Snarky Posted October 17 Posted October 17 rewrite OG TF as Hardmode 50, offering both Master of and 1-4 star versions. Some TF will need to be shortened. The Synapse, for example, would condense each "kill all section" into 1 kill all. As well as a lot of other changes. 1 1 1
kelika2 Posted October 17 Posted October 17 they should extend the synapes killalls to like 12 missions in a row in the theoretical hms to show true dedication 3
Darmian Posted October 17 Posted October 17 21 minutes ago, kelika2 said: they should extend the synapes killalls to like 12 missions in a row in the theoretical hms to show true dedication Go FULL DEFEAT ALL! Once you've killed all the enemies the map converts to PVP and you can't exit the mission until only one of you is left alive. 2 4 1 1 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) | Give Me Liberty (Arc id 69444) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
Ukase Posted October 18 Posted October 18 15 hours ago, Snarky said: rewrite OG TF as Hardmode 50, offering both Master of and 1-4 star versions. Some TF will need to be shortened. The Synapse, for example, would condense each "kill all section" into 1 kill all. As well as a lot of other changes. I remember a time when @ST1TcH or some variation of that, would tell me that he would do a lot more positron tfs, and synapse tfs too, if he could run them at 50. For whatever reason, probably having something to do with some mobs just not being available at level 50 being the reason this hasn't been done already. That and resources and interest by the ones that would have to do the work. It's a great thing to be able to exemp and go through content that you missed, or just run through it again. But it would be greater still if exemplaring would be unnecessary, and we could just run content at 50. Now, I say that, having not thought one bit about how that would impact the market, the xp earning curve by lower level characters and stuff like that. I can't say for sure, but I think there's a CoH server out there that does allow a 50 to do positron at 50. No idea who they are, nor do I care to find out. And it could be that is reason alone why HC doesn't do it. No idea. The shortening of Synapse is long overdue. I think it's just a question of dev time and interest, really. Myself, I'd rather see new stuff come out than old stuff re-worked, if it comes down to a choice. 1 1
Luminara Posted October 18 Posted October 18 18 hours ago, Snarky said: rewrite OG TF as Hardmode 50, offering both Master of and 1-4 star versions. Your masochism reaches new heights. 1 1 Get busy living... or get busy dying. That's goddamn right.
srmalloy Posted October 18 Posted October 18 3 hours ago, Ukase said: For whatever reason, probably having something to do with some mobs just not being available at level 50 being the reason this hasn't been done already. That and resources and interest by the ones that would have to do the work. Synapse could be done using the Psychic Clockwork from Tina McIntyre's first mission which could be seriously annoying for builds short on psi def/res. 2
lemming Posted October 18 Posted October 18 17 minutes ago, srmalloy said: Synapse could be done using the Psychic Clockwork from Tina McIntyre's first mission which could be seriously annoying for builds short on psi def/res. Probably go with the clockwork as in Advanced Lady Gray and seen in the Labyrinth. (slight difference though) Of course, all this messes with timelines pretty badly. By then, he's gotten weird about Penny Yin while it's not mentioned in Posi or Synapse. There could be another TF made around the Praetorian Yin and the Clockwork King perhaps? 1
Ghost Posted October 18 Posted October 18 I want these run at their respective levels. Thats right, exempted down. No incarnates. No crying about requiring T4 Barriers. Make it truly “Hard Mode” 2
Snarky Posted October 18 Author Posted October 18 51 minutes ago, Ghost said: I want these run at their respective levels. Thats right, exempted down. No incarnates. No crying about requiring T4 Barriers. Make it truly “Hard Mode” That is another interesting (and great) idea for a badge challenge. Two great benefits 1) slightly more people running these (for badges) 2) no dev investment besides placing option for master run and adding badge to system 1
MsSmart Posted 19 hours ago Posted 19 hours ago On 10/17/2025 at 5:26 PM, Snarky said: rewrite OG TF as Hardmode 50, offering both Master of and 1-4 star versions. Some TF will need to be shortened. The Synapse, for example, would condense each "kill all section" into 1 kill all. As well as a lot of other changes. Please forgive me, but what is OG?
srmalloy Posted 18 hours ago Posted 18 hours ago 50 minutes ago, MsSmart said: Please forgive me, but what is OG? I think it's "Old Guard" or "Original Generation", a reference to the original TFs with the implication that they're outdated and no longer fit for purpose.
