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Posted
1 hour ago, tidge said:

 

To quote Stuttering John to Ringo Starr: "What did you do with the money?"

 

26 minutes ago, battlewraith said:

Used it for new builds, as it says in the part you quoted,

 

And the builds still don't satisfy you?

Posted
1 hour ago, tidge said:

 

 

And the builds still don't satisfy you?

How many builds do you have?

 

I explained this. I like making characters. I typically play when I get an idea for one. I run content on existing builds I like in order to grind the enhancements. And then I'll run content on the new character until I get an idea for something else or just do something else entirely.

 

You have tons of inf, racks full of salvage and thousands of merits. Why are you not satisfied?

Posted

I've been playing on and off for the past year, but recently picked up the game again and got my main character to level 30. I've had a lot of fun trying to scrabble together some cash on the auction house so I can get my set enhancements, it gives me something to work toward. I'd feel my experience had been cheapened and a part of the game's progression would be lost if it were all just given to me for free. I really don't mind being poor (at least not in a videogame), so please, let me struggle.

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Posted
4 hours ago, tidge said:

giphy.gif

 

 

28909j.jpg

 Everlasting's Actionette, Guardian Echo Five, Sunflare, and Officer Foxfire!

Also Starwave, Nightlight, and many more!

Posted

Well guys, the meme clearly shows who the badguys are, so battlewraith has apparently won.  🤷‍♂️

 

My condolences to those that defended the notion that loot drops are rewards for playing the game, and for anyone that incorrectly believes that playing the market is fun.

 

Anyway, I'm going to watch the end credits of my gaming backlog on YouTube so I can feel the exact same satisfaction as beating them.

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Posted (edited)
2 hours ago, GM_GooglyMoogly said:

Are we there yet?

 

 

 

images (10).jpg

Edited by skoryy

 Everlasting's Actionette, Guardian Echo Five, Sunflare, and Officer Foxfire!

Also Starwave, Nightlight, and many more!

Posted
54 minutes ago, Zombra said:

Next: all characters should start at level 50 with all badges already awarded.

 

Is that a PvP reference?

 

4 hours ago, GM_GooglyMoogly said:

Are we there yet?

 

It looks like there is still a good point or two offered with each page of the discussion if one is willing to comb through the trolling, sniping, passive aggressiveness, gas lighting, and cat memes.

 

If this topic was closed a page earlier, the Powderwisp perspective (which I found interesting and applicable) would not have been added.

 

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
34 minutes ago, Zombra said:

Next: all characters should start at level 50 with all badges already awarded.

 

You realize that this is already an option right? For the purposes of pvp you can instantly make a lvl 50 and just pick up the accolades that are relevant to pvp.

This is implemented in a way that supports the minigame without inflicting pvp concerns on to non-pvpers. 

 

People have pointed out that that the reward structure for the game is content. And there is a basic incredulity in response to the idea of making something freely available.

But the fact that it's content doesn't make it a good thing, any more than content on the internet is inherently a good thing.

The activities under scrutiny are compulsion loops: https://en.wikipedia.org/wiki/Compulsion_loop

Obviously these loops are a feature of most rpgs, to the extent that somebody's going to say (again) just go do something else. 

 

The reason to stay is the game as a platform for creativity, problem solving, community, nostalgia, and so on.

These are the things that set the game apart for me, not killing stuff and getting rewarded for it. I suspect I'm not alone in this. 

So it's not unreasonable to advocate for some way to diminish that aspect while still following your passion, whatever it is.

Is that solution making everything free--most likely no. But you have to plant a flag somewhere to start things off.

Even if you know there will be a stampede to rip it out of the ground.

 

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Posted (edited)
1 hour ago, Troo said:

Is that a PvP reference?

 

Just sending up the premise of the thread:
It's easy to earn rewards but a lot of people just don't want to. Therefore, let's give everyone infinite rewards and everyone will be happy.

 

PS @battlewraith thanks for your thoughtful and interesting reply.  Gives me some things to think about.  Looks like the thread may be locked soon but I'll sleep on it and maybe we can explore more later.

 

Edited by Zombra
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Posted

OK, I couldn't stop thinking about it and I read some of the arguments upthread.

 

Boiled down, I see two basic arguments:

1) Some people enjoy the game as it is.

2) Some people would like to see the game evolve so they can continue to enjoy it.

 

Yes, that's very simplistic but I think it cuts to the heart of it.

 

Since the apparent purpose of Homecoming is to keep the game alive for those who enjoyed it in the day and who continue to enjoy it now (Am I wrong?), I believe that while both arguments have merit, argument #1 has more merit.  Dismantling (parts of) the existing game to make it more palatable to those who have played it to death, at the expense of those who appreciate it as is, is, I believe, counter to the spirit of the project.

 

Since shutting down the market would take away something that people are enjoying today, that would be more damaging than not giving new bypass options to players who are getting bored.

 

I don't believe the conclusion is true in every aspect of life, but in this case, to err in favor of preservation is better than to err in favor of innovation.

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Posted
On 7/14/2025 at 11:32 AM, tidge said:

Nobody is laughing at anyone's PLed level 50s because they have neither backstories nor enhancements.

