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Posted

Can we please make the TTs bigger? Like really big? It is semi-annoying to be generally in the area of the team and miss the TTs being flashed because you weren't standing nut to butt with the rest of the team. Is there a reason that the area for the prompt to TT you to the mission needs to be so obnoxiously small? I can't think of a good reason at all... everyone wants big TTs even if they don't know it yet.

 

Please and thanks.... remember the slider all the way to the right, full send!

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Posted
1 hour ago, Mac B said:

everyone wants big TTs even if they don't know it yet.

I'm going to ask that you don't make statements like this. I prefer the current sized Team Transporters, at least for the Longbow Chaser one, because that is how big the Longbow Chaser is. And the TTs have a 15' radius, so why do you need to be "nut to butt" for them?

Posted
1 hour ago, Mac B said:

because you weren't standing nut to butt with the rest of the team.

 

4 minutes ago, Rudra said:

why do you need to be "nut to butt" for them?

I'm going to ask that both of you don't make statements like this.

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Posted

I don't care about the functional size of the object, but care about the 15' radius or area of effect... and that is specifically what I am referring towards when saying it needs to be bigger. 15' is stupid close and it invades the personal space of my character and none of them like it. The radius could easily be extended out to the same for incarnate destiny powers, but I'd personally prefer a 150' radius... like I said before, put the slider to the right, full send.

 

15' is too dang small, imo, and this could easily be extended without impacting anyone in a negative sense and would be exceptionally simple to implement.

Again, I don't care about the color scheme, the size of the transport objects or any of that fluff, but the actual using it thing. I've been on teams where someone casts this and I'm in the area, but not hugging everyone, and I don't get the prompt and the team is gone and I'm left alone and lonely.

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Posted (edited)
11 minutes ago, Mac B said:

I don't care about the functional size of the object, but care about the 15' radius or area of effect... and that is specifically what I am referring towards when saying it needs to be bigger. 15' is stupid close and it invades the personal space of my character and none of them like it. The radius could easily be extended out to the same for incarnate destiny powers, but I'd personally prefer a 150' radius... like I said before, put the slider to the right, full send.

 

15' is too dang small, imo, and this could easily be extended without impacting anyone in a negative sense and would be exceptionally simple to implement.

Again, I don't care about the color scheme, the size of the transport objects or any of that fluff, but the actual using it thing. I've been on teams where someone casts this and I'm in the area, but not hugging everyone, and I don't get the prompt and the team is gone and I'm left alone and lonely.

You needed to be more specific then. Sure, I won't care if the radius is expanded. (Edit: You won't get that 150' radius though. You might get 25' radius, but not anything incarnate level in size.)

 

(Though I need to point out that not caring if the radius for mission teleport is expanded is not the same as wanting it.)

 

Edited by Rudra
Posted

IDK, I think you could go a full 1500' radius on this and it isn't going to hurt anything or anyone, the whole zone or even between zones because you know some of us like to run TFs and you gotta be a solo talking to miss lib or azuria and someone is poppin it in the other zone and you're all loner status... really what is the major impact of letting the whole team be prompted to teleport to the next mission? this isn't exploitative in any major fashion or design... the team isn't getting PL'd to 50 in a few hours from this... the team isn't getting major buffs and running through the content with this... the team isn't getting anything other than a quality of life improvement of the most minor and yet impactful way for the people that routinely play the game and most likely the TF content... if you thought experiment this out, at what point does it become :*( oh no that's not good! :*( only place is maybe the RPers not liking it but the thing could drop an animation for other heroes at other locations/zones if that is a must or are we suggesting there aren't enough choppas for the heroes/villains? cause you know this multiverse has things like magic in it... magic is a pretty bendy thing for the sake of stories

 

also, I've been in discord teams where I've heard people lament that they weren't close enough for a TT to prompt them and then had to wait for the next prompt... so this is something that people do actually want, even if they don't articulate it in the perfect sense for everyone's sensibilities and also want to come all the way into the forums to make a full post about such a feature.... this is actually a big hurdle for many a people and the suggestion/help in game is pretty much worthless with the functionalities as they stand... 

