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Posted

I was thinking of rolling a new Blaster.  I have a 50 Psychic/Temporal, and I've got a smattering of Sentinels, so the ranged set I think I want to play with is Archery.  I just don't know what to pair it with!  /Temporal is out.  And I'll arbitrarily throw out /Dark as well because I never want to Shadow Maul anything ever again.  I was looking at /Nin but it looks very lackluster.

 

 

So what would you all recommend and why?

 

 

Posted

Archery/Tactical Arrow is the most thematic, and Glue Arrow is a nice way of keeping your distance from foes.  Others prefer secondaries with melee options, but I prefer to stay as far away as possible.

Posted

TACTICAL ARROW

 

If I could make that blink like an annoying 90's web site, I would.  If you're playing an Archery Blaster, you want Tactical Arrow.  Eagle Eye, Agility, and Gymnastics, by themselves, make this secondary worthwhile, even if you don't train any other power in the set.  Glue Arrow, Ice Arrow, and Flash Arrow are the utility powers from Trick Arrow that we all know and love.

 

My level 50 main villain is Archery/Tactical Arrow, and I have only Electrified Net Arrow, Upshot, Eagle Eye, Agility, and Gymnastics -- I didn't take any of the other arrow powers because I decided I didn't need them.  Instead, I was able to max out my defense by adding Hover, CJ/Acrobatics, Stealth, Leadership and Scorpion Shield to Gymnastics.  BTW: no Hasten required -- Agility takes care of that.  "But what about the End cost of all those toggles?"  Eagle Eye is a toggle version of Quick Recovery, so I never run out of endurance -- while running 10 toggles (yes, 10 -- an entire tray of toggles).

 

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

Posted

My (incredibly biased) vote is for /EM, having played one for ages. Admittedly, I made my archer ~10 years ago before /TA was an option for blasters, and while it is a cool and thematic pairing if you want more utility arrows and hate meleeing, it's far from the only one.

 

/TA, between Eagle Eye, Agility, and Gymnastics, offers +20% accuracy, +20% recharge, +50% recovery, +225% regen, +1.75% def, KD/Immob protection, and some speed boosts and mes resistance (still hits you, but wears off quicker). That's sweet, not gonna lie.

 

Energy Manipulation offers a variety of high-damage smashing/energy melee attacks, which are very useful versus ghosts, robots, and other highly-lethal-resistant foes. If CoT ghosts have 40+% lethal resistance, an A/TA blaster is going to have a bad time (their immobilize only does ~20% more damage than Snap Shot, as an 8 second DoT), but an A/EM blaster can pop off Bone Smasher + Total Focus to annihilate it. It also gives a blaster Energize; that's not really a selling point with every secondary offering some sort of sustain tools these days, but it IS among the nicer options for that now instead of the trash it was many issues ago, with permanent +120% global endurance reduction and the same +regen as Eagle Eye. Power Boost is fine, but being able to turn Aid Self / Aid Other into a full heal is admittedly rather niche. None of that is all that important though.

 

Boost Range is the real selling point here. Perma right out of the box with SOs, this power is the equivalent of 3-slotting all your abilities with range SOs, an effect that no one ever does because you need to slot them for acc/dam/rech instead, but is surprisingly nice once you try out. As an Archer, your bread and butter is mowing down basically every spawn with a brutal volley of Rain of Arrows/Fistful of Arrows/Explosive Arrow, but with Boost Range, you can do that full chain from over 100' away, and joust around to mow down any lucky bosses that survived the initial salvo. Being able to tag the ENTIRE battle with Fistful no matter how spread out they are is a huge QoL perk, and this makes kiting a breeze if you want to cheese fights with hover / joust around with Combat Jumping + Hurdle. As an archer, being able to just tag enemies no matter how far they are feels RIGHT. It also affects non-attack powers; an /EM Blaster with Teleport is THE fastest character in the game if you need to cross long distances (Shadow Shard maps, I'm looking at you).