*Starts to raise his hand, then quickly puts it back down*

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Posted

Not sure why people treat farming and selling things as if they were mutually exclusive of each other. I farm a lot and often, and often I'll just throw the mats into the AH for storage and press on. Then after a couple hours I'll sit and make whatever I happened to find and sell the rest. I never got the "us vs them" mentality when it comes to ways of getting resources. Some people like to farm merits, convert, and sell them. Others like to farm. Some buy recipes and craft. So on. If it's in the game, there's no "wrong" way to play.

 

Arguments could be made that some things are more efficient than others, but honestly, who cares? I would rather be a bit less efficient and have a fun time playing, then have my arm twisted and have the game feel like a chore in order to be a bit more efficient. People can have fun and make money at the same time ya know. This comparative fictional economic peenie-measuring is honestly really unnecessary. Personally, I go by "live and let live", you do your thing, I'll do mine. And I don't particularly care what you do since it won't affect me in any way. You have piles of money? Great. So do I. Are your pixels somehow more important than mine? I think not. And I have a pretty low opinion of people who want to try and control the actions of other people or get on their soapbox and lecture them.

 

Personally, I find it kind of funny that not only is there AT/Group meta now, but even an "economic meta" now. Seems to be by the same names I see pop up time to time, and I don't think that's confidence either. I suspect it's not about efficiency, or even what's better. I suspect its more about some people seeing others enjoy the CoH sandbox their own way, and for whatever reason, it upsets them. "How dare other people do stuff I don't like or play in a way I don't" and so on. Nobody is asking you to, and nobody asked if you liked it or approved in the first place. Let people enjoy the sandbox how they like. Unless your name has a "CoH Staff" by it, then your opinion is just that - an opinion. Not a rule. And certainly not something others have to abide by or adhere to and thank God for that.

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Posted

Ah, I love this topic. So rich in varying degrees of opinions. 

I heard something in league chat a couple of weeks ago. 
And it's paraphrased. Wish I had the quote.  
 

(paraphrased) I find there's more than enough inf just from playing. But, to each their own. 

Now, in the context of the discussion, I took that to mean they have plenty of influence and don't struggle. I didn't pin them down, as it wasn't the right time, and frankly, I didn't have a strong enough relationship with them to push back on their thinking. 


There's a player that I thought was a newer player. They needed help with something fairly simple - determining which of the 6 arcs in Atlas they hadn't done. A trip to ouro and I helped them figure it out. Soon, they complained, or perhaps it was just mentioning that they needed 100M to get the Will of the Controller set of ATOs. 
I was dumbstruck. 100M? I checked the AH. Those pieces were going for 8M. Then they said Superior WotC. I explained as best I could, as English isn't their first language that you simply buy them standard and make them superior. 
Then the next day, I see them on an alt with over 100 vet levels. I've no idea how someone gets to that kind of vet level and not be just rolling in influence. But, I can't see what they're doing, or how many alts they have that lay unenhanced because this player has no concept of how to use the market. 

Currently, I've made a character on Victory. Helped someone do a Frostfire. While I was waiting for the recruiting, I did some crafting, converting, enough to buy my ATOs at level 15. But, I know how. Some of it I knew from retail, some I stole picked up from Yomo's guide, and other posts. By far, I made most of my inf from the winter-O pack sale. 

 

Like some of you, I make my characters earn their way through. I don't often drop a chunk of inf on them, send them to START and plow forward, full steam ahead. (sometimes, I do)

In this case, I'm experiencing more difficulty in amassing the stacks of inf. It's coming, but more slowly. Now, clearly it's competition. There's a ton of it. 
PvP recipes, which I still have lowball bids out for - literally 1000's of lowball bids on, are selling for 4M and more? Someone clearly is competing with some others to get into that niche. 
I see those crafted recipes selling for 5 to 20M, just depending on the keystroke errors of those in a rush, or those who have more inf than patience. (or sense) It's a tough niche if you don't watch your converter cost. Or even if you do. 

And I think that's where the rub is for some of these players. Most don't mind slapping some converters on the AH to grab some quick loot. They don't necessarily mind spending 100 merits for a winter (even though the case can be made you'd make more profit using the 300 converters you'd get with those merits) some folks just want to kill stuff. That's why they're here. To live vicariously through their alt. 

Ultimately, it leaves me with one conclusion: this game just isn't for everyone. And that's okay. HC has made the market so much better than it ever was in retail. The barrier of entry to do things on scale..that barrier isn't nearly as high as it was on retail. But, it's still high. 

Farming - my only beef with farmers is when they PL someone without having any idea or care if that person understands anything about the game. Other than that, farm away. Doesn't bother me in the least. I farm my own alts, usually from 30 to 35. And sometimes from 41 to 45. Just depends on the character. But, I don't bug anyone - except for that player that really wants to team up and can't get a team. That player might dislike farmers for not playing the way they do. And that's not to say they don't want those players to ever farm, but to stop and help them and then go back to farming after their string of missions they wanted to do is over. 

Some things in game, like the universal damage sets...I wish they could be earned other ways instead of just that specific content. And I suppose, indirectly they could be. You'd just have to blow through reward merits at an heinous exchange to get them. 

For now though, I think we leave well enough alone. I've been going out of my way to gift chunks of inf to newer players, trying to gauge how much assistance they want. 

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