kelika2 Posted April 15 Posted April 15 Call it Crashing Down. Origins can be anything from random drops to merits of all types to just a vendor. Also I have no idea what would happen if a single power has multiple KB2KD slotted in it. Also not thinking of what set bonuses there would be if any. Scales level 7-50 KB2KD/Acc KB2KD/Dmg - for those who are about to freak out about the Overwhelming Force set, that proc also has random fire damage as well as random knockback. its still special dont worry KB2KD/End KB2KD/Rech KB2KD/range - does nothing if said power does not accept range enhancements. id love this for cone attacks like Buckshot KB2KD/whatever if anything as we do have some IO sets with 3-5 pieces. maybe a proc And to compensate for Sudden Acceleration always being there for us make it KB2KD/Chance for Lethal damage. Why lethal? i dont know what damage type is Whiplash is when you suddenly accelerate. All this is just to make the Knockback tax less taxing 1 1
megaericzero Posted April 15 Posted April 15 Erm, what's the function of every enhancement in the set doing KB2KD?
Saiyajinzoningen Posted April 15 Posted April 15 <closes can of worms, places it in ziplock bag. puts bag in an empty coffee can. seals coffee can. places coffee can in a barrel, fills barrel with cement. welds barrel closed. rolls barrel to dock, puts barrel on boat, pilots boat to Mariana Trench rolls barrel overboard never looks back> 1 1 1 Its easy to criticize a suggestion but can you suggest an alternative?
Rudra Posted April 15 Posted April 15 (edited) Sorry, but this proposed set is nonsense. All 6 enhancements provide a KB to KD proc? And would all 5 set bonuses also be KB to KD? Edit: Also, the level range is ridiculous. Only PvP sets and ATOs get a level 10-50 range, and nothing gets a level 7-50 range. So maybe a level 20-50 like other sets, but most definitely not a level 7-50 range. Edited April 15 by Rudra 1
tidge Posted April 15 Posted April 15 6 hours ago, kelika2 said: All this is just to make the Knockback tax less taxing How about taking AoE immobilization powers? This may not be an option for Kheldians, of course. I think I see what you are trying to do here, but if it is Knockback that is really the issue, the Sudden Acceleration piece is not unique and can be slotted into all powers that do Knockback/Knockdown. 1
Saiyajinzoningen Posted April 15 Posted April 15 (edited) 26 minutes ago, Clave Dark 5 said: I admire the creativity of your response, but your sig is doing it no favors. 😃 Technically true however the KB-KD debate has gone on and on and on I have weighed in on both sides of the issue suggested countless potential fixes more often than not things get so heated a GM shuts down the thread I am beyond fatigued at this point regarding this issue We don't need a new KB set, especially when the current Knockback sets are broken the force feedback proc breaks the 5x rule and the sudden acceleration set is paradoxical to use. kb, more kb, more kb, more kb, more kb, then no kb Edited April 15 by Saiyajinzoningen 1 Its easy to criticize a suggestion but can you suggest an alternative?
Saiyajinzoningen Posted April 15 Posted April 15 1 minute ago, Clave Dark 5 said: I can understand that, so many issues like MM customization have been chewed over so much... I do wonder what one could do to unbreak KB though. two very different beasts. nearly everyone wants mm customization KB is a subject of major contention. some folk like it some folk hate it. there are so many reasons and counter reasons. but regardless of what side you choose on the KB-KD argument the 2 sets I mentioned before require adjustment Its easy to criticize a suggestion but can you suggest an alternative?
kelika2 Posted April 15 Author Posted April 15 9 hours ago, megaericzero said: Erm, what's the function of every enhancement in the set doing KB2KD? to have kb2kd with options to fill a hole
Frozen Burn Posted April 15 Posted April 15 10 hours ago, kelika2 said: Call it Crashing Down. Origins can be anything from random drops to merits of all types to just a vendor. Also I have no idea what would happen if a single power has multiple KB2KD slotted in it. Also not thinking of what set bonuses there would be if any. Scales level 7-50 KB2KD/Acc KB2KD/Dmg - for those who are about to freak out about the Overwhelming Force set, that proc also has random fire damage as well as random knockback. its still special dont worry KB2KD/End KB2KD/Rech KB2KD/range - does nothing if said power does not accept range enhancements. id love this for cone attacks like Buckshot KB2KD/whatever if anything as we do have some IO sets with 3-5 pieces. maybe a proc And to compensate for Sudden Acceleration always being there for us make it KB2KD/Chance for Lethal damage. Why lethal? i dont know what damage type is Whiplash is when you suddenly accelerate. All this is just to make the Knockback tax less taxing This makes no sense. First, KB>KD proc work by turning the power's KB mag to <1 (ie 0.67 and really low mag under 1 KB = KD). So, having more than 1 KB>KD proc in a power or set is pointless. Secondly, we already have a universal damage set that has a KB>KD proc in it. So, your proposal is redundant. I am all for another Universal Damage set that has other set bonuses and a different proc, though. As for Sudden Acceleration proc - I don't think it should be a dual proc. And there aren't many, if any, out there. So, I doubt the Devs would go for it either.