Posted

/Temporal is the most underrated set IMO, mainly on account of it blooming late.

 

Temporal has 2 main advantages that often go unnoticed:

 

 

Time Shift, the level 35 power, is a Mag 3 Stun with 70ft range and a 20ft radius. Thus, other than its duration, it is identical to the Controller power Flashfire. As far as I'm aware, this power is stronger than ANY Stun available to ANY power set in the game other than the pure Control sets. This includes the Defender/Corruptor buff sets, which are typically Mag 2. The Stun won't last as long as a Controllers would, but for a Blaster, you don't need to. Stun the mob from afar and then blast them into bits in near perfect safety. You can even add a Knockback proc if you want and it will trigger extremely frequently and knock bosses down too.

 

Time Lord, the level 38 power, provides protection from Stuns. If you combine Time Lord, Combat Jumping and Acrobatics, you thus have protection from Hold, Stun, and Immobilize. Not amazing protection, mind you, but enough that combined with your other abilities can carry you far.

 

Posted

/Ice, for a couple of reasons.

 

#1 as has been mentioned before, very few things that resist lethal also strongly resist cold. ice sword seems to do very nice damage to almost EVERYTHING, without the gaps for certain enemy groups that, say, energy has.

 

Ice patch is BRUTAL, locking down whole spawns while you take a step backwards and catch them with your cones. even things that are immune to slows will be sprawling and flopping all over the place.

 

Frigid Protection is vastly more powerful than the tanker (Chilling Embrace) version, right out of the box... primarily due to it's greater radius. My /ice blaster is, in many ways, far tougher and more capable of dealing with tough/large spawns than my SCRAPPERS are.

 

Not only does it slow their attacks by 20%, but it also reduces ALL damage within it's huge radius by the same amount. That's like having a 35% damage resistance to everything within short range (Not just melee range) that stacks with any other defense/resists you can plop in there.... not to mention that it tends to keep everything tightly clumped together for cones and aoe's.

 

Not only that, but you know those guys with machine guns, poisons, and the like that do dot damage to you? well, guess what... FP's protection refreshes every second and a half... I have had a dozen council guys long-spraying me, and I take NO damage from it whatsoever... all those little 2 point hit? FP eats them for breakfast.

 

Shiver stacks on more -recharge, and touch (of course) provides a full service hold... which, even if it doesn't stick as a hold, STILL provides debuffs.

 

 

Archery/Ice ... the only think it lacks is +perception.

Posted

I used to play this guy, he was a sentinel before sentinels were a thing.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Booster Red: Level 50 Natural Blaster

Primary Power Set: Archery

Secondary Power Set: Energy Manipulation

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge

Level 1: Power Thrust

  • (A) Accuracy IO

Level 2: Aimed Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge

Level 4: Fistful of Arrows

  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (21) Positron's Blast - Accuracy/Damage/Endurance

Level 6: Blazing Arrow

  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance/Recharge

Level 8: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Explosive Arrow

  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Accuracy/Damage/Endurance

Level 14: Boxing

  • (A) Stupefy - Accuracy/Recharge
  • (31) Stupefy - Endurance/Stun
  • (43) Stupefy - Accuracy/Endurance
  • (43) Stupefy - Stun/Range
  • (43) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Chance of Knockback

Level 16: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - End/Resist
  • (36) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (42) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 20: Weave

  • (A) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Recharge Speed

Level 22: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Recharge Speed

Level 24: Aim

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 26: Stunning Shot

  • (A) Stupefy - Accuracy/Recharge
  • (36) Stupefy - Endurance/Stun
  • (37) Stupefy - Accuracy/Endurance
  • (37) Stupefy - Stun/Range
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (39) Stupefy - Chance of Knockback

Level 28: Energy Punch

  • (A) Mako's Bite - Accuracy/Damage
  • (48) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Damage/Recharge
  • (50) Mako's Bite - Accuracy/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 30: Build Up