Snarky Posted 15 hours ago Author Posted 15 hours ago 3 hours ago, MsSmart said: Please forgive me, but what is OG? OG 1 of 2 noun ˌō-ˈjē variants or less commonly O.G. pluralOGs also OG's or O.G.s or O.G.'s slang : someone or something that is an original or originator and especially one that is highly respected or regarded The Nashville Tennessean recently tweeted, "What does the owner of Prince's think about all these hot-chicken imitators?" One Prince's fan replied, "… Prince's is the OG. And that's that on that." —Paige Williams "… We had veterans [in that cast]. … I learned so much from watching them. They are the OG's of this theatre game." —Joshua Henry When it came time to tackle the recipe, I had two options—keep it classic … or embrace Lizzo's updated version. … I decided to go with the O.G. —Florence O'Connor And indeed, mead dates back over 3,000 years, making it a real OG of the alcoholic beverage scene. —Taylor Tobin
Jacke Posted 12 hours ago Posted 12 hours ago 6 hours ago, MsSmart said: Please forgive me, but what is OG? The Urban Dictionary is often good for finding all sorts of definitions. https://www.urbandictionary.com/define.php?term=OG 1 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
MsSmart Posted 11 hours ago Posted 11 hours ago Giggles, now that I understand... I think making the Task Force Commander's TFs available at level 50 would be spectacular! I have wondered, why are the TFs in fact not scalable to the level of the organizer? Just a thought... Giggles, can you imagine at level 10 doing all the Task Force Commander TFs? or the SFs needed for the Sheer Will Accolade? Just thinking a bit outside the envelope, or box... 1
Jacke Posted 11 hours ago Posted 11 hours ago On 10/17/2025 at 4:26 PM, Snarky said: rewrite OG TF as Hardmode 50, offering both Master of and 1-4 star versions. Let's lean into Hardmode....hard. Let's change Task Forces Hardmode such that afterwards Players will want to tackle something easier, like a +4x8 Barracuda SF. This will require some engine changes. Stuff like much more complicated maps. And not just staying on a Task Force when logged off. But staying on a Mission Map of a Task Force when logged off or even the Servers restarted. A persistent Task Force state. Need these things to reach for that Hard Hardmode. Then recast the Task Forces, leaning into whatever Players complain about. Sometimes indirectly. For example, Synapse Hard Mode: Only 1 Defeat-All Mission. Which will need those engine changes. It's in a skyscraper. A big initial map, with an elevator far across the map. Packed with mobs. Mobs grouped together so 2 or more spawns are aggroed together. Tough mobs. Then the Team goes up the elevator. Another big map packed with mobs with the elevator up across the map. Then the Team goes up the elevator. Guess what? Another big map packed with mobs with the elevator up across the map. Then you can guess what happens on the following floors. 😺 Some floors are smaller. Still packed with mobs. With an AV like +4 Reichsmann but tougher. 😺 Can't just drop off the Task Force. Gotta go back down to the ground floor. Oh, floors respawn. 😺 Get back to the ground floor, get to the door. Whoops! Gotta queue to exit the Mission. 😺 Some more stuff yet to be determined. 1 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Jacke Posted 11 hours ago Posted 11 hours ago 1 minute ago, MsSmart said: I have wondered, why are the TFs in fact not scalable to the level of the organizer? Just a thought... Welp, I can think of a few reasons: Some enemy groups, generally and on a particular Mission/Task Force, are only defined for a certain range of Levels. If any are defined for L1 to L50, it's not many. Other features of Maps/Missions/Task Forces are adjusted. While these can work for a range of Levels, I don't think they can for L1 to L50. The rewards are usually fixed and don't vary that much. At the lower Level, it may be significantly easier for nearly the same rewards. This would be exploited. 1 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
MsSmart Posted 11 hours ago Posted 11 hours ago 3 minutes ago, Jacke said: Welp, I can think of a few reasons: Some enemy groups, generally and on a particular Mission/Task Force, are only defined for a certain range of Levels. If any are defined for L1 to L50, it's not many. Other features of Maps/Missions/Task Forces are adjusted. While these can work for a range of Levels, I don't think they can for L1 to L50. The rewards are usually fixed and don't vary that much. At the lower Level, it may be significantly easier for nearly the same rewards. This would be exploited. Good points, but I wonder could they be resolved since they would be only 5 TFs and a like number of SFs for the red side?
Jacke Posted 11 hours ago Posted 11 hours ago Just now, MsSmart said: Good points, but I wonder could they be resolved since they would be only 5 TFs and a like number of SFs for the red side? There's a lot more than 5 TFs. There's more than 5 Enemy Groups and some of them have more than one TF that involves them. Making a change to an Enemy Group: Adjusting the Enemy Group definitions. Adjusting the Missions/Arc/Task Forces to make use of the wider definitions. Those changes would have some basic checking by the devs, then expanded to Closed Alpha and later Closed Beta testing by Devs and Testers. Issues and balance and other concerns would have to be addressed and then tested more. Impacts on other parts of the game would have to be identified, adjusted, and tested. When it got well enough along, goes to Open Beta testing and adjustment. All along this process, if the Devs are satisfied with how a change is, it goes to Release, else parts get removed and put back for consideration on a later Page. What is considered in good enough shape is released as a new Page. To do that to just one Task Force to make it for all Levels, L1 to L50, would be a massive change. Because it would have to be tested at many Levels. And to do that would mean other content changes would have to be delayed, because there's only so much Dev and Tester volunteer time available. Now, there are changes done to Enemy Groups, changing them and also expanding their Level range. But often that new Level range is only used by new content, just to make changes reasonable enough to not overwhelm the Devs and the Testers. More general changes are done, but more content needs to be tested to confirm those changes. Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Snarky Posted 7 hours ago Author Posted 7 hours ago 4 hours ago, Jacke said: Let's lean into Hardmode....hard. Let's change Task Forces Hardmode such that afterwards Players will want to tackle something easier, like a +4x8 Barracuda SF. This will require some engine changes. Stuff like much more complicated maps. And not just staying on a Task Force when logged off. But staying on a Mission Map of a Task Force when logged off or even the Servers restarted. A persistent Task Force state. Need these things to reach for that Hard Hardmode. Then recast the Task Forces, leaning into whatever Players complain about. Sometimes indirectly. For example, Synapse Hard Mode: Only 1 Defeat-All Mission. Which will need those engine changes. It's in a skyscraper. A big initial map, with an elevator far across the map. Packed with mobs. Mobs grouped together so 2 or more spawns are aggroed together. Tough mobs. Then the Team goes up the elevator. Another big map packed with mobs with the elevator up across the map. Then the Team goes up the elevator. Guess what? Another big map packed with mobs with the elevator up across the map. Then you can guess what happens on the following floors. 😺 Some floors are smaller. Still packed with mobs. With an AV like +4 Reichsmann but tougher. 😺 Can't just drop off the Task Force. Gotta go back down to the ground floor. Oh, floors respawn. 😺 Get back to the ground floor, get to the door. Whoops! Gotta queue to exit the Mission. 😺 Some more stuff yet to be determined. No
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