducing the attack rate of everything you fight. It's also incredible against anything that habitually uses end drain (you've never felt satisfaction until a mob of 20 freaks is standing around with 0 end and unable to attack). To sum up, yeah it has low damage and doesn't do great solo (survivability is A+ though, never had a tanktroller before), but it is amazing as support/damage mitigation, and makes every team breeze through. Also end drain is hilarious when you do it well. Also I love my electro monkeys. 1
OdinAZ Posted February 18 Posted February 18 On 2/17/2024 at 12:56 AM, kikyoku said: My average fight on a team goes like this: drop static field, which immediately sleeps and starts draining all the mobs, jump in with conductive aura active and finish draining. Drop Tar patch to make all mobs squishy, and by now you team/pets are moving in and attacking. Spam Chain fences/tesla cage as needed to keep things grouped/subdued. Variety of buffs/heals from dark affinity keep myself and the team virtually indestructible, and alpha is completely shut off by the sleep. This. Especially Conductive Aura. It will drain ALL of the endurance from surrounding mobs. Do you know what mobs do when they don't have any endurance? Nothing. They are "effectively" held. Boom....secret controller win. 2
Infinitum Posted February 19 Posted February 19 On 2/17/2024 at 12:56 AM, kikyoku said: Ok I can't leave a thread slandering my favorite controller build. I have an elec/dark troller, and it is an absolutely wild time. Yes, as everyone says the dps is bad. Like, awful. But if you are worried about dps why are you playing a controller? My average fight on a team goes like this: drop static field, which immediately sleeps and starts draining all the mobs, jump in with conductive aura active and finish draining. Drop Tar patch to make all mobs squishy, and by now you team/pets are moving in and attacking. Spam Chain fences/tesla cage as needed to keep things grouped/subdued. Variety of buffs/heals from dark affinity keep myself and the team virtually indestructible, and alpha is completely shut off by the sleep. Of course I slot the crap out of end mod. Late game has some other things to supplement damage, like fold space and judgment (of course I picked ion with the end drain). People have mentioned that end drain is limited effectiveness, but few things resist it, and even if it doesn't shut them down completely, it does functionality behave like a massive -rech by reducing the attack rate of everything you fight. It's also incredible against anything that habitually uses end drain (you've never felt satisfaction until a mob of 20 freaks is standing around with 0 end and unable to attack). To sum up, yeah it has low damage and doesn't do great solo (survivability is A+ though, never had a tanktroller before), but it is amazing as support/damage mitigation, and makes every team breeze through. Also end drain is hilarious when you do it well. Also I love my electro monkeys. My experience as well. When I learned Elec Control was regarded as pretty bad in some circles - I was left scratching my head. Because it is literally my best, safest, and most fun - especially paired with Storm.
azanimefan Posted February 21 Posted February 21 it's comes down to what you expect from a troller. Generally trollers do 2 things. 1) field control 2) buff/debuff as a side effect trollers also do damage, now there are exceptions, illusion has no/little field control in exchange it has high damage, but if thats the trade off for illusion the question becomes what is electric control? soft/highly chance dependent control (lots of sleeps), so the control factor is a bit... meh end based debuff... now in theory this is fine, in the <50 content only a few AVs ignore END debuffing; however in incarnate, almost everything ignores end debuffing. it's really disappointing really, so it's a type of debuff with almost no real use later in the game. so you have a controller set that is way too dependent on sleeps and knock back/knock downs for its hard control, which does meh/low damage to trade off for END debuff/drain which doesn't really work in endgame since the AI simply ignores end anyway. it's just not a great set. 1
Heatstroke Posted February 21 Posted February 21 On 2/18/2024 at 3:31 AM, OdinAZ said: This. Especially Conductive Aura. It will drain ALL of the endurance from surrounding mobs. Do you know what mobs do when they don't have any endurance? Nothing. They are "effectively" held. Boom....secret controller win. well, not nothing. They will still attack.. but they will tend to use the weakest lowest end cost attack which wont kill anyone.
Yomo Kimyata Posted February 21 Posted February 21 On 1/26/2024 at 5:09 PM, UltraAlt said: Part of the issues that some players have with electric powers is that they forgo some damage for the end-drain effect. Exactly this. It’s why some players have issues with kinetic melee or dark melee because they forgo some damage for increased safety. Or why some players have issues with mind controllers because they forgo pets for other benefits. This game, like most of reality, is designed around trade offs and some players don’t want trade offs. Too bad for them, I say. 3 Who run Bartertown?
Infinitum Posted February 21 Posted February 21 4 hours ago, azanimefan said: END debuff/drain which doesn't really work in endgame since the AI simply ignores end anyway. I'm not sure what you have seen-this is not my experience at all. I can easily make like bob barker and spay or neuter the mob population solo on a +4/8. Takes forever to kill them but they can't move and they can't fight in literally a few seconds of me taking over. 1
SeraphimKensai Posted February 21 Posted February 21 I'm a big fan of electric control, it works well. On HC alone I have taken it to 50 on an elec/cold troller, elec/psi domi, elec/dark troller, and elec/poison troller. Maybe I need another elec domi. 1
Infinitum Posted February 21 Posted February 21 32 minutes ago, SeraphimKensai said: I'm a big fan of electric control, it works well. On HC alone I have taken it to 50 on an elec/cold troller, elec/psi domi, elec/dark troller, and elec/poison troller. Maybe I need another elec domi. Try elec/storm troller - end drains plus slows
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now