Jump to content
The Beta Account Center is temporarily unavailable ×
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted
17 hours ago, twozerofoxtrot said:


Because it would allow the slotting of damage procs into an AoE power that previously did not allow it, it might in fact do exactly that.

Keep in mind that the way you might be playing Super Strength is likely not the way that many others are playing it; IE by leveraging damage proc enhancements and to bypass Rage crashes and overall cause damage to skyrocket when double stacked Rage is rolling.

Unless it works differently than I understand, slotting wouldn't affect the damage of the knockback.  For instance, Hand Clap doesn't DO damage, so you couldn't slot damage enhancements in the power.  The knockback would do a little damage, but you can't slot damage enhancements into that either.  You COULD slot to increase knockback, which would do more damage, but you can slot those enhancements now.

Posted (edited)

The legendary triple QUADRUPLE post: you're as skilled at forum usage as you are at character-building.

Edited by Shin Magmus

After reading this comment, you gain Wet.

At 5 stacks of Forum Nonsense, your next Bad Argument Power will have an Orange Circle, raising the chance of me not giving a shit to 100%!  

The Definitive Empathy Rework

Posted (edited)
2 hours ago, Ultimo said:

It depends on how they go about it.  I don't know how it's programmed, so I'm speculating here, but it's a matter of increasing the magnitude of the knock effect, such that even AVs will be (or rather, can be, since no attack is 100% going to knock them) knocked, but not so much that GMs, Hamidon and other immovable objects would not.  I feel like we're arguing semantics.  Perhaps using the word "unresistable" is inaccurate, if so that's on me.

Let me try it this way:

 

Knockback is an effect in the game that moves the knocked target a distance based on the magnitude of the knockback effect.

Knockback protection is a part of the game that prevents the application of knockback effects unless the knockback effect's magnitude of effect is greater than the provided protection value.

Unresistible effects are completely unaffected by any and all effect resistances and protections in the game. That means that if Rage makes Super Strength's attacks' knockback effects unresistible, there is no such thing as knockback resistance or protections in regards to that power.

 

If you want to increase the magnitude of a knock effect, that is not unresistible. That is increased Mag. If you increase the Mag of a KD power, it is no longer a KD power, it becomes a KB power. If you want to increase the Mag of a knockback power, you can do so right now by adding knockback enhancements without the complication of trying to make Super Strength's knockback effects simultaneously unresistible and resisted so that it affects what you want but not what you don't.

 

Edit: Oh, and as a personal note? If Rage is changed to either make Super Strength's knockback effects unresistible or adds to Super Strength's attacks' knockback magnitude? I will drop Rage in a hot second from any of my characters that have it because that is not why I take Rage on the characters I took it on. Also, you wanting to knock everything is a you thing and forcing everyone else that takes Rage to increase their damage to now also have all their attacks become KB is an asshat move. (Edit again: Just slot more knockback enhancements into your powers and stop trying to force your preferred play style on others.) (Edit yet again: And then after slotting lots and lots of knockback into your powers, you can hit up an empowerment station to grab the knockback empowerment to further increase your knockback effects for the next 90 minutes. You can get Hand Clap over Mag 17 KB with 5 Sudden Acceleration and the empowerment station.  Go nuts.)

 

Edited by Rudra
Posted
1 hour ago, Ultimo said:

I don't agree that it would be more viable.  Control sets are reliable.  Knock effects in Super Strength are not (mostly).  Only Hand Clap is a sure knock, and I'm FINE having it knock even AVs, since the point is to make the effect have STRENGTH.  The other knocks are not certain, and the effect would only last as long as Rage does.

Would you like to take a controller - any sets - and compare how often the CC affects an AV versus how often cycling Jab/Punch/Haymaker alone knocks regular enemies down? Rage is very easy to perma.

Posted

Well, I see what you're all saying, but I wasn't really looking for an argument, I just wanted to make the suggestion.  They can do what they will with it.

  • Haha 1
  • Thumbs Down 1
Posted
14 hours ago, Ultimo said:

Well, I see what you're all saying, but I wasn't really looking for an argument, I just wanted to make the suggestion.  They can do what they will with it.

 

Troll post. Got it.

Posted
7 hours ago, Chance Jackson said:

-I agree Knockback should do dmg for all player sources of KB

-SS should have a low chance of unresistable KD perhaps turned into KB during Rage

1: Select KB spammer.

2: Kick from team.

After reading this comment, you gain Wet.

At 5 stacks of Forum Nonsense, your next Bad Argument Power will have an Orange Circle, raising the chance of me not giving a shit to 100%!  

The Definitive Empathy Rework

Posted
16 hours ago, The Chairman said:

 

Troll post. Got it.

 

14 hours ago, Shin Magmus said:

It's not a "Troll post", but it is an Ultimo post.

And this stuff right here is why I can't be bothered to carry on talking about this.  EVERY SINGLE DAMN POST I make I have to spend an incredible amount of energy arguing over NOTHING.  Semantics.  Just nonsense, and I'm frankly sick and tired of it.  I came to make a suggestion.  You don't like it.  Fine.  I'm done arguing about it.  You don't like ME, I don't give a crap.  I've made my suggestion, and I'm not going to waste my time and energy fighting over it.  Call me a troll.  Spit on me with your mockery.  I don't care anymore.  I'm done with arguing over nothing.

  • Haha 1
Posted

   I'm sensing a pattern.  Ultimo, if you simply make a suggestion that matches reality instead of being 100% backwards from it (asking for SS buffs when it's the #2 or #1 set), maybe the responses will be different.  That's all the advice I can give unfortunately.

  • Thanks 2

After reading this comment, you gain Wet.

At 5 stacks of Forum Nonsense, your next Bad Argument Power will have an Orange Circle, raising the chance of me not giving a shit to 100%!  

The Definitive Empathy Rework

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...