kelika2 Posted November 6 Share Posted November 6 tohit/dmg merged into a single power defense gaining resistance into a single power recovery gaining regen into a single power new: +special. better holds, sleeps, buffs and debuffs all around 1 5 Link to comment Share on other sites More sharing options...
Owl Girl Posted November 7 Share Posted November 7 is power creep, but only for the early game and Nobody has to run these missions if they don't wanna. i like this. 1 g_d's lil' monster ❤️ Link to comment Share on other sites More sharing options...
Ukase Posted November 7 Share Posted November 7 Since I rarely run either of these, anything to incentivize running them has got to be a good thing. But can you tack on some reward merits? 1 1 1 Link to comment Share on other sites More sharing options...
kelika2 Posted November 7 Author Share Posted November 7 2 hours ago, Ukase said: Since I rarely run either of these, anything to incentivize running them has got to be a good thing. But can you tack on some reward merits? i tried that before, turned into people using AI to reply on varying reasons of no for.. reasons Link to comment Share on other sites More sharing options...
Snarky Posted November 7 Share Posted November 7 3 hours ago, Ukase said: Since I rarely run either of these, anything to incentivize running them has got to be a good thing. But can you tack on some reward merits? you are like a truffle hound lol. merits merits merits the bonuses are good. if they were better that would be great. i use these on a lot of my major runs. but i tend to hit every tf/sf/trial in order. so those 4 bonuses from 1-30 really give some nice cushion. Link to comment Share on other sites More sharing options...
golstat2003 Posted November 7 Share Posted November 7 (edited) 20 hours ago, kelika2 said: tohit/dmg merged into a single power defense gaining resistance into a single power recovery gaining regen into a single power new: +special. better holds, sleeps, buffs and debuffs all around No thanks. I don't see the need for this. EDIT: And the devs adding reward mertis to something that is on farm status I don't see them doing. Except maybe if it's only 1 mertit per completion. Edited November 7 by golstat2003 Link to comment Share on other sites More sharing options...
Ukase Posted November 7 Share Posted November 7 1 hour ago, golstat2003 said: And the devs adding reward mertis to something that is on farm status I don't see them doing. Except maybe if it's only 1 mertit per completion. Farm status? The XP on the DFB is only fair; and it drops if you stick around past level 12. What? They're selling the Single Origin enhancements for big stacks of inf? Sorry, I just do not see DFB as anything close to farm status. Sure, some folks like Snarky do it 4x for the various buffs, but odds are a lot of the folks doing these don't even slap in the Single Origins they do get. Because they're going to be trash by the time they get out. Recognize that if anything in game gives good rewards, there's always going to be people that do nothing but that. Before they nerfed the XP in DFB, there were some folks who used it to get to 50. No idea how many runs that took. Probably 12-15, maybe more. But calling it "farm status", that's a bit off in my opinion. It's like calling MSR or Hami Raids "farm status". And while we're here - what's your beef with farms? Haven't we talked that particular meat into the ground already? If the HC Devs had any issue with farms, (and they obviously did) they would address them. (and they did) DFB? Nah. Not even close to farm status. DFB is doing what they designed it to do. Giving players a chance to level up fairly quickly so they don't memorize Twinshot's ridiculous sense of humor just through sheer repetition. It's also the first chance new players get at dodging incoming damage. Those green bubbles can be the death of a new character - just like the green stuff in Keyes, and the pink stuff in MoM and Apex. It's excellent practice and frankly, I'd rather see more stuff like this in lower level content so players can get used to the various mechanics they'll encounter later. Link to comment Share on other sites More sharing options...
tidge Posted November 7 Share Posted November 7 There is no need to add merits to DFB. New players can hop around the starting zone to collect 5 merits. 2 Link to comment Share on other sites More sharing options...
