DreamingShad Posted May 26 Share Posted May 26 I created a FF/Water Blast Defender and there is a +Wet stat on the abilities. This is listed separately from +Tidal Power like it does something different to the enemies. Does +Wet make electric damage do more or something? It's listed on the power description in game but not on the Wiki which makes me think it's an error. https://homecoming.wiki/wiki/Water_Blast 1 Link to comment Share on other sites More sharing options...
tidge Posted May 26 Share Posted May 26 Also: no one seems to know how to use the search function. 1 1 Link to comment Share on other sites More sharing options...
arcane Posted May 26 Share Posted May 26 It doesn’t do anything. Link to comment Share on other sites More sharing options...
Jacke Posted May 27 Share Posted May 27 "Wet" was a status flag that was granted by some Powers and was going to be used to buff other Powers. But the whole mechanism was dropped before the Page was released Live. Looks like some Powers still grant the flag that is now not used by any other Powers. Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum Link to comment Share on other sites More sharing options...
ZorkNemesis Posted May 27 Share Posted May 27 This was intended to be the compromise for Arsenal Control specifically not having an immobilize power to set up Containment with, allowing Liquid Nitrogen to immobilize "wet" targets. The issue though is that while it seems like a good idea on paper it was incredibly unwieldy, not explained in-game at all and Arsenal Control had no way to apply it itself forcing you to rely on others to do it since I believe both Freezing Rain and Sleet did not apply the effect either. The best way for a Controller to make something wet was to use the Fire Extinguishers from the Steel Canyon fire event. And as it turns out, Arsenal's Containment issues are a non-issue anyway from what I can tell. 1 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Glacier Peak Posted May 27 Share Posted May 27 14 minutes ago, Jacke said: "Wet" was a status flag that was granted by some Powers and was going to be used to buff other Powers. But the whole mechanism was dropped before the Page was released Live. Looks like some Powers still grant the flag that is now not used by any other Powers. https://cod.uberguy.net/html/tags.html?tag=wetstatus&q=bears Lots of em I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
Wavicle Posted May 27 Share Posted May 27 It MAY be used in the future. Currently does nothing. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted May 27 Share Posted May 27 25% chance to slip and fall (KB 0.67) 25% chance to choke for (mag 2) (crosses fingers) Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
tidge Posted May 27 Share Posted May 27 I can appreciate the effort to try to buff a different set (Arsenal Control) by leveraging tags from other sets (Water Blasts, Storm, whatever), but the identified sets that could (hypothetically, or otherwise) apply a +Wet tag are IMO already pretty well-performing and don't really need buffing or an additional reason to play them. Trying to synergize attacks across different primary/secondary choices seems dangerous to me. For example: uf the +Wet tag suddenly granted enemy critters +20% Resistance to Fire damage... I suspect players would become pretty upset. Link to comment Share on other sites More sharing options...
Player2 Posted May 27 Share Posted May 27 [insert NSFW joke here] Link to comment Share on other sites More sharing options...
Player2 Posted May 27 Share Posted May 27 1 hour ago, tidge said: Trying to synergize attacks across different primary/secondary choices seems dangerous to me. For example: uf the +Wet tag suddenly granted enemy critters +20% Resistance to Fire damage... I suspect players would become pretty upset. That would not bother me. But if that does happen, I think the next thing they need to work on is applying a +Burning flag and any critters that have that flag gain a +20% resistance to cold damage. How can you be freezing when you're on fire?? Link to comment Share on other sites More sharing options...
tidge Posted May 27 Share Posted May 27 36 minutes ago, Player2 said: That would not bother me. But if that does happen, I think the next thing they need to work on is applying a +Burning flag and any critters that have that flag gain a +20% resistance to cold damage. How can you be freezing when you're on fire?? This sort of thinking (apply game effects based on a primary choice that affect other player's primary choices etc.) definitely feels like a peculiar spiral that the game doesn't exactly need.... This strikes me as a "big squeeze, little juice" situation. Link to comment Share on other sites More sharing options...
Shin Magmus Posted June 7 Share Posted June 7 "What the F is Wet?" Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework Link to comment Share on other sites More sharing options...
ScarySai Posted June 7 Share Posted June 7 It's a relic of a really stupid change that was rolled back, but for some reason they didn't delete the text they added at the time. 1 Link to comment Share on other sites More sharing options...
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