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 32: Rain of Arrows

  • (A) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (33) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown

Level 35: Boost Range

  • (A) Recharge Reduction IO

Level 38: Bone Smasher

  • (A) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Damage/Endurance
  • (46) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)

Level 41: Personal Force Field

  • (A) Luck of the Gambler - Recharge Speed

Level 44: Repulsion Field

  • (A) Endurance Reduction IO

Level 47: Temp Invulnerability

  • (A) Endurance Reduction IO

Level 49: Energize

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Recharge Reduction IO

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Recharge Reduction IO

Level 1: Defiance

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Health

  • (A) Miracle - Heal
  • (3) Miracle - +Recovery
  • (5) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (5) Performance Shifter - EndMod/Recharge
  • (7) Performance Shifter - EndMod/Accuracy
  • (7) Performance Shifter - Chance for +End

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

------------

  • 2 weeks later
Posted

I used to play this guy, he was a sentinel before sentinels were a thing.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Booster Red: Level 50 Natural Blaster

Primary Power Set: Archery

Secondary Power Set: Energy Manipulation

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge

Level 1: Power Thrust

  • (A) Accuracy IO

Level 2: Aimed Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge

Level 4: Fistful of Arrows

  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (21) Positron's Blast - Accuracy/Damage/Endurance

Level 6: Blazing Arrow

  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance/Recharge

Level 8: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Explosive Arrow

  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Accuracy/Damage/Endurance

Level 14: Boxing

  • (A) Stupefy - Accuracy/Recharge
  • (31) Stupefy - Endurance/Stun
  • (43) Stupefy - Accuracy/Endurance
  • (43) Stupefy - Stun/Range
  • (43) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Chance of Knockback

Level 16: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - End/Resist
  • (36) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (42) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 20: Weave

  • (A) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Recharge Speed

Level 22: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Recharge Speed

Level 24: Aim

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 26: Stunning Shot

  • (A) Stupefy - Accuracy/Recharge
  • (36) Stupefy - Endurance/Stun
  • (37) Stupefy - Accuracy/Endurance
  • (37) Stupefy - Stun/Range
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (39) Stupefy - Chance of Knockback

Level 28: Energy Punch

  • (A) Mako's Bite - Accuracy/Damage
  • (48) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Damage/Recharge
  • (50) Mako's Bite - Accuracy/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 30: Build Up

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 32: Rain of Arrows

  • (A) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (33) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown

Level 35: Boost Range

  • (A) Recharge Reduction IO

Level 38: Bone Smasher

  • (A) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Damage/Endurance
  • (46) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)

Level 41: Personal Force Field

  • (A) Luck of the Gambler - Recharge Speed

Level 44: Repulsion Field

  • (A) Endurance Reduction IO

Level 47: Temp Invulnerability

  • (A) Endurance Reduction IO

Level 49: Energize

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Recharge Reduction IO

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Recharge Reduction IO

Level 1: Defiance

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Health

  • (A) Miracle - Heal
  • (3) Miracle - +Recovery
  • (5) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (5) Performance Shifter - EndMod/Recharge
  • (7) Performance Shifter - EndMod/Accuracy
  • (7) Performance Shifter - Chance for +End

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

------------

 

Neat, been playing an archery/em myself and was kind of wondering what direction to take her in. This build looks pretty reasonable and at least not terribly expensive. I am liking the character so far and think she will be my first ever 50 blaster. Never got into the archtype in the old days, admittedly always preferred the rather safe gameplay of scrappers and brutes.

Posted

You guys all suck.

 

I was happily thinking "well obviously I'm going to just go /TA with my archer, since that makes the most sense!"

 

But nooooo. I had to read this thread. Now I'm having QUESTIONS. I'm starting to wonder if I should go /ice instead. Or /NRG.

 

Blah! Blah, I say.

 

Maybe I'll just flip a coin.