Posted (edited)
13 minutes ago, Mac B said:

IDK, I think you could go a full 1500' radius on this and it isn't going to hurt anything or anyone, the whole zone or even between zones because you know some of us like to run TFs and you gotta be a solo talking to miss lib or azuria and someone is poppin it in the other zone and you're all loner status... really what is the major impact of letting the whole team be prompted to teleport to the next mission? this isn't exploitative in any major fashion or design... the team isn't getting PL'd to 50 in a few hours from this... the team isn't getting major buffs and running through the content with this... the team isn't getting anything other than a quality of life improvement of the most minor and yet impactful way for the people that routinely play the game and most likely the TF content... if you thought experiment this out, at what point does it become :*( oh no that's not good! :*( only place is maybe the RPers not liking it but the thing could drop an animation for other heroes at other locations/zones if that is a must or are we suggesting there aren't enough choppas for the heroes/villains? cause you know this multiverse has things like magic in it... magic is a pretty bendy thing for the sake of stories

 

also, I've been in discord teams where I've heard people lament that they weren't close enough for a TT to prompt them and then had to wait for the next prompt... so this is something that people do actually want, even if they don't articulate it in the perfect sense for everyone's sensibilities and also want to come all the way into the forums to make a full post about such a feature.... this is actually a big hurdle for many a people and the suggestion/help in game is pretty much worthless with the functionalities as they stand... 

https://homecoming.wiki/wiki/Mission_Transporter

 

For when you find yourself alone and lonely because the rest of the team used the Team Transporter to get to the next mission.

 

Edited by Rudra
Edited to correct "along" to "alone".
Posted

that one is a whole other topic... click mission transporter and take a nap... one can almost walk to the next mission, kill all, knit a kite and fly it on a windless day before mission transporter finally executes.... and that is a tangent to the TEAM transport that you're still missing... some of us want to be part of the TEAM and transport together and then say "ty" in chat to the caster, whomever that rando PUG is, and feel the feelings of gratification and dopamine and all those other stuffs... many others would love it if TT was given the full fledged opportunity to properly shine instead of being put in the corner!

 

make TTs so big that I get hang over prompts from the team late last night!

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Posted

Terms not to Google by Mac B..

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
31 minutes ago, Mac B said:

that one is a whole other topic... click mission transporter and take a nap... one can almost walk to the next mission, kill all, knit a kite and fly it on a windless day before mission transporter finally executes.... and that is a tangent to the TEAM transport that you're still missing... some of us want to be part of the TEAM and transport together and then say "ty" in chat to the caster, whomever that rando PUG is, and feel the feelings of gratification and dopamine and all those other stuffs... many others would love it if TT was given the full fledged opportunity to properly shine instead of being put in the corner!

 

make TTs so big that I get hang over prompts from the team late last night!

You're trolling. Got it.

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Posted

imo You don't deserve bigger TT's because You haven't learned to appreciate regular sized ones. i am always thrilled and grateful whenever my teammates pull their TT's out for our benefit, even if we gotta get a lil' close to all appreciate at the same time.

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g_d's lil' monster ❤️

 

 

Posted

prefer them covered in a tasteful lil' x made out of electrical tape. but i won't turn my nose up at any TT's shared in the spirit of teamwork!

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g_d's lil' monster ❤️

 

 

Posted
3 minutes ago, Owl Girl said:

i won't turn my nose up at any TT's shared in the spirit of teamwork!

 

cow-udder.jpg?quality=80%26strip=all&f=1

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

Geez.  I wouldn't mind the AEO being a bit larger, but since all you have to do is move into the area at some point, it's not an important thing.

I've accidentally gone into the base just as someone said TT, did a bit of stuff in the base, come out and caught the TT fine.

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Posted
16 hours ago, Troo said:

 

cow-udder.jpg?quality=80%26strip=all&f=1

udderly wrong TTs

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Posted
On 10/18/2024 at 12:34 PM, Mac B said:

because you weren't standing nu

 

 

 

On 10/18/2024 at 12:34 PM, Mac B said:

Can we please make the TTs bigger?

 

images?q=tbn:ANd9GcTHofeNUC3KROENA_KUmlT

 

 

6 hours ago, GM_GooglyMoogly said:

Trooly a titillating topic!

 

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Posted
On 10/18/2024 at 2:52 PM, Rudra said:

You're trolling. Got it.

Are they? 

They are being silly about the slider, sure. I'm sure they meant nobody any offense. But the OP is 100% reasonable in suggesting this change. 
On a team, everyone mostly clicks exit or uses some nifty bind to exit - and what happens is the people that exit after you due to load time variances, they push you away. And if you don't move - you'll keep getting pushed about 15-20 feet. 

Sometimes, the player that is casting team teleport may not even say they are, and suddenly, because you exited first - you're out of range of the TT. 
Now, it's a small matter to trudge under the transport - as the prompt will come up every five seconds or so for 2 minutes. So, we won't "miss the bus". But as fast as some players are, some missions are complete (think Hess and those missions with just one computer to destroy) before you even arrive. 

As for mission teleport, we already know it doesn't need that 15 seconds or whatever it is to work. I see no reason why it wouldn't be instant, but they don't want us moving fast in the game for whatever reason. 
 

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