temnix Posted February 29 Share Posted February 29 As far as I know, a base must be either magical or technological. Unless there is some insurmountable technical obstacle, it would be better to let players mix and match. Link to comment Share on other sites More sharing options...
Vanden Posted February 29 Share Posted February 29 There is almost certainly no such limitation. 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
JasperStone Posted February 29 Share Posted February 29 I mix both in my bases Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet. Link to comment Share on other sites More sharing options...
Rudra Posted February 29 Share Posted February 29 (edited) As has already been stated, you can mix and match magic and tech in your bases. I have a base that overtly uses both elements, another base that has a technology front and a hidden magic back, and others. Use whatever elements you want in your SG base creations. Edit: I have to ask. Did you even try to use both magic and tech items in your base or did you just assume you couldn't, pop over to the forums, and request what could already be done? Edited February 29 by Rudra Link to comment Share on other sites More sharing options...
Greycat Posted February 29 Share Posted February 29 7 hours ago, temnix said: As far as I know, a base must be either magical or technological. Unless there is some insurmountable technical obstacle, it would be better to let players mix and match. Not sure where you got that idea. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Player2 Posted February 29 Share Posted February 29 I think the only limitation I've stumbled across for this is the teleporters and teleport beacons. If you put up a tech teleport beacon, which looks like a television monitor with a scene from the zone you would teleport into, you must use one of the teleporter options in the Tech category. Likewise, if you put up one of the Arcane beacons which look like open scrolls, then you must use one of the Arcane teleporter options. Link to comment Share on other sites More sharing options...
Ghost Posted February 29 Share Posted February 29 I have reported all of you to the mods for mixing and matching! Link to comment Share on other sites More sharing options...
Oubliette_Red Posted February 29 Share Posted February 29 20 hours ago, temnix said: As far as I know, a base must be either magical or technological. Unless there is some insurmountable technical obstacle, it would be better to let players mix and match. As far as I know, the only limitation is with regards to the Teleport pads and their Beacons. Tech beacons won't connect to magic pads and vise versa. You can on the other hand, fudge it. I like the visibility of the Tech beacons but hate the overly large tech pads so in one of my bases I used Oranbegan portals and placed a Black Hole portal in front of the pad's portal. There's likely a way to do the opposite as well. Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it. Link to comment Share on other sites More sharing options...
Rudra Posted February 29 Share Posted February 29 2 minutes ago, Oubliette_Red said: As far as I know, the only limitation is with regards to the Teleport pads and their Beacons. Tech beacons won't connect to magic pads and vise versa. You can on the other hand, fudge it. I like the visibility of the Tech beacons but hate the overly large tech pads so in one of my bases I used Oranbegan portals and placed a Black Hole portal in front of the pad's portal. There's likely a way to do the opposite as well. If all anyone wants to do is have arcane beacon signs with their tech teleporters or tech beacon signs with their arcane teleporters, all they have to do is hide the linked beacons that have the function either in the floor, the ceiling, or an object, and place the desired beacons at the teleporter where others can see them. If they want to use a tech teleporter field on an arcane object? They can do that as you demonstrate. If they want to use an arcane teleporter with a tech effect? They can mix, match, and even merge objects to their heart's content. If anyone wants a tech version of the fire and ice crystal? They can use tech objects to build a housing that hides most of the fire and ice crystal object to give it a tech appearance. Everything else either has both a tech and a magic version or you can just use available objects together freely to make what you want. Link to comment Share on other sites More sharing options...
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