 

Or maybe I'll just make ALL of them. Hmph.

Posted

TACTICAL ARROW

 

If I could make that blink like an annoying 90's web site, I would.  If you're playing an Archery Blaster, you want Tactical Arrow.  Eagle Eye, Agility, and Gymnastics, by themselves, make this secondary worthwhile, even if you don't train any other power in the set.  Glue Arrow, Ice Arrow, and Flash Arrow are the utility powers from Trick Arrow that we all know and love.

 

My level 50 main villain is Archery/Tactical Arrow, and I have only Electrified Net Arrow, Upshot, Eagle Eye, Agility, and Gymnastics -- I didn't take any of the other arrow powers because I decided I didn't need them.  Instead, I was able to max out my defense by adding Hover, CJ/Acrobatics, Stealth, Leadership and Scorpion Shield to Gymnastics.  BTW: no Hasten required -- Agility takes care of that.  "But what about the End cost of all those toggles?"  Eagle Eye is a toggle version of Quick Recovery, so I never run out of endurance -- while running 10 toggles (yes, 10 -- an entire tray of toggles).

 

Like this?

[move]TACTICAL ARROW[/move]

Posted

Like this?

[move]TACTICAL ARROW[/move]

 

That works, too!  ;D

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

Posted

I cannot speak for anything else but I have a water/ice blaster at 50 and geared and because of /ice he is almost unkillable. the aura is so friggin big i can hover above packs in 4/8 farms like 20 feet and it will still effect them all. in caves and places you cant hover you just toss down an ice patch and LOL in survivability. Not to mention the ice ST chain is pretty flawless.

Posted

Here's a general purpose leveling build for Archery/Tactical Arrow with SOs, which focuses on single target damage and maximizing defense towards the higher levels.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Wrongbow SO: Level 50 Natural Blaster

Primary Power Set: Archery

Secondary Power Set: Tactical Arrow

Power Pool: Leaping

Power Pool: Flight

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Snap Shot

  • (A) Damage Increase
  • (3) Damage Increase
  • (3) Damage Increase

Level 1: Electrified Net Arrow

  • (A) Immobilisation Duration

Level 2: Aimed Shot

  • (A) Damage Increase
  • (5) Damage Increase
  • (7) Damage Increase
  • (7) Recharge Reduction
  • (9) Recharge Reduction
  • (9) Recharge Reduction

Level 4: Glue Arrow

  • (A) Slow

Level 6: Blazing Arrow

  • (A) Damage Increase
  • (11) Damage Increase
  • (11) Damage Increase
  • (13) Recharge Reduction
  • (13) Recharge Reduction
  • (15) Recharge Reduction

Level 8: Aim

  • (A) Recharge Reduction
  • (15) Recharge Reduction
  • (17) Recharge Reduction

Level 10: Upshot

  • (A) Recharge Reduction
  • (17) Recharge Reduction
  • (19) Recharge Reduction

Level 12: Explosive Arrow

  • (A) Damage Increase
  • (19) Damage Increase
  • (21) Damage Increase
  • (21) Recharge Reduction
  • (23) Recharge Reduction
  • (23) Recharge Reduction

Level 14: Fly

  • (A) Flight Speed

Level 16: Flash Arrow

  • (A) Recharge Reduction
  • (25) Recharge Reduction
  • (25) Recharge Reduction

Level 18: Ranged Shot

  • (A) Damage Increase
  • (27) Damage Increase
  • (27) Damage Increase
  • (29) Recharge Reduction
  • (29) Recharge Reduction
  • (31) Recharge Reduction

Level 20: Eagle Eye

  • (A) Endurance Modification
  • (31) Endurance Modification
  • (31) Endurance Modification

Level 22: Combat Jumping

  • (A) Defense Buff
  • (33) Defense Buff
  • (33) Defense Buff

Level 24: Hover

  • (A) Defense Buff
  • (33) Defense Buff
  • (34) Defense Buff

Level 26: Maneuvers

  • (A) Endurance Reduction
  • (34) Endurance Reduction
  • (34) Endurance Reduction
  • (36) Defense Buff
  • (36) Defense Buff
  • (36) Defense Buff

