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Posted

Also noticed that at least one NPC's feet clips into the sidewalk near the Paragon University Medical Campus, specifically on the upper level near the wall.

 

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Posted

After bouncing around Kallisti Wharf for a while, I think overall there's been a ton of great work put into it.

 

One noticeable thing is that there's a lot of interesting interactions between groups on the overworld, but you get no NPC dialogue hinting at anything. I notice it's mostly with two separate groups talking to one another. Is this intentional?

 

I have to, again, question all of this talk about the Blackwing group bringing down crime so much when the entire side of the map is straight up filled with villainy and villains doing villain things. I get it on the hero side of the map with Crey there pretending to be goodie goodie, but on the other side of the map, there's too much going on that it's basically hell for any civilians to be around there at all.

 

One notable thing is that I've done the hero story arcs so far, but not the others, but there seems to be dialogue that hints at a lot more that I may or may not be missing, but I'm wondering if it's going to make sense when the next set of arcs come around. For instance, the Warriors are oddly defensive of the workers at the stadium. Is this going to be touched upon? Because the Alexander the Great arc doesn't touch on that at all.

 

Keep up the good work though.

Posted

So I saw in the patch notes that PEACE Vanguards use the advanced shotgun model now, but I ran into one on the street doing an ambient animation where she was holding the regular shotgun. When I aggroed her, she then replaced her standard shotgun with the advanced one to attack me, looked fairly odd.

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Posted
2 hours ago, Vanden said:

When I aggroed her, she then replaced her standard shotgun with the advanced one to attack me

That might be hard to fix, will try though.

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  • Developer
Posted
7 hours ago, PBiz said:

but there seems to be dialogue that hints at a lot more that I may or may not be missing

There's a LOT more Kallisti Wharf content to come, this is just Phase 1.

We're a small team of volunteers, if we tried to deliver everything we wanted at the same time, this Page would take years to release. 😛 So we released the first wave of content that was ready, then we'll continue delivering content in future Pages.

Stay tuned, there's a lot more content on the way!

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Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be!

Writer of the Patch Notes

Red side, best side!


Posted
4 hours ago, Cobalt Arachne said:

There's a LOT more Kallisti Wharf content to come, this is just Phase 1.

We're a small team of volunteers, if we tried to deliver everything we wanted at the same time, this Page would take years to release. 😛 So we released the first wave of content that was ready, then we'll continue delivering content in future Pages.

Stay tuned, there's a lot more content on the way!

I figured that was the case! I was just asking so I knew I didn't miss anything specifically, or if decisions were made with some of the dialogue and world that weren't going to be addressed!

 

As always, I and everyone else on Homecoming appreciates the hard work you all do.

Posted

What makes the PPD in KW going Bad so weird is that it's a new Part of the City. KW isn't even finished being Built yet. It's the Part of the City where the Good People of Paragon have decided to Honor their most cherished Hero of all time, Statesman. One would think the Best of the Best PPD would be sent to watch over this City. It would be an honor to serve in KW. Having corruption already set in just feels off.

 

Having said all of this, The Zone was originally designed as a Co-op zone. What that was going to look like only those with access to the original notes have any idea. So maybe?

 

If I could make a suggestion: reduce the amount of "Bad Behavior" taking place on the Hero side and Island, and boost it up on the Villain side. This way you can still have the appearance of a nice low crime City area and still have a undesirable underbelly on what was supposed to be the Villain side of the map. 

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

Posted (edited)

The waterfall fountains in Statesman Plaza One have a sound effect that most of the time is suddenly on or off. It sounds very weird when you fly or run by them. They do currently have a fade-out effect, but it is very short. I recommend that fade out time be linked to longer distances away from the waterfalls for a much more gradual decrease in volume over a longer time. 

 

P.S. Actually, this is a problem with ALL the waterfall fountains in Kalisti Warf.

Edited by BlackSpectre

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