Snarky Posted November 7 Share Posted November 7 1 hour ago, Ukase said: And while we're here - what's your beef with farms? Haven't we talked that particular meat into the ground already? If the HC Devs had any issue with farms, (and they obviously did) they would address them. (and they did) Not. Done. Yet. Link to comment Share on other sites More sharing options...
Oklahoman Posted November 7 Share Posted November 7 I would support increasing the rewards substantially, but only if the DFB was advertised only in Broadcast with at least 60 seconds in between each ad. If you post to LFG "DFB 1/8", "DFB 2/8", "DFB 3/8", "DFB 4/8", "DFB 3/8", "DFB 4/8", "DFB 2/8"... all within 30 seconds then your entire account gets permanently deleted. 3 1 Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs || https://www.twitch.tv/oklahomancoh Excelsior Bases: The Sooner State (OK-8602), Atlas Records (ROCK-29730), Generic Heroes (G-16581), Sooner Nation (SOONER-8490) Link to comment Share on other sites More sharing options...
Psyonico Posted November 7 Share Posted November 7 DFB is already really popular, I don't see why the rewards need to get better. 1 What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Snarky Posted November 7 Share Posted November 7 Just now, Psyonico said: DFB is already really popular, I don't see why the rewards need to get better. There should be increased rewards for redside DFB. Hear me out… If you run a “pure” villain you have a very slim chance, even on a busy server, of getting a red DFB together. Much less 4 for the 4 buffs. I really need to talk to an expert on how to solo the thing on a Blaster. (Temps, etc) for a new pure red project. That or beg/annoy 7 associates into running it 4 times lol. But there is a immense lack of red DFB possibilities. And it does hurt. 1 Link to comment Share on other sites More sharing options...
Psyonico Posted November 7 Share Posted November 7 3 minutes ago, Snarky said: ut there is a immense lack of red DFB possibilities. I agree, but that's red side as a whole (sans some Strike Forces) 1 What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Rudra Posted November 7 Share Posted November 7 21 minutes ago, Snarky said: There should be increased rewards for redside DFB. Hear me out… If you run a “pure” villain you have a very slim chance, even on a busy server, of getting a red DFB together. Much less 4 for the 4 buffs. I really need to talk to an expert on how to solo the thing on a Blaster. (Temps, etc) for a new pure red project. That or beg/annoy 7 associates into running it 4 times lol. But there is a immense lack of red DFB possibilities. And it does hurt. Like @Psyonico said, that is caused by being red side. Most players avoid red side like plague. And without a robust player presence, doing anything like a DFB is going to be difficult. 1 Link to comment Share on other sites More sharing options...
Snarky Posted November 8 Share Posted November 8 1 hour ago, Rudra said: Like @Psyonico said, that is caused by being red side. Most players avoid red side like plague. And without a robust player presence, doing anything like a DFB is going to be difficult. Link to comment Share on other sites More sharing options...
kelika2 Posted November 8 Author Share Posted November 8 (edited) 1 hour ago, Psyonico said: DFB is already really popular, I don't see why the rewards need to get better. its not about popularity resist based sets dont get anything regen types are.. regen types and support stuff like buffs and debuffs dont benefit at all. a radi def would get more -tohit with the new proposed rewards Edited November 8 by kelika2 Link to comment Share on other sites More sharing options...
golstat2003 Posted November 8 Share Posted November 8 (edited) 7 hours ago, Ukase said: yadda yadda yadda yadda I have no issue with farms. Most of my 50s these days come from farming. I just don’t think the devs are going to put merit rewards on something that can be done stupidly and easily infinitely. It take 5 minutes to make a new character. The point was about even easier to get merits not farms. EDIT: To be clear if they added merits to it I would be taking very well advantage of the new easiest way to get merits at levels 1-10. Edited November 8 by golstat2003 1 Link to comment Share on other sites More sharing options...
golstat2003 Posted November 8 Share Posted November 8 (edited) You know what I retract my objection, go ahead and add merits rewards to it. 😂 Edited November 8 by golstat2003 Link to comment Share on other sites More sharing options...