Level 28: Agility

  • (A) Flight Speed

Level 30: Kick

  • (A) Knockback Distance

Level 32: Rain of Arrows

  • (A) Damage Increase
  • (37) Damage Increase
  • (37) Damage Increase
  • (37) Recharge Reduction
  • (39) Recharge Reduction
  • (39) Recharge Reduction

Level 35: ESD Arrow

  • (A) Hold Duration
  • (39) Hold Duration
  • (40) Hold Duration

Level 38: Gymnastics

  • (A) Endurance Reduction
  • (40) Endurance Reduction
  • (40) Endurance Reduction
  • (42) Defense Buff
  • (42) Defense Buff
  • (42) Defense Buff

Level 41: Scorpion Shield

  • (A) Endurance Reduction
  • (43) Endurance Reduction
  • (43) Endurance Reduction
  • (43) Defense Buff
  • (45) Defense Buff
  • (45) Defense Buff

Level 44: Tough

  • (A) Endurance Reduction
  • (45) Endurance Reduction
  • (46) Endurance Reduction
  • (46) Resist Damage
  • (46) Resist Damage
  • (48) Resist Damage

Level 47: Weave

  • (A) Endurance Reduction
  • (48) Endurance Reduction
  • (48) Endurance Reduction
  • (50) Defense Buff
  • (50) Defense Buff
  • (50) Defense Buff

Level 49: Afterburner

  • (A) Flight Speed

Level 1: Brawl

  • (A) Empty

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Health

  • (A) Healing

Level 1: Hurdle

  • (A) Jumping

Level 1: Stamina

  • (A) Endurance Modification
  • (5) Endurance Modification

Level 1: Swift

  • (A) Flight Speed

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

Posted

thanks for posting a build! no KB to KD slotted for Explosive arrow? i hate the knockback

 

Thanks for the image: I'll post it on my MySpace page!  ;D

 

The build has only SOs in it as a leveling build.  If you want to slot it with KB2KD proc, knock yourself out.  Or down.  Or back.  Whatever works for you.  ;)

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

Posted

thanks for posting a build! no KB to KD slotted for Explosive arrow? i hate the knockback

 

Thanks for the image: I'll post it on my MySpace page!  ;D

 

The build has only SOs in it as a leveling build.  If you want to slot it with KB2KD proc, knock yourself out.  Or down.  Or back.  Whatever works for you.  ;)

 

Do you need accuracy Io/So also?

Posted

I guess my reply got zapped in the forum migration. Here's my arch/ta build. I'm only at level 30 but I make a final build to level with if i'm familiar enough with the powers so I can throw attuned versions of my final IOs as I go. It's already very fun and easy with insta-snipe (kismet, a level 25 to-hit IO in tactics and the offensive buff from P2W does it) and the kb to kd in explosive arrow. Bonfire is just going to be added lulz to my 15 second RoA at 50.

