Snarky Posted Thursday at 11:21 PM Posted Thursday at 11:21 PM team inspirations are great. i find dual.... not. any opinions?
Hedgefund Posted Thursday at 11:26 PM Posted Thursday at 11:26 PM I don't like them. You can't combine them. If I could only get def/res to drop and none of the others I might turn on that specifically, but heal/endurance? Yuck. 1 2
shortguy on indom Posted Thursday at 11:47 PM Posted Thursday at 11:47 PM 25 minutes ago, Snarky said: i find dual.... not. any opinions? ARE YOU SURE YOU ARE USING THEM CORRECTLY? 1 PvP Capture the Flag! Bring some fun into it....
Jacke Posted Friday at 12:05 AM Posted Friday at 12:05 AM I like the Dual Inspirations because they pack 2 buffs into 1. The non-Team ones are stronger than the same tier Team ones. Tend to prefer the non-Team ones, but in certain cases, the Team loading up on Team Inspirations (Dual and otherwise) can really buff the Team for those difficult minutes. 2 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Major_Decoy Posted Friday at 12:11 AM Posted Friday at 12:11 AM If I know that I'm taking on more than I can chew (like trying to solo Army of One on a Stalker or Defender) then the dual inspirations can be nice. I typically just use the spare ones from Super Pack gambling. 2
Scarlet Shocker Posted Friday at 12:20 AM Posted Friday at 12:20 AM Inspirations should be forced into the arena and made to fight one another. Then they'd be duel inspirations! Actually I think they are about as much use as a rubber duck in the Sahara 1 I neither know, nor care, what the difference between ignorance and apathy is
Jacke Posted Friday at 12:50 AM Posted Friday at 12:50 AM 27 minutes ago, Scarlet Shocker said: Inspirations should be forced into the arena and made to fight one another. Then they'd be duel inspirations! With the appropriate soundtrack. Spoiler 2 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
MonteCarla Posted Friday at 06:53 AM Posted Friday at 06:53 AM I recently turned them on for my recent characters. I then had to update my binds file to accommodate them so I can go F5 to heal, F6 for energy etc when I'm in the thick of combat. Until then they clogged up my tray and annoyed me. I haven't turned them on for my latest characters. I guess that's a big old "No" vote to them. 1 2 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
twozerofoxtrot Posted Friday at 11:50 AM Posted Friday at 11:50 AM I just use em up. Free candy. Can't sell them so zero opportunity cost to just consuming if you want to make space. 1
Techwright Posted Friday at 01:25 PM Posted Friday at 01:25 PM I do like the damage/accuracy ones. I tend to get annoyed when the game fills up my box with the standard ones, especially on those occasions when it keeps spitting out the same type 15 to 20 times before another type appears. If that happens to be accuracy, getting a damage/accuracy one at least gives me a secondary effect. 1
KC4800 Posted Friday at 01:28 PM Posted Friday at 01:28 PM Sometimes you just need a little bit of this, and a little bit of that. Don't be tweaking on inspires. 1 Victory: Phrendon Largo, Jacob Deyer Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
Uun Posted Friday at 03:21 PM Posted Friday at 03:21 PM I don't like them. They cover multiple attributes but the values are too weak. Using 2 regular inspirations provides superior results. They can't be combined or sold to vendors. I had them turned on for a while but now have them turned off. 1 Uuniverse
Ghost Posted Friday at 07:20 PM Posted Friday at 07:20 PM I’ve had them turned off for so long, I actually forgot they existed 1
Jacke Posted Friday at 09:26 PM Posted Friday at 09:26 PM 9 hours ago, twozerofoxtrot said: Can't sell [ the newer Team and Dual Inspirations ] so zero opportunity cost to just consuming if you want to make space. You can sell them at the Auction House. 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Jacke Posted Friday at 09:27 PM Posted Friday at 09:27 PM 6 hours ago, Uun said: I don't like them. They cover multiple attributes but the values are too weak. Using 2 regular inspirations provides superior results. They can't be combined or sold to vendors. I had them turned on for a while but now have them turned off. But 2 Dual Inspirations should be more than 2 Regular Inspirations of the same size (Small, Medium, Large, etc.). Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Wobegone Posted yesterday at 08:41 AM Posted yesterday at 08:41 AM I use them liberally on Posi 1 just before the clones. Four or five of 'em can make a difference. I'll still sprinkle them in while soloing EBs, but otherwise ignore them for better inspirations. 1
Uncle Shags Posted 21 hours ago Posted 21 hours ago Do you have to turn these on to get them? I don't get anything other than regular. No team, no double. I've never turned those options off.
Snarky Posted 21 hours ago Author Posted 21 hours ago 20 minutes ago, Uncle Shags said: Do you have to turn these on to get them? I don't get anything other than regular. No team, no double. I've never turned those options off. These are bought (very cheap) at P2W vendor. I will be turning on team, but will forego duals. Everyone here (that is not insane (disagrees with me)) agrees these things are garbage. But the team ones can change fights. Especially in content like Posi 1 courthouse steps where the team is short on buffs due to level 1
MonteCarla Posted 20 hours ago Posted 20 hours ago (edited) Typical Posi 1 chain of events: Yay, we have Force Fields and Cold! We'll be unhittable! Oh, crap... so will our duplicates. I'd better buy some team yellows between mission for the final fight against our doubles. Edited 19 hours ago by MonteCarla 1 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
Jacke Posted 13 hours ago Posted 13 hours ago 3 hours ago, Snarky said: These are bought (very cheap) at P2W vendor. I will be turning on team, but will forego duals. Everyone here (that is not insane (disagrees with me)) agrees these things are garbage. But the team ones can change fights. Especially in content like Posi 1 courthouse steps where the team is short on buffs due to level [ TT Go Robin ] I AM NOT INSANE!!! 😺 https://homecoming.wiki/wiki/Inspirations As Team Inspirations have their niche, so do Dual Inspirations (and even Team Duals). It's all about packing more benefits for a Toon or the Team/League into the limited Inspiration Slots on a Toon. Example: Accuracy and Damage: 2 Team Dual Inspirations of a given size (no Small Team or Team Dual Inspirations, so just Medium, Large, Super) have combined more Accuracy and Damage than an Accuracy and a Damage Inspiration of that given size. Or a Team Accuracy and Team Damage Inspiration of that given size. And 2 Dual Inspirations have combined even more Accuracy and Damage. If you're using macros to combine into desired Inspirations from the unwanted, I can see leaving off/turning off Team and Dual Inspirations to get more of what can be combined. Also if a Toon particularly needs much more of one aspect of a Dual but not really the other (eg. Health on Toons with good -End/-Rec Resists and very good net Recovery), then it can be better to focus on that. But otherwise Dual and Team Dual Inspirations are a good way to potentially pack more buffing into that 20 Slot box. 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Snarky Posted 12 hours ago Author Posted 12 hours ago 6 minutes ago, Jacke said: Also if a Toon particularly needs much more of one aspect of a Dual but not really the other (eg. Health on Toons with good -End/-Rec Resists and very good net Recovery), then it can be better to focus on that. i think this is the case for me. i run a lot of +to hit on my builds, my corruptor is no excption. as a dark dark corr i have heals out the wazoo, but endurance isses. my toon is hungry for reds, blues, breakfrees and purples. yellow/red green/blue and orange/purple are just weakening the mix for me personally. 1
Uun Posted 11 hours ago Posted 11 hours ago 9 hours ago, Uncle Shags said: Do you have to turn these on to get them? I don't get anything other than regular. No team, no double. I've never turned those options off. If you want to receive them as drops, you need to turn them on at the START vendor. Uuniverse
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