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Posted

As far as I know, a base must be either magical or technological. Unless there is some insurmountable technical obstacle, it would be better to let players mix and match.

Posted

I mix both in my bases

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Posted (edited)

As has already been stated, you can mix and match magic and tech in your bases. I have a base that overtly uses both elements, another base that has a technology front and a hidden magic back, and others. Use whatever elements you want in your SG base creations.

 

Edit: I have to ask. Did you even try to use both magic and tech items in your base or did you just assume you couldn't, pop over to the forums, and request what could already be done?

Edited by Rudra
Posted
7 hours ago, temnix said:

As far as I know, a base must be either magical or technological. Unless there is some insurmountable technical obstacle, it would be better to let players mix and match.

 

Not sure where you got that idea.

screenshot_240229-02-16-01.jpg

Posted

I think the only limitation I've stumbled across for this is the teleporters and teleport beacons.  If you put up a tech teleport beacon, which looks like a television monitor with a scene from the zone you would teleport into, you must use one of the teleporter options in the Tech category.  Likewise, if you put up one of the Arcane beacons which look like open scrolls, then you must use one of the Arcane teleporter options.

Posted
20 hours ago, temnix said:

As far as I know, a base must be either magical or technological. Unless there is some insurmountable technical obstacle, it would be better to let players mix and match.

 

As far as I know, the only limitation is with regards to the Teleport pads and their Beacons. Tech beacons won't connect to magic pads and vise versa. You can on the other hand, fudge it. I like the visibility of the Tech beacons but hate the overly large tech pads so in one of my bases I used Oranbegan portals and placed a Black Hole portal in front of the pad's portal. There's likely a way to do the opposite as well.

 

9PBDx1W.jpg

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Posted
2 minutes ago, Oubliette_Red said:

 

As far as I know, the only limitation is with regards to the Teleport pads and their Beacons. Tech beacons won't connect to magic pads and vise versa. You can on the other hand, fudge it. I like the visibility of the Tech beacons but hate the overly large tech pads so in one of my bases I used Oranbegan portals and placed a Black Hole portal in front of the pad's portal. There's likely a way to do the opposite as well.

 

9PBDx1W.jpg

If all anyone wants to do is have arcane beacon signs with their tech teleporters or tech beacon signs with their arcane teleporters, all they have to do is hide the linked beacons that have the function either in the floor, the ceiling, or an object, and place the desired beacons at the teleporter where others can see them. If they want to use a tech teleporter field on an arcane object? They can do that as you demonstrate. If they want to use an arcane teleporter with a tech effect? They can mix, match, and even merge objects to their heart's content.

 

If anyone wants a tech version of the fire and ice crystal? They can use tech objects to build a housing that hides most of the fire and ice crystal object to give it a tech appearance.

 

Everything else either has both a tech and a magic version or you can just use available objects together freely to make what you want.

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