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Glue Monitor: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Snap Shot -- Apc-Acc/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Dmg/Rchg(11), Apc-Dmg/EndRdx(23), Apc-Dam%(29)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(37)
Level 2: Aimed Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(39)
Level 4: Glue Arrow -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(40), Rgn-Knock%(40), Ann-ResDeb%(46)
Level 6: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(39)
Level 8: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 10: Upshot -- RechRdx-I(A), RechRdx-I(11)
Level 12: Explosive Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(13), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(29), Ann-ResDeb%(39)
Level 14: Aim -- RechRdx-I(A), RechRdx-I(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(19), StnoftheM-Dam%(19), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dmg/EndRdx(31)
Level 20: Eagle Eye -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(23), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Regen/Rcvry+(36), NmnCnv-Heal/Rchg(43)
Level 22: Combat Jumping -- LucoftheG-Rchg+(A)
Level 24: Maneuvers -- LucoftheG-Def(A), LucoftheG-Rchg+(37), Ksm-ToHit+(46)
Level 26: Tactics -- ToHit-I(A)
Level 28: Agility -- Run-I(A)
Level 30: Boxing -- Empty(A)
Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg/EndRdx/Rchg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Rchg/+Status Protect(34), SprDfnBrr-Acc/Dmg(37)
Level 35: Bonfire -- SudAcc-KBtoKD(A), RechRdx-I(36), Dmg-I(40)
Level 38: Gymnastics -- LucoftheG-Rchg+(A)
Level 41: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 44: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(45), StdPrt-ResDam/Def+(45), ImpSki-Status(45), UnbGrd-Max HP%(46)
Level 47: Weave -- ShlWal-Def(A), Rct-ResDam%(48), LucoftheG-Rchg+(48), ShlWal-ResDam/Re TP(48)
Level 49: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Heal(A), Prv-Absorb%(31), Prv-Heal/EndRdx(34), Pnc-Heal/+End(43), RgnTss-Regen+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Agility Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Cimeroran Core Superior Ally 
Level 50: Clarion Partial Core Invocation 
Level 50: Support Core Embodiment 
------------

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  • Like 1
Posted
On 7/15/2019 at 6:43 PM, WumpusRat said:

You guys all suck.

 

I was happily thinking "well obviously I'm going to just go /TA with my archer, since that makes the most sense!"

 

But nooooo. I had to read this thread. Now I'm having QUESTIONS. I'm starting to wonder if I should go /ice instead. Or /NRG.

 

Blah! Blah, I say.

 

Maybe I'll just flip a coin.

 

Or maybe I'll just make ALL of them. Hmph.

 

 

 Really the only thing nrg has going for it that I enjoy is the range booster,  You rarely need to worry about mobs being spread out too far apart as you can tag them all easily with your aoe attacks. Other than that the set doesn't offer a whole lot else. I'm not a fan of "blapping" so the melee attacks are either a waste of time or only there to hold IO sets.

  • Like 1
  • 2 weeks later
Posted
On 7/22/2019 at 5:57 PM, SmalltalkJava said:

 

Do you need accuracy Io/So also?

 

"Need" is entirely subjective.  In my leveling build (above), I probably depend too much on Aim, Upshot, and Tactics.  You might prefer to add a few +Acc, instead.

 

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

Posted

I'm torn now. Can't decide if I want to keep my 4 slotted ESD arrow for slightly better set bonuses and super-situational power against robots (anything it'd hold is already dead from my RoA), or switch to a 4 cloud senses Flash Arrow which would be more useful more often (7% -to hit). If the latter i'm not sure if i'd be better off slotting the damage proc or leaving it out so as not to aggro when using flash for glowie grabbing situations. Thoughts?

Posted
15 hours ago, Veelectric Boogaloo said:

I'm torn now. Can't decide if I want to keep my 4 slotted ESD arrow for slightly better set bonuses and super-situational power against robots (anything it'd hold is already dead from my RoA), or switch to a 4 cloud senses Flash Arrow which would be more useful more often (7% -to hit). If the latter i'm not sure if i'd be better off slotting the damage proc or leaving it out so as not to aggro when using flash for glowie grabbing situations. Thoughts?

I play my Archery/Tactical Arrow in the spirit of my old Trick Arrow/Archery Defender.  So my selection of toys includes everything from the secondary and treats them like Defender-lite powers.  Except Glue Arrow which mules damage procs.  I was on the fence about using damage procs in Electric Net Arrow and Ice Arrow, because c'mon that's broken stuff, but opted not to do it. 

 

So I say... why not both? 😉 

  • Like 1
Posted

No room for both. I ended up going with flash and threw the damage proc in there. will just rely on my ranged defense and the -to hit for whichever enemies aggro from it in glowie situations.

 

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