Greycat Posted November 8 Share Posted November 8 3 hours ago, kelika2 said: its not about popularity resist based sets dont get anything regen types are.. regen types and support stuff like buffs and debuffs dont benefit at all. a radi def would get more -tohit with the new proposed rewards DFB offers: SOs. An Accuracy (wel, Tohit) boost 'til 22 (or one week in game play time, for all of them.) A 12% Damage boost 'til 22. A 5.25% Defense boost 'til 22. A 15%Recovery boost 'til 22. I'd have a hard time saying any character "doesn't benefit" from it, especially at lower levels - at the very least the recovery boost is *universally* useful as a character starts getting more powers early on. You're getting a free DO, essentially, in every power that'll take that sort of boost, and you can run DFB and get multiple boosts, though not stacking the same one (obviously.) So... yeah. I don't really buy that this is needed or even particularly an improvement. There's at least one something every AT and powerset can use. 1 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
tidge Posted November 8 Share Posted November 8 11 hours ago, kelika2 said: its not about popularity resist based sets dont get anything regen types are.. regen types and support stuff like buffs and debuffs dont benefit at all. a radi def would get more -tohit with the new proposed rewards Hey... somebody dropped this list of stuff that does next-to-nothing at levels below 10. Imma leave it at the lost-and-found. Less sarcastically: The Recovery Enhancer is going to do more for the sorts of things on that list used by players at low levels than a +15% would. 1 Link to comment Share on other sites More sharing options...
kelika2 Posted November 8 Author Share Posted November 8 3 hours ago, tidge said: Less sarcastically: The Recovery Enhancer is going to do more for the sorts of things on that list used by players at low levels than a +15% would. a part of it yeah the booster from the start vendor + dfb/dib gives a hefty amount of tohit. like enough to not totally suck in posi(all the -tohits and +def) or hollows (mostly +defs from bosses) Link to comment Share on other sites More sharing options...
tidge Posted November 8 Share Posted November 8 At low levels, I don't find much of a reason to slot, or activate resistance powers. The percentages simply aren't there to make a difference. I suppose we can quibble about their value above level 15 or so (since the DFB boosts can last beyond that point), but at 10+ there are IO options to boost defense and resistance. I can believe someone could try to make a sincere case for a DfB/DiB resistance boost... but I think it would be such small potatoes considering the larger picture of The levels/time duration at which the boosts stop What else is a player doing if they have also planned to run DfB and/or DiB many multiple times? For players with other characters: selling a single level 50 recipe to a vendor is enough to get a level 1 or 2 rather significant 8-hour boosts from the P2W/START, plus some utility powers. Link to comment Share on other sites More sharing options...
Ghost Posted November 8 Share Posted November 8 On 11/7/2024 at 9:41 AM, Ukase said: Since I rarely run either of these, anything to incentivize running them has got to be a good thing. But can you tack on some reward merits? Incentivize???? DFB is forming and running almost all day on excelsior. 1 Link to comment Share on other sites More sharing options...
kelika2 Posted November 8 Author Share Posted November 8 (edited) 50 minutes ago, tidge said: I can believe someone could try to make a sincere case for a DfB/DiB resistance boost... but I think it would be such small potatoes considering the larger picture of Boosters from the start vendor are 1000inf a click at level 1 booster + dib/dfb reward = something reasonable Edited November 8 by kelika2 Link to comment Share on other sites More sharing options...
Ukase Posted November 8 Share Posted November 8 32 minutes ago, Ghost said: Incentivize???? DFB is forming and running almost all day on excelsior. Some people are motivated to do so. I am not. The XP, and the SOs, while they have their benefits, are all trash to me. I want to know what my character can do without those buffs, so I know if I should slot for more X, Y or Z as I level up. Link to comment Share on other sites More sharing options...
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