Indystruck Posted April 15 Posted April 15 Really, it's not anymore pointless than having a KB enhancing set that then you nullify all the KB in, so... there's that I guess... 1 @Twi - Phobia on Everlasting
PoptartsNinja Posted April 15 Posted April 15 The problem with universal damage sets is: they're unique. So if you slot this as a set, you get no real benefit because all of your tools are in one set; and if you slot them individually you obsolete an existing tool: the Sudden Acceleration KB to KD, which only does KB to KD. I suspect obsoleting Sudden Acceleration is the OP's intent: trying to render an existing tool useless by introducing more powerful versions of the same tool. Which I can't really agree with. What would be neat would be some new common sets for range/melee/ranged aoe/melee aoe whose 6th slot bonus was an inherent KB to KD proc. Something like: Pulled Punches (30-50) Acc/Dam Dam/End Acc/Rech Acc/Dam/End Acc/Dam/Rech Acc/Dam/End/Rech 2) X% recovery 3) X% energy/negative resistance 4) X% Energy/Negative/Melee Def 5) X% recharge 6) KB to KD With some reasonable but not overwhelming set bonuses that cap out with a KB to KD for the people who are more interested in fishing for bonuses than proc bombing. 2
golstat2003 Posted April 15 Posted April 15 14 minutes ago, PoptartsNinja said: The problem with universal damage sets is: they're unique. So if you slot this as a set, you get no real benefit because all of your tools are in one set; and if you slot them individually you obsolete an existing tool: the Sudden Acceleration KB to KD, which only does KB to KD. I suspect obsoleting Sudden Acceleration is the OP's intent: trying to render an existing tool useless by introducing more powerful versions of the same tool. Which I can't really agree with. What would be neat would be some new common sets for range/melee/ranged aoe/melee aoe whose 6th slot bonus was an inherent KB to KD proc. Something like: Pulled Punches (30-50) Acc/Dam Dam/End Acc/Rech Acc/Dam/End Acc/Dam/Rech Acc/Dam/End/Rech 2) X% recovery 3) X% energy/negative resistance 4) X% Energy/Negative/Melee Def 5) X% recharge 6) KB to KD With some reasonable but not overwhelming set bonuses that cap out with a KB to KD for the people who are more interested in fishing for bonuses than proc bombing. Better and more likely to be considered by the devs versus the original suggestion.
Major_Decoy Posted April 15 Posted April 15 (edited) 11 hours ago, Rudra said: Sorry, but this proposed set is nonsense. All 6 enhancements provide a KB to KD proc? And would all 5 set bonuses also be KB to KD? Edit: Also, the level range is ridiculous. Only PvP sets and ATOs get a level 10-50 range, and nothing gets a level 7-50 range. So maybe a level 20-50 like other sets, but most definitely not a level 7-50 range. Technically the ATOs have a level 13 to 50 range because you can't slot them until level 10. If you can slot it at level 7 it has a minimum level of 10. So PVP sets have a level range of 10-50 but ATOs do not. Edit: It looks like the minimum level for Overwhelming Force is also 13. Edited April 15 by Major_Decoy
kelika2 Posted April 15 Author Posted April 15 4 hours ago, PoptartsNinja said: The problem with universal damage sets is: they're unique. Just because the only Universal damage set is unique does not mean the new ones need to be
megaericzero Posted April 16 Posted April 16 5 hours ago, PoptartsNinja said: I suspect obsoleting Sudden Acceleration is the OP's intent: trying to render an existing tool useless by introducing more powerful versions of the same tool. Which I can't really agree with. To be fair, kelika did say to compensate Sudden Acceleration by giving its KB2KD something additional and then suggesting something that the proposed set doesn't have: 16 hours ago, kelika2 said: And to compensate for Sudden Acceleration always being there for us make it KB2KD/Chance for Lethal damage. -- What I'm trying to understand is why each enhancement has KB2KD. I'm guessing the purpose of the suggestion is to alleviate the slot tax by having KB2KD enhancements that also boost one aspect but not being beholden to which aspect so you can use them in powers with different needs (acc, dam, end, rech, etc.) without having to suggest separate sets.
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